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authorRay <raysan5@gmail.com>2015-08-10 10:20:53 +0200
committerRay <raysan5@gmail.com>2015-08-10 10:20:53 +0200
commit27e44c43c54261ce131a65840701010977e4f649 (patch)
tree74805676a14fa13959376c3553b29b51e9f9c5ed /src
parent07858c3a1fc9d73ec9a218d0b61beee73bbaff4c (diff)
downloadraylib-27e44c43c54261ce131a65840701010977e4f649.tar.gz
raylib-27e44c43c54261ce131a65840701010977e4f649.zip
Depth buffer configuration
Diffstat (limited to 'src')
-rw-r--r--src/core.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/core.c b/src/core.c
index b1ee5bb7..2f561585 100644
--- a/src/core.c
+++ b/src/core.c
@@ -998,8 +998,8 @@ static void InitDisplay(int width, int height)
glfwWindowHint(GLFW_RESIZABLE, GL_FALSE); // Avoid window being resizable
//glfwWindowHint(GLFW_DECORATED, GL_TRUE); // Border and buttons on Window
- //glfwWindowHint(GLFW_RED_BITS, 8); // Framebuffer red color component bits
- //glfwWindowHint(GLFW_DEPTH_BITS, 16); // Depthbuffer bits (24 by default)
+ //glfwWindowHint(GLFW_RED_BITS, 8); // Color framebuffer red component bits
+ //glfwWindowHint(GLFW_DEPTH_BITS, 16); // Depth buffer bits (24 by default)
//glfwWindowHint(GLFW_REFRESH_RATE, 0); // Refresh rate for fullscreen window
//glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API); // Default OpenGL API to use. Alternative: GLFW_OPENGL_ES_API
//glfwWindowHint(GLFW_AUX_BUFFERS, 0); // Number of auxiliar buffers
@@ -1114,10 +1114,10 @@ static void InitDisplay(int width, int height)
EGL_GREEN_SIZE, 8, // GREEN color bit depth (alternative: 6)
EGL_BLUE_SIZE, 8, // BLUE color bit depth (alternative: 5)
//EGL_ALPHA_SIZE, 8, // ALPHA bit depth
- EGL_DEPTH_SIZE, 8, // Depth buffer size (Required to use Depth testing!)
+ EGL_DEPTH_SIZE, 16, // Depth buffer size (Required to use Depth testing!)
//EGL_STENCIL_SIZE, 8, // Stencil buffer size
EGL_SAMPLE_BUFFERS, sampleBuffer, // Activate MSAA
- EGL_SAMPLES, samples, // 4x Antialiasing (Free on MALI GPUs)
+ EGL_SAMPLES, samples, // 4x Antialiasing if activated (Free on MALI GPUs)
EGL_NONE
};