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| author | Joshua Reisenauer <kd7tck@msn.com> | 2016-06-08 12:02:39 -0700 |
|---|---|---|
| committer | Joshua Reisenauer <kd7tck@msn.com> | 2016-06-08 12:02:39 -0700 |
| commit | 4f47f9033643e2d00efbf2cfa4d5ef9ee409e1ce (patch) | |
| tree | 82e07b4125768cca503a04fb3eaae03412e36836 /src | |
| parent | 7bf2854e949a073535109327d18303ee31d0c322 (diff) | |
| parent | 2d90cc59b6a338f9745dc1be398f8d8bef3f47bf (diff) | |
| download | raylib-4f47f9033643e2d00efbf2cfa4d5ef9ee409e1ce.tar.gz raylib-4f47f9033643e2d00efbf2cfa4d5ef9ee409e1ce.zip | |
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
Diffstat (limited to 'src')
| -rw-r--r-- | src/core.c | 48 |
1 files changed, 6 insertions, 42 deletions
@@ -513,11 +513,6 @@ void CloseWindow(void) } #endif -#if defined(PLATFORM_OCULUS) - ovr_Destroy(session); // Must be called after glfwTerminate() - ovr_Shutdown(); -#endif - TraceLog(INFO, "Window closed successfully"); } @@ -526,6 +521,7 @@ void CloseWindow(void) // NOTE: Device initialization should be done before window creation? void InitOculusDevice(void) { + // Initialize Oculus device ovrResult result = ovr_Initialize(NULL); if (OVR_FAILURE(result)) TraceLog(ERROR, "OVR: Could not initialize Oculus device"); @@ -545,13 +541,13 @@ void InitOculusDevice(void) TraceLog(INFO, "OVR: Serian Number: %s", hmdDesc.SerialNumber); TraceLog(INFO, "OVR: Resolution: %ix%i", hmdDesc.Resolution.w, hmdDesc.Resolution.h); - screenWidth = hmdDesc.Resolution.w/2; - screenHeight = hmdDesc.Resolution.h/2; + // NOTE: Oculus mirror is set to defined screenWidth and screenHeight... + // ...ideally, it should be (hmdDesc.Resolution.w/2, hmdDesc.Resolution.h/2) // Initialize Oculus Buffers layer = InitOculusLayer(session); buffer = LoadOculusBuffer(session, layer.width, layer.height); - mirror = LoadOculusMirror(session, hmdDesc.Resolution.w/2, hmdDesc.Resolution.h/2); + mirror = LoadOculusMirror(session, screenWidth, screenHeight); layer.eyeLayer.ColorTexture[0] = buffer.textureChain; //SetOculusLayerTexture(eyeLayer, buffer.textureChain); } @@ -561,8 +557,8 @@ void CloseOculusDevice(void) UnloadOculusMirror(session, mirror); // Unload Oculus mirror buffer UnloadOculusBuffer(session, buffer); // Unload Oculus texture buffers - ovr_Destroy(session); // Must be called after glfwTerminate() --> REALLY??? - ovr_Shutdown(); + ovr_Destroy(session); // Free Oculus session data + ovr_Shutdown(); // Close Oculus device connection } // Update Oculus Rift tracking (position and orientation) @@ -1625,31 +1621,7 @@ static void InitDisplay(int width, int height) // Downscale matrix is required in case desired screen area is bigger than display area downscaleView = MatrixIdentity(); - -#if defined(PLATFORM_OCULUS) - ovrResult result = ovr_Initialize(NULL); - if (OVR_FAILURE(result)) TraceLog(ERROR, "OVR: Could not initialize Oculus device"); - - result = ovr_Create(&session, &luid); - if (OVR_FAILURE(result)) - { - TraceLog(WARNING, "OVR: Could not create Oculus session"); - ovr_Shutdown(); - } - hmdDesc = ovr_GetHmdDesc(session); - - TraceLog(INFO, "OVR: Product Name: %s", hmdDesc.ProductName); - TraceLog(INFO, "OVR: Manufacturer: %s", hmdDesc.Manufacturer); - TraceLog(INFO, "OVR: Product ID: %i", hmdDesc.ProductId); - TraceLog(INFO, "OVR: Product Type: %i", hmdDesc.Type); - TraceLog(INFO, "OVR: Serian Number: %s", hmdDesc.SerialNumber); - TraceLog(INFO, "OVR: Resolution: %ix%i", hmdDesc.Resolution.w, hmdDesc.Resolution.h); - - screenWidth = hmdDesc.Resolution.w/2; - screenHeight = hmdDesc.Resolution.h/2; -#endif - #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) glfwSetErrorCallback(ErrorCallback); @@ -1964,14 +1936,6 @@ static void InitGraphics(void) rlglInit(); // Init rlgl rlglInitGraphics(renderOffsetX, renderOffsetY, renderWidth, renderHeight); // Init graphics (OpenGL stuff) -#if defined(PLATFORM_OCULUS) - // Initialize Oculus Buffers - layer = InitOculusLayer(session); - buffer = LoadOculusBuffer(session, layer.width, layer.height); - mirror = LoadOculusMirror(session, hmdDesc.Resolution.w/2, hmdDesc.Resolution.h/2); - layer.eyeLayer.ColorTexture[0] = buffer.textureChain; //SetOculusLayerTexture(eyeLayer, buffer.textureChain); -#endif - ClearBackground(RAYWHITE); // Default background color for raylib games :P #if defined(PLATFORM_ANDROID) |
