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| author | raysan5 <raysan5@gmail.com> | 2016-05-10 19:24:25 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2016-05-10 19:24:25 +0200 |
| commit | 5c112ff5425356a81920d907caf25a40c9ba71df (patch) | |
| tree | e346e2681e892f530ca3b53dfc0b520321850d0a /src | |
| parent | aee5d9a39026d7cff2536806c1f10e25ccc57dcc (diff) | |
| download | raylib-5c112ff5425356a81920d907caf25a40c9ba71df.tar.gz raylib-5c112ff5425356a81920d907caf25a40c9ba71df.zip | |
Corrected tipo
Diffstat (limited to 'src')
| -rw-r--r-- | src/raylib.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/raylib.h b/src/raylib.h index 05463325..ecfce9fc 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -376,7 +376,7 @@ typedef struct Mesh { float *tangents; // vertex tangents (XYZ - 3 components per vertex) (shader-location = 4) unsigned char *colors; // vertex colors (RGBA - 4 components per vertex) (shader-location = 3) unsigned short *indices; // vertex indices (in case vertex data comes indexed) - int trianglesCount; // number of triangles to draw + int triangleCount; // number of triangles to draw BoundingBox bounds; // mesh limits defined by min and max points |
