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authorraysan5 <raysan5@gmail.com>2016-03-01 20:26:01 +0100
committerraysan5 <raysan5@gmail.com>2016-03-01 20:26:01 +0100
commit6106ab8a2eda76454b0cd3ff46a079896a90eee8 (patch)
treeebe7e7a497497e23892ca97f6c9da2ed5e8eacaf /src
parent1674465bdc17f522013c5552bd154f04254d8e74 (diff)
downloadraylib-6106ab8a2eda76454b0cd3ff46a079896a90eee8.tar.gz
raylib-6106ab8a2eda76454b0cd3ff46a079896a90eee8.zip
Added color to DrawBoundigBox()
Diffstat (limited to 'src')
-rw-r--r--src/models.c4
-rw-r--r--src/raylib.h2
2 files changed, 3 insertions, 3 deletions
diff --git a/src/models.c b/src/models.c
index 4eb2e104..a3649a07 100644
--- a/src/models.c
+++ b/src/models.c
@@ -1213,7 +1213,7 @@ void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vec
}
// Draw a bounding box with wires
-void DrawBoundingBox(BoundingBox box)
+void DrawBoundingBox(BoundingBox box, Color color)
{
Vector3 size;
@@ -1223,7 +1223,7 @@ void DrawBoundingBox(BoundingBox box)
Vector3 center = { box.min.x + size.x/2.0f, box.min.y + size.y/2.0f, box.min.z + size.z/2.0f };
- DrawCubeWires(center, size.x, size.y, size.z, GREEN);
+ DrawCubeWires(center, size.x, size.y, size.z, color);
}
// Detect collision between two spheres
diff --git a/src/raylib.h b/src/raylib.h
index 36ca216d..73f92fc2 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -760,7 +760,7 @@ void DrawModel(Model model, Vector3 position, float scale, Color tint);
void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters
void DrawModelWires(Model model, Vector3 position, float scale, Color color); // Draw a model wires (with texture if set)
void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
-void DrawBoundingBox(BoundingBox box); // Draw bounding box (wires)
+void DrawBoundingBox(BoundingBox box, Color color) // Draw bounding box (wires)
void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); // Draw a billboard texture
void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec