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| author | raysan5 <raysan5@gmail.com> | 2016-03-01 20:26:01 +0100 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2016-03-01 20:26:01 +0100 |
| commit | 6106ab8a2eda76454b0cd3ff46a079896a90eee8 (patch) | |
| tree | ebe7e7a497497e23892ca97f6c9da2ed5e8eacaf /src | |
| parent | 1674465bdc17f522013c5552bd154f04254d8e74 (diff) | |
| download | raylib-6106ab8a2eda76454b0cd3ff46a079896a90eee8.tar.gz raylib-6106ab8a2eda76454b0cd3ff46a079896a90eee8.zip | |
Added color to DrawBoundigBox()
Diffstat (limited to 'src')
| -rw-r--r-- | src/models.c | 4 | ||||
| -rw-r--r-- | src/raylib.h | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/src/models.c b/src/models.c index 4eb2e104..a3649a07 100644 --- a/src/models.c +++ b/src/models.c @@ -1213,7 +1213,7 @@ void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vec } // Draw a bounding box with wires -void DrawBoundingBox(BoundingBox box) +void DrawBoundingBox(BoundingBox box, Color color) { Vector3 size; @@ -1223,7 +1223,7 @@ void DrawBoundingBox(BoundingBox box) Vector3 center = { box.min.x + size.x/2.0f, box.min.y + size.y/2.0f, box.min.z + size.z/2.0f }; - DrawCubeWires(center, size.x, size.y, size.z, GREEN); + DrawCubeWires(center, size.x, size.y, size.z, color); } // Detect collision between two spheres diff --git a/src/raylib.h b/src/raylib.h index 36ca216d..73f92fc2 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -760,7 +760,7 @@ void DrawModel(Model model, Vector3 position, float scale, Color tint); void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters void DrawModelWires(Model model, Vector3 position, float scale, Color color); // Draw a model wires (with texture if set) void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters -void DrawBoundingBox(BoundingBox box); // Draw bounding box (wires) +void DrawBoundingBox(BoundingBox box, Color color) // Draw bounding box (wires) void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); // Draw a billboard texture void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec |
