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authorRay <raysan5@gmail.com>2016-02-02 17:59:13 +0100
committerRay <raysan5@gmail.com>2016-02-02 17:59:13 +0100
commit65ecde1e75bd9e2738c8640e966328abeaa5658e (patch)
tree5c22cfe3e3166f11c01d51398665d0d256996adb /src
parent728e1715cc52fb25081f3ce17cb5b3f72f7eb218 (diff)
downloadraylib-65ecde1e75bd9e2738c8640e966328abeaa5658e.tar.gz
raylib-65ecde1e75bd9e2738c8640e966328abeaa5658e.zip
Cleaned code a little bit
Diffstat (limited to 'src')
-rw-r--r--src/gestures.c118
1 files changed, 18 insertions, 100 deletions
diff --git a/src/gestures.c b/src/gestures.c
index 59f2c5b7..8c690066 100644
--- a/src/gestures.c
+++ b/src/gestures.c
@@ -65,20 +65,11 @@ typedef enum {
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
-// Tap gesture variables
-static Vector2 initialTapPosition = { 0, 0 };
-
-// Double Tap gesture variables
-static bool doubleTapping = false;
-static bool untap = false; // Check if recently done a tap
// Drag gesture variables
-static Vector2 initialDragPosition = { 0, 0 };
-static Vector2 endDragPosition = { 0, 0 };
-static Vector2 lastDragPosition = { 0, 0 };
static Vector2 dragVector = { 0, 0 };
-// Albert&Ian
+// Touch gesture variables
static Vector2 touchDownPosition = { 0, 0 };
static Vector2 touchDownPosition2 = { 0, 0 };
static Vector2 touchUpPosition = { 0, 0 };
@@ -87,7 +78,6 @@ static Vector2 moveDownPosition2 = { 0, 0 };
static int numTap = 0;
static int numHold = 0;
-static int numPinch = 0;
static int pointCount = 0;
static int touchId = -1;
@@ -99,10 +89,6 @@ static float intensity = 0; // How fast we did the drag (pixels per
static int draggingTimeCounter = 0; // Time that have passed while dragging
// Pinch gesture variables
-static Vector2 firstInitialPinchPosition = { 0, 0 };
-static Vector2 secondInitialPinchPosition = { 0, 0 };
-static Vector2 firstEndPinchPosition = { 0, 0 };
-static Vector2 secondEndPinchPosition = { 0, 0 };
static float pinchDelta = 0; // Pinch delta displacement
// Detected gestures
@@ -115,12 +101,9 @@ static unsigned int enabledGestures = 0b0000001111111111;
//----------------------------------------------------------------------------------
// Module specific Functions Declaration
//----------------------------------------------------------------------------------
-static void InitPinchGesture(Vector2 posA, Vector2 posB);
static float CalculateAngle(Vector2 initialPosition, Vector2 actualPosition, float magnitude);
-static float VectorDistance(Vector2 v1, Vector2 v2);
-static float VectorDotProduct(Vector2 v1, Vector2 v2);
+static float Vector2Distance(Vector2 v1, Vector2 v2);
static double GetCurrentTime();
-static float Vector2Distance();
//----------------------------------------------------------------------------------
// Module Functions Definition
@@ -135,18 +118,18 @@ void ProcessGestureEvent(GestureEvent event)
previousGesture = currentGesture;
- pointCount = event.pointCount;
+ pointCount = event.pointCount; // Required on UpdateGestures()
- // Albert&Ian
if (pointCount < 2)
{
touchId = event.pointerId[0];
+
if (event.touchAction == TOUCH_DOWN)
{
numTap++; // Tap counter
// Detect GESTURE_DOUBLE_TAP
- if ((currentGesture == GESTURE_NONE) && (numTap >= 2) && ((GetCurrentTime() - eventTime) < TAP_TIMEOUT) && (GetMagnitude(touchDownPosition, event.position[0]) < DOUBLETAP_RANGE))
+ if ((currentGesture == GESTURE_NONE) && (numTap >= 2) && ((GetCurrentTime() - eventTime) < TAP_TIMEOUT) && (Vector2Distance(touchDownPosition, event.position[0]) < DOUBLETAP_RANGE))
{
currentGesture = GESTURE_DOUBLETAP;
numTap = 0;
@@ -164,19 +147,17 @@ void ProcessGestureEvent(GestureEvent event)
}
else if (event.touchAction == TOUCH_UP)
{
- if (currentGesture = GESTURE_DRAG)
- {
- touchUpPosition = event.position[0];
- }
-
+ if (currentGesture == GESTURE_DRAG) touchUpPosition = event.position[0];
+
// Calculate for swipe
- magnitude = GetMagnitude(touchDownPosition, touchUpPosition);
+ magnitude = Vector2Distance(touchDownPosition, touchUpPosition);
intensity = magnitude / (float)draggingTimeCounter;
// Detect GESTURE_SWIPE
if ((intensity > FORCE_TO_SWIPE) && (touchId == 0))
{
angle = CalculateAngle(touchDownPosition, touchUpPosition, magnitude);
+
if ((angle < 30) || (angle > 330)) currentGesture = GESTURE_SWIPE_RIGHT; // Right
else if ((angle > 30) && (angle < 120)) currentGesture = GESTURE_SWIPE_UP; // Up
else if ((angle > 120) && (angle < 210)) currentGesture = GESTURE_SWIPE_LEFT; // Left
@@ -196,7 +177,8 @@ void ProcessGestureEvent(GestureEvent event)
}
else if (event.touchAction == TOUCH_MOVE)
{
- if (GetMagnitude(moveDownPosition, event.position[0]) > 5) eventTime = GetCurrentTime();
+ if (Vector2Distance(moveDownPosition, event.position[0]) > 5) eventTime = GetCurrentTime();
+
moveDownPosition = event.position[0];
if (currentGesture == GESTURE_HOLD)
@@ -205,7 +187,7 @@ void ProcessGestureEvent(GestureEvent event)
numHold = 2;
- magnitude = GetMagnitude(touchDownPosition, moveDownPosition);
+ magnitude = Vector2Distance(touchDownPosition, moveDownPosition);
// Detect GESTURE_DRAG
if (magnitude >= FORCE_TO_DRAG) currentGesture = GESTURE_DRAG;
@@ -214,10 +196,8 @@ void ProcessGestureEvent(GestureEvent event)
draggingTimeCounter++;
}
}
- else
+ else // Two touch points
{
- // two fingers
-
if (event.touchAction == TOUCH_DOWN)
{
touchDownPosition = event.position[0];
@@ -227,7 +207,7 @@ void ProcessGestureEvent(GestureEvent event)
}
else if (event.touchAction == TOUCH_MOVE)
{
- magnitude = GetMagnitude(moveDownPosition, moveDownPosition2);
+ magnitude = Vector2Distance(moveDownPosition, moveDownPosition2);
touchDownPosition = moveDownPosition;
touchDownPosition2 = moveDownPosition2;
@@ -235,9 +215,9 @@ void ProcessGestureEvent(GestureEvent event)
moveDownPosition = event.position[0];
moveDownPosition2 = event.position[1];
- if ( (GetMagnitude(touchDownPosition, moveDownPosition) > FORCE_TO_PINCH) || (GetMagnitude(touchDownPosition2, moveDownPosition2) > FORCE_TO_PINCH))
+ if ((Vector2Distance(touchDownPosition, moveDownPosition) > FORCE_TO_PINCH) || (Vector2Distance(touchDownPosition2, moveDownPosition2) > FORCE_TO_PINCH))
{
- if ((GetMagnitude(moveDownPosition, moveDownPosition2) - magnitude) < 0) currentGesture = GESTURE_PINCH_IN;
+ if ((Vector2Distance(moveDownPosition, moveDownPosition2) - magnitude) < 0) currentGesture = GESTURE_PINCH_IN;
else currentGesture = GESTURE_PINCH_OUT;
}
else
@@ -259,6 +239,7 @@ void UpdateGestures(void)
// Detect GESTURE_HOLD
if (((currentGesture == GESTURE_TAP) || (currentGesture == GESTURE_DOUBLETAP)) && pointCount < 2) currentGesture = GESTURE_HOLD;
+
if ((GetCurrentTime() - eventTime) > TAP_TIMEOUT && (currentGesture == GESTURE_DRAG) && pointCount < 2)
{
currentGesture = GESTURE_HOLD;
@@ -272,19 +253,6 @@ void UpdateGestures(void)
}
}
-// Calculate distance between two vectors
-float Vector2Distance(Vector2 v1, Vector3 v2)
-{
- float result;
-
- float dx = v2.x - v1.x;
- float dy = v2.y - v1.y;
-
- result = sqrt(dx*dx + dy*dy);
-
- return result;
-}
-
// Check if a gesture have been detected
bool IsGestureDetected(void)
{
@@ -342,20 +310,6 @@ float GetGesturePinchAngle(void)
return 0;
}
-// Update gestures detected (must be called every frame)
-void UpdateGestures(void)
-{
- // NOTE: Gestures are processed through system callbacks on touch events
-
- // When screen is touched, in first frame GESTURE_TAP is called but in next frame touch event callback is not called (if touch position doesn't change),
- // so we need to store previous frame gesture type manually in this update function to switch to HOLD if current gesture is
- // GESTURE_TAP two frames in a row. Due to current gesture is set to HOLD, current gesture doesn't need to be reset to NONE every frame.
- // It will be reset when UP is called.
- if(currentGesture == GESTURE_TAP) previousGesture = currentGesture;
-
- if(previousGesture == GESTURE_TAP && currentGesture == GESTURE_TAP) currentGesture = GESTURE_HOLD;
-}
-
//----------------------------------------------------------------------------------
// Module specific Functions Definition
//----------------------------------------------------------------------------------
@@ -395,28 +349,7 @@ static float CalculateAngle(Vector2 initialPosition, Vector2 finalPosition, floa
return angle;
}
-static void InitPinchGesture(Vector2 posA, Vector2 posB)
-{
- initialDragPosition = (Vector2){ 0, 0 };
- endDragPosition = (Vector2){ 0, 0 };
- lastDragPosition = (Vector2){ 0, 0 };
-
- // Initialize positions
- firstInitialPinchPosition = posA;
- secondInitialPinchPosition = posB;
-
- firstEndPinchPosition = firstInitialPinchPosition;
- secondEndPinchPosition = secondInitialPinchPosition;
-
- // Resets
- magnitude = 0;
- angle = 0;
- intensity = 0;
-
- gestureType = TYPE_DUAL_INPUT;
-}
-
-static float VectorDistance(Vector2 v1, Vector2 v2)
+static float Vector2Distance(Vector2 v1, Vector2 v2)
{
float result;
@@ -428,21 +361,6 @@ static float VectorDistance(Vector2 v1, Vector2 v2)
return result;
}
-static float VectorDotProduct(Vector2 v1, Vector2 v2)
-{
- float result;
-
- float v1Module = sqrt(v1.x*v1.x + v1.y*v1.y);
- float v2Module = sqrt(v2.x*v2.x + v2.y*v2.y);
-
- Vector2 v1Normalized = { v1.x / v1Module, v1.y / v1Module };
- Vector2 v2Normalized = { v2.x / v2Module, v2.y / v2Module };
-
- result = v1Normalized.x*v2Normalized.x + v1Normalized.y*v2Normalized.y;
-
- return result;
-}
-
// Time measure returned are milliseconds
static double GetCurrentTime()
{