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authorraysan5 <raysan5@gmail.com>2015-07-13 18:19:29 +0200
committerraysan5 <raysan5@gmail.com>2015-07-13 18:19:29 +0200
commit66556b8b479e998dc022fa9c884eb39fae1479f7 (patch)
tree7ec1afe07547905ea58fadb7dc195043aa7e21b8 /src
parent3434255ce6ef1ca0df1dc5ffd4e875cb4697e8f8 (diff)
downloadraylib-66556b8b479e998dc022fa9c884eb39fae1479f7.tar.gz
raylib-66556b8b479e998dc022fa9c884eb39fae1479f7.zip
Added some functions and renamed some others
Added: - LoadImageRaw() - ImageCopy() Renamed: - GetPixelData() -> GetImageData()
Diffstat (limited to 'src')
-rw-r--r--src/models.c76
-rw-r--r--src/text.c2
-rw-r--r--src/textures.c244
3 files changed, 161 insertions, 161 deletions
diff --git a/src/models.c b/src/models.c
index 8d772f02..c45e18c8 100644
--- a/src/models.c
+++ b/src/models.c
@@ -600,7 +600,7 @@ Model LoadHeightmap(Image heightmap, float maxHeight)
int mapX = heightmap.width;
int mapZ = heightmap.height;
- Color *heightmapPixels = GetPixelData(heightmap);
+ Color *heightmapPixels = GetImageData(heightmap);
// NOTE: One vertex per pixel
// TODO: Consider resolution when generating model data?
@@ -721,7 +721,7 @@ Model LoadCubicmap(Image cubicmap)
{
VertexData vData;
- Color *cubicmapPixels = GetPixelData(cubicmap);
+ Color *cubicmapPixels = GetImageData(cubicmap);
// Map cube size will be 1.0
float mapCubeSide = 1.0f;
@@ -1105,8 +1105,6 @@ void UnloadModel(Model model)
rlDeleteBuffers(model.mesh.vboId[2]);
rlDeleteVertexArrays(model.mesh.vaoId);
- //rlDeleteTextures(model.texture.id);
- //rlDeleteShader(model.shader.id);
}
// Link a texture to a model
@@ -1114,8 +1112,9 @@ void SetModelTexture(Model *model, Texture2D texture)
{
if (texture.id <= 0)
{
- model->texture.id = whiteTexture; // Default white texture (use mesh color)
- model->shader.texDiffuseId = whiteTexture;
+ // Use default white texture (use mesh color)
+ model->texture.id = whiteTexture; // OpenGL 1.1
+ model->shader.texDiffuseId = whiteTexture; // OpenGL 3.3 / ES 2.0
}
else
{
@@ -1124,26 +1123,6 @@ void SetModelTexture(Model *model, Texture2D texture)
}
}
-// Load a custom shader (vertex shader + fragment shader)
-Shader LoadShader(char *vsFileName, char *fsFileName)
-{
- Shader shader = rlglLoadShader(vsFileName, fsFileName);
-
- return shader;
-}
-
-// Unload a custom shader from memory
-void UnloadShader(Shader shader)
-{
- rlDeleteShader(shader.id);
-}
-
-// Set shader for a model
-void SetModelShader(Model *model, Shader shader)
-{
- rlglSetModelShader(model, shader);
-}
-
// Draw a model (with texture if set)
void DrawModel(Model model, Vector3 position, float scale, Color tint)
{
@@ -1269,7 +1248,7 @@ void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vec
rlDisableTexture();
}
-
+// Detect collision between two spheres
bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB)
{
bool collision = false;
@@ -1285,22 +1264,10 @@ bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, floa
return collision;
}
+// Detect collision between two boxes
+// NOTE: Boxes are defined by two points minimum and maximum
bool CheckCollisionBoxes(Vector3 minBBox1, Vector3 maxBBox1, Vector3 minBBox2, Vector3 maxBBox2)
{
- /*
- // Get min and max vertex to construct bounds (AABB)
- Vector3 minVertex = tempVertices[0];
- Vector3 maxVertex = tempVertices[0];
-
- for (int i = 1; i < tempVertices.Count; i++)
- {
- minVertex = Vector3.Min(minVertex, tempVertices[i]);
- maxVertex = Vector3.Max(maxVertex, tempVertices[i]);
- }
-
- bounds = new BoundingBox(minVertex, maxVertex);
- */
-
bool collision = true;
if ((maxBBox1.x >= minBBox2.x) && (minBBox1.x <= maxBBox2.x))
@@ -1313,6 +1280,7 @@ bool CheckCollisionBoxes(Vector3 minBBox1, Vector3 maxBBox1, Vector3 minBBox2, V
return collision;
}
+// Detect collision between box and sphere
bool CheckCollisionBoxSphere(Vector3 minBBox, Vector3 maxBBox, Vector3 centerSphere, float radiusSphere)
{
bool collision = false;
@@ -1326,35 +1294,29 @@ bool CheckCollisionBoxSphere(Vector3 minBBox, Vector3 maxBBox, Vector3 centerSph
{
float dmin = 0;
- if (centerSphere.x - minBBox.x <= radiusSphere)
- dmin += (centerSphere.x - minBBox.x) * (centerSphere.x - minBBox.x);
- else if (maxBBox.x - centerSphere.x <= radiusSphere)
- dmin += (centerSphere.x - maxBBox.x) * (centerSphere.x - maxBBox.x);
+ if (centerSphere.x - minBBox.x <= radiusSphere) dmin += (centerSphere.x - minBBox.x)*(centerSphere.x - minBBox.x);
+ else if (maxBBox.x - centerSphere.x <= radiusSphere) dmin += (centerSphere.x - maxBBox.x)*(centerSphere.x - maxBBox.x);
- if (centerSphere.y - minBBox.y <= radiusSphere)
- dmin += (centerSphere.y - minBBox.y) * (centerSphere.y - minBBox.y);
- else if (maxBBox.y - centerSphere.y <= radiusSphere)
- dmin += (centerSphere.y - maxBBox.y) * (centerSphere.y - maxBBox.y);
+ if (centerSphere.y - minBBox.y <= radiusSphere) dmin += (centerSphere.y - minBBox.y)*(centerSphere.y - minBBox.y);
+ else if (maxBBox.y - centerSphere.y <= radiusSphere) dmin += (centerSphere.y - maxBBox.y)*(centerSphere.y - maxBBox.y);
- if (centerSphere.z - minBBox.z <= radiusSphere)
- dmin += (centerSphere.z - minBBox.z) * (centerSphere.z - minBBox.z);
- else if (maxBBox.z - centerSphere.z <= radiusSphere)
- dmin += (centerSphere.z - maxBBox.z) * (centerSphere.z - maxBBox.z);
+ if (centerSphere.z - minBBox.z <= radiusSphere) dmin += (centerSphere.z - minBBox.z)*(centerSphere.z - minBBox.z);
+ else if (maxBBox.z - centerSphere.z <= radiusSphere) dmin += (centerSphere.z - maxBBox.z)*(centerSphere.z - maxBBox.z);
- if (dmin <= radiusSphere * radiusSphere) collision = true;
+ if (dmin <= radiusSphere*radiusSphere) collision = true;
}
return collision;
}
-// TODO
+// TODO: Useful function to check collision area?
//BoundingBox GetCollisionArea(BoundingBox box1, BoundingBox box2)
// Detect and resolve cubicmap collisions
// NOTE: player position (or camera) is modified inside this function
Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *playerPosition, float radius)
{
- Color *cubicmapPixels = GetPixelData(cubicmap);
+ Color *cubicmapPixels = GetImageData(cubicmap);
// Detect the cell where the player is located
Vector3 impactDirection = { 0, 0, 0 };
@@ -1697,7 +1659,7 @@ static VertexData LoadOBJ(const char *fileName)
// Second reading pass: Get vertex data to fill intermediate arrays
// NOTE: This second pass is required in case of multiple meshes defined in same OBJ
- // TODO: Consider that diferent meshes can have different vertex data available (position, texcoords, normals)
+ // TODO: Consider that different meshes can have different vertex data available (position, texcoords, normals)
while(!feof(objFile))
{
fscanf(objFile, "%c", &dataType);
diff --git a/src/text.c b/src/text.c
index dbbb962f..feed211e 100644
--- a/src/text.c
+++ b/src/text.c
@@ -238,7 +238,7 @@ SpriteFont LoadSpriteFont(const char *fileName)
// At this point we have a data array...
- Color *imagePixels = GetPixelData(image);
+ Color *imagePixels = GetImageData(image);
#if defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
ImageConvertToPOT(&image, MAGENTA);
diff --git a/src/textures.c b/src/textures.c
index 42c7810b..b7ab1f7e 100644
--- a/src/textures.c
+++ b/src/textures.c
@@ -149,6 +149,56 @@ Image LoadImageEx(Color *pixels, int width, int height)
return image;
}
+// Load an image from RAW file
+Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize)
+{
+ Image image;
+
+ image.data = NULL;
+ image.width = 0;
+ image.height = 0;
+ image.mipmaps = 0;
+ image.format = 0;
+
+ FILE *rawFile = fopen(fileName, "rb");
+
+ if (rawFile == NULL)
+ {
+ TraceLog(WARNING, "[%s] RAW image file could not be opened", fileName);
+ }
+ else
+ {
+ if (headerSize > 0) fseek(rawFile, headerSize, SEEK_SET);
+
+ unsigned int size = width*height;
+
+ switch (format)
+ {
+ case UNCOMPRESSED_GRAYSCALE: image.data = (unsigned char *)malloc(size); break; // 8 bit per pixel (no alpha)
+ case UNCOMPRESSED_GRAY_ALPHA: image.data = (unsigned char *)malloc(size*2); size *= 2; break; // 16 bpp (2 channels)
+ case UNCOMPRESSED_R5G6B5: image.data = (unsigned short *)malloc(size); break; // 16 bpp
+ case UNCOMPRESSED_R8G8B8: image.data = (unsigned char *)malloc(size*3); size *= 3; break; // 24 bpp
+ case UNCOMPRESSED_R5G5B5A1: image.data = (unsigned short *)malloc(size); break; // 16 bpp (1 bit alpha)
+ case UNCOMPRESSED_R4G4B4A4: image.data = (unsigned short *)malloc(size); break; // 16 bpp (4 bit alpha)
+ case UNCOMPRESSED_R8G8B8A8: image.data = (unsigned char *)malloc(size*4); size *= 4; break; // 32 bpp
+ default: TraceLog(WARNING, "Image format not suported"); break;
+ }
+
+ fread(image.data, size, 1, rawFile);
+
+ // TODO: Check if data have been read
+
+ image.width = width;
+ image.height = height;
+ image.mipmaps = 0;
+ image.format = format;
+
+ fclose(rawFile);
+ }
+
+ return image;
+}
+
// Load an image from rRES file (raylib Resource)
// TODO: Review function to support multiple color modes
Image LoadImageFromRES(const char *rresName, int resId)
@@ -301,6 +351,18 @@ Texture2D LoadTextureEx(void *data, int width, int height, int textureFormat, in
return texture;
}
+// Load an image as texture from rRES file (raylib Resource)
+Texture2D LoadTextureFromRES(const char *rresName, int resId)
+{
+ Texture2D texture;
+
+ Image image = LoadImageFromRES(rresName, resId);
+ texture = LoadTextureFromImage(image);
+ UnloadImage(image);
+
+ return texture;
+}
+
// Load a texture from image data
// NOTE: image is not unloaded, it must be done manually
Texture2D LoadTextureFromImage(Image image)
@@ -324,18 +386,6 @@ Texture2D LoadTextureFromImage(Image image)
return texture;
}
-// Load an image as texture from rRES file (raylib Resource)
-Texture2D LoadTextureFromRES(const char *rresName, int resId)
-{
- Texture2D texture;
-
- Image image = LoadImageFromRES(rresName, resId);
- texture = LoadTextureFromImage(image);
- UnloadImage(image);
-
- return texture;
-}
-
// Unload image from CPU memory (RAM)
void UnloadImage(Image image)
{
@@ -348,46 +398,8 @@ void UnloadTexture(Texture2D texture)
rlDeleteTextures(texture.id);
}
-// Convert image to POT (power-of-two)
-// NOTE: Requirement on OpenGL ES 2.0 (RPI, HTML5)
-void ImageConvertToPOT(Image *image, Color fillColor)
-{
- // TODO: Review for new image struct
- /*
- // Just add the required amount of pixels at the right and bottom sides of image...
- int potWidth = GetNextPOT(image->width);
- int potHeight = GetNextPOT(image->height);
-
- // Check if POT texture generation is required (if texture is not already POT)
- if ((potWidth != image->width) || (potHeight != image->height))
- {
- Color *imgDataPixelPOT = NULL;
-
- // Generate POT array from NPOT data
- imgDataPixelPOT = (Color *)malloc(potWidth * potHeight * sizeof(Color));
-
- for (int j = 0; j < potHeight; j++)
- {
- for (int i = 0; i < potWidth; i++)
- {
- if ((j < image->height) && (i < image->width)) imgDataPixelPOT[j*potWidth + i] = image->data[j*image->width + i];
- else imgDataPixelPOT[j*potWidth + i] = fillColor;
- }
- }
-
- TraceLog(WARNING, "Image converted to POT: (%ix%i) -> (%ix%i)", image->width, image->height, potWidth, potHeight);
-
- free(image->pixels);
-
- image->pixels = imgDataPixelPOT;
- image->width = potWidth;
- image->height = potHeight;
- }
- */
-}
-
// Get pixel data from image in the form of Color struct array
-Color *GetPixelData(Image image)
+Color *GetImageData(Image image)
{
Color *pixels = (Color *)malloc(image.width*image.height*sizeof(Color));
@@ -497,7 +509,7 @@ void ImageConvertFormat(Image *image, int newFormat)
{
if ((image->format != newFormat) && (image->format < 8) && (newFormat < 8))
{
- Color *pixels = GetPixelData(*image);
+ Color *pixels = GetImageData(*image);
free(image->data);
@@ -627,13 +639,83 @@ void ImageConvertFormat(Image *image, int newFormat)
else TraceLog(WARNING, "Image data format is compressed, can not be converted");
}
-/*
-Image ImageCopy(Image image);
-void ImageCrop(Image *image, Rectangle crop);
-void ImageResize(Image *image, int newWidth, int newHeight);
-void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec);
-void ImageDrawText(Image *dst, const char *text, Vector2 position, int size, Color color);
-*/
+
+// Convert image to POT (power-of-two)
+// NOTE: Requirement on OpenGL ES 2.0 (RPI, HTML5)
+void ImageConvertToPOT(Image *image, Color fillColor)
+{
+ // TODO: Review for new image struct
+ /*
+ // Just add the required amount of pixels at the right and bottom sides of image...
+ int potWidth = GetNextPOT(image->width);
+ int potHeight = GetNextPOT(image->height);
+
+ // Check if POT texture generation is required (if texture is not already POT)
+ if ((potWidth != image->width) || (potHeight != image->height))
+ {
+ Color *imgDataPixelPOT = NULL;
+
+ // Generate POT array from NPOT data
+ imgDataPixelPOT = (Color *)malloc(potWidth * potHeight * sizeof(Color));
+
+ for (int j = 0; j < potHeight; j++)
+ {
+ for (int i = 0; i < potWidth; i++)
+ {
+ if ((j < image->height) && (i < image->width)) imgDataPixelPOT[j*potWidth + i] = image->data[j*image->width + i];
+ else imgDataPixelPOT[j*potWidth + i] = fillColor;
+ }
+ }
+
+ TraceLog(WARNING, "Image converted to POT: (%ix%i) -> (%ix%i)", image->width, image->height, potWidth, potHeight);
+
+ free(image->pixels);
+
+ image->pixels = imgDataPixelPOT;
+ image->width = potWidth;
+ image->height = potHeight;
+ }
+ */
+}
+
+// Copy an image to a new image
+Image ImageCopy(Image image)
+{
+ Image newImage;
+
+ int size = image.width*image.height;
+
+ switch (image.format)
+ {
+ case UNCOMPRESSED_GRAYSCALE: newImage.data = (unsigned char *)malloc(size); break; // 8 bit per pixel (no alpha)
+ case UNCOMPRESSED_GRAY_ALPHA: newImage.data = (unsigned char *)malloc(size*2); size *= 2; break; // 16 bpp (2 channels)
+ case UNCOMPRESSED_R5G6B5: newImage.data = (unsigned short *)malloc(size); size *= 2; break; // 16 bpp
+ case UNCOMPRESSED_R8G8B8: newImage.data = (unsigned char *)malloc(size*3); size *= 3; break; // 24 bpp
+ case UNCOMPRESSED_R5G5B5A1: newImage.data = (unsigned short *)malloc(size); size *= 2; break; // 16 bpp (1 bit alpha)
+ case UNCOMPRESSED_R4G4B4A4: newImage.data = (unsigned short *)malloc(size); size *= 2; break; // 16 bpp (4 bit alpha)
+ case UNCOMPRESSED_R8G8B8A8: newImage.data = (unsigned char *)malloc(size*4); size *= 4; break; // 32 bpp
+ default: TraceLog(WARNING, "Image format not suported for copy"); break;
+ }
+
+ if (newImage.data != NULL)
+ {
+ // NOTE: Size must be provided in bytes
+ memcpy(newImage.data, image.data, size);
+
+ newImage.width = image.width;
+ newImage.height = image.height;
+ newImage.mipmaps = image.mipmaps;
+ newImage.format = image.format;
+ }
+
+ return newImage;
+}
+
+// TODO: Some useful functions to deal with images
+//void ImageCrop(Image *image, Rectangle crop) {}
+//void ImageResize(Image *image, int newWidth, int newHeight) {}
+//void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec) {}
+//void ImageDrawText(Image *dst, const char *text, Vector2 position, int size, Color color) {}
// Generate GPU mipmaps for a texture
void GenTextureMipmaps(Texture2D texture)
@@ -1310,47 +1392,3 @@ static Image LoadASTC(const char *fileName)
return image;
}
-
-// Load RAW image file
-static Image LoadRAW(const char *fileName, int width, int height, int format, int headerSize)
-{
- Image image;
-
- image.data = NULL;
- image.width = 0;
- image.height = 0;
- image.mipmaps = 0;
- image.format = 0;
-
- FILE *rawFile = fopen(fileName, "rb");
-
- if (rawFile == NULL)
- {
- TraceLog(WARNING, "[%s] RAW image file could not be opened", fileName);
- }
- else
- {
- if (headerSize > 0) fseek(rawFile, headerSize, SEEK_SET);
-
- int dataSize = 0;
-
- // TODO: Calculate data size and allocate memory
- switch (format)
- {
-
- }
-
- fread(image.data, dataSize, 1, rawFile);
-
- // TODO: Check if data have been read
-
- image.width = width;
- image.height = height;
- image.mipmaps = 0;
- image.format = format;
-
- fclose(rawFile);
- }
-
- return image;
-} \ No newline at end of file