aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorraysan5 <raysan5@gmail.com>2014-12-31 18:03:32 +0100
committerraysan5 <raysan5@gmail.com>2014-12-31 18:03:32 +0100
commit905b6ec53df01a4f660c12c08c32e2cc301f7ad6 (patch)
tree8b5c43267c6056e45be8807e0867b8fd50777a2d /src
parent08a4ee34ebe97e679a27f43b9f25525982029d17 (diff)
downloadraylib-905b6ec53df01a4f660c12c08c32e2cc301f7ad6.tar.gz
raylib-905b6ec53df01a4f660c12c08c32e2cc301f7ad6.zip
Added full support for HTML5 (emscripten)
Corrected some bugs on the way... Automatically convert textures to POT on RPI and WEB
Diffstat (limited to 'src')
-rw-r--r--src/audio.c49
-rw-r--r--src/core.c251
-rw-r--r--src/makefile14
-rw-r--r--src/models.c42
-rw-r--r--src/raylib.h12
-rw-r--r--src/raymath.c47
-rw-r--r--src/raymath.h4
-rw-r--r--src/rlgl.c35
-rw-r--r--src/rlgl.h5
-rw-r--r--src/shapes.c4
-rw-r--r--src/text.c174
-rw-r--r--src/textures.c55
-rw-r--r--src/utils.c44
-rw-r--r--src/utils.h1
14 files changed, 515 insertions, 222 deletions
diff --git a/src/audio.c b/src/audio.c
index d6d16360..40c24895 100644
--- a/src/audio.c
+++ b/src/audio.c
@@ -45,9 +45,14 @@
// Defines and Macros
//----------------------------------------------------------------------------------
#define MUSIC_STREAM_BUFFERS 2
-#define MUSIC_BUFFER_SIZE 4096*2 // PCM data buffer (short) - 16Kb
- // NOTE: Reduced to avoid frame-stalls on RPI
-//#define MUSIC_BUFFER_SIZE 4096*8 // PCM data buffer (short) - 64Kb
+
+#if defined(PLATFORM_RPI)
+ // NOTE: On RPI should be lower to avoid frame-stalls
+ #define MUSIC_BUFFER_SIZE 4096*2 // PCM data buffer (short) - 16Kb (RPI)
+#else
+ // NOTE: On HTML5 (emscripten) this is allocated on heap, by default it's only 16MB!...just take care...
+ #define MUSIC_BUFFER_SIZE 4096*8 // PCM data buffer (short) - 64Kb
+#endif
//----------------------------------------------------------------------------------
// Types and Structures Definition
@@ -97,7 +102,7 @@ void InitAudioDevice(void)
// Open and initialize a device with default settings
ALCdevice *device = alcOpenDevice(NULL);
- if(!device) TraceLog(ERROR, "Could not open audio device");
+ if(!device) TraceLog(ERROR, "Audio device could not be opened");
ALCcontext *context = alcCreateContext(device, NULL);
@@ -196,13 +201,12 @@ Sound LoadSound(char *fileName)
// Attach sound buffer to source
alSourcei(source, AL_BUFFER, buffer);
+
+ TraceLog(INFO, "[%s] Sound file loaded successfully (SampleRate: %i, BitRate: %i, Channels: %i)", fileName, wave.sampleRate, wave.bitsPerSample, wave.channels);
// Unallocate WAV data
UnloadWave(wave);
- TraceLog(INFO, "[%s] Sound file loaded successfully", fileName);
- TraceLog(INFO, "[%s] Sample rate: %i - Channels: %i", fileName, wave.sampleRate, wave.channels);
-
sound.source = source;
sound.buffer = buffer;
}
@@ -254,8 +258,7 @@ Sound LoadSoundFromWave(Wave wave)
// Unallocate WAV data
UnloadWave(wave);
- TraceLog(INFO, "[Wave] Sound file loaded successfully");
- TraceLog(INFO, "[Wave] Sample rate: %i - Channels: %i", wave.sampleRate, wave.channels);
+ TraceLog(INFO, "[Wave] Sound file loaded successfully (SampleRate: %i, BitRate: %i, Channels: %i)", wave.sampleRate, wave.bitsPerSample, wave.channels);
sound.source = source;
sound.buffer = buffer;
@@ -280,7 +283,10 @@ Sound LoadSoundFromRES(const char *rresName, int resId)
FILE *rresFile = fopen(rresName, "rb");
- if (!rresFile) TraceLog(WARNING, "[%s] Could not open raylib resource file", rresName);
+ if (rresFile == NULL)
+ {
+ TraceLog(WARNING, "[%s] rRES raylib resource file could not be opened", rresName);
+ }
else
{
// Read rres file (basic file check - id)
@@ -372,12 +378,12 @@ Sound LoadSoundFromRES(const char *rresName, int resId)
// Attach sound buffer to source
alSourcei(source, AL_BUFFER, buffer);
+
+ TraceLog(INFO, "[%s] Sound loaded successfully from resource (SampleRate: %i, BitRate: %i, Channels: %i)", rresName, wave.sampleRate, wave.bitsPerSample, wave.channels);
// Unallocate WAV data
UnloadWave(wave);
- TraceLog(INFO, "[%s] Sound loaded successfully from resource, sample rate: %i", rresName, (int)sampleRate);
-
sound.source = source;
sound.buffer = buffer;
}
@@ -492,7 +498,10 @@ void PlayMusicStream(char *fileName)
// Open audio stream
currentMusic.stream = stb_vorbis_open_filename(fileName, NULL, NULL);
- if (currentMusic.stream == NULL) TraceLog(WARNING, "[%s] Could not open ogg audio file", fileName);
+ if (currentMusic.stream == NULL)
+ {
+ TraceLog(WARNING, "[%s] OGG audio file could not be opened", fileName);
+ }
else
{
// Get file info
@@ -582,11 +591,13 @@ void ResumeMusicStream(void)
// Check if music is playing
bool MusicIsPlaying(void)
{
- ALenum state;
+ bool playing = false;
+ ALint state;
alGetSourcei(currentMusic.source, AL_SOURCE_STATE, &state);
+ if (state == AL_PLAYING) playing = true;
- return (state == AL_PLAYING);
+ return playing;
}
// Set volume for music
@@ -757,9 +768,9 @@ static Wave LoadWAV(const char *fileName)
wavFile = fopen(fileName, "rb");
- if (!wavFile)
+ if (wavFile == NULL)
{
- TraceLog(WARNING, "[%s] Could not open WAV file", fileName);
+ TraceLog(WARNING, "[%s] WAV file could not be opened", fileName);
}
else
{
@@ -811,7 +822,7 @@ static Wave LoadWAV(const char *fileName)
wave.channels = waveFormat.numChannels;
wave.bitsPerSample = waveFormat.bitsPerSample;
- TraceLog(INFO, "[%s] Wave file loaded successfully", fileName);
+ TraceLog(INFO, "[%s] WAV file loaded successfully (SampleRate: %i, BitRate: %i, Channels: %i)", fileName, wave.sampleRate, wave.bitsPerSample, wave.channels);
}
}
}
@@ -860,6 +871,8 @@ static Wave LoadOGG(char *fileName)
int samplesObtained = stb_vorbis_get_samples_short_interleaved(oggFile, info.channels, wave.data, totalSamplesLength);
TraceLog(DEBUG, "[%s] Samples obtained: %i", fileName, samplesObtained);
+
+ TraceLog(INFO, "[%s] OGG file loaded successfully (SampleRate: %i, BitRate: %i, Channels: %i)", fileName, wave.sampleRate, wave.bitsPerSample, wave.channels);
stb_vorbis_close(oggFile);
diff --git a/src/core.c b/src/core.c
index 1488072e..5ff44f89 100644
--- a/src/core.c
+++ b/src/core.c
@@ -92,7 +92,7 @@
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
-// ...
+#define MAX_TOUCH_POINTS 256
//----------------------------------------------------------------------------------
// Types and Structures Definition
@@ -112,7 +112,14 @@ static bool windowReady = false; // Used to detect display initia
// Gestures detection variables
static float tapTouchX, tapTouchY;
+static int64_t lastTapTime = 0;
+static float lastTapX = 0, lastTapY = 0;
static bool touchTap = false;
+static bool doubleTap = false;
+static bool drag = false;
+static int stdVector[MAX_TOUCH_POINTS];
+static int indexPosition = 0;
+const AInputEvent* eventDrag;
static int32_t touchId;
const int32_t DOUBLE_TAP_TIMEOUT = 300*1000000;
const int32_t DOUBLE_TAP_SLOP = 100;
@@ -184,6 +191,7 @@ static int previousMouseWheelY = 0; // Required to track mouse wheel var
static int currentMouseWheelY = 0; // Required to track mouse wheel variation
static int exitKey = KEY_ESCAPE; // Default exit key (ESC)
+static int lastKeyPressed = -1;
#endif
#if defined(PLATFORM_ANDROID)
@@ -230,6 +238,8 @@ static void InitGamepad(void); // Init raw gamepad inpu
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
static void ErrorCallback(int error, const char *description); // GLFW3 Error Callback, runs on GLFW3 error
static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods); // GLFW3 Keyboard Callback, runs on key pressed
+static void MouseButtonCallback(GLFWwindow *window, int button, int action, int mods); // GLFW3 Mouse Button Callback, runs on mouse button pressed
+static void CharCallback(GLFWwindow *window, unsigned int key); // GLFW3 Char Key Callback, runs on key pressed (get char value)
static void ScrollCallback(GLFWwindow *window, double xoffset, double yoffset); // GLFW3 Srolling Callback, runs on mouse wheel
static void CursorEnterCallback(GLFWwindow *window, int enter); // GLFW3 Cursor Enter Callback, cursor enters client area
static void WindowSizeCallback(GLFWwindow *window, int width, int height); // GLFW3 WindowSize Callback, runs when window is resized
@@ -441,6 +451,12 @@ int GetScreenHeight(void)
return screenHeight;
}
+// Get the last key pressed
+int GetKeyPressed(void)
+{
+ return lastKeyPressed;
+}
+
// Sets Background Color
void ClearBackground(Color color)
{
@@ -623,13 +639,7 @@ bool IsKeyPressed(int key)
{
bool pressed = false;
- currentKeyState[key] = IsKeyDown(key);
-
- if (currentKeyState[key] != previousKeyState[key])
- {
- if (currentKeyState[key]) pressed = true;
- previousKeyState[key] = currentKeyState[key];
- }
+ if ((currentKeyState[key] != previousKeyState[key]) && (currentKeyState[key] == 1)) pressed = true;
else pressed = false;
return pressed;
@@ -647,13 +657,7 @@ bool IsKeyReleased(int key)
{
bool released = false;
- currentKeyState[key] = IsKeyUp(key);
-
- if (currentKeyState[key] != previousKeyState[key])
- {
- if (currentKeyState[key]) released = true;
- previousKeyState[key] = currentKeyState[key];
- }
+ if ((currentKeyState[key] != previousKeyState[key]) && (currentKeyState[key] == 0)) released = true;
else released = false;
return released;
@@ -671,13 +675,7 @@ bool IsMouseButtonPressed(int button)
{
bool pressed = false;
- currentMouseState[button] = IsMouseButtonDown(button);
-
- if (currentMouseState[button] != previousMouseState[button])
- {
- if (currentMouseState[button]) pressed = true;
- previousMouseState[button] = currentMouseState[button];
- }
+ if ((currentMouseState[button] != previousMouseState[button]) && (currentMouseState[button] == 1)) pressed = true;
else pressed = false;
return pressed;
@@ -695,13 +693,7 @@ bool IsMouseButtonReleased(int button)
{
bool released = false;
- currentMouseState[button] = IsMouseButtonUp(button);
-
- if (currentMouseState[button] != previousMouseState[button])
- {
- if (currentMouseState[button]) released = true;
- previousMouseState[button] = currentMouseState[button];
- }
+ if ((currentMouseState[button] != previousMouseState[button]) && (currentMouseState[button] == 0)) released = true;
else released = false;
return released;
@@ -858,6 +850,18 @@ bool IsScreenTouched(void)
return touchTap;
}
+bool IsDoubleTap(void)
+{
+ if (doubleTap) TraceLog(INFO, "DOUBLE TAP gesture detected");
+
+ return doubleTap;
+}
+
+bool IsDragGesture(void)
+{
+ return drag;
+}
+
// Returns touch position X
int GetTouchX(void)
{
@@ -877,6 +881,27 @@ Vector2 GetTouchPosition(void)
return position;
}
+
+/*bool GetPointer(Vector2 *dragPositions)
+{
+ //static int stdVector[MAX_TOUCH_POINTS];
+ //static int indexPosition = 0;
+ //if (indexPosition == 0) return false;
+ Vector2 vec_pointers_[];
+
+ //eventDrag
+ int32_t iIndex = FindIndex( eventDrag, vec_pointers_[0] );
+
+ if (iIndex == -1) return false;
+
+ float x = AMotionEvent_getX(eventDrag, iIndex);
+ float y = AMotionEvent_getY(eventDrag, iIndex);
+
+ *dragPositions = Vector2( x, y );
+
+
+ return true;
+}*/
#endif
//----------------------------------------------------------------------------------
@@ -977,6 +1002,8 @@ static void InitDisplay(int width, int height)
glfwSetWindowSizeCallback(window, WindowSizeCallback);
glfwSetCursorEnterCallback(window, CursorEnterCallback);
glfwSetKeyCallback(window, KeyCallback);
+ glfwSetMouseButtonCallback(window, MouseButtonCallback);
+ glfwSetCharCallback(window, CharCallback);
glfwSetScrollCallback(window, ScrollCallback);
glfwMakeContextCurrent(window);
@@ -1168,6 +1195,25 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i
TakeScreenshot();
}
#endif
+ else currentKeyState[key] = action;
+
+ // HACK for GuiTextBox, to deteck back key
+ // TODO: Review...
+ if ((key == 259) && (action == GLFW_PRESS)) lastKeyPressed = 3;
+}
+
+// GLFW3 Mouse Button Callback, runs on mouse button pressed
+static void MouseButtonCallback(GLFWwindow *window, int button, int action, int mods)
+{
+ currentMouseState[button] = action;
+}
+
+// GLFW3 Char Key Callback, runs on key pressed (get char value)
+static void CharCallback(GLFWwindow *window, unsigned int key)
+{
+ lastKeyPressed = key;
+
+ //TraceLog(INFO, "Char Callback Key pressed: %i\n", key);
}
// GLFW3 CursorEnter Callback, when cursor enters the window
@@ -1203,6 +1249,7 @@ static int32_t InputCallback(struct android_app *app, AInputEvent *event)
if (type == AINPUT_EVENT_TYPE_MOTION)
{
+ // Detect TOUCH position
if ((screenWidth > displayWidth) || (screenHeight > displayHeight))
{
// TODO: Seems to work ok but... review!
@@ -1266,7 +1313,124 @@ static int32_t InputCallback(struct android_app *app, AInputEvent *event)
//size_t pointerCount = AMotionEvent_getPointerCount(event);
//float AMotionEvent_getPressure(const AInputEvent *motion_event, size_t pointer_index); // 0 to 1
//float AMotionEvent_getSize(const AInputEvent *motion_event, size_t pointer_index); // Pressed area
+
+ // Detect DOUBLE TAP event
+ bool tapDetected = touchTap;
+ switch (flags)
+ {
+ case AMOTION_EVENT_ACTION_DOWN:
+ {
+ int64_t eventTime = AMotionEvent_getEventTime(event);
+
+ if (eventTime - lastTapTime <= DOUBLE_TAP_TIMEOUT)
+ {
+ float x = AMotionEvent_getX(event, 0) - lastTapX;
+ float y = AMotionEvent_getY(event, 0) - lastTapY;
+
+ float densityFactor = 1.0f;
+
+ if ((x*x + y*y) < (DOUBLE_TAP_SLOP*DOUBLE_TAP_SLOP*densityFactor))
+ {
+ // Doubletap detected
+ doubleTap = true;
+
+ }
+ }
+ } break;
+ case AMOTION_EVENT_ACTION_UP:
+ {
+ if (tapDetected)
+ {
+ lastTapTime = AMotionEvent_getEventTime(event);
+ lastTapX = AMotionEvent_getX(event, 0);
+ lastTapY = AMotionEvent_getY(event, 0);
+
+ }
+ } break;
+ }
+
+
+ // Detect DRAG event
+ //int32_t action = AMotionEvent_getAction(event);
+
+ int32_t index = (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
+ //uint32_t flags = action & AMOTION_EVENT_ACTION_MASK;
+ //event_ = event;
+
+ int32_t count = AMotionEvent_getPointerCount(event);
+
+ switch (flags)
+ {
+ case AMOTION_EVENT_ACTION_DOWN:
+ {
+ stdVector[indexPosition] = AMotionEvent_getPointerId(event, 0);
+ indexPosition++;
+ TraceLog(INFO, "ACTION_DOWN");
+
+ //ret = GESTURE_STATE_START;
+ } break;
+ case AMOTION_EVENT_ACTION_POINTER_DOWN:
+ {
+ stdVector[indexPosition] = AMotionEvent_getPointerId(event, index);
+ indexPosition++;
+ TraceLog(INFO, "ACTION_POINTER_DOWN");
+
+ } break;
+ case AMOTION_EVENT_ACTION_UP:
+ {
+ //int value = stdVector[indexPosition];
+ indexPosition--;
+ //ret = GESTURE_STATE_END;
+ TraceLog(INFO, "ACTION_UP");
+
+ } break;
+ case AMOTION_EVENT_ACTION_POINTER_UP:
+ {
+ int32_t releasedPointerId = AMotionEvent_getPointerId(event, index);
+
+ int i = 0;
+ for (i = 0; i < MAX_TOUCH_POINTS; i++)
+ {
+ if (stdVector[i] == releasedPointerId)
+ {
+ for (int k = i; k < indexPosition - 1; k++)
+ {
+ stdVector[k] = stdVector[k + 1];
+ }
+
+ //indexPosition--;
+ indexPosition = 0;
+ break;
+ }
+ }
+
+ if (i <= 1)
+ {
+ // Reset pinch or drag
+ //if (count == 2) //ret = GESTURE_STATE_START;
+ }
+ TraceLog(INFO, "ACTION_POINTER_UP");
+
+ } break;
+ case AMOTION_EVENT_ACTION_MOVE:
+ {
+ if (count == 1)
+ {
+ //TraceLog(INFO, "DRAG gesture detected");
+
+ drag = true; //ret = GESTURE_STATE_MOVE;
+ }
+ else break;
+ TraceLog(INFO, "ACTION_MOVE");
+
+ } break;
+ case AMOTION_EVENT_ACTION_CANCEL: break;
+ default: break;
+ }
+
+ //--------------------------------------------------------------------
+
return 1;
}
else if (type == AINPUT_EVENT_TYPE_KEY)
@@ -1467,14 +1631,23 @@ static void PollInputEvents(void)
// Keyboard polling
// Automatically managed by GLFW3 through callback
-
+ lastKeyPressed = -1;
+
+ // Register previous keys states
+ for (int i = 0; i < 512; i++) previousKeyState[i] = currentKeyState[i];
+
+ // Register previous mouse states
+ for (int i = 0; i < 3; i++) previousMouseState[i] = currentMouseState[i];
+
glfwPollEvents(); // Register keyboard/mouse events
#elif defined(PLATFORM_ANDROID)
// TODO: Check virtual keyboard (?)
- // Reset touchTap event
+ // Reset touch events
touchTap = false;
+ doubleTap = false;
+ drag = false;
// Poll Events (registered events)
while ((ident = ALooper_pollAll(0, NULL, &events,(void**)&source)) >= 0)
@@ -1623,14 +1796,17 @@ static void PollInputEvents(void)
static void InitMouse(void)
{
// NOTE: We can use /dev/input/mice to read from all available mice
- if ((mouseStream = open(DEFAULT_MOUSE_DEV, O_RDONLY|O_NONBLOCK)) < 0) TraceLog(WARNING, "Could not open mouse device, no mouse available");
+ if ((mouseStream = open(DEFAULT_MOUSE_DEV, O_RDONLY|O_NONBLOCK)) < 0)
+ {
+ TraceLog(WARNING, "Mouse device could not be opened, no mouse available");
+ }
else
{
mouseReady = true;
- int err = pthread_create(&mouseThreadId, NULL, &MouseThread, NULL);
+ int error = pthread_create(&mouseThreadId, NULL, &MouseThread, NULL);
- if (err != 0) TraceLog(WARNING, "Error creating mouse input event thread");
+ if (error != 0) TraceLog(WARNING, "Error creating mouse input event thread");
else TraceLog(INFO, "Mouse device initialized successfully");
}
}
@@ -1741,7 +1917,7 @@ static void RestoreKeyboard(void)
static void InitGamepad(void)
{
// TODO: Gamepad support
- if ((gamepadStream = open(DEFAULT_GAMEPAD_DEV, O_RDONLY|O_NONBLOCK)) < 0) TraceLog(WARNING, "Could not open gamepad device, no gamepad available");
+ if ((gamepadStream = open(DEFAULT_GAMEPAD_DEV, O_RDONLY|O_NONBLOCK)) < 0) TraceLog(WARNING, "Gamepad device could not be opened, no gamepad available");
else TraceLog(INFO, "Gamepad device initialized successfully");
}
#endif
@@ -1763,7 +1939,7 @@ static void SetupFramebufferSize(int displayWidth, int displayHeight)
// Calculate renderWidth and renderHeight, we have the display size (input params) and the desired screen size (global var)
if ((screenWidth > displayWidth) || (screenHeight > displayHeight))
{
- TraceLog(WARNING, "DOWNSCALING: Required screen size (%i x %i) is bigger than display size (%i x %i)", screenWidth, screenHeight, displayWidth, displayHeight);
+ TraceLog(WARNING, "DOWNSCALING: Required screen size (%ix%i) is bigger than display size (%ix%i)", screenWidth, screenHeight, displayWidth, displayHeight);
// Downscaling to fit display with border-bars
float widthRatio = (float)displayWidth/(float)screenWidth;
@@ -1832,6 +2008,7 @@ static void SetupFramebufferSize(int displayWidth, int displayHeight)
// Plays raylib logo appearing animation
static void LogoAnimation(void)
{
+#ifndef PLATFORM_WEB
int logoPositionX = screenWidth/2 - 128;
int logoPositionY = screenHeight/2 - 128;
@@ -1949,6 +2126,8 @@ static void LogoAnimation(void)
EndDrawing();
//----------------------------------------------------------------------------------
}
+#endif
showLogo = false; // Prevent for repeating when reloading window (Android)
}
+
diff --git a/src/makefile b/src/makefile
index 88d2258c..501bd0c9 100644
--- a/src/makefile
+++ b/src/makefile
@@ -1,8 +1,6 @@
#**************************************************************************************************
#
-# raylib for Raspberry Pi and Windows desktop
-#
-# makefile for library compilation (raylib.a)
+# raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten)
#
# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
#
@@ -23,8 +21,8 @@
#
#**************************************************************************************************
-# define raylib platform (by default, compile for RPI)
-# Other possible platforms: PLATFORM_DESKTOP_WIN PLATFORM_DESKTOP_LINUX PLATFORM_WEB
+# define raylib platform to compile for
+# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB
PLATFORM ?= PLATFORM_DESKTOP
# define raylib graphics api depending on selected platform
@@ -81,7 +79,7 @@ default: raylib
# compile raylib library
raylib: $(OBJS)
ifeq ($(PLATFORM),PLATFORM_WEB)
- emcc -O1 $(OBJS) -o raylib.bc
+ emcc -O1 $(OBJS) -o libraylib.bc
else
ar rcs libraylib.a $(OBJS)
endif
@@ -136,9 +134,13 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP_LINUX)
find . -type f -executable -delete
rm -f *.o libraylib.a
else
+ifeq ($(PLATFORM),PLATFORM_WEB)
+ del *.o libraylib.bc
+else
del *.o libraylib.a
endif
endif
+endif
@echo Cleaning done
# instead of defining every module one by one, we can define a pattern
diff --git a/src/models.c b/src/models.c
index 539af3f9..e8e4f635 100644
--- a/src/models.c
+++ b/src/models.c
@@ -50,7 +50,7 @@
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
-// It's lonely here...
+extern unsigned int whiteTexture;
//----------------------------------------------------------------------------------
// Module specific Functions Declaration
@@ -476,7 +476,7 @@ void DrawQuad(Vector3 vertices[4], Vector2 textcoords[4], Vector3 normals[4], Co
void DrawPlane(Vector3 centerPos, Vector2 size, Vector3 rotation, Color color)
{
// NOTE: QUADS usage require defining a texture on OpenGL 3.3+
- if (rlGetVersion() != OPENGL_11) rlEnableTexture(1); // Default white texture
+ if (rlGetVersion() != OPENGL_11) rlEnableTexture(whiteTexture); // Default white texture
// NOTE: Plane is always created on XZ ground and then rotated
rlPushMatrix();
@@ -812,7 +812,7 @@ Model LoadHeightmap(Image heightmap, float maxHeight)
}
// Load a map image as a 3d model (cubes based)
-Model LoadCubesmap(Image cubesmap)
+Model LoadCubicmap(Image cubesmap)
{
VertexData vData;
@@ -1068,8 +1068,6 @@ Model LoadCubesmap(Image cubesmap)
// Move data from mapVertices temp arays to vertices float array
vData.vertexCount = vCounter;
- //printf("Vertex count: %i\n", vCounter);
-
vData.vertices = (float *)malloc(vData.vertexCount * 3 * sizeof(float));
vData.normals = (float *)malloc(vData.vertexCount * 3 * sizeof(float));
vData.texcoords = (float *)malloc(vData.vertexCount * 2 * sizeof(float));
@@ -1523,4 +1521,36 @@ static VertexData LoadOBJ(const char *fileName)
TraceLog(INFO, "[%s] Model loaded successfully in RAM (CPU)", fileName);
return vData;
-} \ No newline at end of file
+}
+
+bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB)
+{
+
+ return false;
+}
+
+bool CheckCollisionBoxes(Vector3 minBBox1, Vector3 maxBBox1, Vector3 minBBox2, Vector3 maxBBox2)
+{
+ /*
+ // Get min and max vertex to construct bounds (AABB)
+ Vector3 minVertex = tempVertices[0];
+ Vector3 maxVertex = tempVertices[0];
+
+ for (int i = 1; i < tempVertices.Count; i++)
+ {
+ minVertex = Vector3.Min(minVertex, tempVertices[i]);
+ maxVertex = Vector3.Max(maxVertex, tempVertices[i]);
+ }
+
+ bounds = new BoundingBox(minVertex, maxVertex);
+ */
+ return false;
+}
+
+bool CheckCollisionBoxSphere(Vector3 minBBox, Vector3 maxBBox, Vector3 centerSphere, Vector3 radiusSphere)
+{
+
+ return false;
+}
+
+//BoundingBox GetCollisionArea(BoundingBox box1, BoundingBox box2) \ No newline at end of file
diff --git a/src/raylib.h b/src/raylib.h
index 89648ef1..d5be9990 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -63,6 +63,7 @@
//#define PLATFORM_DESKTOP // Windows, Linux or OSX
//#define PLATFORM_ANDROID // Android device
//#define PLATFORM_RPI // Raspberry Pi
+//#define PLATFORM_WEB // HTML5 (emscripten, asm.js)
// Security check in case no PLATFORM_* defined
#if !defined(PLATFORM_DESKTOP) && !defined(PLATFORM_ANDROID) && !defined(PLATFORM_RPI) && !defined(PLATFORM_WEB)
@@ -298,7 +299,7 @@ extern "C" { // Prevents name mangling of functions
//------------------------------------------------------------------------------------
#if defined(PLATFORM_ANDROID)
void InitWindow(int width, int height, struct android_app *state); // Init Android activity
-#elif defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI)
+#elif defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
void InitWindow(int width, int height, const char *title); // Initialize Window and OpenGL Graphics
#endif
@@ -311,6 +312,7 @@ void SetExitKey(int key); // Set a custom key
#endif
int GetScreenWidth(void); // Get current screen width
int GetScreenHeight(void); // Get current screen height
+int GetKeyPressed(void); // Get latest key pressed
void ClearBackground(Color color); // Sets Background Color
void BeginDrawing(void); // Setup drawing canvas to start drawing
@@ -330,8 +332,7 @@ int GetRandomValue(int min, int max); // Returns a random
Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
void SetupFlags(char flags); // Enable some window configurations
-
-void ShowLogo(void); // Activates raylib logo at startup
+void ShowLogo(void); // Activates raylib logo at startup (can be done with flags)
//------------------------------------------------------------------------------------
// Input Handling Functions (Module: core)
@@ -410,6 +411,7 @@ Texture2D LoadTextureFromImage(Image image, bool genMipmaps);
Texture2D CreateTexture(Image image, bool genMipmaps); // [DEPRECATED] Same as LoadTextureFromImage()
void UnloadImage(Image image); // Unload image from CPU memory (RAM)
void UnloadTexture(Texture2D texture); // Unload texture from GPU memory
+void ConvertToPOT(Image *image, Color fillColor); // Convert image to POT (power-of-two)
void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D
void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2
@@ -460,7 +462,7 @@ void DrawGizmoEx(Vector3 position, Vector3 rotation, float scale);
Model LoadModel(const char *fileName); // Load a 3d model (.OBJ)
//Model LoadModelFromRES(const char *rresName, int resId); // TODO: Load a 3d model from rRES file (raylib Resource)
Model LoadHeightmap(Image heightmap, float maxHeight); // Load a heightmap image as a 3d model
-Model LoadCubesmap(Image cubesmap); // Load a map image as a 3d model (cubes based)
+Model LoadCubicmap(Image cubicmap); // Load a map image as a 3d model (cubes based)
void UnloadModel(Model model); // Unload 3d model from memory
void SetModelTexture(Model *model, Texture2D texture); // Link a texture to a model
@@ -478,7 +480,7 @@ void InitAudioDevice(void); // Initialize au
void CloseAudioDevice(void); // Close the audio device and context (and music stream)
Sound LoadSound(char *fileName); // Load sound to memory
-Sound LoadSoundFromWave(Wave wave); // Load sound from wave data
+Sound LoadSoundFromWave(Wave wave); // Load sound to memory from wave data
Sound LoadSoundFromRES(const char *rresName, int resId); // Load sound to memory from rRES file (raylib Resource)
void UnloadSound(Sound sound); // Unload sound
void PlaySound(Sound sound); // Play a sound
diff --git a/src/raymath.c b/src/raymath.c
index 56b79b42..ed45ee92 100644
--- a/src/raymath.c
+++ b/src/raymath.c
@@ -329,8 +329,6 @@ void MatrixInvert(Matrix *mat)
// Calculate the invert determinant (inlined to avoid double-caching)
float invDet = 1/(b00*b11 - b01*b10 + b02*b09 + b03*b08 - b04*b07 + b05*b06);
- printf("%f\n", invDet);
-
temp.m0 = (a11*b11 - a12*b10 + a13*b09)*invDet;
temp.m1 = (-a01*b11 + a02*b10 - a03*b09)*invDet;
temp.m2 = (a31*b05 - a32*b04 + a33*b03)*invDet;
@@ -492,6 +490,48 @@ Matrix MatrixRotate(float angleX, float angleY, float angleZ)
return result;
}
+/*
+Matrix MatrixRotate(float angle, float x, float y, float z)
+{
+ Matrix result = MatrixIdentity();
+
+ float c = cosf(angle*DEG2RAD); // cosine
+ float s = sinf(angle*DEG2RAD); // sine
+ float c1 = 1.0f - c; // 1 - c
+
+ float m0 = result.m0, m4 = result.m4, m8 = result.m8, m12 = result.m12,
+ m1 = result.m1, m5 = result.m5, m9 = result.m9, m13 = result.m13,
+ m2 = result.m2, m6 = result.m6, m10 = result.m10, m14 = result.m14;
+
+ // build rotation matrix
+ float r0 = x * x * c1 + c;
+ float r1 = x * y * c1 + z * s;
+ float r2 = x * z * c1 - y * s;
+ float r4 = x * y * c1 - z * s;
+ float r5 = y * y * c1 + c;
+ float r6 = y * z * c1 + x * s;
+ float r8 = x * z * c1 + y * s;
+ float r9 = y * z * c1 - x * s;
+ float r10= z * z * c1 + c;
+
+ // multiply rotation matrix
+ result.m0 = r0*m0 + r4*m1 + r8*m2;
+ result.m1 = r1*m0 + r5*m1 + r9*m2;
+ result.m2 = r2*m0 + r6*m1 + r10*m2;
+ result.m4 = r0*m4 + r4*m5 + r8*m6;
+ result.m5 = r1*m4 + r5*m5 + r9*m6;
+ result.m6 = r2*m4 + r6*m5 + r10*m6;
+ result.m8 = r0*m8 + r4*m9 + r8*m10;
+ result.m9 = r1*m8 + r5*m9 + r9*m10;
+ result.m10 = r2*m8 + r6*m9 + r10*m10;
+ result.m12 = r0*m12+ r4*m13 + r8*m14;
+ result.m13 = r1*m12+ r5*m13 + r9*m14;
+ result.m14 = r2*m12+ r6*m13 + r10*m14;
+
+ return result;
+}
+*/
+
// Create rotation matrix from axis and angle
// TODO: Test this function
// NOTE: NO prototype defined!
@@ -668,12 +708,11 @@ Matrix MatrixScale(float x, float y, float z)
// Returns transformation matrix for a given translation, rotation and scale
// NOTE: Transformation order is rotation -> scale -> translation
+// NOTE: Rotation angles should come in radians
Matrix MatrixTransform(Vector3 translation, Vector3 rotation, Vector3 scale)
{
Matrix result = MatrixIdentity();
- // TODO: Review, use DEG2RAD here?
- //Matrix mRotation = MatrixRotate(rotation.x*DEG2RAD, rotation.y*DEG2RAD, rotation.z*DEG2RAD);
Matrix mRotation = MatrixRotate(rotation.x, rotation.y, rotation.z);
Matrix mScale = MatrixScale(scale.x, scale.y, scale.z);
Matrix mTranslate = MatrixTranslate(translation.x, translation.y, translation.z);
diff --git a/src/raymath.h b/src/raymath.h
index 334df4f3..c8c1a26c 100644
--- a/src/raymath.h
+++ b/src/raymath.h
@@ -55,7 +55,7 @@
} Vector3;
#endif
-// Matrix type (OpenGL style 4x4 - right handed)
+// Matrix type (OpenGL style 4x4 - right handed, column major)
typedef struct Matrix {
float m0, m4, m8, m12;
float m1, m5, m9, m13;
@@ -107,7 +107,7 @@ Matrix MatrixIdentity(void); // Returns identity matr
Matrix MatrixAdd(Matrix left, Matrix right); // Add two matrices
Matrix MatrixSubstract(Matrix left, Matrix right); // Substract two matrices (left - right)
Matrix MatrixTranslate(float x, float y, float z); // Returns translation matrix
-Matrix MatrixRotate(float angleX, float angleY, float angleZ); // Returns rotation matrix
+Matrix MatrixRotate(float axisX, float axisY, float axisZ); // Returns rotation matrix
Matrix MatrixFromAxisAngle(Vector3 axis, float angle); // Returns rotation matrix for an angle around an specified axis
Matrix MatrixFromAxisAngle2(Vector3 axis, float angle); // Returns rotation matrix for an angle around an specified axis (test another implemntation)
Matrix MatrixFromQuaternion(Quaternion q); // Returns rotation matrix for a given quaternion
diff --git a/src/rlgl.c b/src/rlgl.c
index 43052237..4f033ad1 100644
--- a/src/rlgl.c
+++ b/src/rlgl.c
@@ -169,7 +169,8 @@ static int tempBufferCount = 0;
static bool useTempBuffer = false;
// White texture useful for plain color polys (required by shader)
-static GLuint whiteTexture;
+// NOTE: It's required in shapes and models modules!
+extern unsigned int whiteTexture;
// Support for VAOs (OpenGL ES2 could not support VAO extensions)
static bool vaoSupported = false;
@@ -772,7 +773,7 @@ void rlglInit(void)
#endif
#if defined(GRAPHICS_API_OPENGL_ES2)
- // NOTE: emscripten does not support VAOs
+ // NOTE: emscripten does not support VAOs natively, it uses emulation and it reduces overall performance...
#if !defined(PLATFORM_WEB)
glGenVertexArrays = (PFNGLGENVERTEXARRAYSOESPROC)eglGetProcAddress("glGenVertexArraysOES");
glBindVertexArray = (PFNGLBINDVERTEXARRAYOESPROC)eglGetProcAddress("glBindVertexArrayOES");
@@ -1128,6 +1129,8 @@ void rlglDrawModel(Model model, Vector3 position, Vector3 rotation, Vector3 scal
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
glUseProgram(shaderProgram); // Use our shader
+ VectorScale(&rotation, DEG2RAD);
+
// Get transform matrix (rotation -> scale -> translation)
Matrix transform = MatrixTransform(position, rotation, scale);
Matrix modelviewworld = MatrixMultiply(transform, modelview);
@@ -1340,7 +1343,7 @@ unsigned int rlglLoadTexture(unsigned char *data, int width, int height, bool ge
// Unbind current texture
glBindTexture(GL_TEXTURE_2D, 0);
- TraceLog(INFO, "[TEX ID %i] Texture created successfully (%i x %i)", id, width, height);
+ TraceLog(INFO, "[TEX ID %i] Texture created successfully (%ix%i)", id, width, height);
return id;
}
@@ -1690,33 +1693,35 @@ static GLuint LoadShaders(char *vertexFileName, char *fragmentFileName)
}
// Read shader text file
-static char *TextFileRead(char *fn)
+static char *TextFileRead(char *fileName)
{
- FILE *fp;
+ FILE *textFile;
char *text = NULL;
int count=0;
- if (fn != NULL)
+ if (fileName != NULL)
{
- fp = fopen(fn,"rt");
+ textFile = fopen(fileName,"rt");
- if (fp != NULL)
+ if (textFile != NULL)
{
- fseek(fp, 0, SEEK_END);
- count = ftell(fp);
- rewind(fp);
+ fseek(textFile, 0, SEEK_END);
+ count = ftell(textFile);
+ rewind(textFile);
if (count > 0)
{
text = (char *)malloc(sizeof(char) * (count+1));
- count = fread(text, sizeof(char), count, fp);
+ count = fread(text, sizeof(char), count, textFile);
text[count] = '\0';
}
- fclose(fp);
+ fclose(textFile);
}
+ else TraceLog(WARNING, "[%s] Text file could not be opened", fileName);
}
+
return text;
}
@@ -1992,7 +1997,7 @@ static int GenerateMipmaps(unsigned char *data, int baseWidth, int baseHeight)
j++;
}
- TraceLog(DEBUG, "Mipmap base (%i, %i)", width, height);
+ TraceLog(DEBUG, "Mipmap base (%ix%i)", width, height);
for (int mip = 1; mip < mipmapCount; mip++)
{
@@ -2063,7 +2068,7 @@ static pixel *GenNextMipmap(pixel *srcData, int srcWidth, int srcHeight)
}
}
- TraceLog(DEBUG, "Mipmap generated successfully (%i, %i)", width, height);
+ TraceLog(DEBUG, "Mipmap generated successfully (%ix%i)", width, height);
return mipmap;
}
diff --git a/src/rlgl.h b/src/rlgl.h
index b1e16f3a..5fa9c486 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -72,8 +72,9 @@
#define MAX_TRIANGLES_BATCH 4096
#define MAX_QUADS_BATCH 4096
#elif defined(GRAPHICS_API_OPENGL_ES2)
- // NOTE: Reduce memory sizes for embedded systems (RPI)
- #define MAX_LINES_BATCH 2048 // Critical for wire shapes (sphere)
+ // NOTE: Reduce memory sizes for embedded systems (RPI and HTML5)
+ // NOTE: On HTML5 (emscripten) this is allocated on heap, by default it's only 16MB!...just take care...
+ #define MAX_LINES_BATCH 1024 // Critical for wire shapes (sphere)
#define MAX_TRIANGLES_BATCH 2048 // Critical for some shapes (sphere)
#define MAX_QUADS_BATCH 1024 // Be careful with text, every letter maps a quad
#endif
diff --git a/src/shapes.c b/src/shapes.c
index 6fa26bee..d872eacf 100644
--- a/src/shapes.c
+++ b/src/shapes.c
@@ -44,7 +44,7 @@
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
-// It's lonely here...
+extern unsigned int whiteTexture;
//----------------------------------------------------------------------------------
// Module specific Functions Declaration
@@ -197,7 +197,7 @@ void DrawRectangleV(Vector2 position, Vector2 size, Color color)
else if ((rlGetVersion() == OPENGL_33) || (rlGetVersion() == OPENGL_ES_20))
{
// NOTE: This shape uses QUADS to avoid drawing order issues (view rlglDraw)
- rlEnableTexture(1); // Default white texture
+ rlEnableTexture(whiteTexture); // Default white texture
rlBegin(RL_QUADS);
rlColor4ub(color.r, color.g, color.b, color.a);
diff --git a/src/text.c b/src/text.c
index bc5eb7d3..94481857 100644
--- a/src/text.c
+++ b/src/text.c
@@ -63,7 +63,6 @@ static SpriteFont defaultFont; // Default font provided by raylib
//----------------------------------------------------------------------------------
static bool PixelIsMagenta(Color p); // Check if a pixel is magenta
static int ParseImageData(Color *imgDataPixel, int imgWidth, int imgHeight, Character **charSet); // Parse image pixel data to obtain character set measures
-static int GetNextPOT(int num); // Calculate next power-of-two value for a given value
static SpriteFont LoadRBMF(const char *fileName); // Load a rBMF font file (raylib BitMap Font)
extern void LoadDefaultFont(void);
@@ -195,9 +194,10 @@ SpriteFont LoadSpriteFont(const char *fileName)
Image image = LoadImage(fileName);
// At this point we have a pixel array with all the data...
-
- TraceLog(INFO, "[%s] SpriteFont image loaded: %i x %i", fileName, image.width, image.height);
-
+
+#if defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
+ ConvertToPOT(&image, MAGENTA);
+#endif
// Process bitmap Font pixel data to get measures (Character array)
// spriteFont.charSet data is filled inside the function and memory is allocated!
int numChars = ParseImageData(image.pixels, image.width, image.height, &spriteFont.charSet);
@@ -207,40 +207,8 @@ SpriteFont LoadSpriteFont(const char *fileName)
spriteFont.numChars = numChars;
- // Convert image font to POT image before conversion to texture
- // NOTE: Not required, we skip this step
-/*
- // Just add the required amount of pixels at the right and bottom sides of image...
- int potWidth = GetNextPOT(image.width);
- int potHeight = GetNextPOT(image.height);
-
- // Check if POT texture generation is required (if texture is not already POT)
- if ((potWidth != image.width) || (potHeight != image.height))
- {
- Color *imgDataPixelPOT = NULL;
-
- // Generate POT array from NPOT data
- imgDataPixelPOT = (Color *)malloc(potWidth * potHeight * sizeof(Color));
-
- for (int j = 0; j < potHeight; j++)
- {
- for (int i = 0; i < potWidth; i++)
- {
- if ((j < image.height) && (i < image.width)) imgDataPixelPOT[j*potWidth + i] = image.pixels[j*image.width + i];
- else imgDataPixelPOT[j*potWidth + i] = MAGENTA;
- }
- }
-
- TraceLog(WARNING, "SpriteFont texture converted to POT: %ix%i", potWidth, potHeight);
-
- free(image.pixels);
-
- image.pixels = imgDataPixelPOT;
- image.width = potWidth;
- image.height = potHeight;
- }
-*/
spriteFont.texture = LoadTextureFromImage(image, false); // Convert loaded image to OpenGL texture
+
UnloadImage(image);
}
@@ -475,23 +443,6 @@ static int ParseImageData(Color *imgDataPixel, int imgWidth, int imgHeight, Char
return index;
}
-// Calculate next power-of-two value for a given num
-static int GetNextPOT(int num)
-{
- if (num != 0)
- {
- num--;
- num |= (num >> 1); // Or first 2 bits
- num |= (num >> 2); // Or next 2 bits
- num |= (num >> 4); // Or next 4 bits
- num |= (num >> 8); // Or next 8 bits
- num |= (num >> 16); // Or next 16 bits
- num++;
- }
-
- return num;
-}
-
// Load a rBMF font file (raylib BitMap Font)
static SpriteFont LoadRBMF(const char *fileName)
{
@@ -517,91 +468,96 @@ static SpriteFont LoadRBMF(const char *fileName)
Image image;
rbmfInfoHeader rbmfHeader;
- unsigned int *rbmfFileData;
- unsigned char *rbmfCharWidthData;
+ unsigned int *rbmfFileData = NULL;
+ unsigned char *rbmfCharWidthData = NULL;
int charsDivisor = 1; // Every char is separated from the consecutive by a 1 pixel divisor, horizontally and vertically
FILE *rbmfFile = fopen(fileName, "rb"); // Define a pointer to bitmap file and open it in read-binary mode
- // TODO: Check if file could be loaded! (rbmfFile == NULL)?
+ if (rbmfFile == NULL)
+ {
+ TraceLog(WARNING, "[%s] rBMF font file could not be opened", fileName);
+ }
+ else
+ {
+ fread(&rbmfHeader, sizeof(rbmfInfoHeader), 1, rbmfFile);
- fread(&rbmfHeader, sizeof(rbmfInfoHeader), 1, rbmfFile);
+ TraceLog(INFO, "[%s] Loading rBMF file, size: %ix%i, numChars: %i, charHeight: %i", fileName, rbmfHeader.imgWidth, rbmfHeader.imgHeight, rbmfHeader.numChars, rbmfHeader.charHeight);
- TraceLog(INFO, "[%s] Loading rBMF file, size: %ix%i, numChars: %i, charHeight: %i", fileName, rbmfHeader.imgWidth, rbmfHeader.imgHeight, rbmfHeader.numChars, rbmfHeader.charHeight);
+ spriteFont.numChars = (int)rbmfHeader.numChars;
- spriteFont.numChars = (int)rbmfHeader.numChars;
+ image.width = (int)rbmfHeader.imgWidth;
+ image.height = (int)rbmfHeader.imgHeight;
- image.width = (int)rbmfHeader.imgWidth;
- image.height = (int)rbmfHeader.imgHeight;
+ int numPixelBits = rbmfHeader.imgWidth * rbmfHeader.imgHeight / 32;
- int numPixelBits = rbmfHeader.imgWidth * rbmfHeader.imgHeight / 32;
+ rbmfFileData = (unsigned int *)malloc(numPixelBits * sizeof(unsigned int));
- rbmfFileData = (unsigned int *)malloc(numPixelBits * sizeof(unsigned int));
+ for(int i = 0; i < numPixelBits; i++) fread(&rbmfFileData[i], sizeof(unsigned int), 1, rbmfFile);
- for(int i = 0; i < numPixelBits; i++) fread(&rbmfFileData[i], sizeof(unsigned int), 1, rbmfFile);
+ rbmfCharWidthData = (unsigned char *)malloc(spriteFont.numChars * sizeof(unsigned char));
- rbmfCharWidthData = (unsigned char *)malloc(spriteFont.numChars * sizeof(unsigned char));
+ for(int i = 0; i < spriteFont.numChars; i++) fread(&rbmfCharWidthData[i], sizeof(unsigned char), 1, rbmfFile);
- for(int i = 0; i < spriteFont.numChars; i++) fread(&rbmfCharWidthData[i], sizeof(unsigned char), 1, rbmfFile);
+ // Re-construct image from rbmfFileData
+ //-----------------------------------------
+ image.pixels = (Color *)malloc(image.width * image.height * sizeof(Color));
- // Re-construct image from rbmfFileData
- //-----------------------------------------
- image.pixels = (Color *)malloc(image.width * image.height * sizeof(Color));
+ for (int i = 0; i < image.width * image.height; i++) image.pixels[i] = BLANK; // Initialize array
- for (int i = 0; i < image.width * image.height; i++) image.pixels[i] = BLANK; // Initialize array
+ int counter = 0; // Font data elements counter
- int counter = 0; // Font data elements counter
-
- // Fill image data (convert from bit to pixel!)
- for (int i = 0; i < image.width * image.height; i += 32)
- {
- for (int j = 31; j >= 0; j--)
+ // Fill image data (convert from bit to pixel!)
+ for (int i = 0; i < image.width * image.height; i += 32)
{
- if (BIT_CHECK(rbmfFileData[counter], j)) image.pixels[i+j] = WHITE;
- }
+ for (int j = 31; j >= 0; j--)
+ {
+ if (BIT_CHECK(rbmfFileData[counter], j)) image.pixels[i+j] = WHITE;
+ }
- counter++;
- }
+ counter++;
+ }
- TraceLog(INFO, "[%s] Image reconstructed correctly, now converting it to texture", fileName);
+ TraceLog(INFO, "[%s] Image reconstructed correctly, now converting it to texture", fileName);
- spriteFont.texture = LoadTextureFromImage(image, false);
- UnloadImage(image); // Unload image data
+ spriteFont.texture = LoadTextureFromImage(image, false);
+ UnloadImage(image); // Unload image data
- TraceLog(INFO, "[%s] Starting charSet reconstruction", fileName);
+ //TraceLog(INFO, "[%s] Starting charSet reconstruction", fileName);
- // Reconstruct charSet using rbmfCharWidthData, rbmfHeader.charHeight, charsDivisor, rbmfHeader.numChars
- spriteFont.charSet = (Character *)malloc(spriteFont.numChars * sizeof(Character)); // Allocate space for our character data
+ // Reconstruct charSet using rbmfCharWidthData, rbmfHeader.charHeight, charsDivisor, rbmfHeader.numChars
+ spriteFont.charSet = (Character *)malloc(spriteFont.numChars * sizeof(Character)); // Allocate space for our character data
- int currentLine = 0;
- int currentPosX = charsDivisor;
- int testPosX = charsDivisor;
+ int currentLine = 0;
+ int currentPosX = charsDivisor;
+ int testPosX = charsDivisor;
- for (int i = 0; i < spriteFont.numChars; i++)
- {
- spriteFont.charSet[i].value = (int)rbmfHeader.firstChar + i;
- spriteFont.charSet[i].x = currentPosX;
- spriteFont.charSet[i].y = charsDivisor + currentLine * ((int)rbmfHeader.charHeight + charsDivisor);
- spriteFont.charSet[i].w = (int)rbmfCharWidthData[i];
- spriteFont.charSet[i].h = (int)rbmfHeader.charHeight;
+ for (int i = 0; i < spriteFont.numChars; i++)
+ {
+ spriteFont.charSet[i].value = (int)rbmfHeader.firstChar + i;
+ spriteFont.charSet[i].x = currentPosX;
+ spriteFont.charSet[i].y = charsDivisor + currentLine * ((int)rbmfHeader.charHeight + charsDivisor);
+ spriteFont.charSet[i].w = (int)rbmfCharWidthData[i];
+ spriteFont.charSet[i].h = (int)rbmfHeader.charHeight;
- testPosX += (spriteFont.charSet[i].w + charsDivisor);
+ testPosX += (spriteFont.charSet[i].w + charsDivisor);
- if (testPosX > spriteFont.texture.width)
- {
- currentLine++;
- currentPosX = 2 * charsDivisor + (int)rbmfCharWidthData[i];
- testPosX = currentPosX;
+ if (testPosX > spriteFont.texture.width)
+ {
+ currentLine++;
+ currentPosX = 2 * charsDivisor + (int)rbmfCharWidthData[i];
+ testPosX = currentPosX;
- spriteFont.charSet[i].x = charsDivisor;
- spriteFont.charSet[i].y = charsDivisor + currentLine * (rbmfHeader.charHeight + charsDivisor);
+ spriteFont.charSet[i].x = charsDivisor;
+ spriteFont.charSet[i].y = charsDivisor + currentLine * (rbmfHeader.charHeight + charsDivisor);
+ }
+ else currentPosX = testPosX;
}
- else currentPosX = testPosX;
- }
-
- TraceLog(INFO, "[%s] rBMF file loaded correctly as SpriteFont", fileName);
+ TraceLog(INFO, "[%s] rBMF file loaded correctly as SpriteFont", fileName);
+ }
+
fclose(rbmfFile);
free(rbmfFileData); // Now we can free loaded data from RAM memory
diff --git a/src/textures.c b/src/textures.c
index ce56d3a3..f701c380 100644
--- a/src/textures.c
+++ b/src/textures.c
@@ -126,7 +126,7 @@ Image LoadImage(const char *fileName)
image.width = imgWidth;
image.height = imgHeight;
- TraceLog(INFO, "[%s] Image loaded successfully", fileName);
+ TraceLog(INFO, "[%s] Image loaded successfully (%ix%i)", fileName, image.width, image.height);
}
else TraceLog(WARNING, "[%s] Image could not be loaded, file not recognized", fileName);
}
@@ -187,7 +187,10 @@ Image LoadImageFromRES(const char *rresName, int resId)
FILE *rresFile = fopen(rresName, "rb");
- if (!rresFile) TraceLog(WARNING, "[%s] Could not open raylib resource file", rresName);
+ if (rresFile == NULL)
+ {
+ TraceLog(WARNING, "[%s] rRES raylib resource file could not be opened", rresName);
+ }
else
{
// Read rres file (basic file check - id)
@@ -337,9 +340,12 @@ Texture2D LoadTexture(const char *fileName)
else
{
Image image = LoadImage(fileName);
-
+
if (image.pixels != NULL)
{
+#if defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
+ ConvertToPOT(&image, BLANK);
+#endif
texture = LoadTextureFromImage(image, false);
UnloadImage(image);
}
@@ -425,6 +431,41 @@ void UnloadTexture(Texture2D texture)
rlDeleteTextures(texture.id);
}
+// Convert image to POT (power-of-two)
+// NOTE: Requirement on OpenGL ES 2.0 (RPI, HTML5)
+void ConvertToPOT(Image *image, Color fillColor)
+{
+ // Just add the required amount of pixels at the right and bottom sides of image...
+ int potWidth = GetNextPOT(image->width);
+ int potHeight = GetNextPOT(image->height);
+
+ // Check if POT texture generation is required (if texture is not already POT)
+ if ((potWidth != image->width) || (potHeight != image->height))
+ {
+ Color *imgDataPixelPOT = NULL;
+
+ // Generate POT array from NPOT data
+ imgDataPixelPOT = (Color *)malloc(potWidth * potHeight * sizeof(Color));
+
+ for (int j = 0; j < potHeight; j++)
+ {
+ for (int i = 0; i < potWidth; i++)
+ {
+ if ((j < image->height) && (i < image->width)) imgDataPixelPOT[j*potWidth + i] = image->pixels[j*image->width + i];
+ else imgDataPixelPOT[j*potWidth + i] = fillColor;
+ }
+ }
+
+ TraceLog(WARNING, "Image converted to POT: (%ix%i) -> (%ix%i)", image->width, image->height, potWidth, potHeight);
+
+ free(image->pixels);
+
+ image->pixels = imgDataPixelPOT;
+ image->width = potWidth;
+ image->height = potHeight;
+ }
+}
+
// Draw a Texture2D
void DrawTexture(Texture2D texture, int posX, int posY, Color tint)
{
@@ -559,7 +600,7 @@ static ImageEx LoadDDS(const char *fileName)
if (ddsFile == NULL)
{
- TraceLog(WARNING, "DDS File could not be opened");
+ TraceLog(WARNING, "[%s] DDS image file could not be opened", fileName);
}
else
{
@@ -570,7 +611,7 @@ static ImageEx LoadDDS(const char *fileName)
if (strncmp(filecode, "DDS ", 4) != 0)
{
- TraceLog(WARNING, "DDS File does not seem to be valid");
+ TraceLog(WARNING, "[%s] DDS file does not seem to be a valid image", fileName);
fclose(ddsFile);
}
else
@@ -705,7 +746,7 @@ static ImageEx LoadPKM(const char *fileName)
if (pkmFile == NULL)
{
- TraceLog(WARNING, "[%s] PKM File could not be opened", fileName);
+ TraceLog(WARNING, "[%s] PKM image file could not be opened", fileName);
}
else
{
@@ -716,7 +757,7 @@ static ImageEx LoadPKM(const char *fileName)
if (strncmp(filecode, "PKM ", 4) != 0)
{
- TraceLog(WARNING, "[%s] PKM File does not seem to be valid", fileName);
+ TraceLog(WARNING, "[%s] PKM file does not seem to be a valid image", fileName);
fclose(pkmFile);
}
else
diff --git a/src/utils.c b/src/utils.c
index 27b72870..c3c20b47 100644
--- a/src/utils.c
+++ b/src/utils.c
@@ -133,18 +133,25 @@ void WriteBitmap(const char *fileName, unsigned char *imgData, int width, int he
FILE *bmpFile = fopen(fileName, "wb"); // Define a pointer to bitmap file and open it in write-binary mode
- // NOTE: fwrite parameters are: data pointer, size in bytes of each element to be written, number of elements, file-to-write pointer
- fwrite(bmpFileHeader, sizeof(unsigned char), 14, bmpFile); // Write BMP file header data
- fwrite(bmpInfoHeader, sizeof(unsigned char), 40, bmpFile); // Write BMP info header data
-
- // Write pixel data to file
- for (int y = 0; y < height ; y++)
+ if (bmpFile == NULL)
+ {
+ TraceLog(WARNING, "[%s] BMP file could not be created", fileName);
+ }
+ else
{
- for (int x = 0; x < width; x++)
+ // NOTE: fwrite parameters are: data pointer, size in bytes of each element to be written, number of elements, file-to-write pointer
+ fwrite(bmpFileHeader, sizeof(unsigned char), 14, bmpFile); // Write BMP file header data
+ fwrite(bmpInfoHeader, sizeof(unsigned char), 40, bmpFile); // Write BMP info header data
+
+ // Write pixel data to file
+ for (int y = 0; y < height ; y++)
{
- fputc(imgData[(x*4)+2 + (y*width*4)], bmpFile);
- fputc(imgData[(x*4)+1 + (y*width*4)], bmpFile);
- fputc(imgData[(x*4) + (y*width*4)], bmpFile);
+ for (int x = 0; x < width; x++)
+ {
+ fputc(imgData[(x*4)+2 + (y*width*4)], bmpFile);
+ fputc(imgData[(x*4)+1 + (y*width*4)], bmpFile);
+ fputc(imgData[(x*4) + (y*width*4)], bmpFile);
+ }
}
}
@@ -264,6 +271,23 @@ const char *GetExtension(const char *fileName)
return (dot + 1);
}
+// Calculate next power-of-two value for a given num
+int GetNextPOT(int num)
+{
+ if (num != 0)
+ {
+ num--;
+ num |= (num >> 1); // Or first 2 bits
+ num |= (num >> 2); // Or next 2 bits
+ num |= (num >> 4); // Or next 4 bits
+ num |= (num >> 8); // Or next 8 bits
+ num |= (num >> 16); // Or next 16 bits
+ num++;
+ }
+
+ return num;
+}
+
//----------------------------------------------------------------------------------
// Module specific Functions Definition
//----------------------------------------------------------------------------------
diff --git a/src/utils.h b/src/utils.h
index 784c7926..882aebf6 100644
--- a/src/utils.h
+++ b/src/utils.h
@@ -77,6 +77,7 @@ void WritePNG(const char *fileName, unsigned char *imgData, int width, int heigh
void TraceLog(int msgType, const char *text, ...); // Outputs a trace log message
const char *GetExtension(const char *fileName); // Returns extension of a filename
+int GetNextPOT(int num); // Calculate next power-of-two value for a given num
#if defined(PLATFORM_ANDROID)
void InitAssetManager(AAssetManager *manager); // Initialize asset manager from android app