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authorJoshua Reisenauer <kd7tck@msn.com>2016-04-29 23:00:12 -0700
committerJoshua Reisenauer <kd7tck@msn.com>2016-04-29 23:00:12 -0700
commit91f1f324c0ee3bd57ed778b39fd54d97330dba32 (patch)
tree40981fe0192075ee3488b5c176d093c5bb2439a8 /src
parentf707c1ca468ef3243808ec87a0b6a891f6c6a130 (diff)
downloadraylib-91f1f324c0ee3bd57ed778b39fd54d97330dba32.tar.gz
raylib-91f1f324c0ee3bd57ed778b39fd54d97330dba32.zip
First stage of audio API update
Look over changes and give feedback please.
Diffstat (limited to 'src')
-rw-r--r--src/audio.c52
-rw-r--r--src/audio.h25
-rw-r--r--src/raylib.h19
3 files changed, 92 insertions, 4 deletions
diff --git a/src/audio.c b/src/audio.c
index 0be257d9..ededf4ae 100644
--- a/src/audio.c
+++ b/src/audio.c
@@ -97,9 +97,10 @@ typedef enum { INFO = 0, ERROR, WARNING, DEBUG, OTHER } TraceLogType;
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
+static bool mixChannelsActive_g[4]; // What mix channels are currently active
static bool musicEnabled = false;
-static Music currentMusic; // Current music loaded
- // NOTE: Only one music file playing at a time
+static Music currentMusic; // Current music loaded
+ // NOTE: Only one music file playing at a time
//----------------------------------------------------------------------------------
// Module specific Functions Declaration
@@ -164,6 +165,53 @@ void CloseAudioDevice(void)
alcCloseDevice(device);
}
+// True if call to InitAudioDevice() was successful and CloseAudioDevice() has not been called yet
+bool AudioDeviceReady(void)
+{
+ ALCcontext *context = alcGetCurrentContext();
+ if (context == NULL) return false;
+ else{
+ ALCdevice *device = alcGetContextsDevice(context);
+ if (device == NULL) return false;
+ else return true;
+ }
+}
+
+//----------------------------------------------------------------------------------
+// Module Functions Definition - Custom audio output
+//----------------------------------------------------------------------------------
+
+// Audio contexts are for outputing custom audio waveforms, This will shut down any other sound sources currently playing
+// The mix_t is what mix channel you want to operate on, mixA->mixD are the ones available. Each mix channel can only be used one at a time.
+// exmple usage is InitAudioContext(48000, 16, mixA, stereo);
+AudioContext* InitAudioContext(unsigned short sampleRate, unsigned char bitsPerSample, mix_t mixChannel, channel_t channels)
+{
+ if(!AudioDeviceReady()) InitAudioDevice();
+ else StopMusicStream();
+
+ if(!mixChannelsActive_g[mixChannel]){
+ AudioContext *ac = malloc(sizeof(AudioContext));
+ ac->sampleRate = sampleRate;
+ ac->bitsPerSample = bitsPerSample;
+ ac->mixChannel = mixChannel;
+ ac->channels = channels;
+ mixChannelsActive_g[mixChannel] = true;
+ return ac;
+ }
+ return NULL;
+}
+
+// Frees buffer in audio context
+void CloseAudioContext(AudioContext *ctx)
+{
+ if(ctx){
+ mixChannelsActive_g[ctx->mixChannel] = false;
+ free(ctx);
+ }
+}
+
+
+
//----------------------------------------------------------------------------------
// Module Functions Definition - Sounds loading and playing (.WAV)
//----------------------------------------------------------------------------------
diff --git a/src/audio.h b/src/audio.h
index ed156532..401edc3e 100644
--- a/src/audio.h
+++ b/src/audio.h
@@ -41,8 +41,12 @@
//----------------------------------------------------------------------------------
#ifndef __cplusplus
// Boolean type
-typedef enum { false, true } bool;
+ #ifndef true
+ typedef enum { false, true } bool;
+ #endif
#endif
+typedef enum { silence, mono, stereo } channel_t;
+typedef enum { mixA, mixB, mixC, mixD } mix_t; // Used for mixing/muxing up to four diferent audio streams
// Sound source type
typedef struct Sound {
@@ -59,6 +63,16 @@ typedef struct Wave {
short channels;
} Wave;
+// Audio Context, used to create custom audio streams that are not bound to a sound file. There can be
+// no more than 4 concurrent audio contexts in use. This is due to each active context being tied to
+// a dedicated mix channel.
+typedef struct AudioContext {
+ unsigned short sampleRate; // default is 48000
+ unsigned char bitsPerSample; // 16 is default
+ mix_t mixChannel; // 0-3 or mixA-mixD, each mix channel can receive up to one dedicated audio stream
+ channel_t channels; // 1=mono, 2=stereo
+} AudioContext;
+
#ifdef __cplusplus
extern "C" { // Prevents name mangling of functions
#endif
@@ -73,6 +87,13 @@ extern "C" { // Prevents name mangling of functions
//----------------------------------------------------------------------------------
void InitAudioDevice(void); // Initialize audio device and context
void CloseAudioDevice(void); // Close the audio device and context (and music stream)
+bool AudioDeviceReady(void); // True if call to InitAudioDevice() was successful and CloseAudioDevice() has not been called yet
+
+// Audio contexts are for outputing custom audio waveforms, This will shut down any other sound sources currently playing
+// The mix_t is what mix channel you want to operate on, mixA->mixD are the ones available. Each mix channel can only be used one at a time.
+// exmple usage is InitAudioContext(48000, 16, mixA, stereo);
+AudioContext* InitAudioContext(unsigned short sampleRate, unsigned char bitsPerSample, mix_t mixChannel, channel_t channels);
+void CloseAudioContext(AudioContext *ctx); // Frees audio context
Sound LoadSound(char *fileName); // Load sound to memory
Sound LoadSoundFromWave(Wave wave); // Load sound to memory from wave data
@@ -92,7 +113,7 @@ void PauseMusicStream(void); // Pause music p
void ResumeMusicStream(void); // Resume playing paused music
bool MusicIsPlaying(void); // Check if music is playing
void SetMusicVolume(float volume); // Set volume for music (1.0 is max level)
-float GetMusicTimeLength(void); // Get current music time length (in seconds)
+float GetMusicTimeLength(void); // Get music time length (in seconds)
float GetMusicTimePlayed(void); // Get current music time played (in seconds)
#ifdef __cplusplus
diff --git a/src/raylib.h b/src/raylib.h
index 699fbbdb..1721c009 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -265,6 +265,8 @@
typedef enum { false, true } bool;
#endif
#endif
+typedef enum { silence, mono, stereo } channel_t;
+typedef enum { mixA, mixB, mixC, mixD } mix_t; // Used for mixing/muxing up to four diferent audio streams
// byte type
typedef unsigned char byte;
@@ -446,6 +448,16 @@ typedef struct Wave {
short channels;
} Wave;
+// Audio Context, used to create custom audio streams that are not bound to a sound file. There can be
+// no more than 4 concurrent audio contexts in use. This is due to each active context being tied to
+// a dedicated mix channel.
+typedef struct AudioContext {
+ unsigned short sampleRate; // default is 48000
+ unsigned char bitsPerSample; // 16 is default
+ mix_t mixChannel; // 0-3 or mixA-mixD, each mix channel can receive up to one dedicated audio stream
+ channel_t channels; // 1=mono, 2=stereo
+} AudioContext;
+
// Texture formats
// NOTE: Support depends on OpenGL version and platform
typedef enum {
@@ -863,6 +875,13 @@ void DrawPhysicObjectInfo(PhysicObject *pObj, Vector2 position, int fontSize);
//------------------------------------------------------------------------------------
void InitAudioDevice(void); // Initialize audio device and context
void CloseAudioDevice(void); // Close the audio device and context (and music stream)
+bool AudioDeviceReady(void); // True if call to InitAudioDevice() was successful and CloseAudioDevice() has not been called yet
+
+// Audio contexts are for outputing custom audio waveforms, This will shut down any other sound sources currently playing
+// The mix_t is what mix channel you want to operate on, mixA->mixD are the ones available. Each mix channel can only be used one at a time.
+// exmple usage is InitAudioContext(48000, 16, mixA, stereo);
+AudioContext* InitAudioContext(unsigned short sampleRate, unsigned char bitsPerSample, mix_t mixChannel, channel_t channels);
+void CloseAudioContext(AudioContext *ctx); // Frees audio context
Sound LoadSound(char *fileName); // Load sound to memory
Sound LoadSoundFromWave(Wave wave); // Load sound to memory from wave data