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| author | Joshua Reisenauer <kd7tck@msn.com> | 2016-04-30 15:41:46 -0700 |
|---|---|---|
| committer | Joshua Reisenauer <kd7tck@msn.com> | 2016-04-30 15:41:46 -0700 |
| commit | a1038f61b60ad21c936af783facc91fe01607be3 (patch) | |
| tree | 0e375790f9b5bd278554c85b9fb94f2c92c6ae76 /src | |
| parent | 5f1e8b827822ded6d24d71f75e1f1d0d301dbb2d (diff) | |
| download | raylib-a1038f61b60ad21c936af783facc91fe01607be3.tar.gz raylib-a1038f61b60ad21c936af783facc91fe01607be3.zip | |
BPS type added to ensure consistency
Diffstat (limited to 'src')
| -rw-r--r-- | src/audio.c | 42 | ||||
| -rw-r--r-- | src/audio.h | 7 | ||||
| -rw-r--r-- | src/raylib.h | 7 |
3 files changed, 46 insertions, 10 deletions
diff --git a/src/audio.c b/src/audio.c index 2c0ed3de..9d1aa014 100644 --- a/src/audio.c +++ b/src/audio.c @@ -95,9 +95,12 @@ typedef struct Music { // a dedicated mix channel. typedef struct AudioContext_t { unsigned short sampleRate; // default is 48000 - unsigned char bitsPerSample; // 16 is default + BPS bitsPerSample; // 16 is default mix_t mixChannel; // 0-3 or mixA-mixD, each mix channel can receive up to one dedicated audio stream channel_t channels; // 1=mono, 2=stereo + ALenum alFormat; // openAL format specifier + ALuint alSource; // openAL source + ALuint alBuffer[2]; // openAL sample buffer } AudioContext_t; #if defined(AUDIO_STANDALONE) @@ -193,8 +196,8 @@ bool AudioDeviceReady(void) // Audio contexts are for outputing custom audio waveforms, This will shut down any other sound sources currently playing // The mix_t is what mix channel you want to operate on, mixA->mixD are the ones available. Each mix channel can only be used one at a time. -// exmple usage is InitAudioContext(48000, 16, mixA, stereo); -AudioContext InitAudioContext(unsigned short sampleRate, unsigned char bitsPerSample, mix_t mixChannel, channel_t channels) +// exmple usage is InitAudioContext(48000, sixteenBPS, mixA, stereo); +AudioContext InitAudioContext(unsigned short sampleRate, BPS bitsPerSample, mix_t mixChannel, channel_t channels) { if(!AudioDeviceReady()) InitAudioDevice(); else StopMusicStream(); @@ -206,6 +209,30 @@ AudioContext InitAudioContext(unsigned short sampleRate, unsigned char bitsPerSa ac->mixChannel = mixChannel; ac->channels = channels; mixChannelsActive_g[mixChannel] = ac; + + // setup openAL format + if (channels == mono) + { + if (bitsPerSample == eightBPS ) ac->alFormat = AL_FORMAT_MONO8; + else if (bitsPerSample == sixteenBPS) ac->alFormat = AL_FORMAT_MONO16; + } + else if (channels == stereo) + { + if (bitsPerSample == eightBPS ) ac->alFormat = AL_FORMAT_STEREO8; + else if (bitsPerSample == sixteenBPS) ac->alFormat = AL_FORMAT_STEREO16; + } + + // Create an audio source + alGenSources(1, &ac->alSource); + alSourcef(ac->alSource, AL_PITCH, 1); + alSourcef(ac->alSource, AL_GAIN, 1); + alSource3f(ac->alSource, AL_POSITION, 0, 0, 0); + alSource3f(ac->alSource, AL_VELOCITY, 0, 0, 0); + + // Create Buffer + alGenBuffers(2, &ac->alBuffer); + + return ac; } return NULL; @@ -216,15 +243,22 @@ void CloseAudioContext(AudioContext ctx) { AudioContext_t *context = (AudioContext_t*)ctx; if(context){ + alDeleteSources(1, &context->alSource); + alDeleteBuffers(2, &context->alBuffer); mixChannelsActive_g[context->mixChannel] = NULL; free(context); + ctx = NULL; } } // Pushes more audio data into context mix channel, if none are ever pushed then zeros are fed in void UpdateAudioContext(AudioContext ctx, void *data, unsigned short *dataLength) { - ; + AudioContext_t *context = (AudioContext_t*)ctx; + if(!musicEnabled && context && mixChannelsActive_g[context->mixChannel] == context) + { + ; + } } diff --git a/src/audio.h b/src/audio.h index cadf2bc1..28fe4b3c 100644 --- a/src/audio.h +++ b/src/audio.h @@ -45,8 +45,9 @@ typedef enum { false, true } bool; #endif #endif -typedef enum { silence, mono, stereo } channel_t; -typedef enum { mixA, mixB, mixC, mixD } mix_t; // Used for mixing/muxing up to four diferent audio streams +typedef enum { silence, mono, stereo } channel_t; // number of audio sources per sample +typedef enum { mixA, mixB, mixC, mixD } mix_t; // Used for mixing/muxing up to four diferent audio samples +typedef enum { eightBPS, sixteenBPS } BPS; // Either 8 or 16 bit quality samples // Sound source type typedef struct Sound { @@ -87,7 +88,7 @@ bool AudioDeviceReady(void); // True if call // Audio contexts are for outputing custom audio waveforms, This will shut down any other sound sources currently playing // The mix_t is what mix channel you want to operate on, mixA->mixD are the ones available. Each mix channel can only be used one at a time. // exmple usage is InitAudioContext(48000, 16, mixA, stereo); -AudioContext InitAudioContext(unsigned short sampleRate, unsigned char bitsPerSample, mix_t mixChannel, channel_t channels); +AudioContext InitAudioContext(unsigned short sampleRate, BPS bitsPerSample, mix_t mixChannel, channel_t channels); void CloseAudioContext(AudioContext ctx); // Frees audio context void UpdateAudioContext(AudioContext ctx, void *data, unsigned short *dataLength); // Pushes more audio data into context mix channel, if none are ever pushed then zeros are fed in diff --git a/src/raylib.h b/src/raylib.h index 5b7b34fd..83f58a51 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -265,8 +265,9 @@ typedef enum { false, true } bool; #endif #endif -typedef enum { silence, mono, stereo } channel_t; -typedef enum { mixA, mixB, mixC, mixD } mix_t; // Used for mixing/muxing up to four diferent audio streams +typedef enum { silence, mono, stereo } channel_t; // number of audio sources per sample +typedef enum { mixA, mixB, mixC, mixD } mix_t; // Used for mixing/muxing up to four diferent audio samples +typedef enum { eightBPS, sixteenBPS } BPS; // Either 8 or 16 bit quality samples // byte type typedef unsigned char byte; @@ -875,7 +876,7 @@ bool AudioDeviceReady(void); // True if call // Audio contexts are for outputing custom audio waveforms, This will shut down any other sound sources currently playing // The mix_t is what mix channel you want to operate on, mixA->mixD are the ones available. Each mix channel can only be used one at a time. // exmple usage is InitAudioContext(48000, 16, mixA, stereo); -AudioContext InitAudioContext(unsigned short sampleRate, unsigned char bitsPerSample, mix_t mixChannel, channel_t channels); +AudioContext InitAudioContext(unsigned short sampleRate, BPS bitsPerSample, mix_t mixChannel, channel_t channels); void CloseAudioContext(AudioContext ctx); // Frees audio context void UpdateAudioContext(AudioContext ctx, void *data, unsigned short *dataLength); // Pushes more audio data into context mix channel, if none are ever pushed then zeros are fed in |
