aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorraysan5 <raysan5@gmail.com>2015-07-05 18:21:01 +0200
committerraysan5 <raysan5@gmail.com>2015-07-05 18:21:01 +0200
commitc944d62374859707404ff3ac5f2c6b3babfafa9f (patch)
treed4495f5f5b0bd0101aae8d46c17730cdc2ccc85f /src
parent84befaea2467879e9fd01b0728e328f7d2497405 (diff)
downloadraylib-c944d62374859707404ff3ac5f2c6b3babfafa9f.tar.gz
raylib-c944d62374859707404ff3ac5f2c6b3babfafa9f.zip
Improved mipmaps support and image loading
Diffstat (limited to 'src')
-rw-r--r--src/raylib.h65
-rw-r--r--src/rlgl.c174
-rw-r--r--src/rlgl.h9
-rw-r--r--src/text.c16
-rw-r--r--src/textures.c348
5 files changed, 399 insertions, 213 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 6800b260..e03fc9b2 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -358,18 +358,19 @@ typedef enum {
} TextureFormat;
// Gestures type
+// NOTE: It could be used as flags to enable only some gestures
typedef enum {
- GESTURE_NONE = 0,
- GESTURE_TAP,
- GESTURE_DOUBLETAP,
- GESTURE_HOLD,
- GESTURE_DRAG,
- GESTURE_SWIPE_RIGHT,
- GESTURE_SWIPE_LEFT,
- GESTURE_SWIPE_UP,
- GESTURE_SWIPE_DOWN,
- GESTURE_PINCH_IN,
- GESTURE_PINCH_OUT
+ GESTURE_NONE = 1,
+ GESTURE_TAP = 2,
+ GESTURE_DOUBLETAP = 4,
+ GESTURE_HOLD = 8,
+ GESTURE_DRAG = 16,
+ GESTURE_SWIPE_RIGHT = 32,
+ GESTURE_SWIPE_LEFT = 64,
+ GESTURE_SWIPE_UP = 128,
+ GESTURE_SWIPE_DOWN = 256,
+ GESTURE_PINCH_IN = 512,
+ GESTURE_PINCH_OUT = 1024
} Gestures;
#ifdef __cplusplus
@@ -431,14 +432,15 @@ void SetCameraMode(int mode); // Select camera mod
Camera UpdateCamera(Vector3 *position); // Update camera with position
void SetCameraControls(int front, int left, int back, int right, int up, int down);
-void SetMouseSensitivity(float sensitivity);
-void SetResetPosition(Vector3 resetPosition);
-void SetResetControl(int resetKey);
-void SetPawnControl(int pawnControlKey);
-void SetFnControl(int fnControlKey);
-void SetSmoothZoomControl(int smoothZoomControlKey);
-void SetOrbitalTarget(Vector3 target);
-
+void SetCameraMouseSensitivity(float sensitivity);
+void SetCameraResetPosition(Vector3 resetPosition);
+void SetCameraResetControl(int resetKey);
+void SetCameraPawnControl(int pawnControlKey);
+void SetCameraFnControl(int fnControlKey);
+void SetCameraSmoothZoomControl(int smoothZoomControlKey);
+void SetCameraOrbitalTarget(Vector3 target);
+
+// Shaders control functions
int GetShaderLocation(Shader shader, const char *uniformName);
void SetShaderValue(Shader shader, int uniformLoc, float *value, int size);
@@ -488,12 +490,14 @@ Vector2 GetTouchPosition(void); // Returns touch positio
// Gestures System (module: gestures)
bool IsGestureDetected(void);
int GetGestureType(void);
-float GetDragIntensity(void);
-float GetDragAngle(void);
-Vector2 GetDragVector(void);
-int GetHoldDuration(void); // Hold time in frames
-float GetPinchDelta(void);
-float GetPinchAngle(void);
+void SetGesturesEnabled(unsigned int gestureFlags);
+
+float GetGestureDragIntensity(void);
+float GetGestureDragAngle(void);
+Vector2 GetGestureDragVector(void);
+int GetGestureHoldDuration(void); // Hold time in frames
+float GetGesturePinchDelta(void);
+float GetGesturePinchAngle(void);
#endif
//------------------------------------------------------------------------------------
@@ -530,16 +534,19 @@ bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2
// Texture Loading and Drawing Functions (Module: textures)
//------------------------------------------------------------------------------------
Image LoadImage(const char *fileName); // Load an image into CPU memory (RAM)
+Image LoadImageEx(Color *pixels, int width, int height); // Load image data from Color array data (RGBA - 32bit)
Image LoadImageFromRES(const char *rresName, int resId); // Load an image from rRES file (raylib Resource)
-Image LoadImageFromData(Color *pixels, int width, int height, int format); // Load image from Color array data
Texture2D LoadTexture(const char *fileName); // Load an image as texture into GPU memory
-Texture2D LoadTextureEx(void *data, int width, int height, int textureFormat, int mipmapCount, bool genMipmaps); // Load a texture from raw data into GPU memory
+Texture2D LoadTextureEx(void *data, int width, int height, int textureFormat, int mipmapCount); // Load a texture from raw data into GPU memory
Texture2D LoadTextureFromRES(const char *rresName, int resId); // Load an image as texture from rRES file (raylib Resource)
-Texture2D LoadTextureFromImage(Image image, bool genMipmaps); // Load a texture from image data (and generate mipmaps)
+Texture2D LoadTextureFromImage(Image image); // Load a texture from image data (and generate mipmaps)
void UnloadImage(Image image); // Unload image from CPU memory (RAM)
void UnloadTexture(Texture2D texture); // Unload texture from GPU memory
-void ConvertToPOT(Image *image, Color fillColor); // Convert image to POT (power-of-two)
+void ImageConvertToPOT(Image *image, Color fillColor); // Convert image to POT (power-of-two)
+void ImageConvertFormat(Image *image, int newFormat); // Convert image data to desired format
Color *GetPixelData(Image image); // Get pixel data from image as a Color struct array
+Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image
+void GenTextureMipmaps(Texture2D texture); // Generate GPU mipmaps for a texture
void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D
void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2
diff --git a/src/rlgl.c b/src/rlgl.c
index 157d8f20..4ff652b0 100644
--- a/src/rlgl.c
+++ b/src/rlgl.c
@@ -221,7 +221,7 @@ static bool vaoSupported = false; // VAO support (OpenGL ES2 could not support
static bool npotSupported = false; // NPOT textures full support
// Compressed textures support flags
-static bool texCompDXTSupported = false; // DDS texture compression support
+//static bool texCompDXTSupported = false; // DDS texture compression support
static bool texCompETC1Supported = false; // ETC1 texture compression support
static bool texCompETC2Supported = false; // ETC2/EAC texture compression support
static bool texCompPVRTSupported = false; // PVR texture compression support
@@ -232,6 +232,9 @@ static GLuint fbo, fboColorTexture, fboDepthTexture;
static Model postproQuad;
#endif
+// Compressed textures support flags
+static bool texCompDXTSupported = false; // DDS texture compression support
+
#if defined(GRAPHICS_API_OPENGL_ES2)
// NOTE: VAO functionality is exposed through extensions (OES)
static PFNGLGENVERTEXARRAYSOESPROC glGenVertexArrays;
@@ -263,7 +266,9 @@ static int GenerateMipmaps(unsigned char *data, int baseWidth, int baseHeight);
static pixel *GenNextMipmap(pixel *srcData, int srcWidth, int srcHeight);
#endif
+#if defined(GRAPHICS_API_OPENGL_ES2)
static char** StringSplit(char *baseString, const char delimiter, int *numExt);
+#endif
//----------------------------------------------------------------------------------
// Module Functions Definition - Matrix operations
@@ -967,7 +972,7 @@ void rlglInit(void)
// Create default white texture for plain colors (required by shader)
unsigned char pixels[4] = { 255, 255, 255, 255 }; // 1 pixel RGBA (4 bytes)
- whiteTexture = rlglLoadTexture(pixels, 1, 1, UNCOMPRESSED_R8G8B8A8, 1, false);
+ whiteTexture = rlglLoadTexture(pixels, 1, 1, UNCOMPRESSED_R8G8B8A8, 1);
if (whiteTexture != 0) TraceLog(INFO, "[TEX ID %i] Base white texture loaded successfully", whiteTexture);
else TraceLog(WARNING, "Base white texture could not be loaded");
@@ -1623,7 +1628,7 @@ Vector3 rlglUnproject(Vector3 source, Matrix proj, Matrix view)
}
// Convert image data to OpenGL texture (returns OpenGL valid Id)
-unsigned int rlglLoadTexture(void *data, int width, int height, int textureFormat, int mipmapCount, bool genMipmaps)
+unsigned int rlglLoadTexture(void *data, int width, int height, int textureFormat, int mipmapCount)
{
glBindTexture(GL_TEXTURE_2D, 0); // Free any old binding
@@ -1642,7 +1647,7 @@ unsigned int rlglLoadTexture(void *data, int width, int height, int textureForma
TraceLog(WARNING, "DXT compressed texture format not supported");
return id;
}
-
+#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
if ((!texCompETC1Supported) && (textureFormat == COMPRESSED_ETC1_RGB))
{
TraceLog(WARNING, "ETC1 compressed texture format not supported");
@@ -1666,7 +1671,8 @@ unsigned int rlglLoadTexture(void *data, int width, int height, int textureForma
TraceLog(WARNING, "ASTC compressed texture format not supported");
return id;
}
-
+#endif
+
glGenTextures(1, &id); // Generate Pointer to the texture
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
@@ -1755,23 +1761,63 @@ unsigned int rlglLoadTexture(void *data, int width, int height, int textureForma
}
#endif
+ // Texture parameters configuration
+ // NOTE: glTexParameteri does NOT affect texture uploading, just the way it's used
+#if defined(GRAPHICS_API_OPENGL_ES2)
+ // NOTE: OpenGL ES 2.0 with no GL_OES_texture_npot support (i.e. WebGL) has limited NPOT support, so CLAMP_TO_EDGE must be used
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); // Set texture to clamp on x-axis
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); // Set texture to clamp on y-axis
+#else
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); // Set texture to repeat on x-axis
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); // Set texture to repeat on y-axis
+#endif
+
+ // Magnification and minification filters
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // Filter for pixel-perfect drawing, alternative: GL_LINEAR
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); // Filter for pixel-perfect drawing, alternative: GL_LINEAR
+
+#if defined(GRAPHICS_API_OPENGL_33)
+ if (mipmapCount > 1)
+ {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); // Activate Trilinear filtering for mipmaps (must be available)
+ }
+#endif
+
+ // At this point we have the texture loaded in GPU and texture parameters configured
+
+ // NOTE: If mipmaps were not in data, they are not generated automatically
+
+ // Unbind current texture
+ glBindTexture(GL_TEXTURE_2D, 0);
+
+ if (id > 0) TraceLog(INFO, "[TEX ID %i] Texture created successfully (%ix%i)", id, width, height);
+ else TraceLog(WARNING, "Texture could not be created");
+
+ return id;
+}
+
+// Generate mipmap data for selected texture
+void rlglGenerateMipmaps(unsigned int textureId)
+{
+ glBindTexture(GL_TEXTURE_2D, textureId);
+
+ int width, height;
+
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &height);
+
// Check if texture is power-of-two (POT) to enable mipmap generation
bool texIsPOT = false;
if (((width > 0) && ((width & (width - 1)) == 0)) && ((height > 0) && ((height & (height - 1)) == 0))) texIsPOT = true;
- if (genMipmaps && !texIsPOT)
+ if (texIsPOT)
{
- TraceLog(WARNING, "[TEX ID %i] Texture is not power-of-two, mipmaps can not be generated", id);
- genMipmaps = false;
- }
-
- // Generate mipmaps if required
- // TODO: Improve mipmaps support
#if defined(GRAPHICS_API_OPENGL_11)
- if (genMipmaps)
- {
// Compute required mipmaps
+ void *data = rlglReadTexturePixels(textureId, UNCOMPRESSED_R8G8B8A8); // TODO: Detect internal format
+
// NOTE: data size is reallocated to fit mipmaps data
int mipmapCount = GenerateMipmaps(data, width, height);
@@ -1794,48 +1840,21 @@ unsigned int rlglLoadTexture(void *data, int width, int height, int textureForma
mipHeight /= 2;
}
- TraceLog(WARNING, "[TEX ID %i] Mipmaps generated manually on CPU side", id);
- }
+ TraceLog(WARNING, "[TEX ID %i] Mipmaps generated manually on CPU side", textureId);
+
#elif defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
- if ((mipmapCount == 1) && (genMipmaps))
- {
- glGenerateMipmap(GL_TEXTURE_2D); // Generate mipmaps automatically
- TraceLog(INFO, "[TEX ID %i] Mipmaps generated automatically for new texture", id);
- }
-#endif
-
- // Texture parameters configuration
- // NOTE: glTexParameteri does NOT affect texture uploading, just the way it's used
-#if defined(GRAPHICS_API_OPENGL_ES2)
- // NOTE: OpenGL ES 2.0 with no GL_OES_texture_npot support (i.e. WebGL) has limited NPOT support, so CLAMP_TO_EDGE must be used
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); // Set texture to clamp on x-axis
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); // Set texture to clamp on y-axis
-#else
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); // Set texture to repeat on x-axis
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); // Set texture to repeat on y-axis
+ glGenerateMipmap(GL_TEXTURE_2D); // Generate mipmaps automatically
+ TraceLog(INFO, "[TEX ID %i] Mipmaps generated automatically", textureId);
#endif
- // Magnification and minification filters
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // Filter for pixel-perfect drawing, alternative: GL_LINEAR
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); // Filter for pixel-perfect drawing, alternative: GL_LINEAR
-
#if defined(GRAPHICS_API_OPENGL_33)
- if ((mipmapCount > 1) || (genMipmaps))
- {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); // Activate Trilinear filtering for mipmaps (must be available)
- }
#endif
-
- // At this point we have the texture loaded in GPU, with mipmaps generated (if desired) and texture parameters configured
-
- // Unbind current texture
+ }
+ else TraceLog(WARNING, "[TEX ID %i] Texture is not power-of-two, mipmaps can not be generated", textureId);
+
glBindTexture(GL_TEXTURE_2D, 0);
-
- if (id > 0) TraceLog(INFO, "[TEX ID %i] Texture created successfully (%ix%i)", id, width, height);
- else TraceLog(WARNING, "Texture could not be created");
-
- return id;
}
// Load vertex data into a VAO (if supported) and VBO
@@ -2039,6 +2058,47 @@ unsigned char *rlglReadScreenPixels(int width, int height)
return imgData; // NOTE: image data should be freed
}
+// Read texture pixel data
+void *rlglReadTexturePixels(unsigned int textureId, unsigned int format)
+{
+ int width, height;
+
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &height);
+ //glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &format);
+ //GL_TEXTURE_RED_SIZE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_ALPHA_SIZE
+
+ int glFormat, glType;
+ void *pixels = NULL;
+ unsigned int size = width*height;
+
+ switch (format)
+ {
+ case UNCOMPRESSED_GRAYSCALE: pixels = (unsigned char *)malloc(size); glFormat = GL_LUMINANCE; glType = GL_UNSIGNED_BYTE; // 8 bit per pixel (no alpha)
+ case UNCOMPRESSED_GRAY_ALPHA: pixels = (unsigned char *)malloc(size*2); glFormat = GL_LUMINANCE_ALPHA; glType = GL_UNSIGNED_BYTE; // 16 bpp (2 channels)
+ case UNCOMPRESSED_R5G6B5: pixels = (unsigned short *)malloc(size); glFormat = GL_RGB; glType = GL_UNSIGNED_SHORT_5_6_5; // 16 bpp
+ case UNCOMPRESSED_R8G8B8: pixels = (unsigned char *)malloc(size*3); glFormat = GL_RGB; glType = GL_UNSIGNED_BYTE; // 24 bpp
+ case UNCOMPRESSED_R5G5B5A1: pixels = (unsigned short *)malloc(size); glFormat = GL_RGBA; glType = GL_UNSIGNED_SHORT_5_5_5_1; // 16 bpp (1 bit alpha)
+ case UNCOMPRESSED_R4G4B4A4: pixels = (unsigned short *)malloc(size); glFormat = GL_RGBA; glType = GL_UNSIGNED_SHORT_4_4_4_4; // 16 bpp (4 bit alpha)
+ case UNCOMPRESSED_R8G8B8A8: pixels = (unsigned char *)malloc(size*4); glFormat = GL_RGBA; glType = GL_UNSIGNED_BYTE; // 32 bpp
+ default: TraceLog(WARNING, "Texture format not suported"); break;
+ }
+
+ glBindTexture(GL_TEXTURE_2D, textureId);
+
+ // NOTE: Each row written to or read from by OpenGL pixel operations like glGetTexImage are aligned to a 4 byte boundary by default, which may add some padding.
+ // Use glPixelStorei to modify padding with the GL_[UN]PACK_ALIGNMENT setting.
+ // GL_PACK_ALIGNMENT affects operations that read from OpenGL memory (glReadPixels, glGetTexImage, etc.)
+ // GL_UNPACK_ALIGNMENT affects operations that write to OpenGL memory (glTexImage, etc.)
+ glPixelStorei(GL_PACK_ALIGNMENT, 1);
+
+ glGetTexImage(GL_TEXTURE_2D, 0, glFormat, glType, pixels);
+
+ glBindTexture(GL_TEXTURE_2D, 0);
+
+ return pixels;
+}
+
// Load a shader (vertex shader + fragment shader) from files
Shader rlglLoadShader(char *vsFileName, char *fsFileName)
{
@@ -2159,15 +2219,18 @@ void rlglSetDefaultShader(void)
int GetShaderLocation(Shader shader, const char *uniformName)
{
- int location = glGetUniformLocation(shader.id, uniformName);
+ int location = -1;
+#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
+ location = glGetUniformLocation(shader.id, uniformName);
if (location == -1) TraceLog(WARNING, "[SHDR ID %i] Shader location for %s could not be found", shader.id, uniformName);
-
+#endif
return location;
}
void SetShaderValue(Shader shader, int uniformLoc, float *value, int size)
{
+#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
glUseProgram(shader.id);
if (size == 1) glUniform1fv(uniformLoc, 1, value); // Shader uniform type: float
@@ -2177,10 +2240,12 @@ void SetShaderValue(Shader shader, int uniformLoc, float *value, int size)
else TraceLog(WARNING, "Shader value float array size not recognized");
glUseProgram(0);
+#endif
}
void SetShaderMapDiffuse(Shader *shader, Texture2D texture)
{
+#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
shader->texDiffuseId = texture.id;
glUseProgram(shader->id);
@@ -2193,10 +2258,12 @@ void SetShaderMapDiffuse(Shader *shader, Texture2D texture)
glBindTexture(GL_TEXTURE_2D, 0);
glActiveTexture(GL_TEXTURE0);
glUseProgram(0);
+#endif
}
void SetShaderMapNormal(Shader *shader, const char *uniformName, Texture2D texture)
{
+#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
shader->mapNormalLoc = glGetUniformLocation(shader->id, uniformName);
if (shader->mapNormalLoc == -1) TraceLog(WARNING, "[SHDR ID %i] Shader location for %s could not be found", shader->id, uniformName);
@@ -2215,10 +2282,12 @@ void SetShaderMapNormal(Shader *shader, const char *uniformName, Texture2D textu
glActiveTexture(GL_TEXTURE0);
glUseProgram(0);
}
+#endif
}
void SetShaderMapSpecular(Shader *shader, const char *uniformName, Texture2D texture)
{
+#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
shader->mapSpecularLoc = glGetUniformLocation(shader->id, uniformName);
if (shader->mapSpecularLoc == -1) TraceLog(WARNING, "[SHDR ID %i] Shader location for %s could not be found", shader->id, uniformName);
@@ -2237,6 +2306,7 @@ void SetShaderMapSpecular(Shader *shader, const char *uniformName, Texture2D tex
glActiveTexture(GL_TEXTURE0);
glUseProgram(0);
}
+#endif
}
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
@@ -2865,6 +2935,7 @@ void TraceLog(int msgType, const char *text, ...)
}
#endif
+#if defined(GRAPHICS_API_OPENGL_ES2)
static char **StringSplit(char *baseString, const char delimiter, int *numExt)
{
char **result = 0;
@@ -2913,4 +2984,5 @@ static char **StringSplit(char *baseString, const char delimiter, int *numExt)
*numExt = (count - 1);
return result;
-} \ No newline at end of file
+}
+#endif \ No newline at end of file
diff --git a/src/rlgl.h b/src/rlgl.h
index 41c13ef7..e241a9c1 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -209,7 +209,9 @@ void rlglClose(void); // De-init rlgl
void rlglDraw(void); // Draw VAO/VBO
void rlglInitGraphics(int offsetX, int offsetY, int width, int height); // Initialize Graphics (OpenGL stuff)
-unsigned int rlglLoadTexture(void *data, int width, int height, int textureFormat, int mipmapCount, bool genMipmaps); // Load in GPU OpenGL texture
+unsigned int rlglLoadTexture(void *data, int width, int height, int textureFormat, int mipmapCount); // Load in GPU OpenGL texture
+void rlglGenerateMipmaps(unsigned int textureId); // Generate mipmap data for selected texture
+
Shader rlglLoadShader(char *vsFileName, char *fsFileName); // Load a shader (vertex shader + fragment shader) from files
unsigned int rlglLoadShaderFromText(char *vShaderStr, char *fShaderStr); // Load a shader from text data
void rlglInitPostpro(void); // Initialize postprocessing system
@@ -222,9 +224,10 @@ void rlglSetDefaultShader(void); // Set default shader to be used
Model rlglLoadModel(VertexData mesh); // Upload vertex data into GPU and provided VAO/VBO ids
void rlglDrawModel(Model model, Vector3 position, float rotationAngle, Vector3 rotationAxis, Vector3 scale, Color color, bool wires);
-Vector3 rlglUnproject(Vector3 source, Matrix proj, Matrix view); // Get world coordinates from screen coordinates
+Vector3 rlglUnproject(Vector3 source, Matrix proj, Matrix view); // Get world coordinates from screen coordinates
-byte *rlglReadScreenPixels(int width, int height); // Read screen pixel data (color buffer)
+unsigned char *rlglReadScreenPixels(int width, int height); // Read screen pixel data (color buffer)
+void *rlglReadTexturePixels(unsigned int textureId, unsigned int format); // Read texture pixel data
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
void PrintProjectionMatrix(void); // DEBUG: Print projection matrix
diff --git a/src/text.c b/src/text.c
index 1647070c..dbbb962f 100644
--- a/src/text.c
+++ b/src/text.c
@@ -171,11 +171,12 @@ extern void LoadDefaultFont(void)
//fwrite(image.pixels, 1, 128*128*4, myimage);
//fclose(myimage);
- Image image = LoadImageFromData(imagePixels, imWidth, imHeight, UNCOMPRESSED_GRAY_ALPHA);
+ Image image = LoadImageEx(imagePixels, imWidth, imHeight);
+ ImageConvertFormat(&image, UNCOMPRESSED_GRAY_ALPHA);
free(imagePixels);
- defaultFont.texture = LoadTextureFromImage(image, false); // Convert loaded image to OpenGL texture
+ defaultFont.texture = LoadTextureFromImage(image);
UnloadImage(image);
// Reconstruct charSet using charsWidth[], charsHeight, charsDivisor, numChars
@@ -240,7 +241,7 @@ SpriteFont LoadSpriteFont(const char *fileName)
Color *imagePixels = GetPixelData(image);
#if defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
- ConvertToPOT(&image, MAGENTA);
+ ImageConvertToPOT(&image, MAGENTA);
#endif
// Process bitmap Font pixel data to get measures (Character array)
// spriteFont.charSet data is filled inside the function and memory is allocated!
@@ -251,7 +252,7 @@ SpriteFont LoadSpriteFont(const char *fileName)
spriteFont.numChars = numChars;
- spriteFont.texture = LoadTextureFromImage(image, false); // Convert loaded image to OpenGL texture
+ spriteFont.texture = LoadTextureFromImage(image); // Convert loaded image to OpenGL texture
free(imagePixels);
UnloadImage(image);
@@ -556,13 +557,14 @@ static SpriteFont LoadRBMF(const char *fileName)
counter++;
}
- Image image = LoadImageFromData(imagePixels, rbmfHeader.imgWidth, rbmfHeader.imgHeight, UNCOMPRESSED_GRAY_ALPHA);
+ Image image = LoadImageEx(imagePixels, rbmfHeader.imgWidth, rbmfHeader.imgHeight);
+ ImageConvertFormat(&image, UNCOMPRESSED_GRAY_ALPHA);
free(imagePixels);
TraceLog(INFO, "[%s] Image reconstructed correctly, now converting it to texture", fileName);
- spriteFont.texture = LoadTextureFromImage(image, false);
+ spriteFont.texture = LoadTextureFromImage(image);
UnloadImage(image); // Unload image data
//TraceLog(INFO, "[%s] Starting charSet reconstruction", fileName);
@@ -689,7 +691,7 @@ static SpriteFont LoadTTF(const char *fileName, int fontSize)
*/
font.numChars = 95;
font.charSet = (Character *)malloc(font.numChars*sizeof(Character));
- font.texture = LoadTextureFromImage(image, false);
+ font.texture = LoadTextureFromImage(image);
//stbtt_aligned_quad letter;
//int x = 0, y = 0;
diff --git a/src/textures.c b/src/textures.c
index e6c6cccb..42c7810b 100644
--- a/src/textures.c
+++ b/src/textures.c
@@ -123,6 +123,32 @@ Image LoadImage(const char *fileName)
return image;
}
+// Load image data from Color array data (RGBA - 32bit)
+Image LoadImageEx(Color *pixels, int width, int height)
+{
+ Image image;
+ image.data = NULL;
+ image.width = width;
+ image.height = height;
+ image.mipmaps = 1;
+ image.format = UNCOMPRESSED_R8G8B8A8;
+
+ int k = 0;
+
+ image.data = (unsigned char *)malloc(image.width*image.height*4*sizeof(unsigned char));
+
+ for (int i = 0; i < image.width*image.height*4; i += 4)
+ {
+ ((unsigned char *)image.data)[i] = pixels[k].r;
+ ((unsigned char *)image.data)[i + 1] = pixels[k].g;
+ ((unsigned char *)image.data)[i + 2] = pixels[k].b;
+ ((unsigned char *)image.data)[i + 3] = pixels[k].a;
+ k++;
+ }
+
+ return image;
+}
+
// Load an image from rRES file (raylib Resource)
// TODO: Review function to support multiple color modes
Image LoadImageFromRES(const char *rresName, int resId)
@@ -243,12 +269,12 @@ Texture2D LoadTexture(const char *fileName)
Image image = LoadImage(fileName);
#if defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
- ConvertToPOT(&image, BLANK);
+ ImageConvertToPOT(&image, BLANK);
#endif
if (image.data != NULL)
{
- texture = LoadTextureFromImage(image, false);
+ texture = LoadTextureFromImage(image);
UnloadImage(image);
}
else
@@ -261,7 +287,7 @@ Texture2D LoadTexture(const char *fileName)
return texture;
}
-Texture2D LoadTextureEx(void *data, int width, int height, int textureFormat, int mipmapCount, bool genMipmaps)
+Texture2D LoadTextureEx(void *data, int width, int height, int textureFormat, int mipmapCount)
{
Texture2D texture;
@@ -270,14 +296,14 @@ Texture2D LoadTextureEx(void *data, int width, int height, int textureFormat, in
texture.mipmaps = mipmapCount;
texture.format = textureFormat;
- texture.id = rlglLoadTexture(data, width, height, textureFormat, mipmapCount, genMipmaps);
+ texture.id = rlglLoadTexture(data, width, height, textureFormat, mipmapCount);
return texture;
}
// Load a texture from image data
// NOTE: image is not unloaded, it must be done manually
-Texture2D LoadTextureFromImage(Image image, bool genMipmaps)
+Texture2D LoadTextureFromImage(Image image)
{
Texture2D texture;
@@ -288,7 +314,7 @@ Texture2D LoadTextureFromImage(Image image, bool genMipmaps)
texture.mipmaps = 0;
texture.format = 0;
- texture.id = rlglLoadTexture(image.data, image.width, image.height, image.format, image.mipmaps, false);
+ texture.id = rlglLoadTexture(image.data, image.width, image.height, image.format, image.mipmaps);
texture.width = image.width;
texture.height = image.height;
@@ -304,7 +330,7 @@ Texture2D LoadTextureFromRES(const char *rresName, int resId)
Texture2D texture;
Image image = LoadImageFromRES(rresName, resId);
- texture = LoadTextureFromImage(image, false);
+ texture = LoadTextureFromImage(image);
UnloadImage(image);
return texture;
@@ -324,7 +350,7 @@ void UnloadTexture(Texture2D texture)
// Convert image to POT (power-of-two)
// NOTE: Requirement on OpenGL ES 2.0 (RPI, HTML5)
-void ConvertToPOT(Image *image, Color fillColor)
+void ImageConvertToPOT(Image *image, Color fillColor)
{
// TODO: Review for new image struct
/*
@@ -447,142 +473,172 @@ Color *GetPixelData(Image image)
return pixels;
}
-// Fill image data with pixels Color data (RGBA - 32bit)
-// NOTE: Data is transformed to desired format
-Image LoadImageFromData(Color *pixels, int width, int height, int format)
+// Get pixel data from GPU texture and return an Image
+Image GetTextureData(Texture2D texture)
{
Image image;
- image.data = NULL;
- image.width = width;
- image.height = height;
- image.mipmaps = 1;
- image.format = format;
-
- int k = 0;
- switch (format)
+ image.data = rlglReadTexturePixels(texture.id, texture.format);
+
+ if (image.data != NULL)
{
- case UNCOMPRESSED_GRAYSCALE:
- {
- image.data = (unsigned char *)malloc(image.width*image.height*sizeof(unsigned char));
-
- for (int i = 0; i < image.width*image.height; i++)
- {
- ((unsigned char *)image.data)[i] = (unsigned char)((float)pixels[k].r*0.299f + (float)pixels[k].g*0.587f + (float)pixels[k].b*0.114f);
- k++;
- }
+ image.width = texture.width;
+ image.height = texture.height;
+ image.format = texture.format;
+ image.mipmaps = 1;
+ }
+ else TraceLog(WARNING, "Texture pixel data could not be obtained");
- } break;
- case UNCOMPRESSED_GRAY_ALPHA:
+ return image;
+}
+
+// Convert image data to desired format
+void ImageConvertFormat(Image *image, int newFormat)
+{
+ if ((image->format != newFormat) && (image->format < 8) && (newFormat < 8))
+ {
+ Color *pixels = GetPixelData(*image);
+
+ free(image->data);
+
+ image->format = newFormat;
+
+ int k = 0;
+
+ switch (image->format)
{
- image.data = (unsigned char *)malloc(image.width*image.height*2*sizeof(unsigned char));
-
- for (int i = 0; i < image.width*image.height*2; i += 2)
+ case UNCOMPRESSED_GRAYSCALE:
{
- ((unsigned char *)image.data)[i] = (unsigned char)((float)pixels[k].r*0.299f + (float)pixels[k].g*0.587f + (float)pixels[k].b*0.114f);
- ((unsigned char *)image.data)[i + 1] = pixels[k].a;
- k++;
- }
+ image->data = (unsigned char *)malloc(image->width*image->height*sizeof(unsigned char));
+
+ for (int i = 0; i < image->width*image->height; i++)
+ {
+ ((unsigned char *)image->data)[i] = (unsigned char)((float)pixels[k].r*0.299f + (float)pixels[k].g*0.587f + (float)pixels[k].b*0.114f);
+ k++;
+ }
+
+ } break;
+ case UNCOMPRESSED_GRAY_ALPHA:
+ {
+ image->data = (unsigned char *)malloc(image->width*image->height*2*sizeof(unsigned char));
+
+ for (int i = 0; i < image->width*image->height*2; i += 2)
+ {
+ ((unsigned char *)image->data)[i] = (unsigned char)((float)pixels[k].r*0.299f + (float)pixels[k].g*0.587f + (float)pixels[k].b*0.114f);
+ ((unsigned char *)image->data)[i + 1] = pixels[k].a;
+ k++;
+ }
- } break;
- case UNCOMPRESSED_R5G6B5:
- {
- image.data = (unsigned short *)malloc(image.width*image.height*sizeof(unsigned short));
-
- unsigned char r;
- unsigned char g;
- unsigned char b;
-
- for (int i = 0; i < image.width*image.height; i++)
+ } break;
+ case UNCOMPRESSED_R5G6B5:
{
- r = (unsigned char)(round((float)pixels[k].r*31/255));
- g = (unsigned char)(round((float)pixels[k].g*63/255));
- b = (unsigned char)(round((float)pixels[k].b*31/255));
+ image->data = (unsigned short *)malloc(image->width*image->height*sizeof(unsigned short));
- ((unsigned short *)image.data)[i] = (unsigned short)r << 11 | (unsigned short)g << 5 | (unsigned short)b;
+ unsigned char r;
+ unsigned char g;
+ unsigned char b;
+
+ for (int i = 0; i < image->width*image->height; i++)
+ {
+ r = (unsigned char)(round((float)pixels[k].r*31/255));
+ g = (unsigned char)(round((float)pixels[k].g*63/255));
+ b = (unsigned char)(round((float)pixels[k].b*31/255));
+
+ ((unsigned short *)image->data)[i] = (unsigned short)r << 11 | (unsigned short)g << 5 | (unsigned short)b;
- k++;
- }
+ k++;
+ }
- } break;
- case UNCOMPRESSED_R8G8B8:
- {
- image.data = (unsigned char *)malloc(image.width*image.height*3*sizeof(unsigned char));
-
- for (int i = 0; i < image.width*image.height*3; i += 3)
+ } break;
+ case UNCOMPRESSED_R8G8B8:
{
- ((unsigned char *)image.data)[i] = pixels[k].r;
- ((unsigned char *)image.data)[i + 1] = pixels[k].g;
- ((unsigned char *)image.data)[i + 2] = pixels[k].b;
- k++;
- }
- } break;
- case UNCOMPRESSED_R5G5B5A1:
- {
- image.data = (unsigned short *)malloc(image.width*image.height*sizeof(unsigned short));
-
- unsigned char r;
- unsigned char g;
- unsigned char b;
- unsigned char a = 1;
-
- for (int i = 0; i < image.width*image.height; i++)
+ image->data = (unsigned char *)malloc(image->width*image->height*3*sizeof(unsigned char));
+
+ for (int i = 0; i < image->width*image->height*3; i += 3)
+ {
+ ((unsigned char *)image->data)[i] = pixels[k].r;
+ ((unsigned char *)image->data)[i + 1] = pixels[k].g;
+ ((unsigned char *)image->data)[i + 2] = pixels[k].b;
+ k++;
+ }
+ } break;
+ case UNCOMPRESSED_R5G5B5A1:
{
- r = (unsigned char)(round((float)pixels[k].r*31/255));
- g = (unsigned char)(round((float)pixels[k].g*31/255));
- b = (unsigned char)(round((float)pixels[k].b*31/255));
- a = (pixels[k].a > 50) ? 1 : 0;
+ image->data = (unsigned short *)malloc(image->width*image->height*sizeof(unsigned short));
- ((unsigned short *)image.data)[i] = (unsigned short)r << 11 | (unsigned short)g << 6 | (unsigned short)b << 1| (unsigned short)a;
-
- k++;
- }
+ unsigned char r;
+ unsigned char g;
+ unsigned char b;
+ unsigned char a = 1;
+
+ for (int i = 0; i < image->width*image->height; i++)
+ {
+ r = (unsigned char)(round((float)pixels[k].r*31/255));
+ g = (unsigned char)(round((float)pixels[k].g*31/255));
+ b = (unsigned char)(round((float)pixels[k].b*31/255));
+ a = (pixels[k].a > 50) ? 1 : 0;
+
+ ((unsigned short *)image->data)[i] = (unsigned short)r << 11 | (unsigned short)g << 6 | (unsigned short)b << 1| (unsigned short)a;
+
+ k++;
+ }
- } break;
- case UNCOMPRESSED_R4G4B4A4:
- {
- image.data = (unsigned short *)malloc(image.width*image.height*sizeof(unsigned short));
-
- unsigned char r;
- unsigned char g;
- unsigned char b;
- unsigned char a;
-
- for (int i = 0; i < image.width*image.height; i++)
+ } break;
+ case UNCOMPRESSED_R4G4B4A4:
{
- r = (unsigned char)(round((float)pixels[k].r*15/255));
- g = (unsigned char)(round((float)pixels[k].g*15/255));
- b = (unsigned char)(round((float)pixels[k].b*15/255));
- a = (unsigned char)(round((float)pixels[k].a*15/255));
+ image->data = (unsigned short *)malloc(image->width*image->height*sizeof(unsigned short));
- ((unsigned short *)image.data)[i] = (unsigned short)r << 12 | (unsigned short)g << 8| (unsigned short)b << 4| (unsigned short)a;
-
- k++;
- }
-
- } break;
- case UNCOMPRESSED_R8G8B8A8:
- {
- image.data = (unsigned char *)malloc(image.width*image.height*4*sizeof(unsigned char));
-
- for (int i = 0; i < image.width*image.height*4; i += 4)
+ unsigned char r;
+ unsigned char g;
+ unsigned char b;
+ unsigned char a;
+
+ for (int i = 0; i < image->width*image->height; i++)
+ {
+ r = (unsigned char)(round((float)pixels[k].r*15/255));
+ g = (unsigned char)(round((float)pixels[k].g*15/255));
+ b = (unsigned char)(round((float)pixels[k].b*15/255));
+ a = (unsigned char)(round((float)pixels[k].a*15/255));
+
+ ((unsigned short *)image->data)[i] = (unsigned short)r << 12 | (unsigned short)g << 8| (unsigned short)b << 4| (unsigned short)a;
+
+ k++;
+ }
+
+ } break;
+ case UNCOMPRESSED_R8G8B8A8:
{
- ((unsigned char *)image.data)[i] = pixels[k].r;
- ((unsigned char *)image.data)[i + 1] = pixels[k].g;
- ((unsigned char *)image.data)[i + 2] = pixels[k].b;
- ((unsigned char *)image.data)[i + 3] = pixels[k].a;
- k++;
- }
- } break;
- default:
- {
- TraceLog(WARNING, "Format not recognized, image could not be loaded");
-
- return image;
- } break;
+ image->data = (unsigned char *)malloc(image->width*image->height*4*sizeof(unsigned char));
+
+ for (int i = 0; i < image->width*image->height*4; i += 4)
+ {
+ ((unsigned char *)image->data)[i] = pixels[k].r;
+ ((unsigned char *)image->data)[i + 1] = pixels[k].g;
+ ((unsigned char *)image->data)[i + 2] = pixels[k].b;
+ ((unsigned char *)image->data)[i + 3] = pixels[k].a;
+ k++;
+ }
+ } break;
+ default: break;
+ }
+
+ free(pixels);
}
+ else TraceLog(WARNING, "Image data format is compressed, can not be converted");
+}
- return image;
+/*
+Image ImageCopy(Image image);
+void ImageCrop(Image *image, Rectangle crop);
+void ImageResize(Image *image, int newWidth, int newHeight);
+void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec);
+void ImageDrawText(Image *dst, const char *text, Vector2 position, int size, Color color);
+*/
+
+// Generate GPU mipmaps for a texture
+void GenTextureMipmaps(Texture2D texture)
+{
+ rlglGenerateMipmaps(texture.id);
}
// Draw a Texture2D
@@ -1224,6 +1280,8 @@ static Image LoadASTC(const char *fileName)
// NOTE: Assuming Little Endian (could it be wrong?)
image.width = 0x00000000 | ((int)header.width[2] << 16) | ((int)header.width[1] << 8) | ((int)header.width[0]);
image.height = 0x00000000 | ((int)header.height[2] << 16) | ((int)header.height[1] << 8) | ((int)header.height[0]);
+
+ // NOTE: ASTC format only contains one mipmap level
image.mipmaps = 1;
TraceLog(DEBUG, "ASTC image width: %i", image.width);
@@ -1251,4 +1309,48 @@ static Image LoadASTC(const char *fileName)
}
return image;
+}
+
+// Load RAW image file
+static Image LoadRAW(const char *fileName, int width, int height, int format, int headerSize)
+{
+ Image image;
+
+ image.data = NULL;
+ image.width = 0;
+ image.height = 0;
+ image.mipmaps = 0;
+ image.format = 0;
+
+ FILE *rawFile = fopen(fileName, "rb");
+
+ if (rawFile == NULL)
+ {
+ TraceLog(WARNING, "[%s] RAW image file could not be opened", fileName);
+ }
+ else
+ {
+ if (headerSize > 0) fseek(rawFile, headerSize, SEEK_SET);
+
+ int dataSize = 0;
+
+ // TODO: Calculate data size and allocate memory
+ switch (format)
+ {
+
+ }
+
+ fread(image.data, dataSize, 1, rawFile);
+
+ // TODO: Check if data have been read
+
+ image.width = width;
+ image.height = height;
+ image.mipmaps = 0;
+ image.format = format;
+
+ fclose(rawFile);
+ }
+
+ return image;
} \ No newline at end of file