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authorConstantine Tarasenkov <iamvfx@gmail.com>2015-02-03 05:47:28 +0300
committerConstantine Tarasenkov <iamvfx@gmail.com>2015-02-03 05:47:28 +0300
commitcc6cf9a7411d01b9fe6dd59f455c454f8b392fb4 (patch)
treeaacb5a665b93aaf2ccf4ec7f47e44385b7058dd3 /src
parentb926765ce009e102cad7c597a3cbae9a9bc15b47 (diff)
downloadraylib-cc6cf9a7411d01b9fe6dd59f455c454f8b392fb4.tar.gz
raylib-cc6cf9a7411d01b9fe6dd59f455c454f8b392fb4.zip
Adding functions to show and hide mouse cursor
Diffstat (limited to 'src')
-rw-r--r--src/core.c42
-rw-r--r--src/raylib.h3
2 files changed, 45 insertions, 0 deletions
diff --git a/src/core.c b/src/core.c
index efff6206..06523d50 100644
--- a/src/core.c
+++ b/src/core.c
@@ -52,6 +52,11 @@
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
#include <GLFW/glfw3.h> // GLFW3 library: Windows, OpenGL context and Input management
+ #ifdef __linux
+ #define GLFW_EXPOSE_NATIVE_X11 // Linux specific definitions for getting
+ #define GLFW_EXPOSE_NATIVE_GLX // native functions like glfwGetX11Window
+ #include <GLFW/glfw3native.h> // which are required for hiding mouse
+ #endif
//#include <GL/gl.h> // OpenGL functions (GLFW3 already includes gl.h)
//#define GLFW_DLL // Using GLFW DLL on Windows -> No, we use static version!
#endif
@@ -176,6 +181,7 @@ static bool cursorOnScreen = false; // Tracks if cursor is inside client
static Texture2D cursor; // Cursor texture
static Vector2 mousePosition;
+static bool mouseHidden;
static char previousKeyState[512] = { 0 }; // Required to check if key pressed/released once
static char currentKeyState[512] = { 0 }; // Required to check if key pressed/released once
@@ -771,6 +777,42 @@ int GetMouseWheelMove(void)
}
#endif
+void HideMouse()
+{
+#if defined(PLATFORM_DESKTOP)
+ #ifdef __linux
+ XColor Col;
+ const char Nil[] = {0};
+
+ Pixmap Pix = XCreateBitmapFromData(glfwGetX11Display(), glfwGetX11Window(window), Nil, 1, 1);
+ Cursor Cur = XCreatePixmapCursor(glfwGetX11Display(), Pix, Pix, &Col, &Col, 0, 0);
+
+ XDefineCursor(glfwGetX11Display(), glfwGetX11Window(window), Cur);
+ XFreeCursor(glfwGetX11Display(), Cur);
+ #else
+ glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
+ #endif
+#endif
+ mouseHidden = true;
+}
+
+void ShowMouse()
+{
+#if defined(PLATFORM_DESKTOP)
+ #ifdef __linux
+ XUndefineCursor(glfwGetX11Display(), glfwGetX11Window(window));
+ #else
+ glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
+ #endif
+#endif
+ mouseHidden = false;
+}
+
+bool IsMouseHidden()
+{
+ return mouseHidden;
+}
+
// TODO: Enable gamepad usage on Rapsberry Pi
// NOTE: emscripten not implemented
#if defined(PLATFORM_DESKTOP)
diff --git a/src/raylib.h b/src/raylib.h
index 6ee78226..ec0551e6 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -362,6 +362,9 @@ int GetMouseY(void); // Returns mouse positio
Vector2 GetMousePosition(void); // Returns mouse position XY
void SetMousePosition(Vector2 position); // Set mouse position XY
int GetMouseWheelMove(void); // Returns mouse wheel movement Y
+void ShowMouse(void); // Shows mouse cursor
+void HideMouse(void); // Hides mouse cursor
+bool IsMouseHidden(void); // Returns true if mouse cursor is not visible
#endif
#if defined(PLATFORM_DESKTOP)