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authorraysan5 <raysan5@gmail.com>2016-04-08 00:21:21 +0200
committerraysan5 <raysan5@gmail.com>2016-04-08 00:21:21 +0200
commitcde2c1aa6db6577fa415d60280aa53a86b3cc97a (patch)
tree19730664a7c721d73ed0012ba27c34a3084593a9 /src
parentaa22d979834eeddb849f45bba7c0f467b575e6db (diff)
downloadraylib-cde2c1aa6db6577fa415d60280aa53a86b3cc97a.tar.gz
raylib-cde2c1aa6db6577fa415d60280aa53a86b3cc97a.zip
Added depth drawing shader
NOTE: It requires a depth texture as input, it should be configured on rlgl, by default RenderTexture (fbo) uses Depth Renderbuffer instead of Depth Texture. Check rlglLoadRenderTexture()
Diffstat (limited to 'src')
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