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authorraysan5 <raysan5@gmail.com>2016-06-09 21:00:21 +0200
committerraysan5 <raysan5@gmail.com>2016-06-09 21:00:21 +0200
commite2cfc6b838c3e8579f406b6ef18978fc9d958b1c (patch)
treedb1c77c9aade22641f2de57d089943c8f2b937b1 /src
parent3c1be60c6615fdcf8d2e3ddec2c9d7de8174b280 (diff)
downloadraylib-e2cfc6b838c3e8579f406b6ef18978fc9d958b1c.tar.gz
raylib-e2cfc6b838c3e8579f406b6ef18978fc9d958b1c.zip
Reduced physic steps resolution
Diffstat (limited to 'src')
-rw-r--r--src/physac.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/physac.h b/src/physac.h
index c8466a12..f576ad8a 100644
--- a/src/physac.h
+++ b/src/physac.h
@@ -190,7 +190,7 @@ PHYSACDEF Rectangle TransformToRectangle(Transform transform);
// Defines and Macros
//----------------------------------------------------------------------------------
#define MAX_PHYSIC_BODIES 256 // Maximum available physic bodies slots in bodies pool
-#define PHYSICS_STEPS 450 // Physics update steps number (divided calculations in steps per frame) to get more accurately collisions detections
+#define PHYSICS_STEPS 64 // Physics update steps per frame for improved collision-detection
#define PHYSICS_ACCURACY 0.0001f // Velocity subtract operations round filter (friction)
#define PHYSICS_ERRORPERCENT 0.001f // Collision resolve position fix