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authorraysan5 <raysan5@gmail.com>2014-04-09 20:25:26 +0200
committerraysan5 <raysan5@gmail.com>2014-04-09 20:25:26 +0200
commite6b82cb111c3485c5e6131fe29791f938305bce3 (patch)
tree01f1a6968b784d07d63f6bf741c1527145cea25c /src
parentc04f37d0f5f75c3e112d71444e589513396c9d0f (diff)
downloadraylib-e6b82cb111c3485c5e6131fe29791f938305bce3.tar.gz
raylib-e6b82cb111c3485c5e6131fe29791f938305bce3.zip
Lots of changes, most of them under testing-review
Added a Tracing/Log system Added OGG stream music support (DOESN'T WORK) Added Compressed textures support * This update is probably very buggy...
Diffstat (limited to 'src')
-rw-r--r--src/audio.c609
-rw-r--r--src/core.c88
-rw-r--r--src/models.c82
-rw-r--r--src/raylib.h78
-rw-r--r--src/rlgl.c198
-rw-r--r--src/rlgl.h18
-rw-r--r--src/stb_vorbis.c4
-rw-r--r--src/stb_vorbis.h9
-rw-r--r--src/text.c34
-rw-r--r--src/textures.c387
-rw-r--r--src/utils.c148
-rw-r--r--src/utils.h9
12 files changed, 1141 insertions, 523 deletions
diff --git a/src/audio.c b/src/audio.c
index ac6fc2b3..35874b59 100644
--- a/src/audio.c
+++ b/src/audio.c
@@ -37,7 +37,7 @@
#include "utils.h" // rRES data decompression utility function
-//#include "stb_vorbis.h" // TODO: OGG loading functions
+//#include "stb_vorbis.h" // OGG loading functions
//----------------------------------------------------------------------------------
// Defines and Macros
@@ -47,6 +47,29 @@
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
+// Sound source type (all file loaded in memory)
+/*
+struct Sound {
+ unsigned int source;
+ unsigned int buffer;
+};
+
+// Music type (file streamming from memory)
+// NOTE: Anything longer than ~10 seconds should be Music...
+struct Music {
+ stb_vorbis* stream;
+ stb_vorbis_info info;
+
+ ALuint id;
+ ALuint buffers[2];
+ ALuint source;
+ ALenum format;
+
+ int bufferSize;
+ int totalSamplesLeft;
+ bool loop;
+};
+*/
// Wave file data
typedef struct Wave {
@@ -60,7 +83,8 @@ typedef struct Wave {
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
-// Nop...
+static bool musicIsPlaying;
+static Music *currentMusic;
//----------------------------------------------------------------------------------
// Module specific Functions Declaration
@@ -68,6 +92,10 @@ typedef struct Wave {
static Wave LoadWAV(char *fileName);
static void UnloadWAV(Wave wave);
//static Ogg LoadOGG(char *fileName);
+static bool MusicStream(Music music, ALuint buffer);
+
+extern bool MusicStreamUpdate();
+extern void PlayCurrentMusic();
//----------------------------------------------------------------------------------
// Module Functions Definition - Window and OpenGL Context Functions
@@ -79,30 +107,27 @@ void InitAudioDevice()
// Open and initialize a device with default settings
ALCdevice *device = alcOpenDevice(NULL);
- if(!device)
- {
- fprintf(stderr, "Could not open a device!\n");
- exit(1);
- }
+ if(!device) TraceLog(ERROR, "Could not open audio device");
ALCcontext *context = alcCreateContext(device, NULL);
if(context == NULL || alcMakeContextCurrent(context) == ALC_FALSE)
{
- if(context != NULL) alcDestroyContext(context);
+ if(context != NULL) alcDestroyContext(context);
alcCloseDevice(device);
- fprintf(stderr, "Could not set a context!\n");
- exit(1);
+ TraceLog(ERROR, "Could not setup audio context");
}
- printf("Opened \"%s\"\n", alcGetString(device, ALC_DEVICE_SPECIFIER));
+ TraceLog(INFO, "Audio device and context initialized: %s\n", alcGetString(device, ALC_DEVICE_SPECIFIER));
// Listener definition (just for 2D)
alListener3f(AL_POSITION, 0, 0, 0);
alListener3f(AL_VELOCITY, 0, 0, 0);
alListener3f(AL_ORIENTATION, 0, 0, -1);
+
+ musicIsPlaying = false;
}
// Close the audio device for the current context, and destroys the context
@@ -111,7 +136,7 @@ void CloseAudioDevice()
ALCdevice *device;
ALCcontext *context = alcGetCurrentContext();
- if (context == NULL) return;
+ if (context == NULL) TraceLog(WARNING, "Could not get current audio context for closing");
device = alcGetContextsDevice(context);
@@ -169,10 +194,8 @@ Sound LoadSound(char *fileName)
// Unallocate WAV data
UnloadWAV(wave);
- printf("Sample rate: %i\n", wave.sampleRate);
- printf("Channels: %i\n", wave.channels);
-
- printf("Audio file loaded...!\n");
+ TraceLog(INFO, "[%s] Sound file loaded successfully", fileName);
+ TraceLog(INFO, "[%s] Sample rate: %i - Channels: %i", fileName, wave.sampleRate, wave.channels);
sound.source = source;
sound.buffer = buffer;
@@ -196,139 +219,136 @@ Sound LoadSoundFromRES(const char *rresName, int resId)
FILE *rresFile = fopen(rresName, "rb");
- if (!rresFile) printf("Error opening raylib Resource file\n");
-
- // Read rres file (basic file check - id)
- fread(&id[0], sizeof(char), 1, rresFile);
- fread(&id[1], sizeof(char), 1, rresFile);
- fread(&id[2], sizeof(char), 1, rresFile);
- fread(&id[3], sizeof(char), 1, rresFile);
- fread(&version, sizeof(char), 1, rresFile);
- fread(&useless, sizeof(char), 1, rresFile);
-
- if ((id[0] != 'r') && (id[1] != 'R') && (id[2] != 'E') &&(id[3] != 'S'))
+ if (!rresFile) TraceLog(WARNING, "[%s] Could not open raylib resource file", rresName);
+ else
{
- printf("This is not a valid raylib Resource file!\n");
- exit(1);
- }
-
- // Read number of resources embedded
- fread(&numRes, sizeof(short), 1, rresFile);
-
- for (int i = 0; i < numRes; i++)
- {
- fread(&infoHeader, sizeof(ResInfoHeader), 1, rresFile);
+ // Read rres file (basic file check - id)
+ fread(&id[0], sizeof(char), 1, rresFile);
+ fread(&id[1], sizeof(char), 1, rresFile);
+ fread(&id[2], sizeof(char), 1, rresFile);
+ fread(&id[3], sizeof(char), 1, rresFile);
+ fread(&version, sizeof(char), 1, rresFile);
+ fread(&useless, sizeof(char), 1, rresFile);
- if (infoHeader.id == resId)
+ if ((id[0] != 'r') && (id[1] != 'R') && (id[2] != 'E') &&(id[3] != 'S'))
{
- found = true;
-
- // Check data is of valid SOUND type
- if (infoHeader.type == 1) // SOUND data type
- {
- // TODO: Check data compression type
- // NOTE: We suppose compression type 2 (DEFLATE - default)
-
- // Reading SOUND parameters
- Wave wave;
- short sampleRate, bps;
- char channels, reserved;
+ TraceLog(WARNING, "[%s] This is not a valid raylib resource file", rresName);
+ }
+ else
+ {
+ // Read number of resources embedded
+ fread(&numRes, sizeof(short), 1, rresFile);
- fread(&sampleRate, sizeof(short), 1, rresFile); // Sample rate (frequency)
- fread(&bps, sizeof(short), 1, rresFile); // Bits per sample
- fread(&channels, 1, 1, rresFile); // Channels (1 - mono, 2 - stereo)
- fread(&reserved, 1, 1, rresFile); // <reserved>
-
- printf("Sample rate: %i\n", (int)sampleRate);
- printf("Bits per sample: %i\n", (int)bps);
- printf("Channels: %i\n", (int)channels);
-
- wave.sampleRate = sampleRate;
- wave.dataSize = infoHeader.srcSize;
- wave.bitsPerSample = bps;
- wave.channels = (short)channels;
-
- unsigned char *data = malloc(infoHeader.size);
-
- fread(data, infoHeader.size, 1, rresFile);
-
- wave.data = DecompressData(data, infoHeader.size, infoHeader.srcSize);
-
- free(data);
-
- // Convert wave to Sound (OpenAL)
- ALenum format = 0;
+ for (int i = 0; i < numRes; i++)
+ {
+ fread(&infoHeader, sizeof(ResInfoHeader), 1, rresFile);
- // The OpenAL format is worked out by looking at the number of channels and the bits per sample
- if (wave.channels == 1)
+ if (infoHeader.id == resId)
{
- if (wave.bitsPerSample == 8 ) format = AL_FORMAT_MONO8;
- else if (wave.bitsPerSample == 16) format = AL_FORMAT_MONO16;
- }
- else if (wave.channels == 2)
- {
- if (wave.bitsPerSample == 8 ) format = AL_FORMAT_STEREO8;
- else if (wave.bitsPerSample == 16) format = AL_FORMAT_STEREO16;
+ found = true;
+
+ // Check data is of valid SOUND type
+ if (infoHeader.type == 1) // SOUND data type
+ {
+ // TODO: Check data compression type
+ // NOTE: We suppose compression type 2 (DEFLATE - default)
+
+ // Reading SOUND parameters
+ Wave wave;
+ short sampleRate, bps;
+ char channels, reserved;
+
+ fread(&sampleRate, sizeof(short), 1, rresFile); // Sample rate (frequency)
+ fread(&bps, sizeof(short), 1, rresFile); // Bits per sample
+ fread(&channels, 1, 1, rresFile); // Channels (1 - mono, 2 - stereo)
+ fread(&reserved, 1, 1, rresFile); // <reserved>
+
+ wave.sampleRate = sampleRate;
+ wave.dataSize = infoHeader.srcSize;
+ wave.bitsPerSample = bps;
+ wave.channels = (short)channels;
+
+ unsigned char *data = malloc(infoHeader.size);
+
+ fread(data, infoHeader.size, 1, rresFile);
+
+ wave.data = DecompressData(data, infoHeader.size, infoHeader.srcSize);
+
+ free(data);
+
+ // Convert wave to Sound (OpenAL)
+ ALenum format = 0;
+
+ // The OpenAL format is worked out by looking at the number of channels and the bits per sample
+ if (wave.channels == 1)
+ {
+ if (wave.bitsPerSample == 8 ) format = AL_FORMAT_MONO8;
+ else if (wave.bitsPerSample == 16) format = AL_FORMAT_MONO16;
+ }
+ else if (wave.channels == 2)
+ {
+ if (wave.bitsPerSample == 8 ) format = AL_FORMAT_STEREO8;
+ else if (wave.bitsPerSample == 16) format = AL_FORMAT_STEREO16;
+ }
+
+
+ // Create an audio source
+ ALuint source;
+ alGenSources(1, &source); // Generate pointer to audio source
+
+ alSourcef(source, AL_PITCH, 1);
+ alSourcef(source, AL_GAIN, 1);
+ alSource3f(source, AL_POSITION, 0, 0, 0);
+ alSource3f(source, AL_VELOCITY, 0, 0, 0);
+ alSourcei(source, AL_LOOPING, AL_FALSE);
+
+ // Convert loaded data to OpenAL buffer
+ //----------------------------------------
+ ALuint buffer;
+ alGenBuffers(1, &buffer); // Generate pointer to buffer
+
+ // Upload sound data to buffer
+ alBufferData(buffer, format, (void*)wave.data, wave.dataSize, wave.sampleRate);
+
+ // Attach sound buffer to source
+ alSourcei(source, AL_BUFFER, buffer);
+
+ // Unallocate WAV data
+ UnloadWAV(wave);
+
+ TraceLog(INFO, "[%s] Sound loaded successfully from resource, sample rate: %i", rresName, (int)sampleRate);
+
+ sound.source = source;
+ sound.buffer = buffer;
+ }
+ else
+ {
+ TraceLog(WARNING, "[%s] Required resource do not seem to be a valid SOUND resource", rresName);
+ }
}
-
-
- // Create an audio source
- ALuint source;
- alGenSources(1, &source); // Generate pointer to audio source
-
- alSourcef(source, AL_PITCH, 1);
- alSourcef(source, AL_GAIN, 1);
- alSource3f(source, AL_POSITION, 0, 0, 0);
- alSource3f(source, AL_VELOCITY, 0, 0, 0);
- alSourcei(source, AL_LOOPING, AL_FALSE);
-
- // Convert loaded data to OpenAL buffer
- //----------------------------------------
- ALuint buffer;
- alGenBuffers(1, &buffer); // Generate pointer to buffer
-
- // Upload sound data to buffer
- alBufferData(buffer, format, (void*)wave.data, wave.dataSize, wave.sampleRate);
-
- // Attach sound buffer to source
- alSourcei(source, AL_BUFFER, buffer);
-
- // Unallocate WAV data
- UnloadWAV(wave);
-
- printf("Audio file loaded...!\n");
-
- sound.source = source;
- sound.buffer = buffer;
- }
- else
- {
-
- printf("Required resource do not seem to be a valid IMAGE resource\n");
- exit(2);
+ else
+ {
+ // Depending on type, skip the right amount of parameters
+ switch (infoHeader.type)
+ {
+ case 0: fseek(rresFile, 6, SEEK_CUR); break; // IMAGE: Jump 6 bytes of parameters
+ case 1: fseek(rresFile, 6, SEEK_CUR); break; // SOUND: Jump 6 bytes of parameters
+ case 2: fseek(rresFile, 5, SEEK_CUR); break; // MODEL: Jump 5 bytes of parameters (TODO: Review)
+ case 3: break; // TEXT: No parameters
+ case 4: break; // RAW: No parameters
+ default: break;
+ }
+
+ // Jump DATA to read next infoHeader
+ fseek(rresFile, infoHeader.size, SEEK_CUR);
+ }
}
}
- else
- {
- // Depending on type, skip the right amount of parameters
- switch (infoHeader.type)
- {
- case 0: fseek(rresFile, 6, SEEK_CUR); break; // IMAGE: Jump 6 bytes of parameters
- case 1: fseek(rresFile, 6, SEEK_CUR); break; // SOUND: Jump 6 bytes of parameters
- case 2: fseek(rresFile, 5, SEEK_CUR); break; // MODEL: Jump 5 bytes of parameters (TODO: Review)
- case 3: break; // TEXT: No parameters
- case 4: break; // RAW: No parameters
- default: break;
- }
-
- // Jump DATA to read next infoHeader
- fseek(rresFile, infoHeader.size, SEEK_CUR);
- }
+
+ fclose(rresFile);
}
- fclose(rresFile);
-
- if (!found) printf("Required resource id could not be found in the raylib Resource file!\n");
+ if (!found) TraceLog(WARNING, "[%s] Required resource id [%i] could not be found in the raylib resource file", rresName, resId);
return sound;
}
@@ -345,7 +365,7 @@ void PlaySound(Sound sound)
{
alSourcePlay(sound.source); // Play the sound
- printf("Playing sound!\n");
+ TraceLog(INFO, "Playing sound");
// Find the current position of the sound being played
// NOTE: Only work when the entire file is in a single buffer
@@ -390,7 +410,7 @@ void StopSound(Sound sound)
}
// Check if a sound is playing
-bool IsPlaying(Sound sound)
+bool SoundIsPlaying(Sound sound)
{
bool playing = false;
ALint state;
@@ -401,6 +421,16 @@ bool IsPlaying(Sound sound)
return playing;
}
+// Check if music is playing
+bool MusicIsPlaying(Music music)
+{
+ ALenum state;
+
+ alGetSourcei(music.source, AL_SOURCE_STATE, &state);
+
+ return (state == AL_PLAYING);
+}
+
// Set volume for a sound
void SetVolume(Sound sound, float volume)
{
@@ -450,61 +480,65 @@ static Wave LoadWAV(char *fileName)
if (!wavFile)
{
- printf("Could not open WAV file.\n");
- exit(1);
+ TraceLog(WARNING, "[%s] Could not open WAV file", fileName);
}
-
- // Read in the first chunk into the struct
- fread(&riffHeader, sizeof(RiffHeader), 1, wavFile);
-
- // Check for RIFF and WAVE tags
- if ((riffHeader.chunkID[0] != 'R' ||
- riffHeader.chunkID[1] != 'I' ||
- riffHeader.chunkID[2] != 'F' ||
- riffHeader.chunkID[3] != 'F') ||
- (riffHeader.format[0] != 'W' ||
- riffHeader.format[1] != 'A' ||
- riffHeader.format[2] != 'V' ||
- riffHeader.format[3] != 'E'))
- printf("Invalid RIFF or WAVE Header");
-
- // Read in the 2nd chunk for the wave info
- fread(&waveFormat, sizeof(WaveFormat), 1, wavFile);
-
- // Check for fmt tag
- if (waveFormat.subChunkID[0] != 'f' ||
- waveFormat.subChunkID[1] != 'm' ||
- waveFormat.subChunkID[2] != 't' ||
- waveFormat.subChunkID[3] != ' ')
- printf("Invalid Wave Format");
-
- // Check for extra parameters;
- if (waveFormat.subChunkSize > 16)
- fseek(wavFile, sizeof(short), SEEK_CUR);
-
- // Read in the the last byte of data before the sound file
- fread(&waveData, sizeof(WaveData), 1, wavFile);
-
- // Check for data tag
- if (waveData.subChunkID[0] != 'd' ||
- waveData.subChunkID[1] != 'a' ||
- waveData.subChunkID[2] != 't' ||
- waveData.subChunkID[3] != 'a')
- printf("Invalid data header");
-
- // Allocate memory for data
- wave.data = (unsigned char *)malloc(sizeof(unsigned char) * waveData.subChunkSize);
-
- // Read in the sound data into the soundData variable
- fread(wave.data, waveData.subChunkSize, 1, wavFile);
-
- // Now we set the variables that we need later
- wave.dataSize = waveData.subChunkSize;
- wave.sampleRate = waveFormat.sampleRate;
- wave.channels = waveFormat.numChannels;
- wave.bitsPerSample = waveFormat.bitsPerSample;
+ else
+ {
+ // Read in the first chunk into the struct
+ fread(&riffHeader, sizeof(RiffHeader), 1, wavFile);
+
+ // Check for RIFF and WAVE tags
+ if (((riffHeader.chunkID[0] != 'R') || (riffHeader.chunkID[1] != 'I') || (riffHeader.chunkID[2] != 'F') || (riffHeader.chunkID[3] != 'F')) ||
+ ((riffHeader.format[0] != 'W') || (riffHeader.format[1] != 'A') || (riffHeader.format[2] != 'V') || (riffHeader.format[3] != 'E')))
+ {
+ TraceLog(WARNING, "[%s] Invalid RIFF or WAVE Header", fileName);
+ }
+ else
+ {
+ // Read in the 2nd chunk for the wave info
+ fread(&waveFormat, sizeof(WaveFormat), 1, wavFile);
+
+ // Check for fmt tag
+ if ((waveFormat.subChunkID[0] != 'f') || (waveFormat.subChunkID[1] != 'm') ||
+ (waveFormat.subChunkID[2] != 't') || (waveFormat.subChunkID[3] != ' '))
+ {
+ TraceLog(WARNING, "[%s] Invalid Wave format", fileName);
+ }
+ else
+ {
+ // Check for extra parameters;
+ if (waveFormat.subChunkSize > 16) fseek(wavFile, sizeof(short), SEEK_CUR);
+
+ // Read in the the last byte of data before the sound file
+ fread(&waveData, sizeof(WaveData), 1, wavFile);
+
+ // Check for data tag
+ if ((waveData.subChunkID[0] != 'd') || (waveData.subChunkID[1] != 'a') ||
+ (waveData.subChunkID[2] != 't') || (waveData.subChunkID[3] != 'a'))
+ {
+ TraceLog(WARNING, "[%s] Invalid data header", fileName);
+ }
+ else
+ {
+ // Allocate memory for data
+ wave.data = (unsigned char *)malloc(sizeof(unsigned char) * waveData.subChunkSize);
+
+ // Read in the sound data into the soundData variable
+ fread(wave.data, waveData.subChunkSize, 1, wavFile);
+
+ // Now we set the variables that we need later
+ wave.dataSize = waveData.subChunkSize;
+ wave.sampleRate = waveFormat.sampleRate;
+ wave.channels = waveFormat.numChannels;
+ wave.bitsPerSample = waveFormat.bitsPerSample;
+
+ TraceLog(INFO, "[%s] Wave file loaded successfully", fileName);
+ }
+ }
+ }
- fclose(wavFile);
+ fclose(wavFile);
+ }
return wave;
}
@@ -516,5 +550,192 @@ static void UnloadWAV(Wave wave)
}
// TODO: Ogg data loading
-//static Ogg LoadOGG(char *fileName) { }
+Music LoadMusic(char *fileName)
+{
+ Music music;
+
+ // Open audio stream
+ music.stream = stb_vorbis_open_filename(fileName, NULL, NULL);
+
+ if (music.stream == NULL) TraceLog(WARNING, "Could not open ogg audio file");
+ else
+ {
+ // Get file info
+ music.info = stb_vorbis_get_info(music.stream);
+
+ printf("Ogg sample rate: %i\n", music.info.sample_rate);
+ printf("Ogg channels: %i\n", music.info.channels);
+ printf("Temp memory required: %i\n", music.info.temp_memory_required);
+
+ if (music.info.channels == 2) music.format = AL_FORMAT_STEREO16;
+ else music.format = AL_FORMAT_MONO16;
+
+ music.bufferSize = 4096*8;
+ music.loop = true; // We loop by default
+
+ // Create an audio source
+ alGenSources(1, &music.source); // Generate pointer to audio source
+
+ alSourcef(music.source, AL_PITCH, 1);
+ alSourcef(music.source, AL_GAIN, 1);
+ alSource3f(music.source, AL_POSITION, 0, 0, 0);
+ alSource3f(music.source, AL_VELOCITY, 0, 0, 0);
+ alSourcei(music.source, AL_LOOPING, AL_TRUE); // We loop by default
+
+ // Convert loaded data to OpenAL buffers
+ alGenBuffers(2, music.buffers);
+ /*
+ if (!MusicStream(music, music.buffers[0])) exit(1);
+ if (!MusicStream(music, music.buffers[1])) exit(1);
+
+ alSourceQueueBuffers(music.source, 2, music.buffers);
+
+ PlayMusic(music);
+ */
+ music.totalSamplesLeft = stb_vorbis_stream_length_in_samples(music.stream) * music.info.channels;
+
+ currentMusic = &music;
+ }
+
+ return music;
+}
+
+void UnloadMusic(Music music)
+{
+ StopMusic(music);
+
+ alDeleteSources(1, &music.source);
+ alDeleteBuffers(2, music.buffers);
+
+ stb_vorbis_close(music.stream);
+}
+
+void PlayMusic(Music music)
+{
+ //if (MusicIsPlaying(music)) return true;
+
+ if (!MusicStream(music, music.buffers[0])) TraceLog(WARNING, "MusicStream returned 0");
+ if (!MusicStream(music, music.buffers[1])) TraceLog(WARNING, "MusicStream returned 0");
+
+ alSourceQueueBuffers(music.source, 2, music.buffers);
+ alSourcePlay(music.source);
+
+ TraceLog(INFO, "Playing music");
+}
+
+extern void PlayCurrentMusic()
+{
+ if (!MusicStream(*currentMusic, currentMusic->buffers[0])) TraceLog(WARNING, "MusicStream returned 0");
+ if (!MusicStream(*currentMusic, currentMusic->buffers[1])) TraceLog(WARNING, "MusicStream returned 0");
+
+ alSourceQueueBuffers(currentMusic->source, 2, currentMusic->buffers);
+ alSourcePlay(currentMusic->source);
+}
+
+// Stop reproducing music
+void StopMusic(Music music)
+{
+ alSourceStop(music.source);
+
+ musicIsPlaying = false;
+}
+
+static bool MusicStream(Music music, ALuint buffer)
+{
+ //Uncomment this to avoid VLAs
+ //#define BUFFER_SIZE 4096*32
+ #ifndef BUFFER_SIZE//VLAs ftw
+ #define BUFFER_SIZE (music.bufferSize)
+ #endif
+ ALshort pcm[BUFFER_SIZE];
+
+ int size = 0;
+ int result = 0;
+
+ while (size < BUFFER_SIZE)
+ {
+ result = stb_vorbis_get_samples_short_interleaved(music.stream, music.info.channels, pcm+size, BUFFER_SIZE-size);
+
+ if (result > 0) size += (result*music.info.channels);
+ else break;
+ }
+
+ if (size == 0) return false;
+
+ alBufferData(buffer, music.format, pcm, size*sizeof(ALshort), music.info.sample_rate);
+
+ music.totalSamplesLeft -= size;
+
+ #undef BUFFER_SIZE
+
+ return true;
+}
+/*
+extern bool MusicStreamUpdate()
+{
+ ALint processed = 0;
+
+ alGetSourcei(currentMusic->source, AL_BUFFERS_PROCESSED, &processed);
+
+ while (processed--)
+ {
+ ALuint buffer = 0;
+
+ alSourceUnqueueBuffers(currentMusic->source, 1, &buffer);
+
+ if (!MusicStream(*currentMusic, buffer))
+ {
+ bool shouldExit = true;
+
+ if (currentMusic->loop)
+ {
+ stb_vorbis_seek_start(currentMusic->stream);
+ currentMusic->totalSamplesLeft = stb_vorbis_stream_length_in_samples(currentMusic->stream) * currentMusic->info.channels;
+
+ shouldExit = !MusicStream(*currentMusic, buffer);
+ }
+
+ if (shouldExit) return false;
+ }
+
+ alSourceQueueBuffers(currentMusic->source, 1, &buffer);
+ }
+
+ return true;
+}
+*/
+extern bool MusicStreamUpdate()
+{
+ int processed;
+ bool active = true;
+
+ alGetSourcei(currentMusic->source, AL_BUFFERS_PROCESSED, &processed);
+
+ printf("Data processed: %i\n", processed);
+
+ while (processed--)
+ {
+ ALuint buffer = 0;
+
+ alSourceUnqueueBuffers(currentMusic->source, 1, &buffer);
+
+ active = MusicStream(*currentMusic, buffer);
+
+ alSourceQueueBuffers(currentMusic->source, 1, &buffer);
+ }
+
+ return active;
+}
+void MusicStreamEmpty()
+{
+ int queued;
+
+ alGetSourcei(currentMusic->source, AL_BUFFERS_QUEUED, &queued);
+
+ while(queued--)
+ {
+ ALuint buffer;
+ alSourceUnqueueBuffers(currentMusic->source, 1, &buffer);
+ }
+} \ No newline at end of file
diff --git a/src/core.c b/src/core.c
index 0d18f57a..79866a2f 100644
--- a/src/core.c
+++ b/src/core.c
@@ -92,6 +92,9 @@ static Color background = { 0, 0, 0, 0 }; // Screen background color
extern void LoadDefaultFont(); // [Module: text] Loads default font on InitWindow()
extern void UnloadDefaultFont(); // [Module: text] Unloads default font from GPU memory
+extern bool MusicStreamUpdate(); // [Module: audio] Updates buffers for music streamming
+extern void PlayCurrentMusic(); // [Module: audio] Plays current music stream
+
//----------------------------------------------------------------------------------
// Module specific Functions Declaration
//----------------------------------------------------------------------------------
@@ -117,7 +120,7 @@ void InitWindowEx(int width, int height, const char* title, bool resizable, cons
{
glfwSetErrorCallback(ErrorCallback);
- if (!glfwInit()) exit(1);
+ if (!glfwInit()) TraceLog(ERROR, "Failed to initialize GLFW");
//glfwDefaultWindowHints() // Set default windows hints
@@ -140,7 +143,7 @@ void InitWindowEx(int width, int height, const char* title, bool resizable, cons
if (!window)
{
glfwTerminate();
- exit(1);
+ TraceLog(ERROR, "Failed to initialize Window");
}
glfwSetWindowSizeCallback(window, WindowSizeCallback);
@@ -154,7 +157,7 @@ void InitWindowEx(int width, int height, const char* title, bool resizable, cons
// Framerate can be setup using SetTargetFPS()
//------------------------------------------------------
-#ifdef USE_OPENGL_33
+#if defined(USE_OPENGL_33) || defined(USE_OPENGL_ES2)
rlglInit(); // Init rlgl
#endif
//------------------------------------------------------
@@ -183,7 +186,7 @@ void CloseWindow()
UnloadDefaultFont();
//------------------------------------------------------
-#ifdef USE_OPENGL_33
+#if defined(USE_OPENGL_33) || defined(USE_OPENGL_ES2)
rlglClose(); // De-init rlgl
#endif
//------------------------------------------------------
@@ -230,13 +233,21 @@ void ToggleFullscreen()
// TODO: WARNING! All loaded resources are lost, we loose Context!
// NOTE: Window aspect ratio is always windowWidth / windowHeight
- if (fullscreen) window = glfwCreateWindow(windowWidth, windowHeight, windowTitle, glfwGetPrimaryMonitor(), NULL); // Fullscreen mode
+ if (fullscreen)
+ {
+ // TODO: Get desktop window size and adapt aspect-ratio (?)
+ //const GLFWvidmode *mode = glfwGetVideoMode(glfwGetPrimaryMonitor());
+ //windowWidth = mode->width;
+ //windowHeight = mode->height;
+
+ window = glfwCreateWindow(windowWidth, windowHeight, windowTitle, glfwGetPrimaryMonitor(), NULL); // Fullscreen mode
+ }
else window = glfwCreateWindow(windowWidth, windowHeight, windowTitle, NULL, NULL);
-
+
if (!window)
{
glfwTerminate();
- exit(1);
+ TraceLog(ERROR, "Failed to initialize Window when switching fullscreen mode");
}
glfwMakeContextCurrent(window);
@@ -285,7 +296,7 @@ void EndDrawing()
if (customCursor && cursorOnScreen) DrawTexture(cursor, GetMouseX(), GetMouseY(), WHITE);
//------------------------------------------------------
-#ifdef USE_OPENGL_33
+#if defined(USE_OPENGL_33) || defined(USE_OPENGL_ES2)
rlglDraw(); // Draw Buffers
#endif
//------------------------------------------------------
@@ -293,6 +304,10 @@ void EndDrawing()
glfwSwapBuffers(window); // Swap back and front buffers
glfwPollEvents(); // Register keyboard/mouse events
+ //MusicStreamUpdate();
+ //if (!MusicIsPlaying())
+ //PlayCurrentMusic();
+
currentTime = glfwGetTime();
drawTime = currentTime - previousTime;
previousTime = currentTime;
@@ -315,7 +330,7 @@ void EndDrawing()
void Begin3dMode(Camera camera)
{
//------------------------------------------------------
-#ifdef USE_OPENGL_33
+#if defined(USE_OPENGL_33) || defined(USE_OPENGL_ES2)
rlglDraw(); // Draw Buffers
#endif
//------------------------------------------------------
@@ -344,7 +359,7 @@ void Begin3dMode(Camera camera)
void End3dMode()
{
//------------------------------------------------------
-#ifdef USE_OPENGL_33
+#if defined(USE_OPENGL_33) || defined(USE_OPENGL_ES2)
rlglDraw(); // Draw Buffers
#endif
//------------------------------------------------------
@@ -363,7 +378,7 @@ void SetTargetFPS(int fps)
{
targetTime = 1 / (float)fps;
- printf("TargetTime per Frame: %f seconds\n", (float)targetTime);
+ TraceLog(INFO, "Target time per frame: %02.03f milliseconds", (float)targetTime*1000);
}
// Returns current FPS
@@ -431,18 +446,18 @@ Color Fade(Color color, float alpha)
// Detect if a key has been pressed once
bool IsKeyPressed(int key)
{
- bool ret = false;
+ bool pressed = false;
currentKeyState[key] = IsKeyDown(key);
if (currentKeyState[key] != previousKeyState[key])
{
- if (currentKeyState[key]) ret = true;
+ if (currentKeyState[key]) pressed = true;
previousKeyState[key] = currentKeyState[key];
}
- else ret = false;
+ else pressed = false;
- return ret;
+ return pressed;
}
// Detect if a key is being pressed (key held down)
@@ -455,18 +470,18 @@ bool IsKeyDown(int key)
// Detect if a key has been released once
bool IsKeyReleased(int key)
{
- bool ret = false;
+ bool released = false;
currentKeyState[key] = IsKeyUp(key);
if (currentKeyState[key] != previousKeyState[key])
{
- if (currentKeyState[key]) ret = true;
+ if (currentKeyState[key]) released = true;
previousKeyState[key] = currentKeyState[key];
}
- else ret = false;
+ else released = false;
- return ret;
+ return released;
}
// Detect if a key is NOT being pressed (key not held down)
@@ -479,18 +494,18 @@ bool IsKeyUp(int key)
// Detect if a mouse button has been pressed once
bool IsMouseButtonPressed(int button)
{
- bool ret = false;
+ bool pressed = false;
currentMouseState[button] = IsMouseButtonDown(button);
if (currentMouseState[button] != previousMouseState[button])
{
- if (currentMouseState[button]) ret = true;
+ if (currentMouseState[button]) pressed = true;
previousMouseState[button] = currentMouseState[button];
}
- else ret = false;
+ else pressed = false;
- return ret;
+ return pressed;
}
// Detect if a mouse button is being pressed
@@ -503,18 +518,18 @@ bool IsMouseButtonDown(int button)
// Detect if a mouse button has been released once
bool IsMouseButtonReleased(int button)
{
- bool ret = false;
+ bool released = false;
currentMouseState[button] = IsMouseButtonUp(button);
if (currentMouseState[button] != previousMouseState[button])
{
- if (currentMouseState[button]) ret = true;
+ if (currentMouseState[button]) released = true;
previousMouseState[button] = currentMouseState[button];
}
- else ret = false;
+ else released = false;
- return ret;
+ return released;
}
// Detect if a mouse button is NOT being pressed
@@ -603,18 +618,18 @@ Vector2 GetGamepadMovement(int gamepad)
// Detect if a gamepad button is being pressed
bool IsGamepadButtonPressed(int gamepad, int button)
{
- bool ret = false;
+ bool pressed = false;
currentGamepadState[button] = IsGamepadButtonDown(gamepad, button);
if (currentGamepadState[button] != previousGamepadState[button])
{
- if (currentGamepadState[button]) ret = true;
+ if (currentGamepadState[button]) pressed = true;
previousGamepadState[button] = currentGamepadState[button];
}
- else ret = false;
+ else pressed = false;
- return ret;
+ return pressed;
}
bool IsGamepadButtonDown(int gamepad, int button)
@@ -634,18 +649,18 @@ bool IsGamepadButtonDown(int gamepad, int button)
// Detect if a gamepad button is NOT being pressed
bool IsGamepadButtonReleased(int gamepad, int button)
{
- bool ret = false;
+ bool released = false;
currentGamepadState[button] = IsGamepadButtonUp(gamepad, button);
if (currentGamepadState[button] != previousGamepadState[button])
{
- if (currentGamepadState[button]) ret = true;
+ if (currentGamepadState[button]) released = true;
previousGamepadState[button] = currentGamepadState[button];
}
- else ret = false;
+ else released = false;
- return ret;
+ return released;
}
bool IsGamepadButtonUp(int gamepad, int button)
@@ -669,8 +684,7 @@ bool IsGamepadButtonUp(int gamepad, int button)
// GLFW3 Error Callback, runs on GLFW3 error
static void ErrorCallback(int error, const char *description)
{
- printf(description);
- //fprintf(stderr, description);
+ TraceLog(WARNING, "GLFW3 Error: %s", description);
}
// GLFW3 Srolling Callback, runs on mouse wheel
diff --git a/src/models.c b/src/models.c
index fb8f114d..84ef43fa 100644
--- a/src/models.c
+++ b/src/models.c
@@ -568,53 +568,48 @@ void DrawGizmo(Vector3 position)
rlPopMatrix();
}
-void DrawGizmoEx(Vector3 position, Vector3 rotation, float scale, bool orbits)
+void DrawGizmoEx(Vector3 position, Vector3 rot, float scale, bool orbits)
{
+ static float rotation = 0;
// NOTE: RGB = XYZ
rlPushMatrix();
rlTranslatef(position.x, position.y, position.z);
+ rlRotatef(rotation, 0, 1, 0);
rlScalef(scale, scale, scale);
-
- if(rotation.x) rlRotatef(rotation.x, 1, 0, 0);
- if(rotation.y) rlRotatef(rotation.y, 0, 1, 0);
- if(rotation.z) rlRotatef(rotation.z, 0, 0, 1);
-
+
rlBegin(RL_LINES);
// X Axis
- rlColor4ub(200, 0, 0, 255); // RED
- rlVertex3f(position.x, position.y, position.z);
- rlVertex3f(position.x + 1, position.y, position.z);
+ rlColor4ub(200, 0, 0, 255); rlVertex3f(position.x, position.y, position.z);
+ rlColor4ub(200, 0, 0, 255); rlVertex3f(position.x + 1, position.y, position.z);
// ArrowX
- rlVertex3f(position.x + 1.1, position.y, position.z);
- rlVertex3f(position.x + .9, position.y, position.z + .1);
+ rlColor4ub(200, 0, 0, 255); rlVertex3f(position.x + 1.1, position.y, position.z);
+ rlColor4ub(200, 0, 0, 255); rlVertex3f(position.x + .9, position.y, position.z + .1);
- rlVertex3f(position.x + 1.1, position.y, position.z);
- rlVertex3f(position.x + .9, position.y, position.z - .1);
+ rlColor4ub(200, 0, 0, 255); rlVertex3f(position.x + 1.1, position.y, position.z);
+ rlColor4ub(200, 0, 0, 255); rlVertex3f(position.x + .9, position.y, position.z - .1);
// Y Axis
- rlColor4ub(0, 200, 0, 255); // GREEN
- rlVertex3f(position.x, position.y, position.z);
- rlVertex3f(position.x, position.y + 1, position.z);
+ rlColor4ub(0, 200, 0, 255); rlVertex3f(position.x, position.y, position.z);
+ rlColor4ub(0, 200, 0, 255); rlVertex3f(position.x, position.y + 1, position.z);
// ArrowY
- rlVertex3f(position.x, position.y + 1.1, position.z);
- rlVertex3f(position.x + .1, position.y + .9, position.z);
+ rlColor4ub(0, 200, 0, 255); rlVertex3f(position.x, position.y + 1.1, position.z);
+ rlColor4ub(0, 200, 0, 255); rlVertex3f(position.x + .1, position.y + .9, position.z);
- rlVertex3f(position.x, position.y + 1.1, position.z);
- rlVertex3f(position.x - .1, position.y + .9, position.z);
+ rlColor4ub(0, 200, 0, 255); rlVertex3f(position.x, position.y + 1.1, position.z);
+ rlColor4ub(0, 200, 0, 255); rlVertex3f(position.x - .1, position.y + .9, position.z);
// Z Axis
- rlColor4ub(0, 0, 200, 255); // BLUE
- rlVertex3f(position.x, position.y, position.z);
- rlVertex3f(position.x, position.y, position.z - 1);
+ rlColor4ub(0, 0, 200, 255); rlVertex3f(position.x, position.y, position.z);
+ rlColor4ub(0, 0, 200, 255); rlVertex3f(position.x, position.y, position.z - 1);
// ArrowZ
- rlVertex3f(position.x, position.y, position.z - 1.1);
- rlVertex3f(position.x + .1, position.y, position.z - .9);
+ rlColor4ub(0, 0, 200, 255); rlVertex3f(position.x, position.y, position.z - 1.1);
+ rlColor4ub(0, 0, 200, 255); rlVertex3f(position.x + .1, position.y, position.z - .9);
- rlVertex3f(position.x, position.y, position.z - 1.1);
- rlVertex3f(position.x - .1, position.y, position.z - .9);
+ rlColor4ub(0, 0, 200, 255); rlVertex3f(position.x, position.y, position.z - 1.1);
+ rlColor4ub(0, 0, 200, 255); rlVertex3f(position.x - .1, position.y, position.z - .9);
// Extra
if(orbits)
@@ -622,31 +617,30 @@ void DrawGizmoEx(Vector3 position, Vector3 rotation, float scale, bool orbits)
int n = 3;
// X Axis
- rlColor4ub(200, 0, 0, 255); // RED
- for (int i=0; i < 360; i++)
+ for (int i=0; i < 360; i += 6)
{
- rlVertex3f(0, position.x + sin(DEG2RAD*i) * scale/n, position.y + cos(DEG2RAD*i) * scale/n);
- rlVertex3f(0,position.x + sin(DEG2RAD*(i+1)) * scale/n, position.y + cos(DEG2RAD*(i+1)) * scale/n);
+ rlColor4ub(200, 0, 0, 255); rlVertex3f(0, position.x + sin(DEG2RAD*i) * scale/n, position.y + cos(DEG2RAD*i) * scale/n);
+ rlColor4ub(200, 0, 0, 255); rlVertex3f(0, position.x + sin(DEG2RAD*(i+6)) * scale/n, position.y + cos(DEG2RAD*(i+6)) * scale/n);
}
// Y Axis
- rlColor4ub(0, 200, 0, 255); // GREEN
- for (int i=0; i < 360; i++)
+ for (int i=0; i < 360; i += 6)
{
- rlVertex3f(position.x + sin(DEG2RAD*i) * scale/n, 0, position.y + cos(DEG2RAD*i) * scale/n);
- rlVertex3f(position.x + sin(DEG2RAD*(i+1)) * scale/n, 0, position.y + cos(DEG2RAD*(i+1)) * scale/n);
+ rlColor4ub(0, 200, 0, 255); rlVertex3f(position.x + sin(DEG2RAD*i) * scale/n, 0, position.y + cos(DEG2RAD*i) * scale/n);
+ rlColor4ub(0, 200, 0, 255); rlVertex3f(position.x + sin(DEG2RAD*(i+6)) * scale/n, 0, position.y + cos(DEG2RAD*(i+6)) * scale/n);
}
// Z Axis
- rlColor4ub(0, 0, 200, 255); // BLUE
- for (int i=0; i < 360; i++)
+ for (int i=0; i < 360; i += 6)
{
- rlVertex3f(position.x + sin(DEG2RAD*i) * scale/n, position.y + cos(DEG2RAD*i) * scale/n, 0);
- rlVertex3f(position.x + sin(DEG2RAD*(i+1)) * scale/n, position.y + cos(DEG2RAD*(i+1)) * scale/n, 0);
+ rlColor4ub(0, 0, 200, 255); rlVertex3f(position.x + sin(DEG2RAD*i) * scale/n, position.y + cos(DEG2RAD*i) * scale/n, 0);
+ rlColor4ub(0, 0, 200, 255); rlVertex3f(position.x + sin(DEG2RAD*(i+6)) * scale/n, position.y + cos(DEG2RAD*(i+6)) * scale/n, 0);
}
}
rlEnd();
rlPopMatrix();
+
+ rotation += 0.1f;
}
// Load a 3d model (.OBJ)
@@ -696,7 +690,6 @@ Model LoadModel(const char *fileName)
{
fscanf(objFile, "%i", &numTexCoords);
}
- else printf("Ouch! Something was wrong...");
fgets(comments, 200, objFile);
}
@@ -715,7 +708,6 @@ Model LoadModel(const char *fileName)
{
fscanf(objFile, "%i", &numNormals);
}
- else printf("Ouch! Something was wrong...");
fgets(comments, 200, objFile);
}
@@ -734,7 +726,6 @@ Model LoadModel(const char *fileName)
{
fscanf(objFile, "%i", &numVertex);
}
- else printf("Ouch! Something was wrong...");
fgets(comments, 200, objFile);
}
@@ -754,7 +745,6 @@ Model LoadModel(const char *fileName)
{
fscanf(objFile, "%i", &numTriangles);
}
- else printf("Ouch! Something was wrong...");
fgets(comments, 200, objFile);
@@ -1024,7 +1014,7 @@ void UnloadModel(Model model)
free(model.data.normals);
#endif
-#ifdef USE_OPENGL_33
+#if defined(USE_OPENGL_33) || defined(USE_OPENGL_ES2)
rlDeleteVertexArrays(model.vaoId);
#endif
}
@@ -1032,7 +1022,7 @@ void UnloadModel(Model model)
// Draw a model
void DrawModel(Model model, Vector3 position, float scale, Color color)
{
- rlglDrawModel(model, false);
+ rlglDrawModel(model, position, scale, false);
}
// Draw a textured model
@@ -1048,7 +1038,7 @@ void DrawModelEx(Model model, Texture2D texture, Vector3 position, float scale,
// Draw a model wires
void DrawModelWires(Model model, Vector3 position, float scale, Color color)
{
- rlglDrawModel(model, true);
+ rlglDrawModel(model, position, scale, true);
}
// Draw a billboard
diff --git a/src/raylib.h b/src/raylib.h
index 450d2e6f..237f635d 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -54,6 +54,8 @@
#ifndef RAYLIB_H
#define RAYLIB_H
+#include "stb_vorbis.h"
+
//----------------------------------------------------------------------------------
// Some basic Defines
//----------------------------------------------------------------------------------
@@ -153,6 +155,19 @@
// Boolean type
typedef enum { false, true } bool;
+// Vector2 type
+typedef struct Vector2 {
+ float x;
+ float y;
+} Vector2;
+
+// Vector3 type
+typedef struct Vector3 {
+ float x;
+ float y;
+ float z;
+} Vector3;
+
// Color type, RGBA (32bit)
typedef struct Color {
unsigned char r;
@@ -185,45 +200,49 @@ typedef struct Texture2D {
int height;
} Texture2D;
-// SpriteFont one Character (Glyph) data, defined in text module
+// Camera type, defines a camera position/orientation in 3d space
+typedef struct Camera {
+ Vector3 position;
+ Vector3 target;
+ Vector3 up;
+} Camera;
+
typedef struct Character Character;
-// SpriteFont type, includes texture and charSet array data
+// SpriteFont type
typedef struct SpriteFont {
Texture2D texture;
int numChars;
Character *charSet;
} SpriteFont;
-// Vector2 type
-typedef struct Vector2 {
- float x;
- float y;
-} Vector2;
-
-// Vector3 type
-typedef struct Vector3 {
- float x;
- float y;
- float z;
-} Vector3;
-
-// Camera type, defines a camera position/orientation in 3d space
-typedef struct Camera {
- Vector3 position;
- Vector3 target;
- Vector3 up;
-} Camera;
+// 3d Model type
+// NOTE: If using OpenGL 1.1 loaded in CPU; if OpenGL 3.3+ loaded in GPU
+typedef struct Model Model; // Defined in module: rlgl
-// Basic 3d Model type
-typedef struct Model Model;
-
-// Basic Sound source and buffer
+// Sound source type
typedef struct Sound {
unsigned int source;
unsigned int buffer;
} Sound;
+typedef struct OggStream OggStream;
+
+// Music type (streamming)
+typedef struct Music {
+ stb_vorbis *stream;
+ stb_vorbis_info info;
+
+ unsigned int source;
+ unsigned int buffers[2];
+
+ int format;
+
+ int bufferSize;
+ int totalSamplesLeft;
+ bool loop;
+} Music;
+
#ifdef __cplusplus
extern "C" { // Prevents name mangling of functions
#endif
@@ -365,7 +384,7 @@ void DrawPlane(Vector3 centerPos, Vector2 size, Vector3 rotation, Color color);
void DrawPlaneEx(Vector3 centerPos, Vector2 size, Vector3 rotation, int slicesX, int slicesZ, Color color); // Draw a plane with divisions
void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0))
void DrawGizmo(Vector3 position); // Draw simple gizmo
-void DrawGizmoEx(Vector3 position, Vector3 rotation, float scale, bool orbits); // Draw gizmo with extended parameters
+void DrawGizmoEx(Vector3 position, Vector3 rot, float scale, bool orbits); // Draw gizmo with extended parameters
//DrawTorus(), DrawTeapot() are useless...
//------------------------------------------------------------------------------------
@@ -389,13 +408,18 @@ void CloseAudioDevice(); // Close the aud
Sound LoadSound(char *fileName); // Load sound to memory
Sound LoadSoundFromRES(const char *rresName, int resId); // Load sound to memory from rRES file (raylib Resource)
void UnloadSound(Sound sound); // Unload sound
+Music LoadMusic(char *fileName);
+void UnloadMusic(Music music);
void PlaySound(Sound sound); // Play a sound
void PauseSound(Sound sound); // Pause a sound
void StopSound(Sound sound); // Stop playing a sound
-bool IsPlaying(Sound sound); // Check if a sound is currently playing
+bool SoundIsPlaying(Sound sound); // Check if a sound is currently playing
void SetVolume(Sound sound, float volume); // Set volume for a sound (1.0 is base level)
void SetPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
+void PlayMusic(Music music);
+void StopMusic(Music music);
+bool MusicIsPlaying();
#ifdef __cplusplus
}
diff --git a/src/rlgl.c b/src/rlgl.c
index e25e72be..8a758a22 100644
--- a/src/rlgl.c
+++ b/src/rlgl.c
@@ -31,7 +31,7 @@
#include <stdio.h> // Standard input / output lib
#include <stdlib.h> // Declares malloc() and free() for memory management, rand()
-#include "raymath.h" // Required for data type Matrix and Matrix functions
+// TODO: Security check in case multiple USE_OPENGL_* defined
#ifdef USE_OPENGL_11
#include <GL/gl.h> // Extensions loading lib
@@ -51,7 +51,7 @@
//----------------------------------------------------------------------------------
#define MATRIX_STACK_SIZE 16 // Matrix stack max size
#define MAX_DRAWS_BY_TEXTURE 256 // Draws are organized by texture changes
-#define TEMP_VERTEX_BUFFER_SIZE 1024 // Temporal Vertex Buffer (required for vertex-transformations)
+#define TEMP_VERTEX_BUFFER_SIZE 4096 // Temporal Vertex Buffer (required for vertex-transformations)
//----------------------------------------------------------------------------------
// Types and Structures Definition
@@ -226,9 +226,7 @@ void rlPushMatrix()
{
if (stackCounter == MATRIX_STACK_SIZE - 1)
{
- printf("ERROR: Stack Buffer Overflow! (MAX 16 MATRIX)");
-
- exit(1);
+ TraceLog(ERROR, "Stack Buffer Overflow (MAX %i Matrix)", MATRIX_STACK_SIZE);
}
stack[stackCounter] = *currentMatrix;
@@ -667,17 +665,22 @@ void rlglInit()
if (error != GLEW_OK)
{
- fprintf(stderr, "Failed to initialize GLEW - Error: %s\n", glewGetErrorString(error));
- exit(1);
+ TraceLog(ERROR, "Failed to initialize GLEW - Error Code: %s\n", glewGetErrorString(error));
}
- if (glewIsSupported("GL_VERSION_3_3")) printf("OpenGL 3.3 initialized\n");
+ if (glewIsSupported("GL_VERSION_3_3")) TraceLog(INFO, "OpenGL 3.3 initialized\n");
+
+ // Print OpenGL and GLSL version
+ TraceLog(INFO, "Vendor: %s", glGetString(GL_VENDOR));
+ TraceLog(INFO, "Renderer: %s", glGetString(GL_RENDERER));
+ TraceLog(INFO, "Version: %s", glGetString(GL_VERSION));
+ TraceLog(INFO, "GLSL: %s\n", glGetString(0x8B8C)); //GL_SHADING_LANGUAGE_VERSION
+
/*
// TODO: GLEW is a big library that loads ALL extensions, maybe using glad we can only load required ones...
if (!gladLoadGL())
{
- fprintf(stderr, printf("Failed to initialize glad.\n");
- exit(1);
+ TraceLog("ERROR: Failed to initialize glad\n");
}
*/
// Set default draw mode
@@ -707,13 +710,7 @@ void rlglInit()
// Get handles to GLSL uniform vars locations (fragment-shader)
textureLoc = glGetUniformLocation(shaderProgram, "texture0");
- printf("Default shaders loaded\n\n");
-
- // Print OpenGL and GLSL version
- printf("Vendor: %s\n", glGetString(GL_VENDOR));
- printf("Renderer: %s\n", glGetString(GL_RENDERER));
- printf("Version: %s\n", glGetString(GL_VERSION));
- printf("GLSL: %s\n\n", glGetString(0x8B8C)); //GL_SHADING_LANGUAGE_VERSION
+ TraceLog(INFO, "Default shader loaded");
InitializeBuffers(); // Init vertex arrays
InitializeVAOs(); // Init VBO and VAO
@@ -726,7 +723,10 @@ void rlglInit()
// Create default white texture for plain colors (required by shader)
unsigned char pixels[4] = { 255, 255, 255, 255 }; // 1 pixel RGBA (4 bytes)
- whiteTexture = rlglLoadTexture(1, 1, pixels);
+ whiteTexture = rlglLoadTexture(1, 1, pixels);
+
+ if (whiteTexture != 0) TraceLog(INFO, "Base white texture successfully created, id: %i", whiteTexture);
+ else TraceLog(WARNING, "Base white texture could not be created");
// Init draw calls tracking system
draws = (DrawCall *)malloc(sizeof(DrawCall)*MAX_DRAWS_BY_TEXTURE);
@@ -836,16 +836,14 @@ void rlglDraw()
glBindVertexArray(vaoQuads);
}
- //printf("\nRequired Draws: %i\n", drawsCounter);
+ //TraceLog(INFO, "Draws required per frame: %i", drawsCounter);
for (int i = 0; i < drawsCounter; i++)
{
numQuads = draws[i].vCount/4;
numIndicesToProcess = numQuads*6; // Get number of Quads * 6 index by Quad
- //printf("Quads to render: %i - ", numQuads);
- //printf("Vertex Count: %i - ", draws[i].vCount);
- //printf("Binding texture: %i\n", draws[i].texId);
+ //TraceLog(INFO, "Quads to render: %i - Vertex Count: %i", numQuads, draws[i].vCount);
glBindTexture(GL_TEXTURE_2D, draws[i].texId);
@@ -882,7 +880,10 @@ void rlglDraw()
#endif
}
-void rlglDrawModel(Model model, bool wires)
+#endif // End for OpenGL 3.3+ and ES2 only functions
+
+// Draw a 3d model
+void rlglDrawModel(Model model, Vector3 position, float scale, bool wires)
{
if (wires) glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
@@ -892,19 +893,19 @@ void rlglDrawModel(Model model, bool wires)
glEnableClientState(GL_TEXTURE_COORD_ARRAY); // Enable texture coords array
glEnableClientState(GL_NORMAL_ARRAY); // Enable normals array
- glVertexPointer(3, GL_FLOAT, 0, model.vertices); // Pointer to vertex coords array
- glTexCoordPointer(2, GL_FLOAT, 0, model.texcoords); // Pointer to texture coords array
- glNormalPointer(GL_FLOAT, 0, model.normals); // Pointer to normals array
+ glVertexPointer(3, GL_FLOAT, 0, model.data.vertices); // Pointer to vertex coords array
+ glTexCoordPointer(2, GL_FLOAT, 0, model.data.texcoords); // Pointer to texture coords array
+ glNormalPointer(GL_FLOAT, 0, model.data.normals); // Pointer to normals array
//glColorPointer(4, GL_UNSIGNED_BYTE, 0, model.colors); // Pointer to colors array (NOT USED)
rlPushMatrix();
rlTranslatef(position.x, position.y, position.z);
- //glRotatef(rotation * GetFrameTime(), 0, 1, 0);
+ //rlRotatef(rotation * GetFrameTime(), 0, 1, 0);
rlScalef(scale, scale, scale);
- rlColor4ub(color.r, color.g, color.b, color.a);
+ rlColor4ub(1.0f, 1.0f, 1.0f, 1.0f);
- glDrawArrays(GL_TRIANGLES, 0, model.numVertices);
+ glDrawArrays(GL_TRIANGLES, 0, model.data.numVertices);
rlPopMatrix();
glDisableClientState(GL_VERTEX_ARRAY); // Disable vertex array
@@ -912,7 +913,7 @@ void rlglDrawModel(Model model, bool wires)
glDisableClientState(GL_NORMAL_ARRAY); // Disable normals array
#endif
-#ifdef USE_OPENGL_33
+#if defined(USE_OPENGL_33) || defined(USE_OPENGL_ES2)
glUseProgram(shaderProgram); // Use our shader
Matrix modelview2 = MatrixMultiply(model.transform, modelview);
@@ -934,8 +935,6 @@ void rlglDrawModel(Model model, bool wires)
if (wires) glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
}
-#endif
-
// Initialize Graphics Device (OpenGL stuff)
void rlglInitGraphicsDevice(int fbWidth, int fbHeight)
{
@@ -968,7 +967,7 @@ void rlglInitGraphicsDevice(int fbWidth, int fbHeight)
rlMatrixMode(RL_MODELVIEW); // Switch back to MODELVIEW matrix
rlLoadIdentity(); // Reset current matrix (MODELVIEW)
- // TODO: Review all shapes/models are drawn CCW and enable backface culling
+ // NOTE: All shapes/models triangles are drawn CCW
glEnable(GL_CULL_FACE); // Enable backface culling (Disabled by default)
//glCullFace(GL_BACK); // Cull the Back face (default)
@@ -978,11 +977,13 @@ void rlglInitGraphicsDevice(int fbWidth, int fbHeight)
glShadeModel(GL_SMOOTH); // Smooth shading between vertex (vertex colors interpolation) (Deprecated on OpenGL 3.3+)
// Possible options: GL_SMOOTH (Color interpolation) or GL_FLAT (no interpolation)
#endif
+
+ TraceLog(INFO, "OpenGL graphics device initialized");
}
// Convert image data to OpenGL texture (returns OpenGL valid Id)
// NOTE: Image is not unloaded, it should be done manually...
-unsigned int rlglLoadTexture(int width, int height, unsigned char *pixels)
+unsigned int rlglLoadTexture(int width, int height, unsigned char *data)
{
glBindTexture(GL_TEXTURE_2D,0); // Free any old binding
@@ -998,7 +999,7 @@ unsigned int rlglLoadTexture(int width, int height, unsigned char *pixels)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // Filter for pixel-perfect drawing, alternative: GL_LINEAR
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); // Filter for pixel-perfect drawing, alternative: GL_LINEAR
-#ifdef USE_OPENGL_33
+#if defined(USE_OPENGL_33) || defined(USE_OPENGL_ES2)
// Trilinear filtering
//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); // Activate use of mipmaps (must be available)
@@ -1008,20 +1009,84 @@ unsigned int rlglLoadTexture(int width, int height, unsigned char *pixels)
// NOTE: Not using mipmappings (texture for 2D drawing)
// At this point we have the image converted to texture and uploaded to GPU
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
// At this point we have the image converted to texture and uploaded to GPU
// Unbind current texture
glBindTexture(GL_TEXTURE_2D, 0);
- printf("New texture created, id: %i (%i x %i)\n", id, width, height);
+ TraceLog(INFO, "New texture created, id: %i (%i x %i)", id, width, height);
return id;
}
-#ifdef USE_OPENGL_33
-unsigned int rlglLoadModel(VertexData data)
+
+#ifdef USE_OPENGL_33
+
+#define FOURCC_DXT1 0x31545844 // Equivalent to "DXT1" in ASCII
+#define FOURCC_DXT3 0x33545844 // Equivalent to "DXT3" in ASCII
+#define FOURCC_DXT5 0x35545844 // Equivalent to "DXT5" in ASCII
+
+// Convert image data to OpenGL texture (returns OpenGL valid Id)
+// NOTE: Expected compressed data from DDS file
+unsigned int rlglLoadCompressedTexture(unsigned char *data, int width, int height, int mipmapCount, int format)
+{
+ // Create one OpenGL texture
+ GLuint id;
+ int compFormat = 0;
+
+ TraceLog(DEBUG, "Compressed texture width: %i", width);
+ TraceLog(DEBUG, "Compressed texture height: %i", height);
+ TraceLog(DEBUG, "Compressed texture mipmap levels: %i", mipmapCount);
+ TraceLog(DEBUG, "Compressed texture format: 0x%x", format);
+
+ switch(format)
+ {
+ case FOURCC_DXT1: compFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; break;
+ case FOURCC_DXT3: compFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break;
+ case FOURCC_DXT5: compFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break;
+ default: compFormat = -1; break;
+ }
+
+ if (compFormat == -1)
+ {
+ TraceLog(WARNING, "Texture compressed format not recognized");
+ id = 0;
+ }
+ else
+ {
+ glGenTextures(1, &id);
+
+ // Bind the texture
+ glBindTexture(GL_TEXTURE_2D, id);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
+ unsigned int blockSize = (compFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) ? 8 : 16;
+ unsigned int offset = 0;
+
+ // Load the mipmaps
+ for (int level = 0; level < mipmapCount && (width || height); level++)
+ {
+ unsigned int size = ((width+3)/4)*((height+3)/4)*blockSize;
+
+ glCompressedTexImage2D(GL_TEXTURE_2D, level, compFormat, width, height, 0, size, data + offset);
+
+ offset += size;
+ width /= 2;
+ height /= 2;
+
+ // Security check for NPOT textures
+ if (width < 1) width = 1;
+ if (height < 1) height = 1;
+ }
+ }
+
+ return id;
+}
+
+// Load vertex data into a VAO
+unsigned int rlglLoadModel(VertexData mesh)
{
GLuint vaoModel; // Vertex Array Objects (VAO)
GLuint vertexBuffer[3]; // Vertex Buffer Objects (VBO)
@@ -1035,17 +1100,17 @@ unsigned int rlglLoadModel(VertexData data)
// Enable vertex attributes
glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer[0]);
- glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*data.numVertices, data.vertices, GL_STATIC_DRAW);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*mesh.numVertices, mesh.vertices, GL_STATIC_DRAW);
glEnableVertexAttribArray(vertexLoc);
glVertexAttribPointer(vertexLoc, 3, GL_FLOAT, 0, 0, 0);
glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer[1]);
- glBufferData(GL_ARRAY_BUFFER, sizeof(float)*2*data.numVertices, data.texcoords, GL_STATIC_DRAW);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(float)*2*mesh.numVertices, mesh.texcoords, GL_STATIC_DRAW);
glEnableVertexAttribArray(texcoordLoc);
glVertexAttribPointer(texcoordLoc, 2, GL_FLOAT, 0, 0, 0);
glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer[2]);
- glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*data.numVertices, data.normals, GL_STATIC_DRAW);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*mesh.numVertices, mesh.normals, GL_STATIC_DRAW);
//glEnableVertexAttribArray(normalLoc);
//glVertexAttribPointer(normalLoc, 3, GL_FLOAT, 0, 0, 0);
@@ -1077,7 +1142,7 @@ unsigned char *rlglReadScreenPixels(int width, int height)
return imgData; // NOTE: image data should be freed
}
-#ifdef USE_OPENGL_33
+#if defined(USE_OPENGL_33) || defined(USE_OPENGL_ES2)
void PrintProjectionMatrix()
{
@@ -1154,7 +1219,7 @@ static GLuint LoadDefaultShaders()
glDeleteShader(vertexShader);
glDeleteShader(fragmentShader);
- return(program);
+ return program;
}
@@ -1191,14 +1256,14 @@ static GLuint LoadShaders(char *vertexFileName, char *fragmentFileName)
glDeleteShader(vertexShader);
glDeleteShader(fragmentShader);
- return(program);
+ return program;
}
// Read shader text file
static char *TextFileRead(char *fn)
{
FILE *fp;
- char *content = NULL;
+ char *text = NULL;
int count=0;
@@ -1214,15 +1279,15 @@ static char *TextFileRead(char *fn)
if (count > 0)
{
- content = (char *)malloc(sizeof(char) * (count+1));
- count = fread(content, sizeof(char), count, fp);
- content[count] = '\0';
+ text = (char *)malloc(sizeof(char) * (count+1));
+ count = fread(text, sizeof(char), count, fp);
+ text[count] = '\0';
}
fclose(fp);
}
}
- return content;
+ return text;
}
// Allocate and initialize float array buffers to store vertex data (lines, triangles, quads)
@@ -1377,10 +1442,10 @@ static void InitializeVAOs()
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, quadsBufferB[3]);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(int)*6*MAX_QUADS_BATCH, quads.indices, GL_STATIC_DRAW);
- printf("Using VBO double buffering\n");
+ TraceLog(INFO, "Using VBO double buffering");
#endif
- printf("Vertex buffers initialized (lines, triangles, quads)\n\n");
+ TraceLog(INFO, "Vertex buffers successfully initialized (lines, triangles, quads)\n");
// Unbind the current VAO
glBindVertexArray(0);
@@ -1475,4 +1540,33 @@ static void UpdateBuffers()
glBindVertexArray(0);
}
+#endif
+
+#ifdef RLGL_STANDALONE
+
+typedef enum { INFO = 0, ERROR, WARNING, DEBUG, OTHER } TraceLogType;
+
+// Output a trace log message
+// NOTE: Expected msgType: (0)Info, (1)Error, (2)Warning
+void TraceLog(int msgType, const char *text, ...)
+{
+ va_list args;
+ va_start(args, text);
+
+ switch(msgType)
+ {
+ case 0: fprintf(stdout, "INFO: "); break;
+ case 1: fprintf(stdout, "ERROR: "); break;
+ case 2: fprintf(stdout, "WARNING: "); break;
+ case 3: fprintf(logstream, "DEBUG: "); break;
+ default: break;
+ }
+
+ vfprintf(stdout, text, args);
+ fprintf(stdout, "\n");
+
+ va_end(args);
+
+ if (msgType == 1) exit(1);
+}
#endif \ No newline at end of file
diff --git a/src/rlgl.h b/src/rlgl.h
index 174310dd..0cd53661 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -33,17 +33,20 @@
#ifndef RLGL_STANDALONE
#include "raylib.h" // Required for typedef: Model
+ #include "utils.h" // Required for function TraceLog()
#endif
+#include "raymath.h" // Required for data type Matrix and Matrix functions
+
// Select desired OpenGL version
-#define USE_OPENGL_11
-//#define USE_OPENGL_33
+//#define USE_OPENGL_11
+#define USE_OPENGL_33
//#define USE_OPENGL_ES2
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
-#define MAX_LINES_BATCH 1024
+#define MAX_LINES_BATCH 8192 // 1024
#define MAX_TRIANGLES_BATCH 2048
#define MAX_QUADS_BATCH 8192
@@ -57,7 +60,7 @@ typedef enum { RL_PROJECTION, RL_MODELVIEW, RL_TEXTURE } MatrixMode;
typedef enum { RL_LINES, RL_TRIANGLES, RL_QUADS } DrawMode;
#ifdef RLGL_STANDALONE
- typedef struct Model Model;
+typedef struct Model Model;
#endif
typedef struct {
@@ -125,19 +128,20 @@ void rlClearScreenBuffers(); // Clear used screen buffers (color
//------------------------------------------------------------------------------------
// Functions Declaration - rlgl functionality
//------------------------------------------------------------------------------------
-#ifdef USE_OPENGL_33
+#if defined(USE_OPENGL_33) || defined(USE_OPENGL_ES2)
void rlglInit(); // Initialize rlgl (shaders, VAO, VBO...)
void rlglClose(); // De-init rlgl
void rlglDraw(); // Draw VAOs
unsigned int rlglLoadModel(VertexData data);
+unsigned int rlglLoadCompressedTexture(unsigned char *data, int width, int height, int mipmapCount, int format);
#endif
-void rlglDrawModel(Model model, bool wires); // Draw model
+void rlglDrawModel(Model model, Vector3 position, float scale, bool wires); // Draw model
void rlglInitGraphicsDevice(int fbWidth, int fbHeight); // Initialize Graphics Device (OpenGL stuff)
unsigned int rlglLoadTexture(int width, int height, unsigned char *pixels); // Load in GPU OpenGL texture
byte *rlglReadScreenPixels(int width, int height); // Read screen pixel data (color buffer)
-#ifdef USE_OPENGL_33
+#if defined(USE_OPENGL_33) || defined(USE_OPENGL_ES2)
void PrintProjectionMatrix(); // DEBUG: Print projection matrix
void PrintModelviewMatrix(); // DEBUG: Print modelview matrix
#endif
diff --git a/src/stb_vorbis.c b/src/stb_vorbis.c
index cf7ad1d4..a88b2a77 100644
--- a/src/stb_vorbis.c
+++ b/src/stb_vorbis.c
@@ -11,6 +11,7 @@
// Get the latest version and other information at:
// http://nothings.org/stb_vorbis/
+
// Todo:
//
// - seeking (note you can seek yourself using the pushdata API)
@@ -25,6 +26,9 @@
//
// All of these limitations may be removed in future versions.
+
+#include "stb_vorbis.h"
+
#ifndef STB_VORBIS_HEADER_ONLY
// global configuration settings (e.g. set these in the project/makefile),
diff --git a/src/stb_vorbis.h b/src/stb_vorbis.h
index 98c1209a..2d7b61e5 100644
--- a/src/stb_vorbis.h
+++ b/src/stb_vorbis.h
@@ -11,6 +11,7 @@
// Get the latest version and other information at:
// http://nothings.org/stb_vorbis/
+
// Todo:
//
// - seeking (note you can seek yourself using the pushdata API)
@@ -25,12 +26,6 @@
//
// All of these limitations may be removed in future versions.
-
-//////////////////////////////////////////////////////////////////////////////
-//
-// HEADER BEGINS HERE
-//
-
#ifndef STB_VORBIS_INCLUDE_STB_VORBIS_H
#define STB_VORBIS_INCLUDE_STB_VORBIS_H
@@ -349,4 +344,4 @@ enum STBVorbisError
}
#endif
-#endif // STB_VORBIS_INCLUDE_STB_VORBIS_H
+#endif // STB_VORBIS_INCLUDE_STB_VORBIS_H \ No newline at end of file
diff --git a/src/text.c b/src/text.c
index 2d75a6d9..4cc36baf 100644
--- a/src/text.c
+++ b/src/text.c
@@ -50,13 +50,22 @@
typedef unsigned char byte;
// SpriteFont one Character (Glyph) data
-struct Character {
+typedef struct Character {
int value; //char value = ' '; (int)value = 32;
int x;
int y;
int w;
int h;
+} Character;
+
+// SpriteFont type, includes texture and charSet array data
+/*
+struct SpriteFont {
+ Texture2D texture;
+ int numChars;
+ Character *charSet;
};
+*/
//----------------------------------------------------------------------------------
// Global variables
@@ -177,6 +186,8 @@ extern void LoadDefaultFont()
}
else currentPosX = testPosX;
}
+
+ TraceLog(INFO, "Default font loaded successfully");
}
extern void UnloadDefaultFont()
@@ -232,8 +243,8 @@ SpriteFont LoadSpriteFont(const char* fileName)
// spriteFont.charSet data is filled inside the function and memory is allocated!
int numChars = ParseImageData(imgDataPixel, imgWidth, imgHeight, &spriteFont.charSet);
- fprintf(stderr, "SpriteFont data parsed correctly!\n");
- fprintf(stderr, "SpriteFont num chars: %i\n", numChars);
+ TraceLog(INFO, "[%s] SpriteFont data parsed correctly", fileName);
+ TraceLog(INFO, "[%s] SpriteFont num chars detected: %i", numChars);
spriteFont.numChars = numChars;
@@ -257,7 +268,7 @@ SpriteFont LoadSpriteFont(const char* fileName)
}
}
- fprintf(stderr, "SpriteFont texture converted to POT: %i %i\n", potWidth, potHeight);
+ TraceLog(WARNING, "SpriteFont texture converted to POT: %ix%i", potWidth, potHeight);
}
free(imgDataPixel);
@@ -347,7 +358,7 @@ const char *FormatText(const char *text, ...)
va_list args;
va_start(args, text);
- vsprintf(buffer, text, args); // NOTE: We use vsprintf() defined in <stdarg.h>
+ vsprintf(buffer, text, args);
va_end(args);
return buffer;
@@ -547,7 +558,7 @@ static SpriteFont LoadRBMF(const char *fileName)
fread(&rbmfHeader, sizeof(rbmfInfoHeader), 1, rbmfFile);
- //printf("rBMF info: %i %i %i %i\n", rbmfHeader.imgWidth, rbmfHeader.imgHeight, rbmfHeader.numChars, rbmfHeader.charHeight);
+ TraceLog(INFO, "[%s] Loading rBMF file, size: %ix%i, numChars: %i, charHeight: %i", fileName, rbmfHeader.imgWidth, rbmfHeader.imgHeight, rbmfHeader.numChars, rbmfHeader.charHeight);
spriteFont.numChars = (int)rbmfHeader.numChars;
@@ -564,8 +575,6 @@ static SpriteFont LoadRBMF(const char *fileName)
for(int i = 0; i < spriteFont.numChars; i++) fread(&rbmfCharWidthData[i], sizeof(unsigned char), 1, rbmfFile);
- printf("Just read image data and width data... Starting image reconstruction...");
-
// Re-construct image from rbmfFileData
//-----------------------------------------
image.pixels = (Color *)malloc(image.width * image.height * sizeof(Color));
@@ -585,13 +594,13 @@ static SpriteFont LoadRBMF(const char *fileName)
counter++;
}
- printf("Image reconstructed correctly... now converting it to texture...");
+ TraceLog(INFO, "[%s] Image reconstructed correctly, now converting it to texture", fileName);
spriteFont.texture = CreateTexture(image);
UnloadImage(image); // Unload image data
- printf("Starting charSet reconstruction...\n");
+ TraceLog(INFO, "[%s] Starting charSet reconstruction", fileName);
// Reconstruct charSet using rbmfCharWidthData, rbmfHeader.charHeight, charsDivisor, rbmfHeader.numChars
spriteFont.charSet = (Character *)malloc(spriteFont.numChars * sizeof(Character)); // Allocate space for our character data
@@ -620,11 +629,9 @@ static SpriteFont LoadRBMF(const char *fileName)
spriteFont.charSet[i].y = charsDivisor + currentLine * (rbmfHeader.charHeight + charsDivisor);
}
else currentPosX = testPosX;
-
- //printf("Char %i data: %i %i %i %i\n", spriteFont.charSet[i].value, spriteFont.charSet[i].x, spriteFont.charSet[i].y, spriteFont.charSet[i].w, spriteFont.charSet[i].h);
}
- printf("CharSet reconstructed correctly... Data should be ready...\n");
+ TraceLog(INFO, "[%s] rBMF file loaded correctly as SpriteFont", fileName);
fclose(rbmfFile);
@@ -634,6 +641,7 @@ static SpriteFont LoadRBMF(const char *fileName)
return spriteFont;
}
+// Get the extension for a filename
static const char *GetExtension(const char *fileName)
{
const char *dot = strrchr(fileName, '.');
diff --git a/src/textures.c b/src/textures.c
index 75300eac..7d4a0fb4 100644
--- a/src/textures.c
+++ b/src/textures.c
@@ -29,8 +29,8 @@
#include "raylib.h"
#include <stdlib.h> // Declares malloc() and free() for memory management
+#include <string.h> // Required for strcmp(), strrchr(), strncmp()
#include "stb_image.h" // Used to read image data (multiple formats support)
-
#include "utils.h" // rRES data decompression utility function
#include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 3.3+ or ES2
@@ -45,6 +45,14 @@
//----------------------------------------------------------------------------------
typedef unsigned char byte;
+typedef struct {
+ unsigned char *data;
+ int width;
+ int height;
+ int mipmaps;
+ int format;
+} ImageDDS;
+
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
@@ -58,7 +66,8 @@ typedef unsigned char byte;
//----------------------------------------------------------------------------------
// Module specific Functions Declaration
//----------------------------------------------------------------------------------
-// No private (static) functions in this module (.c file)
+static const char *GetExtension(const char *fileName);
+static ImageDDS LoadDDS(const char *fileName);
//----------------------------------------------------------------------------------
// Module Functions Definition
@@ -69,32 +78,44 @@ Image LoadImage(const char *fileName)
{
Image image;
- int imgWidth;
- int imgHeight;
- int imgBpp;
-
- // NOTE: Using stb_image to load images (Supports: BMP, TGA, PNG, JPG, ...)
- // Force loading to 4 components (RGBA)
- byte *imgData = stbi_load(fileName, &imgWidth, &imgHeight, &imgBpp, 4);
-
- // Convert array to pixel array for working convenience
- image.pixels = (Color *)malloc(imgWidth * imgHeight * sizeof(Color));
-
- int pix = 0;
-
- for (int i = 0; i < (imgWidth * imgHeight * 4); i += 4)
- {
- image.pixels[pix].r = imgData[i];
- image.pixels[pix].g = imgData[i+1];
- image.pixels[pix].b = imgData[i+2];
- image.pixels[pix].a = imgData[i+3];
- pix++;
+ if ((strcmp(GetExtension(fileName),"png") == 0) ||
+ (strcmp(GetExtension(fileName),"bmp") == 0) ||
+ (strcmp(GetExtension(fileName),"tga") == 0) ||
+ (strcmp(GetExtension(fileName),"jpg") == 0) ||
+ (strcmp(GetExtension(fileName),"gif") == 0) ||
+ (strcmp(GetExtension(fileName),"psd") == 0) ||
+ (strcmp(GetExtension(fileName),"pic") == 0))
+ {
+ int imgWidth;
+ int imgHeight;
+ int imgBpp;
+
+ // NOTE: Using stb_image to load images (Supports: BMP, TGA, PNG, JPG, ...)
+ // Force loading to 4 components (RGBA)
+ byte *imgData = stbi_load(fileName, &imgWidth, &imgHeight, &imgBpp, 4);
+
+ // Convert array to pixel array for working convenience
+ image.pixels = (Color *)malloc(imgWidth * imgHeight * sizeof(Color));
+
+ int pix = 0;
+
+ for (int i = 0; i < (imgWidth * imgHeight * 4); i += 4)
+ {
+ image.pixels[pix].r = imgData[i];
+ image.pixels[pix].g = imgData[i+1];
+ image.pixels[pix].b = imgData[i+2];
+ image.pixels[pix].a = imgData[i+3];
+ pix++;
+ }
+
+ stbi_image_free(imgData);
+
+ image.width = imgWidth;
+ image.height = imgHeight;
+
+ TraceLog(INFO, "[%s] Image loaded successfully", fileName);
}
-
- stbi_image_free(imgData);
-
- image.width = imgWidth;
- image.height = imgHeight;
+ else TraceLog(WARNING, "[%s] Image extension not recognized, it can't be loaded", fileName);
// ALTERNATIVE: We can load pixel data directly into Color struct pixels array,
// to do that struct data alignment should be the right one (4 byte); it is.
@@ -119,103 +140,104 @@ Image LoadImageFromRES(const char *rresName, int resId)
FILE *rresFile = fopen(rresName, "rb");
- if (!rresFile) printf("Error opening raylib Resource file\n");
-
- // Read rres file (basic file check - id)
- fread(&id[0], sizeof(char), 1, rresFile);
- fread(&id[1], sizeof(char), 1, rresFile);
- fread(&id[2], sizeof(char), 1, rresFile);
- fread(&id[3], sizeof(char), 1, rresFile);
- fread(&version, sizeof(char), 1, rresFile);
- fread(&useless, sizeof(char), 1, rresFile);
-
- if ((id[0] != 'r') && (id[1] != 'R') && (id[2] != 'E') &&(id[3] != 'S'))
- {
- printf("This is not a valid raylib Resource file!\n");
- exit(1);
- }
-
- // Read number of resources embedded
- fread(&numRes, sizeof(short), 1, rresFile);
-
- for (int i = 0; i < numRes; i++)
+ if (!rresFile) TraceLog(WARNING, "[%s] Could not open raylib resource file", rresName);
+ else
{
- fread(&infoHeader, sizeof(ResInfoHeader), 1, rresFile);
+ // Read rres file (basic file check - id)
+ fread(&id[0], sizeof(char), 1, rresFile);
+ fread(&id[1], sizeof(char), 1, rresFile);
+ fread(&id[2], sizeof(char), 1, rresFile);
+ fread(&id[3], sizeof(char), 1, rresFile);
+ fread(&version, sizeof(char), 1, rresFile);
+ fread(&useless, sizeof(char), 1, rresFile);
- if (infoHeader.id == resId)
+ if ((id[0] != 'r') && (id[1] != 'R') && (id[2] != 'E') &&(id[3] != 'S'))
+ {
+ TraceLog(WARNING, "[%s] This is not a valid raylib resource file", rresName);
+ }
+ else
{
- found = true;
+ // Read number of resources embedded
+ fread(&numRes, sizeof(short), 1, rresFile);
- // Check data is of valid IMAGE type
- if (infoHeader.type == 0) // IMAGE data type
+ for (int i = 0; i < numRes; i++)
{
- // TODO: Check data compression type
-
- // NOTE: We suppose compression type 2 (DEFLATE - default)
- short imgWidth, imgHeight;
- char colorFormat, mipmaps;
-
- fread(&imgWidth, sizeof(short), 1, rresFile); // Image width
- fread(&imgHeight, sizeof(short), 1, rresFile); // Image height
- fread(&colorFormat, 1, 1, rresFile); // Image data color format (default: RGBA 32 bit)
- fread(&mipmaps, 1, 1, rresFile); // Mipmap images included (default: 0)
-
- printf("Image width: %i\n", (int)imgWidth);
- printf("Image height: %i\n", (int)imgHeight);
+ fread(&infoHeader, sizeof(ResInfoHeader), 1, rresFile);
- image.width = (int)imgWidth;
- image.height = (int)imgHeight;
+ if (infoHeader.id == resId)
+ {
+ found = true;
+
+ // Check data is of valid IMAGE type
+ if (infoHeader.type == 0) // IMAGE data type
+ {
+ // TODO: Check data compression type
+
+ // NOTE: We suppose compression type 2 (DEFLATE - default)
+ short imgWidth, imgHeight;
+ char colorFormat, mipmaps;
+
+ fread(&imgWidth, sizeof(short), 1, rresFile); // Image width
+ fread(&imgHeight, sizeof(short), 1, rresFile); // Image height
+ fread(&colorFormat, 1, 1, rresFile); // Image data color format (default: RGBA 32 bit)
+ fread(&mipmaps, 1, 1, rresFile); // Mipmap images included (default: 0)
- unsigned char *data = malloc(infoHeader.size);
+ image.width = (int)imgWidth;
+ image.height = (int)imgHeight;
+
+ unsigned char *data = malloc(infoHeader.size);
- fread(data, infoHeader.size, 1, rresFile);
-
- unsigned char *imgData = DecompressData(data, infoHeader.size, infoHeader.srcSize);
-
- image.pixels = (Color *)malloc(sizeof(Color)*imgWidth*imgHeight);
-
- int pix = 0;
-
- for (int i = 0; i < (imgWidth*imgHeight*4); i += 4)
+ fread(data, infoHeader.size, 1, rresFile);
+
+ unsigned char *imgData = DecompressData(data, infoHeader.size, infoHeader.srcSize);
+
+ image.pixels = (Color *)malloc(sizeof(Color)*imgWidth*imgHeight);
+
+ int pix = 0;
+
+ for (int i = 0; i < (imgWidth*imgHeight*4); i += 4)
+ {
+ image.pixels[pix].r = imgData[i];
+ image.pixels[pix].g = imgData[i+1];
+ image.pixels[pix].b = imgData[i+2];
+ image.pixels[pix].a = imgData[i+3];
+ pix++;
+ }
+
+ free(imgData);
+
+ free(data);
+
+ TraceLog(INFO, "[%s] Image loaded successfully from resource, size: %ix%i", rresName, image.width, image.height);
+ }
+ else
+ {
+ TraceLog(WARNING, "[%s] Required resource do not seem to be a valid IMAGE resource", rresName);
+ }
+ }
+ else
{
- image.pixels[pix].r = imgData[i];
- image.pixels[pix].g = imgData[i+1];
- image.pixels[pix].b = imgData[i+2];
- image.pixels[pix].a = imgData[i+3];
- pix++;
+ // Depending on type, skip the right amount of parameters
+ switch (infoHeader.type)
+ {
+ case 0: fseek(rresFile, 6, SEEK_CUR); break; // IMAGE: Jump 6 bytes of parameters
+ case 1: fseek(rresFile, 6, SEEK_CUR); break; // SOUND: Jump 6 bytes of parameters
+ case 2: fseek(rresFile, 5, SEEK_CUR); break; // MODEL: Jump 5 bytes of parameters (TODO: Review)
+ case 3: break; // TEXT: No parameters
+ case 4: break; // RAW: No parameters
+ default: break;
+ }
+
+ // Jump DATA to read next infoHeader
+ fseek(rresFile, infoHeader.size, SEEK_CUR);
}
-
- free(imgData);
-
- free(data);
- }
- else
- {
- printf("Required resource do not seem to be a valid IMAGE resource\n");
- exit(2);
}
}
- else
- {
- // Depending on type, skip the right amount of parameters
- switch (infoHeader.type)
- {
- case 0: fseek(rresFile, 6, SEEK_CUR); break; // IMAGE: Jump 6 bytes of parameters
- case 1: fseek(rresFile, 6, SEEK_CUR); break; // SOUND: Jump 6 bytes of parameters
- case 2: fseek(rresFile, 5, SEEK_CUR); break; // MODEL: Jump 5 bytes of parameters (TODO: Review)
- case 3: break; // TEXT: No parameters
- case 4: break; // RAW: No parameters
- default: break;
- }
-
- // Jump DATA to read next infoHeader
- fseek(rresFile, infoHeader.size, SEEK_CUR);
- }
+
+ fclose(rresFile);
}
- fclose(rresFile);
-
- if (!found) printf("Required resource id could not be found in the raylib Resource file!\n");
+ if (!found) TraceLog(WARNING, "[%s] Required resource id [%i] could not be found in the raylib resource file", rresName, resId);
return image;
}
@@ -224,11 +246,33 @@ Image LoadImageFromRES(const char *rresName, int resId)
Texture2D LoadTexture(const char *fileName)
{
Texture2D texture;
- Image image;
-
- image = LoadImage(fileName);
- texture = CreateTexture(image);
- UnloadImage(image);
+
+ if (strcmp(GetExtension(fileName),"dds") == 0)
+ {
+#ifdef USE_OPENGL_11
+ TraceLog(WARNING, "[%s] DDS file loading requires OpenGL 3.2+ or ES 2.0", fileName);
+#else
+ ImageDDS image = LoadDDS(fileName);
+
+ texture.glId = rlglLoadCompressedTexture(image.data, image.width, image.height, image.mipmaps, image.format);
+
+ texture.width = image.width;
+ texture.height = image.height;
+
+ if (texture.glId == 0) TraceLog(WARNING, "Compressed texture could not be loaded");
+ else TraceLog(INFO, "Compressed texture loaded succesfully");
+#endif
+ }
+ else
+ {
+ Image image = LoadImage(fileName);
+
+ if (image.pixels != NULL)
+ {
+ texture = CreateTexture(image);
+ UnloadImage(image);
+ }
+ }
return texture;
}
@@ -259,7 +303,7 @@ void UnloadTexture(Texture2D texture)
// Draw a Texture2D
void DrawTexture(Texture2D texture, int posX, int posY, Color tint)
{
- DrawTextureEx(texture, (Vector2){ (float)posX, (float)posY}, 0, 1.0f, tint);
+ DrawTextureEx(texture, (Vector2){ (float)posX, (float)posY }, 0, 1.0f, tint);
}
// Draw a Texture2D with position defined as Vector2
@@ -276,9 +320,9 @@ void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float sc
// NOTE: Rotation is applied before translation and scaling, even being called in inverse order...
// NOTE: Rotation point is upper-left corner
rlPushMatrix();
- rlTranslatef(position.x, position.y, 0.0);
- rlScalef(scale, scale, 1.0f);
+ //rlTranslatef(position.x, position.y, 0.0);
rlRotatef(rotation, 0, 0, 1);
+ rlScalef(scale, scale, 1.0f);
rlBegin(RL_QUADS);
rlColor4ub(tint.r, tint.g, tint.b, tint.a);
@@ -390,7 +434,114 @@ Texture2D CreateTexture(Image image)
texture.width = image.width;
texture.height = image.height;
+ TraceLog(INFO, "Texture created succesfully");
+
free(img);
return texture;
+}
+
+// Get the extension for a filename
+static const char *GetExtension(const char *fileName)
+{
+ const char *dot = strrchr(fileName, '.');
+ if(!dot || dot == fileName) return "";
+ return (dot + 1);
+}
+
+// Loading DDS image compressed data
+ImageDDS LoadDDS(const char *fileName)
+{
+ // TODO: Review and expand DDS file loading to support uncompressed formats and new formats
+
+ // DDS Pixel Format
+ typedef struct {
+ unsigned int size;
+ unsigned int flags;
+ unsigned int fourCC;
+ unsigned int rgbBitCount;
+ unsigned int rBitMask;
+ unsigned int gBitMask;
+ unsigned int bitMask;
+ unsigned int aBitMask;
+ } ddsPixelFormat;
+
+ // DDS Header (124 bytes)
+ typedef struct {
+ unsigned int size;
+ unsigned int flags;
+ unsigned int height;
+ unsigned int width;
+ unsigned int pitchOrLinearSize;
+ unsigned int depth;
+ unsigned int mipMapCount;
+ unsigned int reserved1[11];
+ ddsPixelFormat ddspf;
+ unsigned int caps;
+ unsigned int caps2;
+ unsigned int caps3;
+ unsigned int caps4;
+ unsigned int reserved2;
+ } ddsHeader;
+
+ ImageDDS image;
+ ddsHeader header;
+
+ FILE *ddsFile = fopen(fileName, "rb");
+
+ if (ddsFile == NULL)
+ {
+ TraceLog(WARNING, "DDS File could not be opened");
+ }
+ else
+ {
+ // Verify the type of file
+ char filecode[4];
+
+ fread(filecode, 1, 4, ddsFile);
+
+ if (strncmp(filecode, "DDS ", 4) != 0)
+ {
+ TraceLog(WARNING, "DDS File does not seem to be valid");
+ fclose(ddsFile);
+ }
+ else
+ {
+ // Get the surface descriptor
+ fread(&header, sizeof(ddsHeader), 1, ddsFile);
+
+ int height = header.height;
+ int width = header.width;
+ int linearSize = header.pitchOrLinearSize;
+ int mipMapCount = header.mipMapCount;
+ int fourCC = header.ddspf.fourCC;
+
+ TraceLog(DEBUG, "[%s] DDS file header size: %i", fileName, sizeof(ddsHeader));
+
+ TraceLog(DEBUG, "[%s] DDS file pixel format size: %i", fileName, header.ddspf.size);
+ TraceLog(DEBUG, "[%s] DDS file pixel format flags: 0x%x", fileName, header.ddspf.flags);
+ TraceLog(DEBUG, "[%s] DDS file format: 0x%x", fileName, fourCC);
+
+ int bufsize;
+
+ // Calculate data size, including all mipmaps
+ bufsize = mipMapCount > 1 ? linearSize * 2 : linearSize;
+
+ image.data = (unsigned char*)malloc(bufsize * sizeof(unsigned char));
+
+ fread(image.data, 1, bufsize, ddsFile);
+
+ // Close file pointer
+ fclose(ddsFile);
+
+ //int components = (fourCC == FOURCC_DXT1) ? 3 : 4; // Not required
+
+ image.width = width;
+ image.height = height;
+ image.mipmaps = mipMapCount;
+ image.format = fourCC;
+ }
+ }
+
+ return image;
} \ No newline at end of file
diff --git a/src/utils.c b/src/utils.c
index 8c5d7240..6d2a4f30 100644
--- a/src/utils.c
+++ b/src/utils.c
@@ -29,7 +29,8 @@
#include "utils.h"
#include <stdlib.h> // malloc(), free()
-#include <stdio.h> // printf()
+#include <stdio.h> // printf(), fprintf()
+#include <stdarg.h> // Used for functions with variable number of parameters (TraceLog())
//#include <string.h> // String management functions: strlen(), strrchr(), strcmp()
#define STB_IMAGE_WRITE_IMPLEMENTATION
@@ -37,6 +38,15 @@
#include "stb_image_write.h" // Create PNG file
#include "tinfl.c"
+//----------------------------------------------------------------------------------
+// Global Variables Definition
+//----------------------------------------------------------------------------------
+static FILE *logstream = NULL;
+
+//----------------------------------------------------------------------------------
+// Module Functions Definition - Utilities
+//----------------------------------------------------------------------------------
+
// Data decompression function
// NOTE: Allocated data MUST be freed!
unsigned char *DecompressData(const unsigned char *data, unsigned long compSize, int uncompSize)
@@ -50,28 +60,28 @@ unsigned char *DecompressData(const unsigned char *data, unsigned long compSize,
// Check correct memory allocation
if (!pUncomp)
{
- printf("Out of memory!\n");
- return NULL;
+ TraceLog(WARNING, "Out of memory while decompressing data");
}
-
- // Decompress data
- tempUncompSize = tinfl_decompress_mem_to_mem(pUncomp, (size_t)uncompSize, data, compSize, 1);
-
- if (tempUncompSize == -1)
+ else
{
- printf("Decompression failed!\n");
- free(pUncomp);
- return NULL;
- }
-
- if (uncompSize != (int)tempUncompSize)
- {
- printf("WARNING! Expected uncompressed size do not match! Data may be corrupted!\n");
- printf(" -- Expected uncompressed size: %i\n", uncompSize);
- printf(" -- Returned uncompressed size: %i\n", tempUncompSize);
- }
+ // Decompress data
+ tempUncompSize = tinfl_decompress_mem_to_mem(pUncomp, (size_t)uncompSize, data, compSize, 1);
+
+ if (tempUncompSize == -1)
+ {
+ TraceLog(WARNING, "Data decompression failed");
+ free(pUncomp);
+ }
+
+ if (uncompSize != (int)tempUncompSize)
+ {
+ TraceLog(WARNING, "Expected uncompressed size do not match, data may be corrupted");
+ TraceLog(WARNING, " -- Expected uncompressed size: %i", uncompSize);
+ TraceLog(WARNING, " -- Returned uncompressed size: %i", tempUncompSize);
+ }
- printf("Decompressed from %u bytes to %u bytes\n", (mz_uint32)compSize, (mz_uint32)tempUncompSize);
+ TraceLog(INFO, "Data decompressed successfully from %u bytes to %u bytes", (mz_uint32)compSize, (mz_uint32)tempUncompSize);
+ }
return pUncomp;
}
@@ -124,4 +134,100 @@ void WriteBitmap(const char *fileName, unsigned char *imgData, int width, int he
void WritePNG(const char *fileName, unsigned char *imgData, int width, int height)
{
stbi_write_png(fileName, width, height, 4, imgData, width*4); // It WORKS!!!
-} \ No newline at end of file
+}
+
+// Outputs a trace log message (INFO, ERROR, WARNING)
+// NOTE: If a file has been init, output log is written there
+void TraceLog(int msgType, const char *text, ...)
+{
+ // TODO: This function requires some refactoring...
+
+ // NOTE: If trace log file has been set, stdout is being redirected to a file
+ va_list args;
+ int traceDebugMsgs = 1;
+
+#ifdef DO_NOT_TRACE_DEBUG_MSGS
+ traceDebugMsgs = 0;
+#endif
+
+ if (logstream != NULL)
+ {
+ switch(msgType)
+ {
+ case 0: fprintf(logstream, "INFO: "); break;
+ case 1: fprintf(logstream, "ERROR: "); break;
+ case 2: fprintf(logstream, "WARNING: "); break;
+ case 3: if (traceDebugMsgs) fprintf(logstream, "DEBUG: "); break;
+ default: break;
+ }
+
+ if (msgType == 3)
+ {
+ if (traceDebugMsgs)
+ {
+ va_start(args, text);
+ vfprintf(logstream, text, args);
+ va_end(args);
+
+ fprintf(logstream, "\n");
+ }
+ }
+ else
+ {
+ va_start(args, text);
+ vfprintf(logstream, text, args);
+ va_end(args);
+
+ fprintf(logstream, "\n");
+ }
+ }
+ else
+ {
+ switch(msgType)
+ {
+ case 0: fprintf(stdout, "INFO: "); break;
+ case 1: fprintf(stdout, "ERROR: "); break;
+ case 2: fprintf(stdout, "WARNING: "); break;
+ case 3: if (traceDebugMsgs) fprintf(stdout, "DEBUG: "); break;
+ default: break;
+ }
+
+ if (msgType == 3)
+ {
+ if (traceDebugMsgs)
+ {
+ va_start(args, text);
+ vfprintf(stdout, text, args);
+ va_end(args);
+
+ fprintf(stdout, "\n");
+ }
+ }
+ else
+ {
+ va_start(args, text);
+ vfprintf(stdout, text, args);
+ va_end(args);
+
+ fprintf(stdout, "\n");
+ }
+ }
+
+ if (msgType == 1) exit(1); // If ERROR message, exit program
+}
+
+// Inits a trace log file
+void InitTraceLogFile(const char *logFileName)
+{
+ // stdout redirected to stream file
+ FILE *logstream = fopen(logFileName, "w");
+
+ if (logstream == NULL) TraceLog(WARNING, "Unable to open log file");
+}
+
+// Closes the trace log file
+void CloseTraceLogFile()
+{
+ if (logstream != NULL) fclose(logstream);
+}
+
diff --git a/src/utils.h b/src/utils.h
index 53241aff..a887beef 100644
--- a/src/utils.h
+++ b/src/utils.h
@@ -32,13 +32,15 @@
//----------------------------------------------------------------------------------
// Some basic Defines
//----------------------------------------------------------------------------------
-//...
+//#define DO_NOT_TRACE_DEBUG_MSGS // Use this define to avoid DEBUG tracing
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
typedef enum { IMAGE, SOUND, MODEL, TEXT, RAW } DataType;
+typedef enum { INFO = 0, ERROR, WARNING, DEBUG, OTHER } TraceLogType;
+
// One resource info header, every resource includes this header (8 byte)
typedef struct {
unsigned short id; // Resource unique identifier (2 byte)
@@ -61,9 +63,14 @@ extern "C" { // Prevents name mangling of functions
// Module Functions Declaration
//----------------------------------------------------------------------------------
unsigned char *DecompressData(const unsigned char *data, unsigned long compSize, int uncompSize);
+
void WriteBitmap(const char *fileName, unsigned char *imgData, int width, int height);
void WritePNG(const char *fileName, unsigned char *imgData, int width, int height);
+void TraceLog(int msgType, const char *text, ...); // Outputs a trace log message
+void InitTraceLogFile(const char *logFileName); // Inits a trace log file
+void CloseTraceLogFile(); // Closes the trace log file
+
#ifdef __cplusplus
}
#endif