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| author | Ray San <raysan5@gmail.com> | 2017-11-06 13:58:11 +0100 |
|---|---|---|
| committer | Ray San <raysan5@gmail.com> | 2017-11-06 13:58:11 +0100 |
| commit | 2f024dbfef1e61fbcca73e8b4745ca12959fe486 (patch) | |
| tree | 7aa4cdd32abc7393d9fe75bef7785644f491e07c /src | |
| parent | 4fe8e05a7fcaa7223e41414407b9de251ba42676 (diff) | |
| download | raylib-2f024dbfef1e61fbcca73e8b4745ca12959fe486.tar.gz raylib-2f024dbfef1e61fbcca73e8b4745ca12959fe486.zip | |
Corrected possible issue on FBO creation
USE_DEPTH_RENDERBUFFER on OpenGL 2.1
Diffstat (limited to 'src')
| -rw-r--r-- | src/rlgl.c | 6 |
1 files changed, 3 insertions, 3 deletions
@@ -1586,10 +1586,10 @@ RenderTexture2D rlLoadRenderTexture(int width, int height) glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glBindTexture(GL_TEXTURE_2D, 0); -#if defined(GRAPHICS_API_OPENGL_33) - #define USE_DEPTH_TEXTURE -#else +#if defined(GRAPHICS_API_OPENGL_21) || defined(GRAPHICS_API_OPENGL_ES2) #define USE_DEPTH_RENDERBUFFER +#else + #define USE_DEPTH_TEXTURE #endif #if defined(USE_DEPTH_RENDERBUFFER) |
