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authorRay <raysan5@gmail.com>2017-03-29 00:02:40 +0200
committerRay <raysan5@gmail.com>2017-03-29 00:02:40 +0200
commit2f65975c5ec6d82d2321ed28d7754edf636da7ec (patch)
treeb1570aabea7c04fd3ac347d9fb8a5742c42bfd91 /src
parentb5dd18a70c6c660c727fd1c18b13222678974a74 (diff)
downloadraylib-2f65975c5ec6d82d2321ed28d7754edf636da7ec.tar.gz
raylib-2f65975c5ec6d82d2321ed28d7754edf636da7ec.zip
Remove RBMF fileformat support
Diffstat (limited to 'src')
-rw-r--r--src/text.c154
1 files changed, 7 insertions, 147 deletions
diff --git a/src/text.c b/src/text.c
index 04a860cf..c736d5ad 100644
--- a/src/text.c
+++ b/src/text.c
@@ -91,7 +91,6 @@ static SpriteFont defaultFont; // Default font provided by raylib
static int GetCharIndex(SpriteFont font, int letter);
static SpriteFont LoadImageFont(Image image, Color key, int firstChar); // Load a Image font file (XNA style)
-static SpriteFont LoadRBMF(const char *fileName); // Load a rBMF font file (raylib BitMap Font)
#if defined(SUPPORT_FILEFORMAT_FNT)
static SpriteFont LoadBMFont(const char *fileName); // Load a BMFont file (AngelCode font file)
#endif
@@ -288,14 +287,7 @@ SpriteFont LoadSpriteFont(const char *fileName)
SpriteFont spriteFont = { 0 };
// Check file extension
- if (strcmp(GetExtension(fileName),"rbmf") == 0) spriteFont = LoadRBMF(fileName); // TODO: DELETE... SOON...
-#if defined(SUPPORT_FILEFORMAT_TTF)
- else if (strcmp(GetExtension(fileName),"ttf") == 0) spriteFont = LoadSpriteFontTTF(fileName, DEFAULT_TTF_FONTSIZE, 0, NULL);
-#endif
-#if defined(SUPPORT_FILEFORMAT_FNT)
- else if (strcmp(GetExtension(fileName),"fnt") == 0) spriteFont = LoadBMFont(fileName);
-#endif
- else if (strcmp(GetExtension(fileName),"rres") == 0)
+ if (strcmp(GetExtension(fileName),"rres") == 0)
{
// TODO: Read multiple resource blocks from file (RRES_FONT_IMAGE, RRES_FONT_CHARDATA)
RRES rres = LoadResource(fileName, 0);
@@ -321,6 +313,12 @@ SpriteFont LoadSpriteFont(const char *fileName)
// TODO: Do not free rres.data memory (chars info data!)
//UnloadResource(rres[0]);
}
+#if defined(SUPPORT_FILEFORMAT_TTF)
+ else if (strcmp(GetExtension(fileName),"ttf") == 0) spriteFont = LoadSpriteFontTTF(fileName, DEFAULT_TTF_FONTSIZE, 0, NULL);
+#endif
+#if defined(SUPPORT_FILEFORMAT_FNT)
+ else if (strcmp(GetExtension(fileName),"fnt") == 0) spriteFont = LoadBMFont(fileName);
+#endif
else
{
Image image = LoadImage(fileName);
@@ -718,144 +716,6 @@ static SpriteFont LoadImageFont(Image image, Color key, int firstChar)
return spriteFont;
}
-// Load a rBMF font file (raylib BitMap Font)
-static SpriteFont LoadRBMF(const char *fileName)
-{
- // rBMF Info Header (16 bytes)
- typedef struct {
- char id[4]; // rBMF file identifier
- char version; // rBMF file version
- // 4 MSB --> main version
- // 4 LSB --> subversion
- char firstChar; // First character in the font
- // NOTE: Depending on charDataType, it could be useless
- short imgWidth; // Image width - always POT (power-of-two)
- short imgHeight; // Image height - always POT (power-of-two)
- short numChars; // Number of characters contained
- short charHeight; // Characters height - the same for all characters
- char compType; // Compression type:
- // 4 MSB --> image data compression
- // 4 LSB --> chars data compression
- char charsDataType; // Char data type provided
- } rbmfInfoHeader;
-
- SpriteFont spriteFont = { 0 };
-
- // REMOVE SOON!!!
-/*
- rbmfInfoHeader rbmfHeader;
- unsigned int *rbmfFileData = NULL;
- unsigned char *rbmfCharWidthData = NULL;
-
- int charsDivisor = 1; // Every char is separated from the consecutive by a 1 pixel divisor, horizontally and vertically
-
- FILE *rbmfFile = fopen(fileName, "rb"); // Define a pointer to bitmap file and open it in read-binary mode
-
- if (rbmfFile == NULL)
- {
- TraceLog(WARNING, "[%s] rBMF font file could not be opened, using default font", fileName);
-
- spriteFont = GetDefaultFont();
- }
- else
- {
- fread(&rbmfHeader, sizeof(rbmfInfoHeader), 1, rbmfFile);
-
- TraceLog(DEBUG, "[%s] Loading rBMF file, size: %ix%i, numChars: %i, charHeight: %i", fileName, rbmfHeader.imgWidth, rbmfHeader.imgHeight, rbmfHeader.numChars, rbmfHeader.charHeight);
-
- spriteFont.numChars = (int)rbmfHeader.numChars;
-
- int numPixelBits = rbmfHeader.imgWidth*rbmfHeader.imgHeight/32;
-
- rbmfFileData = (unsigned int *)malloc(numPixelBits*sizeof(unsigned int));
-
- for (int i = 0; i < numPixelBits; i++) fread(&rbmfFileData[i], sizeof(unsigned int), 1, rbmfFile);
-
- rbmfCharWidthData = (unsigned char *)malloc(spriteFont.numChars*sizeof(unsigned char));
-
- for (int i = 0; i < spriteFont.numChars; i++) fread(&rbmfCharWidthData[i], sizeof(unsigned char), 1, rbmfFile);
-
- // Re-construct image from rbmfFileData
- //-----------------------------------------
- Color *imagePixels = (Color *)malloc(rbmfHeader.imgWidth*rbmfHeader.imgHeight*sizeof(Color));
-
- for (int i = 0; i < rbmfHeader.imgWidth*rbmfHeader.imgHeight; i++) imagePixels[i] = BLANK; // Initialize array
-
- int counter = 0; // Font data elements counter
-
- // Fill image data (convert from bit to pixel!)
- for (int i = 0; i < rbmfHeader.imgWidth*rbmfHeader.imgHeight; i += 32)
- {
- for (int j = 31; j >= 0; j--)
- {
- if (BIT_CHECK(rbmfFileData[counter], j)) imagePixels[i+j] = WHITE;
- }
-
- counter++;
- }
-
- Image image = LoadImageEx(imagePixels, rbmfHeader.imgWidth, rbmfHeader.imgHeight);
- ImageFormat(&image, UNCOMPRESSED_GRAY_ALPHA);
-
- free(imagePixels);
-
- TraceLog(DEBUG, "[%s] Image reconstructed correctly, now converting it to texture", fileName);
-
- // Create spritefont with all data read from rbmf file
- spriteFont.texture = LoadTextureFromImage(image);
- UnloadImage(image); // Unload image data
-
- //TraceLog(INFO, "[%s] Starting chars set reconstruction", fileName);
-
- // Get characters data using rbmfCharWidthData, rbmfHeader.charHeight, charsDivisor, rbmfHeader.numChars
- spriteFont.chars = (CharInfo *)malloc(spriteFont.charsCount*sizeof(CharInfo));
-
- int currentLine = 0;
- int currentPosX = charsDivisor;
- int testPosX = charsDivisor;
-
- for (int i = 0; i < spriteFont.charsCount; i++)
- {
- spriteFont.chars[i].value = (int)rbmfHeader.firstChar + i;
-
- spriteFont.chars[i].rec.x = currentPosX;
- spriteFont.chars[i].rec.y = charsDivisor + currentLine*((int)rbmfHeader.charHeight + charsDivisor);
- spriteFont.chars[i].rec.width = (int)rbmfCharWidthData[i];
- spriteFont.chars[i].rec.height = (int)rbmfHeader.charHeight;
-
- // NOTE: On image based fonts (XNA style), character offsets and xAdvance are not required (set to 0)
- spriteFont.chars[i].offsetX = 0;
- spriteFont.chars[i].offsetY = 0;
- spriteFont.chars[i].advanceX = 0;
-
- testPosX += (spriteFont.chars[i].rec.width + charsDivisor);
-
- if (testPosX > spriteFont.texture.width)
- {
- currentLine++;
- currentPosX = 2*charsDivisor + (int)rbmfCharWidthData[i];
- testPosX = currentPosX;
-
- spriteFont.chars[i].rec.x = charsDivisor;
- spriteFont.chars[i].rec.y = charsDivisor + currentLine*(rbmfHeader.charHeight + charsDivisor);
- }
- else currentPosX = testPosX;
- }
-
- spriteFont.baseSize = spriteFont.charRecs[0].height;
-
- TraceLog(INFO, "[%s] rBMF file loaded correctly as SpriteFont", fileName);
- }
-
- fclose(rbmfFile);
-
- free(rbmfFileData); // Now we can free loaded data from RAM memory
- free(rbmfCharWidthData);
-*/
-
- return spriteFont;
-}
-
#if defined(SUPPORT_FILEFORMAT_FNT)
// Load a BMFont file (AngelCode font file)
static SpriteFont LoadBMFont(const char *fileName)