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authorRay <raysan5@gmail.com>2019-04-12 11:29:01 +0200
committerRay <raysan5@gmail.com>2019-04-12 11:29:01 +0200
commit30d51ec26ca8f00bd691c570a78b8eb2e41fa817 (patch)
treeb793f118ce22ceeac5ed0b880f2b8b08f3503026 /src
parent75384add9882c61a61e42fd2b0178e6667fe7442 (diff)
downloadraylib-30d51ec26ca8f00bd691c570a78b8eb2e41fa817.tar.gz
raylib-30d51ec26ca8f00bd691c570a78b8eb2e41fa817.zip
Reorganize struct
Diffstat (limited to 'src')
-rw-r--r--src/raylib.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 73661f58..4162454e 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -288,12 +288,6 @@ typedef struct Camera2D {
float zoom; // Camera zoom (scaling), should be 1.0f by default
} Camera2D;
-// Bounding box type
-typedef struct BoundingBox {
- Vector3 min; // Minimum vertex box-corner
- Vector3 max; // Maximum vertex box-corner
-} BoundingBox;
-
// Vertex data definning a mesh
// NOTE: Data stored in CPU memory (and GPU)
typedef struct Mesh {
@@ -393,6 +387,12 @@ typedef struct RayHitInfo {
Vector3 normal; // Surface normal of hit
} RayHitInfo;
+// Bounding box type
+typedef struct BoundingBox {
+ Vector3 min; // Minimum vertex box-corner
+ Vector3 max; // Maximum vertex box-corner
+} BoundingBox;
+
// Wave type, defines audio wave data
typedef struct Wave {
unsigned int sampleCount; // Number of samples
@@ -1237,7 +1237,7 @@ RLAPI void DrawGizmo(Vector3 position);
// Model loading/unloading functions
RLAPI Model LoadModel(const char *fileName); // Load model from files (meshes and materials)
-RLAPI Model LoadModelFromMesh(Mesh mesh); // Load model from generated mesh
+RLAPI Model LoadModelFromMesh(Mesh mesh); // Load model from generated mesh (default material)
RLAPI void UnloadModel(Model model); // Unload model from memory (RAM and/or VRAM)
// Mesh loading/unloading functions