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| author | raysan5 <raysan5@gmail.com> | 2019-08-08 10:18:12 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2019-08-08 10:18:12 +0200 |
| commit | 3ebc55fdfe856e5d1086fa35333bff296cc169bb (patch) | |
| tree | a806ab7d3b99a15ffc793a8da4d46f84ee3e3a11 /src | |
| parent | 2d5cc5ddbf3c0d157b67e7896f6b6efe58c65ef4 (diff) | |
| download | raylib-3ebc55fdfe856e5d1086fa35333bff296cc169bb.tar.gz raylib-3ebc55fdfe856e5d1086fa35333bff296cc169bb.zip | |
Reviewed comment
Diffstat (limited to 'src')
| -rw-r--r-- | src/models.c | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/src/models.c b/src/models.c index df123fa7..5dce1767 100644 --- a/src/models.c +++ b/src/models.c @@ -704,10 +704,9 @@ void UnloadModel(Model model) { for (int i = 0; i < model.meshCount; i++) UnloadMesh(model.meshes[i]); - // as the user could be sharing shaders and textures between - // models, don't unload the material but free it's maps instead - // the user is responsible for freeing models shaders and textures - //for (int i = 0; i < model.materialCount; i++) UnloadMaterial(model.materials[i]); + // As the user could be sharing shaders and textures between models, + // we don't unload the material but just free it's maps, the user + // is responsible for freeing models shaders and textures for (int i = 0; i < model.materialCount; i++) RL_FREE(model.materials[i].maps); RL_FREE(model.meshes); |
