aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorraysan5 <raysan5@gmail.com>2019-08-27 12:22:54 +0200
committerraysan5 <raysan5@gmail.com>2019-08-27 12:22:54 +0200
commit41732bebe8bd048cb44e5b6a24f8e2cbd8af7120 (patch)
treeb435ffdd6c25c1d16cb5693bdca13703940a5de8 /src
parente2183f0b9968d9cbff0cce9db63dda2c5c96fb32 (diff)
downloadraylib-41732bebe8bd048cb44e5b6a24f8e2cbd8af7120.tar.gz
raylib-41732bebe8bd048cb44e5b6a24f8e2cbd8af7120.zip
Formatting tweak
Diffstat (limited to 'src')
-rw-r--r--src/core.c4
-rw-r--r--src/rlgl.h2
2 files changed, 3 insertions, 3 deletions
diff --git a/src/core.c b/src/core.c
index 5ec7d302..c025b2de 100644
--- a/src/core.c
+++ b/src/core.c
@@ -4293,8 +4293,8 @@ static EM_BOOL EmscriptenGamepadCallback(int eventType, const EmscriptenGamepadE
eventType != 0? emscripten_event_type_to_string(eventType) : "Gamepad state",
gamepadEvent->timestamp, gamepadEvent->connected, gamepadEvent->index, gamepadEvent->numAxes, gamepadEvent->numButtons, gamepadEvent->id, gamepadEvent->mapping);
- for(int i = 0; i < gamepadEvent->numAxes; ++i) TraceLog(LOG_DEBUG, "Axis %d: %g", i, gamepadEvent->axis[i]);
- for(int i = 0; i < gamepadEvent->numButtons; ++i) TraceLog(LOG_DEBUG, "Button %d: Digital: %d, Analog: %g", i, gamepadEvent->digitalButton[i], gamepadEvent->analogButton[i]);
+ for (int i = 0; i < gamepadEvent->numAxes; ++i) TraceLog(LOG_DEBUG, "Axis %d: %g", i, gamepadEvent->axis[i]);
+ for (int i = 0; i < gamepadEvent->numButtons; ++i) TraceLog(LOG_DEBUG, "Button %d: Digital: %d, Analog: %g", i, gamepadEvent->digitalButton[i], gamepadEvent->analogButton[i]);
*/
if ((gamepadEvent->connected) && (gamepadEvent->index < MAX_GAMEPADS)) gamepadReady[gamepadEvent->index] = true;
diff --git a/src/rlgl.h b/src/rlgl.h
index ae75a644..85d60fe1 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -3024,7 +3024,7 @@ Shader LoadShaderCode(char *vsCode, char *fsCode)
glGetProgramiv(shader.id, GL_ACTIVE_UNIFORMS, &uniformCount);
- for(int i = 0; i < uniformCount; i++)
+ for (int i = 0; i < uniformCount; i++)
{
int namelen = -1;
int num = -1;