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| author | raysan5 <raysan5@gmail.com> | 2016-10-29 22:16:54 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2016-10-29 22:16:54 +0200 |
| commit | 43fd9ffe08025a82b79ce41c22c6ae82feb2c9aa (patch) | |
| tree | 009891ec6f29601277919666d6a2d01c944257a6 /src | |
| parent | 02842a3e2fefe122baaf40da1bcae5548239d570 (diff) | |
| download | raylib-43fd9ffe08025a82b79ce41c22c6ae82feb2c9aa.tar.gz raylib-43fd9ffe08025a82b79ce41c22c6ae82feb2c9aa.zip | |
Tweak to avoid warnings
Diffstat (limited to 'src')
| -rw-r--r-- | src/core.c | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -208,8 +208,8 @@ static int currentMouseWheelY = 0; // Registers current mouse wheel var // Register gamepads states static bool gamepadReady[MAX_GAMEPADS] = { false }; // Flag to know if gamepad is ready static float gamepadAxisState[MAX_GAMEPADS][MAX_GAMEPAD_AXIS]; // Gamepad axis state -static char previousGamepadState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS] = { 0 }; -static char currentGamepadState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS] = { 0 }; +static char previousGamepadState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS]; // Previous gamepad buttons state +static char currentGamepadState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS]; // Current gamepad buttons state // Keyboard configuration static int exitKey = KEY_ESCAPE; // Default exit key (ESC) |
