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authorRay <raysan5@gmail.com>2016-10-14 00:47:48 +0200
committerRay <raysan5@gmail.com>2016-10-14 00:47:48 +0200
commit4a3ed6d73cf9ad2d15c963fe82bae94ee89edf51 (patch)
tree1a9541bea862db02073050c545035331acc30cbd /src
parentb3bc4b21d17f7e434e21684ca6a2c111ea150fbb (diff)
parent76a67a149e07225c66275f8657a5928e03234d90 (diff)
downloadraylib-4a3ed6d73cf9ad2d15c963fe82bae94ee89edf51.tar.gz
raylib-4a3ed6d73cf9ad2d15c963fe82bae94ee89edf51.zip
Merge branch 'develop' of https://github.com/raysan5/raylib into develop
Diffstat (limited to 'src')
-rw-r--r--src/raylib.h2
-rw-r--r--src/rlua.h83
2 files changed, 84 insertions, 1 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 0d6f4326..9ca77d69 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -909,7 +909,7 @@ RLAPI Sound LoadSound(const char *fileName); // Load so
RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound to memory from wave data
RLAPI Sound LoadSoundFromRES(const char *rresName, int resId); // Load sound to memory from rRES file (raylib Resource)
RLAPI void UpdateSound(Sound sound, void *data, int numSamples); // Update sound buffer with new data
-RLAPI void UnloadWave(Wave wave);
+RLAPI void UnloadWave(Wave wave); // Unload wave data
RLAPI void UnloadSound(Sound sound); // Unload sound
RLAPI void PlaySound(Sound sound); // Play a sound
RLAPI void PauseSound(Sound sound); // Pause a sound
diff --git a/src/rlua.h b/src/rlua.h
index 1c8c7b38..97d22922 100644
--- a/src/rlua.h
+++ b/src/rlua.h
@@ -2824,6 +2824,28 @@ int lua_IsAudioDeviceReady(lua_State* L)
return 1;
}
+int lua_LoadWave(lua_State* L)
+{
+ const char * arg1 = LuaGetArgument_string(L, 1);
+ Wave result = LoadWave((char *)arg1);
+ LuaPush_Wave(L, result);
+ return 1;
+}
+
+int lua_LoadWaveEx(lua_State* L)
+{
+ // TODO: Wave LoadWaveEx(float *data, int sampleCount, int sampleRate, int sampleSize, int channels);
+
+ int arg1 = 0;
+ int arg2 = LuaGetArgument_int(L, 2);
+ int arg3 = LuaGetArgument_int(L, 3);
+ int arg4 = LuaGetArgument_int(L, 4);
+ int arg5 = LuaGetArgument_int(L, 5);
+ Wave result = LoadWaveEx(arg1, arg2, arg3, arg4, arg5);
+ LuaPush_Wave(L, result);
+ return 1;
+}
+
int lua_LoadSound(lua_State* L)
{
const char * arg1 = LuaGetArgument_string(L, 1);
@@ -2849,6 +2871,22 @@ int lua_LoadSoundFromRES(lua_State* L)
return 1;
}
+int lua_UpdateSound(lua_State* L)
+{
+ Sound arg1 = LuaGetArgument_Sound(L, 1);
+ const char * arg2 = LuaGetArgument_string(L, 2);
+ int * arg3 = LuaGetArgument_int(L, 3);
+ UpdateSound(arg1, arg2, arg3);
+ return 0;
+}
+
+int lua_UnloadWave(lua_State* L)
+{
+ Wave arg1 = LuaGetArgument_Wave(L, 1);
+ UnloadWave(arg1);
+ return 0;
+}
+
int lua_UnloadSound(lua_State* L)
{
Sound arg1 = LuaGetArgument_Sound(L, 1);
@@ -2908,6 +2946,43 @@ int lua_SetSoundPitch(lua_State* L)
return 0;
}
+int lua_WaveFormat(lua_State* L)
+{
+ Wave arg1 = LuaGetArgument_Wave(L, 1);
+ int arg2 = LuaGetArgument_int(L, 2);
+ int arg3 = LuaGetArgument_int(L, 3);
+ int arg4 = LuaGetArgument_int(L, 4);
+ WaveFormat(arg1, arg2, arg3, arg4);
+ return 0;
+}
+
+int lua_LoadMusicStream(lua_State* L)
+{
+ Wave arg1 = LuaGetArgument_Wave(L, 1);
+ Wave result = WaveCopy(arg1);
+ LuaPush_Wave(L, result);
+ return 1;
+}
+
+int lua_WaveCrop(lua_State* L)
+{
+ Wave arg1 = LuaGetArgument_Wave(L, 1);
+ int arg2 = LuaGetArgument_int(L, 2);
+ int arg3 = LuaGetArgument_int(L, 3);
+ WaveCrop(arg1, arg2, arg3);
+ return 0;
+}
+
+int lua_GetWaveData(lua_State* L)
+{
+ // TODO: float *GetWaveData(Wave wave);
+
+ Wave arg1 = LuaGetArgument_Wave(L, 1);
+ float result = GetWaveData(arg1);
+ LuaPush_float(L, result);
+ return 1;
+}
+
int lua_LoadMusicStream(lua_State* L)
{
const char * arg1 = LuaGetArgument_string(L, 1);
@@ -3799,9 +3874,13 @@ static luaL_Reg raylib_functions[] = {
REG(InitAudioDevice)
REG(CloseAudioDevice)
REG(IsAudioDeviceReady)
+ REG(LoadWave)
+ REG(LoadWaveEx)
REG(LoadSound)
REG(LoadSoundFromWave)
REG(LoadSoundFromRES)
+ REG(UpdateSound)
+ REG(UnloadWave)
REG(UnloadSound)
REG(PlaySound)
REG(PauseSound)
@@ -3810,6 +3889,10 @@ static luaL_Reg raylib_functions[] = {
REG(IsSoundPlaying)
REG(SetSoundVolume)
REG(SetSoundPitch)
+ REG(WaveFormat)
+ REG(WaveCopy)
+ REG(WaveCrop)
+ REG(GetWaveData)
REG(LoadMusicStream)
REG(UnloadMusicStream)