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authorvictorfisac <victorfisac@gmail.com>2017-04-06 15:33:20 +0200
committervictorfisac <victorfisac@gmail.com>2017-04-06 15:33:20 +0200
commit4b7ea256039fa76293420e350c1b1e54b569bf68 (patch)
tree9381f244df9e6758525de08018da0036d0198a50 /src
parent0c2a58cf9680914b125958bf7228437fab4fc03c (diff)
downloadraylib-4b7ea256039fa76293420e350c1b1e54b569bf68.tar.gz
raylib-4b7ea256039fa76293420e350c1b1e54b569bf68.zip
Remove testing binormals implementation
Diffstat (limited to 'src')
-rw-r--r--src/models.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/models.c b/src/models.c
index d8413899..21ca1cfe 100644
--- a/src/models.c
+++ b/src/models.c
@@ -1848,7 +1848,7 @@ static Mesh LoadOBJ(const char *fileName)
{
// Attempt to calculate mesh tangents and binormals using positions and texture coordinates
mesh.tangents = (float *)malloc(mesh.vertexCount*3*sizeof(float));
- mesh.binormals = (float *)malloc(mesh.vertexCount*3*sizeof(float));
+ // mesh.binormals = (float *)malloc(mesh.vertexCount*3*sizeof(float));
int vCount = 0;
int uvCount = 0;