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| author | victorfisac <victorfisac@gmail.com> | 2017-04-06 15:33:20 +0200 |
|---|---|---|
| committer | victorfisac <victorfisac@gmail.com> | 2017-04-06 15:33:20 +0200 |
| commit | 4b7ea256039fa76293420e350c1b1e54b569bf68 (patch) | |
| tree | 9381f244df9e6758525de08018da0036d0198a50 /src | |
| parent | 0c2a58cf9680914b125958bf7228437fab4fc03c (diff) | |
| download | raylib-4b7ea256039fa76293420e350c1b1e54b569bf68.tar.gz raylib-4b7ea256039fa76293420e350c1b1e54b569bf68.zip | |
Remove testing binormals implementation
Diffstat (limited to 'src')
| -rw-r--r-- | src/models.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/models.c b/src/models.c index d8413899..21ca1cfe 100644 --- a/src/models.c +++ b/src/models.c @@ -1848,7 +1848,7 @@ static Mesh LoadOBJ(const char *fileName) { // Attempt to calculate mesh tangents and binormals using positions and texture coordinates mesh.tangents = (float *)malloc(mesh.vertexCount*3*sizeof(float)); - mesh.binormals = (float *)malloc(mesh.vertexCount*3*sizeof(float)); + // mesh.binormals = (float *)malloc(mesh.vertexCount*3*sizeof(float)); int vCount = 0; int uvCount = 0; |
