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authorvictorfisac <victorfisac@gmail.com>2017-04-06 15:28:04 +0200
committervictorfisac <victorfisac@gmail.com>2017-04-06 15:28:04 +0200
commit54f070a0f421798dca911b48223a67ae6dc51956 (patch)
tree07eefb8740d05754dcd875f49ea193eee1c79555 /src
parent256bc6e1dccfd021239dd0e5a66c377a402c3c59 (diff)
parentc47b04a2c673f3073e2cc5a47d5aa1bce029e93e (diff)
downloadraylib-54f070a0f421798dca911b48223a67ae6dc51956.tar.gz
raylib-54f070a0f421798dca911b48223a67ae6dc51956.zip
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
Diffstat (limited to 'src')
-rw-r--r--src/raylib.h1
-rw-r--r--src/rlgl.c9
-rw-r--r--src/text.c2
-rw-r--r--src/textures.c14
4 files changed, 15 insertions, 11 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 3e6c68ff..e8f301ec 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -892,7 +892,6 @@ RLAPI void UnloadMesh(Mesh *mesh);
RLAPI void UnloadModel(Model model); // Unload model from memory (RAM and/or VRAM)
RLAPI Material LoadMaterial(const char *fileName); // Load material from file
-RLAPI Material LoadMaterialEx(Shader shader, Texture2D diffuse, Color color); // Load material from basic shading data
RLAPI Material LoadDefaultMaterial(void); // Load default material (uses default models shader)
RLAPI void UnloadMaterial(Material material); // Unload material from GPU memory (VRAM)
diff --git a/src/rlgl.c b/src/rlgl.c
index 546fbe6e..5f7b6cb2 100644
--- a/src/rlgl.c
+++ b/src/rlgl.c
@@ -57,6 +57,7 @@
// Default configuration flags (supported features)
//-------------------------------------------------
#define SUPPORT_VR_SIMULATION
+#define SUPPORT_DISTORTION_SHADER
//-------------------------------------------------
#include "rlgl.h"
@@ -2240,7 +2241,7 @@ void *rlglReadTexturePixels(Texture2D texture)
pixels = (unsigned char *)malloc(texture.width*texture.height*4*sizeof(unsigned char));
- // NOTE: Despite FBO color texture is RGB, we read data as RGBA... reading as RGB doesn't work... o__O
+ // NOTE: We read data as RGBA because FBO texture is configured as RGBA, despite binding a RGB texture...
glReadPixels(0, 0, texture.width, texture.height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
// Re-attach internal FBO color texture before deleting it
@@ -2558,7 +2559,7 @@ void InitVrSimulator(int vrDevice)
hmd.chromaAbCorrection[2] = 1.014f; // HMD chromatic aberration correction parameter 2
hmd.chromaAbCorrection[3] = 0.0f; // HMD chromatic aberration correction parameter 3
- TraceLog(WARNING, "Initializing VR Simulator (Oculus Rift DK2)");
+ TraceLog(INFO, "Initializing VR Simulator (Oculus Rift DK2)");
}
else if ((vrDevice == HMD_DEFAULT_DEVICE) || (vrDevice == HMD_OCULUS_RIFT_CV1))
{
@@ -2585,11 +2586,11 @@ void InitVrSimulator(int vrDevice)
hmd.chromaAbCorrection[2] = 1.014f; // HMD chromatic aberration correction parameter 2
hmd.chromaAbCorrection[3] = 0.0f; // HMD chromatic aberration correction parameter 3
- TraceLog(WARNING, "Initializing VR Simulator (Oculus Rift CV1)");
+ TraceLog(INFO, "Initializing VR Simulator (Oculus Rift CV1)");
}
else
{
- TraceLog(WARNING, "VR Simulator doesn't support current device yet,");
+ TraceLog(WARNING, "VR Simulator doesn't support selected device parameters,");
TraceLog(WARNING, "using default VR Simulator parameters");
}
diff --git a/src/text.c b/src/text.c
index 09f69ff6..a057e347 100644
--- a/src/text.c
+++ b/src/text.c
@@ -39,6 +39,8 @@
// Default supported features
//-------------------------------------
#define SUPPORT_DEFAULT_FONT
+#define SUPPORT_FILEFORMAT_FNT
+#define SUPPORT_FILEFORMAT_TTF
//-------------------------------------
#include "raylib.h"
diff --git a/src/textures.c b/src/textures.c
index fff0e4e9..8e3a1ee1 100644
--- a/src/textures.c
+++ b/src/textures.c
@@ -516,12 +516,14 @@ Image GetTextureData(Texture2D texture)
image.width = texture.width;
image.height = texture.height;
image.mipmaps = 1;
-#if defined(GRAPHICS_API_OPENGL_ES2)
- // NOTE: Data retrieved on OpenGL ES 2.0 comes as RGB (from framebuffer)
- image.format = UNCOMPRESSED_R8G8B8A8;
-#else
- image.format = texture.format;
-#endif
+
+ if (rlGetVersion() == OPENGL_ES_20)
+ {
+ // NOTE: Data retrieved on OpenGL ES 2.0 comes as RGBA (from framebuffer)
+ image.format = UNCOMPRESSED_R8G8B8A8;
+ }
+ else image.format = texture.format;
+
TraceLog(INFO, "Texture pixel data obtained successfully");
}
else TraceLog(WARNING, "Texture pixel data could not be obtained");