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authorReece Mackie <20544390+Rover656@users.noreply.github.com>2019-04-27 21:36:57 +0100
committerReece Mackie <20544390+Rover656@users.noreply.github.com>2019-04-27 21:36:57 +0100
commit56ded3259ded9c5fc8d5c7dff1a50044326f5ab5 (patch)
tree96c419a91d9cd91d84075b758edd15624034b51c /src
parent9434dc588ab295ee909b119a86adbbdae889d6b2 (diff)
downloadraylib-56ded3259ded9c5fc8d5c7dff1a50044326f5ab5.tar.gz
raylib-56ded3259ded9c5fc8d5c7dff1a50044326f5ab5.zip
More work, UWP now supports it and deleted old gamepads
Diffstat (limited to 'src')
-rw-r--r--src/core.c38
-rw-r--r--src/raylib.h78
2 files changed, 38 insertions, 78 deletions
diff --git a/src/core.c b/src/core.c
index 7977d0ad..2aa22fa6 100644
--- a/src/core.c
+++ b/src/core.c
@@ -3095,20 +3095,50 @@ static GamepadButton GetGamepadButton(int button)
case GLFW_GAMEPAD_BUTTON_B: b = GAMEPAD_BUTTON_RIGHT_FACE_RIGHT; break;
case GLFW_GAMEPAD_BUTTON_A: b = GAMEPAD_BUTTON_RIGHT_FACE_DOWN; break;
case GLFW_GAMEPAD_BUTTON_X: b = GAMEPAD_BUTTON_RIGHT_FACE_LEFT; break;
+
case GLFW_GAMEPAD_BUTTON_LEFT_BUMPER: b = GAMEPAD_BUTTON_LEFT_TRIGGER_1; break;
case GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER: b = GAMEPAD_BUTTON_RIGHT_TRIGGER_1; break;
+
case GLFW_GAMEPAD_BUTTON_BACK: b = GAMEPAD_BUTTON_MIDDLE_LEFT; break;
case GLFW_GAMEPAD_BUTTON_GUIDE: b = GAMEPAD_BUTTON_MIDDLE; break;
case GLFW_GAMEPAD_BUTTON_START: b = GAMEPAD_BUTTON_MIDDLE_RIGHT; break;
+
case GLFW_GAMEPAD_BUTTON_DPAD_UP: b = GAMEPAD_BUTTON_LEFT_FACE_UP; break;
case GLFW_GAMEPAD_BUTTON_DPAD_RIGHT: b = GAMEPAD_BUTTON_LEFT_FACE_RIGHT; break;
case GLFW_GAMEPAD_BUTTON_DPAD_DOWN: b = GAMEPAD_BUTTON_LEFT_FACE_DOWN; break;
case GLFW_GAMEPAD_BUTTON_DPAD_LEFT: b = GAMEPAD_BUTTON_LEFT_FACE_LEFT; break;
+
case GLFW_GAMEPAD_BUTTON_LEFT_THUMB: b = GAMEPAD_BUTTON_LEFT_THUMB; break;
case GLFW_GAMEPAD_BUTTON_RIGHT_THUMB: b = GAMEPAD_BUTTON_RIGHT_THUMB; break;
}
#endif
+#if defined(PLATFORM_UWP)
+ /*switch(button)
+ {
+ case 4: b = GAMEPAD_BUTTON_RIGHT_FACE_DOWN; break;
+ case 8: b = GAMEPAD_BUTTON_RIGHT_FACE_RIGHT; break;
+ case 16: b = GAMEPAD_BUTTON_RIGHT_FACE_LEFT; break;
+ case 32: b = GAMEPAD_BUTTON_RIGHT_FACE_RIGHT; break;
+
+ case 128: b = GAMEPAD_BUTTON_LEFT_FACE_DOWN; break;
+ case 256: b = GAMEPAD_BUTTON_LEFT_FACE_LEFT; break;
+ case 512: b = GAMEPAD_BUTTON_LEFT_FACE_RIGHT; break;
+ case 64: b = GAMEPAD_BUTTON_LEFT_FACE_UP; break;
+
+ case 1024: b = GAMEPAD_BUTTON_LEFT_TRIGGER_1; break;
+ case 2048: b = GAMEPAD_BUTTON_RIGHT_TRIGGER_1; break;
+
+ case 4096: b = GAMEPAD_BUTTON_LEFT_THUMB; break;
+ case 8192: b = GAMEPAD_BUTTON_RIGHT_THUMB; break;
+
+ case 2: b = GAMEPAD_BUTTON_MIDDLE_LEFT;
+ case 1: b = GAMEPAD_BUTTON_MIDDLE_RIGHT;
+ }*/
+ //Above might not be most efficient, so not doing it for now
+ b = button;
+#endif
+
#if defined(PLATFORM_WEB)
//TODO: TEST
//https://www.w3.org/TR/gamepad/#gamepad-interface
@@ -3151,6 +3181,10 @@ static GamepadAxis GetGamepadAxis(int axis)
}
#endif
+#if defined(PLATFORM_UWP)
+ a = axis; //UWP will provide the correct axis
+#endif
+
#if defined(PLATFORM_WEB)
//TODO: TEST
switch(axis)
@@ -3347,6 +3381,10 @@ static void PollInputEvents(void)
{
if (msg->Int0 < MAX_GAMEPADS && msg->Int1 < MAX_GAMEPAD_AXIS)
gamepadAxisState[msg->Int0][msg->Int1] = msg->Float0;
+
+ //Register buttons for 2nd triggers
+ currentGamepadState[msg->Int0][GAMEPAD_BUTTON_LEFT_TRIGGER_2] = (char)(gamepadAxisState[msg->Int0][GAMEPAD_AXIS_LEFT_TRIGGER] > 0.1);
+ currentGamepadState[msg->Int0][GAMEPAD_BUTTON_RIGHT_TRIGGER_2] = (char)(gamepadAxisState[msg->Int0][GAMEPAD_AXIS_RIGHT_TRIGGER] > 0.1);
break;
}
diff --git a/src/raylib.h b/src/raylib.h
index 9759000f..1b4a5434 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -670,84 +670,6 @@ typedef enum
GAMEPAD_AXIS_RIGHT_TRIGGER // [1..-1] (pressure-level)
} GamepadAxis;
-// PS3 USB Controller Buttons
-// TODO: Provide a generic way to list gamepad controls schemes,
-// defining specific controls schemes is not a good option
-typedef enum {
- GAMEPAD_PS3_BUTTON_TRIANGLE = 0,
- GAMEPAD_PS3_BUTTON_CIRCLE = 1,
- GAMEPAD_PS3_BUTTON_CROSS = 2,
- GAMEPAD_PS3_BUTTON_SQUARE = 3,
- GAMEPAD_PS3_BUTTON_L1 = 6,
- GAMEPAD_PS3_BUTTON_R1 = 7,
- GAMEPAD_PS3_BUTTON_L2 = 4,
- GAMEPAD_PS3_BUTTON_R2 = 5,
- GAMEPAD_PS3_BUTTON_START = 8,
- GAMEPAD_PS3_BUTTON_SELECT = 9,
- GAMEPAD_PS3_BUTTON_PS = 12,
- GAMEPAD_PS3_BUTTON_UP = 24,
- GAMEPAD_PS3_BUTTON_RIGHT = 25,
- GAMEPAD_PS3_BUTTON_DOWN = 26,
- GAMEPAD_PS3_BUTTON_LEFT = 27
-} GamepadPS3Button;
-
-// PS3 USB Controller Axis
-typedef enum {
- GAMEPAD_PS3_AXIS_LEFT_X = 0,
- GAMEPAD_PS3_AXIS_LEFT_Y = 1,
- GAMEPAD_PS3_AXIS_RIGHT_X = 2,
- GAMEPAD_PS3_AXIS_RIGHT_Y = 5,
- GAMEPAD_PS3_AXIS_L2 = 3, // [1..-1] (pressure-level)
- GAMEPAD_PS3_AXIS_R2 = 4 // [1..-1] (pressure-level)
-} GamepadPS3Axis;
-
-// Xbox360 USB Controller Buttons
-typedef enum {
- GAMEPAD_XBOX_BUTTON_A = 0,
- GAMEPAD_XBOX_BUTTON_B = 1,
- GAMEPAD_XBOX_BUTTON_X = 2,
- GAMEPAD_XBOX_BUTTON_Y = 3,
- GAMEPAD_XBOX_BUTTON_LB = 4,
- GAMEPAD_XBOX_BUTTON_RB = 5,
- GAMEPAD_XBOX_BUTTON_SELECT = 6,
- GAMEPAD_XBOX_BUTTON_START = 7,
- GAMEPAD_XBOX_BUTTON_HOME = 8,
- GAMEPAD_XBOX_BUTTON_UP = 10,
- GAMEPAD_XBOX_BUTTON_RIGHT = 11,
- GAMEPAD_XBOX_BUTTON_DOWN = 12,
- GAMEPAD_XBOX_BUTTON_LEFT = 13
-} GamepadXbox360Button;
-
-// Xbox360 USB Controller Axis,
-// NOTE: For Raspberry Pi, axis must be reconfigured
-typedef enum {
- GAMEPAD_XBOX_AXIS_LEFT_X = 0, // [-1..1] (left->right)
- GAMEPAD_XBOX_AXIS_LEFT_Y = 1, // [1..-1] (up->down)
- GAMEPAD_XBOX_AXIS_RIGHT_X = 2, // [-1..1] (left->right)
- GAMEPAD_XBOX_AXIS_RIGHT_Y = 3, // [1..-1] (up->down)
- GAMEPAD_XBOX_AXIS_LT = 4, // [-1..1] (pressure-level)
- GAMEPAD_XBOX_AXIS_RT = 5 // [-1..1] (pressure-level)
-} GamepadXbox360Axis;
-
-// Android Gamepad Controller (SNES CLASSIC)
-typedef enum {
- GAMEPAD_ANDROID_DPAD_UP = 19,
- GAMEPAD_ANDROID_DPAD_DOWN = 20,
- GAMEPAD_ANDROID_DPAD_LEFT = 21,
- GAMEPAD_ANDROID_DPAD_RIGHT = 22,
- GAMEPAD_ANDROID_DPAD_CENTER = 23,
- GAMEPAD_ANDROID_BUTTON_A = 96,
- GAMEPAD_ANDROID_BUTTON_B = 97,
- GAMEPAD_ANDROID_BUTTON_C = 98,
- GAMEPAD_ANDROID_BUTTON_X = 99,
- GAMEPAD_ANDROID_BUTTON_Y = 100,
- GAMEPAD_ANDROID_BUTTON_Z = 101,
- GAMEPAD_ANDROID_BUTTON_L1 = 102,
- GAMEPAD_ANDROID_BUTTON_R1 = 103,
- GAMEPAD_ANDROID_BUTTON_L2 = 104,
- GAMEPAD_ANDROID_BUTTON_R2 = 105
-} GamepadAndroid;
-
// Shader location point type
typedef enum {
LOC_VERTEX_POSITION = 0,