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| author | Michael Vetter <jubalh@iodoru.org> | 2019-08-07 09:23:15 +0200 |
|---|---|---|
| committer | Ray <raysan5@gmail.com> | 2019-08-07 09:23:15 +0200 |
| commit | 5f1990e0446354fcdbb9abcb852a4cb2d0175f00 (patch) | |
| tree | d8643e2c5b02f93a95d7a85774d395a7e313322c /src | |
| parent | 3d46297cc150803a55e27f446b2d4708ff0b04bd (diff) | |
| download | raylib-5f1990e0446354fcdbb9abcb852a4cb2d0175f00.tar.gz raylib-5f1990e0446354fcdbb9abcb852a4cb2d0175f00.zip | |
Fix build caused by GetImageAlphaBorder() (#931)
Fix build failure introduced in 2a913b6587d60dab64c3b81019990e6872a9ac75
Diffstat (limited to 'src')
| -rw-r--r-- | src/raylib.h | 2 | ||||
| -rw-r--r-- | src/textures.c | 8 |
2 files changed, 5 insertions, 5 deletions
diff --git a/src/raylib.h b/src/raylib.h index 04740def..1bf0afd5 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1091,7 +1091,7 @@ RLAPI void UnloadTexture(Texture2D texture); RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM) RLAPI Color *GetImageData(Image image); // Get pixel data from image as a Color struct array RLAPI Vector4 *GetImageDataNormalized(Image image); // Get pixel data from image as Vector4 array (float normalized) -RLAPI Rectangle GetImageAlphaBorder(Image image); // Get image alpha border rectangle +RLAPI Rectangle GetImageAlphaBorder(Image image, float threshold); // Get image alpha border rectangle RLAPI int GetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes (image or texture) RLAPI Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image RLAPI Image GetScreenData(void); // Get pixel data from screen buffer and return an Image (screenshot) diff --git a/src/textures.c b/src/textures.c index a25a23ab..56ff194a 100644 --- a/src/textures.c +++ b/src/textures.c @@ -681,7 +681,7 @@ Vector4 *GetImageDataNormalized(Image image) } // Get image alpha border rectangle -Rectangle GetImageAlphaBorder(Image image) +Rectangle GetImageAlphaBorder(Image image, float threshold) { Color *pixels = GetImageData(image); @@ -690,11 +690,11 @@ Rectangle GetImageAlphaBorder(Image image) int yMin = 65536; int yMax = 0; - for (int y = 0; y < image->height; y++) + for (int y = 0; y < image.height; y++) { - for (int x = 0; x < image->width; x++) + for (int x = 0; x < image.width; x++) { - if (pixels[y*image->width + x].a > (unsigned char)(threshold*255.0f)) + if (pixels[y*image.width + x].a > (unsigned char)(threshold*255.0f)) { if (x < xMin) xMin = x; if (x > xMax) xMax = x; |
