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| author | user <email> | 2017-12-14 11:42:06 +0100 |
|---|---|---|
| committer | user <email> | 2017-12-14 11:42:06 +0100 |
| commit | 69c8fa409a6eed0c6b041d288d40e25b4dbda740 (patch) | |
| tree | baca029ababa332c8066e226b4e090a9fe9abcd1 /src | |
| parent | 54587d7fdb6bf250c70f6a5eb653496e9bdf24ea (diff) | |
| download | raylib-69c8fa409a6eed0c6b041d288d40e25b4dbda740.tar.gz raylib-69c8fa409a6eed0c6b041d288d40e25b4dbda740.zip | |
fixed function declaration differ from implementation
Diffstat (limited to 'src')
| -rw-r--r-- | src/rlgl.h | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -456,8 +456,8 @@ Texture2D GetTextureDefault(void); // Get default texture // Shader configuration functions int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location -void SetShaderValue(Shader shader, int uniformLoc, float *value, int size); // Set shader uniform value (float) -void SetShaderValuei(Shader shader, int uniformLoc, int *value, int size); // Set shader uniform value (int) +void SetShaderValue(Shader shader, int uniformLoc, const float *value, int size); // Set shader uniform value (float) +void SetShaderValuei(Shader shader, int uniformLoc, const int *value, int size); // Set shader uniform value (int) void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4) void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix) void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix) |
