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authorraysan5 <raysan5@gmail.com>2016-09-12 19:36:41 +0200
committerraysan5 <raysan5@gmail.com>2016-09-12 19:36:41 +0200
commit7f0880a73580c14312e18966d8aae568b7a3f7cb (patch)
treebbf30cb5c10da9b0e847d5226e5d34a18a0e1bff /src
parent173f1993132485ab8fe16b170ad7bf7e32f47ac7 (diff)
downloadraylib-7f0880a73580c14312e18966d8aae568b7a3f7cb.tar.gz
raylib-7f0880a73580c14312e18966d8aae568b7a3f7cb.zip
Review spacing formatting
raylib uses spaces between '+' and '-' signs but not between '*' and '/' signs, it's a chosen convention
Diffstat (limited to 'src')
-rw-r--r--src/audio.c2
-rw-r--r--src/core.c2
-rw-r--r--src/models.c144
-rw-r--r--src/rlgl.c8
-rw-r--r--src/shapes.c10
-rw-r--r--src/text.c20
-rw-r--r--src/textures.c4
7 files changed, 99 insertions, 91 deletions
diff --git a/src/audio.c b/src/audio.c
index fa18f7c8..06bf55d4 100644
--- a/src/audio.c
+++ b/src/audio.c
@@ -482,7 +482,7 @@ void PlaySound(Sound sound)
//int sampleRate;
//alGetBufferi(sound.buffer, AL_FREQUENCY, &sampleRate); // AL_CHANNELS, AL_BITS (bps)
- //float seconds = (float)byteOffset / sampleRate; // Number of seconds since the beginning of the sound
+ //float seconds = (float)byteOffset/sampleRate; // Number of seconds since the beginning of the sound
//or
//float result;
//alGetSourcef(sound.source, AL_SEC_OFFSET, &result); // AL_SAMPLE_OFFSET
diff --git a/src/core.c b/src/core.c
index b9ffe87b..d5b07e7a 100644
--- a/src/core.c
+++ b/src/core.c
@@ -1016,7 +1016,7 @@ Vector2 GetWorldToScreen(Vector3 position, Camera camera)
QuaternionTransform(&worldPos, matProj);
// Calculate normalized device coordinates (inverted y)
- Vector3 ndcPos = { worldPos.x / worldPos.w, -worldPos.y / worldPos.w, worldPos.z / worldPos.z };
+ Vector3 ndcPos = { worldPos.x/worldPos.w, -worldPos.y/worldPos.w, worldPos.z/worldPos.z };
// Calculate 2d screen position vector
Vector2 screenPosition = { (ndcPos.x + 1.0f)/2.0f*(float)GetScreenWidth(), (ndcPos.y + 1.0f)/2.0f*(float)GetScreenHeight() };
diff --git a/src/models.c b/src/models.c
index 25eb1fe0..8195c5f6 100644
--- a/src/models.c
+++ b/src/models.c
@@ -88,7 +88,7 @@ void DrawCircle3D(Vector3 center, float radius, float rotationAngle, Vector3 rot
rlColor4ub(color.r, color.g, color.b, color.a);
rlVertex3f(sin(DEG2RAD*i)*radius, cos(DEG2RAD*i)*radius, 0.0f);
- rlVertex3f(sin(DEG2RAD*(i + 10)) * radius, cos(DEG2RAD*(i + 10)) * radius, 0.0f);
+ rlVertex3f(sin(DEG2RAD*(i + 10))*radius, cos(DEG2RAD*(i + 10))*radius, 0.0f);
}
rlEnd();
rlPopMatrix();
@@ -325,25 +325,25 @@ void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color
{
for (int j = 0; j < slices; j++)
{
- rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*i)) * sin(DEG2RAD*(j*360/slices)),
+ rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*i))*sin(DEG2RAD*(j*360/slices)),
sin(DEG2RAD*(270+(180/(rings + 1))*i)),
- cos(DEG2RAD*(270+(180/(rings + 1))*i)) * cos(DEG2RAD*(j*360/slices)));
- rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*(i+1))) * sin(DEG2RAD*((j+1)*360/slices)),
+ cos(DEG2RAD*(270+(180/(rings + 1))*i))*cos(DEG2RAD*(j*360/slices)));
+ rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*sin(DEG2RAD*((j+1)*360/slices)),
sin(DEG2RAD*(270+(180/(rings + 1))*(i+1))),
- cos(DEG2RAD*(270+(180/(rings + 1))*(i+1))) * cos(DEG2RAD*((j+1)*360/slices)));
- rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*(i+1))) * sin(DEG2RAD*(j*360/slices)),
+ cos(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*cos(DEG2RAD*((j+1)*360/slices)));
+ rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*sin(DEG2RAD*(j*360/slices)),
sin(DEG2RAD*(270+(180/(rings + 1))*(i+1))),
- cos(DEG2RAD*(270+(180/(rings + 1))*(i+1))) * cos(DEG2RAD*(j*360/slices)));
+ cos(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*cos(DEG2RAD*(j*360/slices)));
- rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*i)) * sin(DEG2RAD*(j*360/slices)),
+ rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*i))*sin(DEG2RAD*(j*360/slices)),
sin(DEG2RAD*(270+(180/(rings + 1))*i)),
- cos(DEG2RAD*(270+(180/(rings + 1))*i)) * cos(DEG2RAD*(j*360/slices)));
- rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*(i))) * sin(DEG2RAD*((j+1)*360/slices)),
+ cos(DEG2RAD*(270+(180/(rings + 1))*i))*cos(DEG2RAD*(j*360/slices)));
+ rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*(i)))*sin(DEG2RAD*((j+1)*360/slices)),
sin(DEG2RAD*(270+(180/(rings + 1))*(i))),
- cos(DEG2RAD*(270+(180/(rings + 1))*(i))) * cos(DEG2RAD*((j+1)*360/slices)));
- rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*(i+1))) * sin(DEG2RAD*((j+1)*360/slices)),
+ cos(DEG2RAD*(270+(180/(rings + 1))*(i)))*cos(DEG2RAD*((j+1)*360/slices)));
+ rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*sin(DEG2RAD*((j+1)*360/slices)),
sin(DEG2RAD*(270+(180/(rings + 1))*(i+1))),
- cos(DEG2RAD*(270+(180/(rings + 1))*(i+1))) * cos(DEG2RAD*((j+1)*360/slices)));
+ cos(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*cos(DEG2RAD*((j+1)*360/slices)));
}
}
rlEnd();
@@ -364,26 +364,26 @@ void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Col
{
for (int j = 0; j < slices; j++)
{
- rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*i)) * sin(DEG2RAD*(j*360/slices)),
+ rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*i))*sin(DEG2RAD*(j*360/slices)),
sin(DEG2RAD*(270+(180/(rings + 1))*i)),
- cos(DEG2RAD*(270+(180/(rings + 1))*i)) * cos(DEG2RAD*(j*360/slices)));
- rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*(i+1))) * sin(DEG2RAD*((j+1)*360/slices)),
+ cos(DEG2RAD*(270+(180/(rings + 1))*i))*cos(DEG2RAD*(j*360/slices)));
+ rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*sin(DEG2RAD*((j+1)*360/slices)),
sin(DEG2RAD*(270+(180/(rings + 1))*(i+1))),
- cos(DEG2RAD*(270+(180/(rings + 1))*(i+1))) * cos(DEG2RAD*((j+1)*360/slices)));
+ cos(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*cos(DEG2RAD*((j+1)*360/slices)));
- rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*(i+1))) * sin(DEG2RAD*((j+1)*360/slices)),
+ rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*sin(DEG2RAD*((j+1)*360/slices)),
sin(DEG2RAD*(270+(180/(rings + 1))*(i+1))),
- cos(DEG2RAD*(270+(180/(rings + 1))*(i+1))) * cos(DEG2RAD*((j+1)*360/slices)));
- rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*(i+1))) * sin(DEG2RAD*(j*360/slices)),
+ cos(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*cos(DEG2RAD*((j+1)*360/slices)));
+ rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*sin(DEG2RAD*(j*360/slices)),
sin(DEG2RAD*(270+(180/(rings + 1))*(i+1))),
- cos(DEG2RAD*(270+(180/(rings + 1))*(i+1))) * cos(DEG2RAD*(j*360/slices)));
+ cos(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*cos(DEG2RAD*(j*360/slices)));
- rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*(i+1))) * sin(DEG2RAD*(j*360/slices)),
+ rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*sin(DEG2RAD*(j*360/slices)),
sin(DEG2RAD*(270+(180/(rings + 1))*(i+1))),
- cos(DEG2RAD*(270+(180/(rings + 1))*(i+1))) * cos(DEG2RAD*(j*360/slices)));
- rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*i)) * sin(DEG2RAD*(j*360/slices)),
+ cos(DEG2RAD*(270+(180/(rings + 1))*(i+1)))*cos(DEG2RAD*(j*360/slices)));
+ rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*i))*sin(DEG2RAD*(j*360/slices)),
sin(DEG2RAD*(270+(180/(rings + 1))*i)),
- cos(DEG2RAD*(270+(180/(rings + 1))*i)) * cos(DEG2RAD*(j*360/slices)));
+ cos(DEG2RAD*(270+(180/(rings + 1))*i))*cos(DEG2RAD*(j*360/slices)));
}
}
rlEnd();
@@ -407,21 +407,21 @@ void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float h
// Draw Body -------------------------------------------------------------------------------------
for (int i = 0; i < 360; i += 360/sides)
{
- rlVertex3f(sin(DEG2RAD*i) * radiusBottom, 0, cos(DEG2RAD*i) * radiusBottom); //Bottom Left
- rlVertex3f(sin(DEG2RAD*(i+360/sides)) * radiusBottom, 0, cos(DEG2RAD*(i+360/sides)) * radiusBottom); //Bottom Right
- rlVertex3f(sin(DEG2RAD*(i+360/sides)) * radiusTop, height, cos(DEG2RAD*(i+360/sides)) * radiusTop); //Top Right
+ rlVertex3f(sin(DEG2RAD*i)*radiusBottom, 0, cos(DEG2RAD*i)*radiusBottom); //Bottom Left
+ rlVertex3f(sin(DEG2RAD*(i+360/sides))*radiusBottom, 0, cos(DEG2RAD*(i+360/sides))*radiusBottom); //Bottom Right
+ rlVertex3f(sin(DEG2RAD*(i+360/sides))*radiusTop, height, cos(DEG2RAD*(i+360/sides))*radiusTop); //Top Right
- rlVertex3f(sin(DEG2RAD*i) * radiusTop, height, cos(DEG2RAD*i) * radiusTop); //Top Left
- rlVertex3f(sin(DEG2RAD*i) * radiusBottom, 0, cos(DEG2RAD*i) * radiusBottom); //Bottom Left
- rlVertex3f(sin(DEG2RAD*(i+360/sides)) * radiusTop, height, cos(DEG2RAD*(i+360/sides)) * radiusTop); //Top Right
+ rlVertex3f(sin(DEG2RAD*i)*radiusTop, height, cos(DEG2RAD*i)*radiusTop); //Top Left
+ rlVertex3f(sin(DEG2RAD*i)*radiusBottom, 0, cos(DEG2RAD*i)*radiusBottom); //Bottom Left
+ rlVertex3f(sin(DEG2RAD*(i+360/sides))*radiusTop, height, cos(DEG2RAD*(i+360/sides))*radiusTop); //Top Right
}
// Draw Cap --------------------------------------------------------------------------------------
for (int i = 0; i < 360; i += 360/sides)
{
rlVertex3f(0, height, 0);
- rlVertex3f(sin(DEG2RAD*i) * radiusTop, height, cos(DEG2RAD*i) * radiusTop);
- rlVertex3f(sin(DEG2RAD*(i+360/sides)) * radiusTop, height, cos(DEG2RAD*(i+360/sides)) * radiusTop);
+ rlVertex3f(sin(DEG2RAD*i)*radiusTop, height, cos(DEG2RAD*i)*radiusTop);
+ rlVertex3f(sin(DEG2RAD*(i+360/sides))*radiusTop, height, cos(DEG2RAD*(i+360/sides))*radiusTop);
}
}
else
@@ -430,8 +430,8 @@ void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float h
for (int i = 0; i < 360; i += 360/sides)
{
rlVertex3f(0, height, 0);
- rlVertex3f(sin(DEG2RAD*i) * radiusBottom, 0, cos(DEG2RAD*i) * radiusBottom);
- rlVertex3f(sin(DEG2RAD*(i+360/sides)) * radiusBottom, 0, cos(DEG2RAD*(i+360/sides)) * radiusBottom);
+ rlVertex3f(sin(DEG2RAD*i)*radiusBottom, 0, cos(DEG2RAD*i)*radiusBottom);
+ rlVertex3f(sin(DEG2RAD*(i+360/sides))*radiusBottom, 0, cos(DEG2RAD*(i+360/sides))*radiusBottom);
}
}
@@ -439,8 +439,8 @@ void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float h
for (int i = 0; i < 360; i += 360/sides)
{
rlVertex3f(0, 0, 0);
- rlVertex3f(sin(DEG2RAD*(i+360/sides)) * radiusBottom, 0, cos(DEG2RAD*(i+360/sides)) * radiusBottom);
- rlVertex3f(sin(DEG2RAD*i) * radiusBottom, 0, cos(DEG2RAD*i) * radiusBottom);
+ rlVertex3f(sin(DEG2RAD*(i+360/sides))*radiusBottom, 0, cos(DEG2RAD*(i+360/sides))*radiusBottom);
+ rlVertex3f(sin(DEG2RAD*i)*radiusBottom, 0, cos(DEG2RAD*i)*radiusBottom);
}
rlEnd();
rlPopMatrix();
@@ -460,17 +460,17 @@ void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, fl
for (int i = 0; i < 360; i += 360/sides)
{
- rlVertex3f(sin(DEG2RAD*i) * radiusBottom, 0, cos(DEG2RAD*i) * radiusBottom);
- rlVertex3f(sin(DEG2RAD*(i+360/sides)) * radiusBottom, 0, cos(DEG2RAD*(i+360/sides)) * radiusBottom);
+ rlVertex3f(sin(DEG2RAD*i)*radiusBottom, 0, cos(DEG2RAD*i)*radiusBottom);
+ rlVertex3f(sin(DEG2RAD*(i+360/sides))*radiusBottom, 0, cos(DEG2RAD*(i+360/sides))*radiusBottom);
- rlVertex3f(sin(DEG2RAD*(i+360/sides)) * radiusBottom, 0, cos(DEG2RAD*(i+360/sides)) * radiusBottom);
- rlVertex3f(sin(DEG2RAD*(i+360/sides)) * radiusTop, height, cos(DEG2RAD*(i+360/sides)) * radiusTop);
+ rlVertex3f(sin(DEG2RAD*(i+360/sides))*radiusBottom, 0, cos(DEG2RAD*(i+360/sides))*radiusBottom);
+ rlVertex3f(sin(DEG2RAD*(i+360/sides))*radiusTop, height, cos(DEG2RAD*(i+360/sides))*radiusTop);
- rlVertex3f(sin(DEG2RAD*(i+360/sides)) * radiusTop, height, cos(DEG2RAD*(i+360/sides)) * radiusTop);
- rlVertex3f(sin(DEG2RAD*i) * radiusTop, height, cos(DEG2RAD*i) * radiusTop);
+ rlVertex3f(sin(DEG2RAD*(i+360/sides))*radiusTop, height, cos(DEG2RAD*(i+360/sides))*radiusTop);
+ rlVertex3f(sin(DEG2RAD*i)*radiusTop, height, cos(DEG2RAD*i)*radiusTop);
- rlVertex3f(sin(DEG2RAD*i) * radiusTop, height, cos(DEG2RAD*i) * radiusTop);
- rlVertex3f(sin(DEG2RAD*i) * radiusBottom, 0, cos(DEG2RAD*i) * radiusBottom);
+ rlVertex3f(sin(DEG2RAD*i)*radiusTop, height, cos(DEG2RAD*i)*radiusTop);
+ rlVertex3f(sin(DEG2RAD*i)*radiusBottom, 0, cos(DEG2RAD*i)*radiusBottom);
}
rlEnd();
rlPopMatrix();
@@ -516,7 +516,7 @@ void DrawRay(Ray ray, Color color)
// Draw a grid centered at (0, 0, 0)
void DrawGrid(int slices, float spacing)
{
- int halfSlices = slices / 2;
+ int halfSlices = slices/2;
rlBegin(RL_LINES);
for (int i = -halfSlices; i <= halfSlices; i++)
@@ -577,22 +577,30 @@ void DrawLight(Light light)
{
case LIGHT_POINT:
{
- DrawSphereWires(light->position, 0.3f*light->intensity, 4, 8, (light->enabled ? light->diffuse : BLACK));
- DrawCircle3D(light->position, light->radius, 0.0f, (Vector3){ 0, 0, 0 }, (light->enabled ? light->diffuse : BLACK));
- DrawCircle3D(light->position, light->radius, 90.0f, (Vector3){ 1, 0, 0 }, (light->enabled ? light->diffuse : BLACK));
- DrawCircle3D(light->position, light->radius, 90.0f, (Vector3){ 0, 1, 0 }, (light->enabled ? light->diffuse : BLACK));
+ DrawSphereWires(light->position, 0.3f*light->intensity, 8, 8, (light->enabled ? light->diffuse : GRAY));
+
+ DrawCircle3D(light->position, light->radius, 0.0f, (Vector3){ 0, 0, 0 }, (light->enabled ? light->diffuse : GRAY));
+ DrawCircle3D(light->position, light->radius, 90.0f, (Vector3){ 1, 0, 0 }, (light->enabled ? light->diffuse : GRAY));
+ DrawCircle3D(light->position, light->radius, 90.0f, (Vector3){ 0, 1, 0 }, (light->enabled ? light->diffuse : GRAY));
} break;
case LIGHT_DIRECTIONAL:
{
- DrawLine3D(light->position, light->target, (light->enabled ? light->diffuse : BLACK));
- DrawSphereWires(light->position, 0.3f*light->intensity, 4, 8, (light->enabled ? light->diffuse : BLACK));
- DrawCubeWires(light->target, 0.3f, 0.3f, 0.3f, (light->enabled ? light->diffuse : BLACK));
+ DrawLine3D(light->position, light->target, (light->enabled ? light->diffuse : GRAY));
+
+ DrawSphereWires(light->position, 0.3f*light->intensity, 8, 8, (light->enabled ? light->diffuse : GRAY));
+ DrawCubeWires(light->target, 0.3f, 0.3f, 0.3f, (light->enabled ? light->diffuse : GRAY));
} break;
case LIGHT_SPOT:
{
- DrawLine3D(light->position, light->target, (light->enabled ? light->diffuse : BLACK));
- DrawCylinderWires(light->position, 0.0f, 0.3f*light->coneAngle/50, 0.6f, 5, (light->enabled ? light->diffuse : BLACK));
- DrawCubeWires(light->target, 0.3f, 0.3f, 0.3f, (light->enabled ? light->diffuse : BLACK));
+ DrawLine3D(light->position, light->target, (light->enabled ? light->diffuse : GRAY));
+
+ Vector3 dir = VectorSubtract(light->target, light->position);
+ VectorNormalize(&dir);
+
+ DrawCircle3D(light->position, 0.5f, 0.0f, dir, (light->enabled ? light->diffuse : GRAY));
+
+ //DrawCylinderWires(light->position, 0.0f, 0.3f*light->coneAngle/50, 0.6f, 5, (light->enabled ? light->diffuse : GRAY));
+ DrawCubeWires(light->target, 0.3f, 0.3f, 0.3f, (light->enabled ? light->diffuse : GRAY));
} break;
default: break;
}
@@ -1361,19 +1369,19 @@ void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vec
rlColor4ub(tint.r, tint.g, tint.b, tint.a);
// Bottom-left corner for texture and quad
- rlTexCoord2f((float)sourceRec.x / texture.width, (float)sourceRec.y / texture.height);
+ rlTexCoord2f((float)sourceRec.x/texture.width, (float)sourceRec.y/texture.height);
rlVertex3f(a.x, a.y, a.z);
// Top-left corner for texture and quad
- rlTexCoord2f((float)sourceRec.x / texture.width, (float)(sourceRec.y + sourceRec.height) / texture.height);
+ rlTexCoord2f((float)sourceRec.x/texture.width, (float)(sourceRec.y + sourceRec.height)/texture.height);
rlVertex3f(d.x, d.y, d.z);
// Top-right corner for texture and quad
- rlTexCoord2f((float)(sourceRec.x + sourceRec.width) / texture.width, (float)(sourceRec.y + sourceRec.height) / texture.height);
+ rlTexCoord2f((float)(sourceRec.x + sourceRec.width)/texture.width, (float)(sourceRec.y + sourceRec.height)/texture.height);
rlVertex3f(c.x, c.y, c.z);
// Bottom-right corner for texture and quad
- rlTexCoord2f((float)(sourceRec.x + sourceRec.width) / texture.width, (float)sourceRec.y / texture.height);
+ rlTexCoord2f((float)(sourceRec.x + sourceRec.width)/texture.width, (float)sourceRec.y/texture.height);
rlVertex3f(b.x, b.y, b.z);
rlEnd();
@@ -1693,8 +1701,8 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p
else playerPosition->z = locationCellY + mapPosition.z - (CUBIC_MAP_HALF_BLOCK_SIZE - radius);
// Return ricochet
- if (((playerPosition->x - mapPosition.x + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellX < radius / 3) &&
- ((playerPosition->z - mapPosition.z + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellY < radius / 3))
+ if (((playerPosition->x - mapPosition.x + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellX < radius/3) &&
+ ((playerPosition->z - mapPosition.z + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellY < radius/3))
{
impactDirection = (Vector3){ 1.0f, 0.0f, 1.0f };
}
@@ -1716,8 +1724,8 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p
else playerPosition->z = locationCellY + mapPosition.z + (CUBIC_MAP_HALF_BLOCK_SIZE - radius);
// Return ricochet
- if (((playerPosition->x - mapPosition.x + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellX < radius / 3) &&
- ((playerPosition->z - mapPosition.z + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellY > 1 - radius / 3))
+ if (((playerPosition->x - mapPosition.x + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellX < radius/3) &&
+ ((playerPosition->z - mapPosition.z + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellY > 1 - radius/3))
{
impactDirection = (Vector3){ 1.0f, 0.0f, 1.0f };
}
@@ -1739,8 +1747,8 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p
else playerPosition->z = locationCellY + mapPosition.z - (CUBIC_MAP_HALF_BLOCK_SIZE - radius);
// Return ricochet
- if (((playerPosition->x - mapPosition.x + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellX > 1 - radius / 3) &&
- ((playerPosition->z - mapPosition.z + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellY < radius / 3))
+ if (((playerPosition->x - mapPosition.x + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellX > 1 - radius/3) &&
+ ((playerPosition->z - mapPosition.z + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellY < radius/3))
{
impactDirection = (Vector3){ 1.0f, 0.0f, 1.0f };
}
@@ -1762,8 +1770,8 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p
else playerPosition->z = locationCellY + mapPosition.z + (CUBIC_MAP_HALF_BLOCK_SIZE - radius);
// Return ricochet
- if (((playerPosition->x - mapPosition.x + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellX > 1 - radius / 3) &&
- ((playerPosition->z - mapPosition.z + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellY > 1 - radius / 3))
+ if (((playerPosition->x - mapPosition.x + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellX > 1 - radius/3) &&
+ ((playerPosition->z - mapPosition.z + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellY > 1 - radius/3))
{
impactDirection = (Vector3){ 1.0f, 0.0f, 1.0f };
}
diff --git a/src/rlgl.c b/src/rlgl.c
index 518f2a66..244de52c 100644
--- a/src/rlgl.c
+++ b/src/rlgl.c
@@ -708,7 +708,7 @@ void rlVertex3f(float x, float y, float z)
case RL_LINES:
{
// Verify that MAX_LINES_BATCH limit not reached
- if (lines.vCounter / 2 < MAX_LINES_BATCH)
+ if (lines.vCounter/2 < MAX_LINES_BATCH)
{
lines.vertices[3*lines.vCounter] = x;
lines.vertices[3*lines.vCounter + 1] = y;
@@ -722,7 +722,7 @@ void rlVertex3f(float x, float y, float z)
case RL_TRIANGLES:
{
// Verify that MAX_TRIANGLES_BATCH limit not reached
- if (triangles.vCounter / 3 < MAX_TRIANGLES_BATCH)
+ if (triangles.vCounter/3 < MAX_TRIANGLES_BATCH)
{
triangles.vertices[3*triangles.vCounter] = x;
triangles.vertices[3*triangles.vCounter + 1] = y;
@@ -736,7 +736,7 @@ void rlVertex3f(float x, float y, float z)
case RL_QUADS:
{
// Verify that MAX_QUADS_BATCH limit not reached
- if (quads.vCounter / 4 < MAX_QUADS_BATCH)
+ if (quads.vCounter/4 < MAX_QUADS_BATCH)
{
quads.vertices[3*quads.vCounter] = x;
quads.vertices[3*quads.vCounter + 1] = y;
@@ -3542,7 +3542,7 @@ static void DrawDefaultBuffers(int eyesCount)
for (int i = 0; i < drawsCounter; i++)
{
quadsCount = draws[i].vertexCount/4;
- numIndicesToProcess = quadsCount*6; // Get number of Quads * 6 index by Quad
+ numIndicesToProcess = quadsCount*6; // Get number of Quads*6 index by Quad
//TraceLog(DEBUG, "Quads to render: %i - Vertex Count: %i", quadsCount, draws[i].vertexCount);
diff --git a/src/shapes.c b/src/shapes.c
index d9b172f1..6200a823 100644
--- a/src/shapes.c
+++ b/src/shapes.c
@@ -113,7 +113,7 @@ void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Co
rlColor4ub(color2.r, color2.g, color2.b, color2.a);
rlVertex2f(centerX + sin(DEG2RAD*i)*radius, centerY + cos(DEG2RAD*i)*radius);
rlColor4ub(color2.r, color2.g, color2.b, color2.a);
- rlVertex2f(centerX + sin(DEG2RAD*(i + 10)) * radius, centerY + cos(DEG2RAD*(i + 10))*radius);
+ rlVertex2f(centerX + sin(DEG2RAD*(i + 10))*radius, centerY + cos(DEG2RAD*(i + 10))*radius);
}
rlEnd();
}
@@ -131,7 +131,7 @@ void DrawCircleV(Vector2 center, float radius, Color color)
rlVertex2i(center.x, center.y);
rlVertex2f(center.x + sin(DEG2RAD*i)*radius, center.y + cos(DEG2RAD*i)*radius);
- rlVertex2f(center.x + sin(DEG2RAD*(i + 10)) * radius, center.y + cos(DEG2RAD*(i + 10)) * radius);
+ rlVertex2f(center.x + sin(DEG2RAD*(i + 10))*radius, center.y + cos(DEG2RAD*(i + 10))*radius);
}
rlEnd();
}
@@ -146,8 +146,8 @@ void DrawCircleV(Vector2 center, float radius, Color color)
rlVertex2i(center.x, center.y);
rlVertex2f(center.x + sin(DEG2RAD*i)*radius, center.y + cos(DEG2RAD*i)*radius);
- rlVertex2f(center.x + sin(DEG2RAD*(i + 10)) * radius, center.y + cos(DEG2RAD*(i + 10)) * radius);
- rlVertex2f(center.x + sin(DEG2RAD*(i + 20)) * radius, center.y + cos(DEG2RAD*(i + 20)) * radius);
+ rlVertex2f(center.x + sin(DEG2RAD*(i + 10))*radius, center.y + cos(DEG2RAD*(i + 10))*radius);
+ rlVertex2f(center.x + sin(DEG2RAD*(i + 20))*radius, center.y + cos(DEG2RAD*(i + 20))*radius);
}
rlEnd();
@@ -165,7 +165,7 @@ void DrawCircleLines(int centerX, int centerY, float radius, Color color)
for (int i = 0; i < 360; i += 10)
{
rlVertex2f(centerX + sin(DEG2RAD*i)*radius, centerY + cos(DEG2RAD*i)*radius);
- rlVertex2f(centerX + sin(DEG2RAD*(i + 10)) * radius, centerY + cos(DEG2RAD*(i + 10))*radius);
+ rlVertex2f(centerX + sin(DEG2RAD*(i + 10))*radius, centerY + cos(DEG2RAD*(i + 10))*radius);
}
rlEnd();
}
diff --git a/src/text.c b/src/text.c
index d00f01d7..c538ea56 100644
--- a/src/text.c
+++ b/src/text.c
@@ -201,7 +201,7 @@ extern void LoadDefaultFont(void)
defaultFont.charValues[i] = FONT_FIRST_CHAR + i; // First char is 32
defaultFont.charRecs[i].x = currentPosX;
- defaultFont.charRecs[i].y = charsDivisor + currentLine * (charsHeight + charsDivisor);
+ defaultFont.charRecs[i].y = charsDivisor + currentLine*(charsHeight + charsDivisor);
defaultFont.charRecs[i].width = charsWidth[i];
defaultFont.charRecs[i].height = charsHeight;
@@ -297,7 +297,7 @@ void DrawText(const char *text, int posX, int posY, int fontSize, Color color)
int defaultFontSize = 10; // Default Font chars height in pixel
if (fontSize < defaultFontSize) fontSize = defaultFontSize;
- int spacing = fontSize / defaultFontSize;
+ int spacing = fontSize/defaultFontSize;
DrawTextEx(defaultFont, text, position, (float)fontSize, spacing, color);
}
@@ -408,7 +408,7 @@ int MeasureText(const char *text, int fontSize)
int defaultFontSize = 10; // Default Font chars height in pixel
if (fontSize < defaultFontSize) fontSize = defaultFontSize;
- int spacing = fontSize / defaultFontSize;
+ int spacing = fontSize/defaultFontSize;
vec = MeasureTextEx(defaultFont, text, fontSize, spacing);
@@ -539,7 +539,7 @@ static SpriteFont LoadImageFont(Image image, Color key, int firstChar)
int xPosToRead = charSpacing;
// Parse image data to get rectangle sizes
- while ((lineSpacing + lineToRead * (charHeight + lineSpacing)) < image.height)
+ while ((lineSpacing + lineToRead*(charHeight + lineSpacing)) < image.height)
{
while ((xPosToRead < image.width) &&
!COLOR_EQUAL((pixels[(lineSpacing + (charHeight+lineSpacing)*lineToRead)*image.width + xPosToRead]), key))
@@ -547,7 +547,7 @@ static SpriteFont LoadImageFont(Image image, Color key, int firstChar)
tempCharValues[index] = firstChar + index;
tempCharRecs[index].x = xPosToRead;
- tempCharRecs[index].y = lineSpacing + lineToRead * (charHeight + lineSpacing);
+ tempCharRecs[index].y = lineSpacing + lineToRead*(charHeight + lineSpacing);
tempCharRecs[index].height = charHeight;
int charWidth = 0;
@@ -646,11 +646,11 @@ static SpriteFont LoadRBMF(const char *fileName)
int numPixelBits = rbmfHeader.imgWidth*rbmfHeader.imgHeight/32;
- rbmfFileData = (unsigned int *)malloc(numPixelBits * sizeof(unsigned int));
+ rbmfFileData = (unsigned int *)malloc(numPixelBits*sizeof(unsigned int));
for (int i = 0; i < numPixelBits; i++) fread(&rbmfFileData[i], sizeof(unsigned int), 1, rbmfFile);
- rbmfCharWidthData = (unsigned char *)malloc(spriteFont.numChars * sizeof(unsigned char));
+ rbmfCharWidthData = (unsigned char *)malloc(spriteFont.numChars*sizeof(unsigned char));
for (int i = 0; i < spriteFont.numChars; i++) fread(&rbmfCharWidthData[i], sizeof(unsigned char), 1, rbmfFile);
@@ -701,7 +701,7 @@ static SpriteFont LoadRBMF(const char *fileName)
spriteFont.charValues[i] = (int)rbmfHeader.firstChar + i;
spriteFont.charRecs[i].x = currentPosX;
- spriteFont.charRecs[i].y = charsDivisor + currentLine * ((int)rbmfHeader.charHeight + charsDivisor);
+ spriteFont.charRecs[i].y = charsDivisor + currentLine*((int)rbmfHeader.charHeight + charsDivisor);
spriteFont.charRecs[i].width = (int)rbmfCharWidthData[i];
spriteFont.charRecs[i].height = (int)rbmfHeader.charHeight;
@@ -714,11 +714,11 @@ static SpriteFont LoadRBMF(const char *fileName)
if (testPosX > spriteFont.texture.width)
{
currentLine++;
- currentPosX = 2 * charsDivisor + (int)rbmfCharWidthData[i];
+ currentPosX = 2*charsDivisor + (int)rbmfCharWidthData[i];
testPosX = currentPosX;
spriteFont.charRecs[i].x = charsDivisor;
- spriteFont.charRecs[i].y = charsDivisor + currentLine * (rbmfHeader.charHeight + charsDivisor);
+ spriteFont.charRecs[i].y = charsDivisor + currentLine*(rbmfHeader.charHeight + charsDivisor);
}
else currentPosX = testPosX;
}
diff --git a/src/textures.c b/src/textures.c
index 15293371..d4dd2ac2 100644
--- a/src/textures.c
+++ b/src/textures.c
@@ -1765,7 +1765,7 @@ static Image LoadPKM(const char *fileName)
int size = image.width*image.height*bpp/8; // Total data size in bytes
- image.data = (unsigned char*)malloc(size * sizeof(unsigned char));
+ image.data = (unsigned char*)malloc(size*sizeof(unsigned char));
fread(image.data, 1, size, pkmFile);
@@ -1858,7 +1858,7 @@ static Image LoadKTX(const char *fileName)
int dataSize;
fread(&dataSize, sizeof(unsigned int), 1, ktxFile);
- image.data = (unsigned char*)malloc(dataSize * sizeof(unsigned char));
+ image.data = (unsigned char*)malloc(dataSize*sizeof(unsigned char));
fread(image.data, 1, dataSize, ktxFile);