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| author | Ray <raysan5@gmail.com> | 2016-11-21 00:07:31 +0100 |
|---|---|---|
| committer | Ray <raysan5@gmail.com> | 2016-11-21 00:07:31 +0100 |
| commit | 85c400c006cd2ef7dd4133ccb47223069334a38d (patch) | |
| tree | 4dff3bee364cde7d1602c505ee938827f135a457 /src | |
| parent | f0626324ab1d5284f64a8a4b0c3dd2dbaeec3688 (diff) | |
| download | raylib-85c400c006cd2ef7dd4133ccb47223069334a38d.tar.gz raylib-85c400c006cd2ef7dd4133ccb47223069334a38d.zip | |
rlua: Added functions notes
Functions that need to manage big data arrays don't work properly, that
functionality should be reviewed...
Diffstat (limited to 'src')
| -rw-r--r-- | src/rlua.h | 14 |
1 files changed, 10 insertions, 4 deletions
@@ -1785,6 +1785,8 @@ int lua_LoadImage(lua_State* L) int lua_LoadImageEx(lua_State* L) { + // TODO: Image LoadImageEx(Color *pixels, int width, int height); + GET_TABLE(Color, arg1, 1); int arg2 = LuaGetArgument_int(L, 2); int arg3 = LuaGetArgument_int(L, 3); @@ -1883,6 +1885,8 @@ int lua_UnloadRenderTexture(lua_State* L) int lua_GetImageData(lua_State* L) { + // TODO: Color *GetImageData(Image image); + Image arg1 = LuaGetArgument_Image(L, 1); Color * result = GetImageData(arg1); lua_createtable(L, arg1.width*arg1.height, 0); @@ -1905,6 +1909,8 @@ int lua_GetTextureData(lua_State* L) int lua_UpdateTexture(lua_State* L) { + // TODO: void UpdateTexture(Texture2D texture, void *pixels); + Texture2D arg1 = LuaGetArgument_Texture2D(L, 1); void * arg2 = (char *)LuaGetArgument_string(L, 2); // NOTE: Getting (void *) as string? UpdateTexture(arg1, arg2); // ISSUE: #2 string expected, got table -> GetImageData() returns a table! @@ -2893,6 +2899,8 @@ int lua_LoadSoundFromRES(lua_State* L) int lua_UpdateSound(lua_State* L) { + // TODO: void UpdateSound(Sound sound, void *data, int numSamples); + Sound arg1 = LuaGetArgument_Sound(L, 1); const char * arg2 = LuaGetArgument_string(L, 2); int * arg3 = LuaGetArgument_int(L, 3); @@ -3033,7 +3041,6 @@ int lua_PlayMusicStream(lua_State* L) return 0; } - int lua_StopMusicStream(lua_State* L) { Music arg1 = LuaGetArgument_Music(L, 1); @@ -3114,6 +3121,8 @@ int lua_CloseAudioStream(lua_State* L) int lua_UpdateAudioStream(lua_State* L) { + // TODO: void UpdateAudioStream(AudioStream stream, void *data, int numSamples); + AudioStream arg1 = LuaGetArgument_AudioStream(L, 1); void * arg2 = (char *)LuaGetArgument_string(L, 2); int arg3 = LuaGetArgument_int(L, 3); @@ -3688,7 +3697,6 @@ static luaL_Reg raylib_functions[] = { REG(StorageSaveValue) REG(StorageLoadValue) -#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB) REG(IsKeyPressed) REG(IsKeyDown) REG(IsKeyReleased) @@ -3696,7 +3704,6 @@ static luaL_Reg raylib_functions[] = { REG(GetKeyPressed) REG(SetExitKey) - REG(IsGamepadAvailable) REG(IsGamepadName) REG(GetGamepadName) @@ -3707,7 +3714,6 @@ static luaL_Reg raylib_functions[] = { REG(GetGamepadButtonPressed) REG(GetGamepadAxisCount) REG(GetGamepadAxisMovement) -#endif REG(IsMouseButtonPressed) REG(IsMouseButtonDown) |
