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| author | Reece Mackie <20544390+Rover656@users.noreply.github.com> | 2019-04-28 16:08:07 +0100 |
|---|---|---|
| committer | Reece Mackie <20544390+Rover656@users.noreply.github.com> | 2019-04-28 16:08:07 +0100 |
| commit | 86eba249708a0bcfee5ba665c1fbb1d2050113ec (patch) | |
| tree | 111ef15fb5565dc15db88e849ee4604d5abbadd3 /src | |
| parent | e69688437a33dbc15a2a7e143ad76e524184ff03 (diff) | |
| download | raylib-86eba249708a0bcfee5ba665c1fbb1d2050113ec.tar.gz raylib-86eba249708a0bcfee5ba665c1fbb1d2050113ec.zip | |
This is dumb...
Diffstat (limited to 'src')
| -rw-r--r-- | src/raylib.h | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/src/raylib.h b/src/raylib.h index 3fb4ee6d..dfbebf90 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -627,21 +627,21 @@ typedef enum // This is normally ABXY/Circle, Triangle, Square, Cross. No support for 6 button controllers though.. GAMEPAD_BUTTON_LEFT_FACE_UP, - GAMEPAD_BUTTON_LEFT_FACE_RIGHT, - GAMEPAD_BUTTON_LEFT_FACE_DOWN, + GAMEPAD_BUTTON_LEFT_FACE_RIGHT, + GAMEPAD_BUTTON_LEFT_FACE_DOWN, GAMEPAD_BUTTON_LEFT_FACE_LEFT, // This is normally a DPAD - GAMEPAD_BUTTON_RIGHT_FACE_UP, - GAMEPAD_BUTTON_RIGHT_FACE_RIGHT, - GAMEPAD_BUTTON_RIGHT_FACE_DOWN, - GAMEPAD_BUTTON_RIGHT_FACE_LEFT, + GAMEPAD_BUTTON_RIGHT_FACE_UP, + GAMEPAD_BUTTON_RIGHT_FACE_RIGHT, + GAMEPAD_BUTTON_RIGHT_FACE_DOWN, + GAMEPAD_BUTTON_RIGHT_FACE_LEFT, // Triggers GAMEPAD_BUTTON_LEFT_TRIGGER_1, GAMEPAD_BUTTON_LEFT_TRIGGER_2, - GAMEPAD_BUTTON_RIGHT_TRIGGER_1, - GAMEPAD_BUTTON_RIGHT_TRIGGER_2, + GAMEPAD_BUTTON_RIGHT_TRIGGER_1, + GAMEPAD_BUTTON_RIGHT_TRIGGER_2, // These are buttons in the center of the gamepad GAMEPAD_BUTTON_MIDDLE_LEFT, //PS3 Select @@ -650,25 +650,25 @@ typedef enum // These are the joystick press in buttons GAMEPAD_BUTTON_LEFT_THUMB, - GAMEPAD_BUTTON_RIGHT_THUMB + GAMEPAD_BUTTON_RIGHT_THUMB } GamepadButton; typedef enum { - // This is here just for error checking + // This is here just for error checking GAMEPAD_AXIS_UNKNOWN = 0, // Left stick - GAMEPAD_AXIS_LEFT_X, - GAMEPAD_AXIS_LEFT_Y, + GAMEPAD_AXIS_LEFT_X, + GAMEPAD_AXIS_LEFT_Y, // Right stick - GAMEPAD_AXIS_RIGHT_X, - GAMEPAD_AXIS_RIGHT_Y, + GAMEPAD_AXIS_RIGHT_X, + GAMEPAD_AXIS_RIGHT_Y, // Pressure levels for the back triggers - GAMEPAD_AXIS_LEFT_TRIGGER, // [1..-1] (pressure-level) - GAMEPAD_AXIS_RIGHT_TRIGGER // [1..-1] (pressure-level) + GAMEPAD_AXIS_LEFT_TRIGGER, // [1..-1] (pressure-level) + GAMEPAD_AXIS_RIGHT_TRIGGER // [1..-1] (pressure-level) } GamepadAxis; // Shader location point type |
