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authorReece Mackie <20544390+Rover656@users.noreply.github.com>2019-04-28 16:08:07 +0100
committerReece Mackie <20544390+Rover656@users.noreply.github.com>2019-04-28 16:08:07 +0100
commit86eba249708a0bcfee5ba665c1fbb1d2050113ec (patch)
tree111ef15fb5565dc15db88e849ee4604d5abbadd3 /src
parente69688437a33dbc15a2a7e143ad76e524184ff03 (diff)
downloadraylib-86eba249708a0bcfee5ba665c1fbb1d2050113ec.tar.gz
raylib-86eba249708a0bcfee5ba665c1fbb1d2050113ec.zip
This is dumb...
Diffstat (limited to 'src')
-rw-r--r--src/raylib.h32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 3fb4ee6d..dfbebf90 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -627,21 +627,21 @@ typedef enum
// This is normally ABXY/Circle, Triangle, Square, Cross. No support for 6 button controllers though..
GAMEPAD_BUTTON_LEFT_FACE_UP,
- GAMEPAD_BUTTON_LEFT_FACE_RIGHT,
- GAMEPAD_BUTTON_LEFT_FACE_DOWN,
+ GAMEPAD_BUTTON_LEFT_FACE_RIGHT,
+ GAMEPAD_BUTTON_LEFT_FACE_DOWN,
GAMEPAD_BUTTON_LEFT_FACE_LEFT,
// This is normally a DPAD
- GAMEPAD_BUTTON_RIGHT_FACE_UP,
- GAMEPAD_BUTTON_RIGHT_FACE_RIGHT,
- GAMEPAD_BUTTON_RIGHT_FACE_DOWN,
- GAMEPAD_BUTTON_RIGHT_FACE_LEFT,
+ GAMEPAD_BUTTON_RIGHT_FACE_UP,
+ GAMEPAD_BUTTON_RIGHT_FACE_RIGHT,
+ GAMEPAD_BUTTON_RIGHT_FACE_DOWN,
+ GAMEPAD_BUTTON_RIGHT_FACE_LEFT,
// Triggers
GAMEPAD_BUTTON_LEFT_TRIGGER_1,
GAMEPAD_BUTTON_LEFT_TRIGGER_2,
- GAMEPAD_BUTTON_RIGHT_TRIGGER_1,
- GAMEPAD_BUTTON_RIGHT_TRIGGER_2,
+ GAMEPAD_BUTTON_RIGHT_TRIGGER_1,
+ GAMEPAD_BUTTON_RIGHT_TRIGGER_2,
// These are buttons in the center of the gamepad
GAMEPAD_BUTTON_MIDDLE_LEFT, //PS3 Select
@@ -650,25 +650,25 @@ typedef enum
// These are the joystick press in buttons
GAMEPAD_BUTTON_LEFT_THUMB,
- GAMEPAD_BUTTON_RIGHT_THUMB
+ GAMEPAD_BUTTON_RIGHT_THUMB
} GamepadButton;
typedef enum
{
- // This is here just for error checking
+ // This is here just for error checking
GAMEPAD_AXIS_UNKNOWN = 0,
// Left stick
- GAMEPAD_AXIS_LEFT_X,
- GAMEPAD_AXIS_LEFT_Y,
+ GAMEPAD_AXIS_LEFT_X,
+ GAMEPAD_AXIS_LEFT_Y,
// Right stick
- GAMEPAD_AXIS_RIGHT_X,
- GAMEPAD_AXIS_RIGHT_Y,
+ GAMEPAD_AXIS_RIGHT_X,
+ GAMEPAD_AXIS_RIGHT_Y,
// Pressure levels for the back triggers
- GAMEPAD_AXIS_LEFT_TRIGGER, // [1..-1] (pressure-level)
- GAMEPAD_AXIS_RIGHT_TRIGGER // [1..-1] (pressure-level)
+ GAMEPAD_AXIS_LEFT_TRIGGER, // [1..-1] (pressure-level)
+ GAMEPAD_AXIS_RIGHT_TRIGGER // [1..-1] (pressure-level)
} GamepadAxis;
// Shader location point type