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| author | Ray <raysan5@gmail.com> | 2019-07-24 22:37:00 +0200 |
|---|---|---|
| committer | Ray <raysan5@gmail.com> | 2019-07-24 22:37:00 +0200 |
| commit | 8730f22371c8b25e28adda498d5a31d5ace53d80 (patch) | |
| tree | 76abb6ca7036a3348a9dc045cc568dbfbc6931c4 /src | |
| parent | a5329efb233432018c9be5e6e9bed1e07b6a365c (diff) | |
| download | raylib-8730f22371c8b25e28adda498d5a31d5ace53d80.tar.gz raylib-8730f22371c8b25e28adda498d5a31d5ace53d80.zip | |
Remove note
Diffstat (limited to 'src')
| -rw-r--r-- | src/camera.h | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/camera.h b/src/camera.h index a933447d..bc813b53 100644 --- a/src/camera.h +++ b/src/camera.h @@ -251,10 +251,6 @@ void SetCameraMode(Camera camera, int mode) cameraAngle.x = asinf( (float)fabs(dx)/distance.x); // Camera angle in plane XZ (0 aligned with Z, move positive CCW) cameraAngle.y = -asinf( (float)fabs(dy)/distance.y); // Camera angle in plane XY (0 aligned with X, move positive CW) - // NOTE: Just testing what cameraAngle means - //cameraAngle.x = 0.0f*DEG2RAD; // Camera angle in plane XZ (0 aligned with Z, move positive CCW) - //cameraAngle.y = -60.0f*DEG2RAD; // Camera angle in plane XY (0 aligned with X, move positive CW) - playerEyesPosition = camera.position.y; // Lock cursor for first person and third person cameras |
