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authorRay <raysan5@gmail.com>2019-07-24 22:37:00 +0200
committerRay <raysan5@gmail.com>2019-07-24 22:37:00 +0200
commit8730f22371c8b25e28adda498d5a31d5ace53d80 (patch)
tree76abb6ca7036a3348a9dc045cc568dbfbc6931c4 /src
parenta5329efb233432018c9be5e6e9bed1e07b6a365c (diff)
downloadraylib-8730f22371c8b25e28adda498d5a31d5ace53d80.tar.gz
raylib-8730f22371c8b25e28adda498d5a31d5ace53d80.zip
Remove note
Diffstat (limited to 'src')
-rw-r--r--src/camera.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/camera.h b/src/camera.h
index a933447d..bc813b53 100644
--- a/src/camera.h
+++ b/src/camera.h
@@ -251,10 +251,6 @@ void SetCameraMode(Camera camera, int mode)
cameraAngle.x = asinf( (float)fabs(dx)/distance.x); // Camera angle in plane XZ (0 aligned with Z, move positive CCW)
cameraAngle.y = -asinf( (float)fabs(dy)/distance.y); // Camera angle in plane XY (0 aligned with X, move positive CW)
- // NOTE: Just testing what cameraAngle means
- //cameraAngle.x = 0.0f*DEG2RAD; // Camera angle in plane XZ (0 aligned with Z, move positive CCW)
- //cameraAngle.y = -60.0f*DEG2RAD; // Camera angle in plane XY (0 aligned with X, move positive CW)
-
playerEyesPosition = camera.position.y;
// Lock cursor for first person and third person cameras