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authorWilhem Barbier <wilhem.b@free.fr>2017-11-05 21:57:29 +0100
committerWilhem Barbier <wilhem.b@free.fr>2017-11-05 21:57:29 +0100
commit879c2f484ba575efd215767088b931c7806af434 (patch)
tree77e2775e17b1716ee904e731bbb6f0958de358e7 /src
parent085779707f4116eb28f91dcb1f9c8ea58a959424 (diff)
downloadraylib-879c2f484ba575efd215767088b931c7806af434.tar.gz
raylib-879c2f484ba575efd215767088b931c7806af434.zip
SetShaderValue take const pointer
Diffstat (limited to 'src')
-rw-r--r--src/raylib.h4
-rw-r--r--src/rlgl.c4
2 files changed, 4 insertions, 4 deletions
diff --git a/src/raylib.h b/src/raylib.h
index aa15183c..e5b74743 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -1075,8 +1075,8 @@ RLAPI Texture2D GetTextureDefault(void); // Get
// Shader configuration functions
RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
-RLAPI void SetShaderValue(Shader shader, int uniformLoc, float *value, int size); // Set shader uniform value (float)
-RLAPI void SetShaderValuei(Shader shader, int uniformLoc, int *value, int size); // Set shader uniform value (int)
+RLAPI void SetShaderValue(Shader shader, int uniformLoc, const float *value, int size); // Set shader uniform value (float)
+RLAPI void SetShaderValuei(Shader shader, int uniformLoc, const int *value, int size); // Set shader uniform value (int)
RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4)
RLAPI void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
RLAPI void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)
diff --git a/src/rlgl.c b/src/rlgl.c
index 655b03ca..affe54ff 100644
--- a/src/rlgl.c
+++ b/src/rlgl.c
@@ -2452,7 +2452,7 @@ int GetShaderLocation(Shader shader, const char *uniformName)
}
// Set shader uniform value (float)
-void SetShaderValue(Shader shader, int uniformLoc, float *value, int size)
+void SetShaderValue(Shader shader, int uniformLoc, const float *value, int size)
{
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
glUseProgram(shader.id);
@@ -2468,7 +2468,7 @@ void SetShaderValue(Shader shader, int uniformLoc, float *value, int size)
}
// Set shader uniform value (int)
-void SetShaderValuei(Shader shader, int uniformLoc, int *value, int size)
+void SetShaderValuei(Shader shader, int uniformLoc, const int *value, int size)
{
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
glUseProgram(shader.id);