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| author | Wilhem Barbier <wilhem.b@free.fr> | 2017-11-05 21:57:29 +0100 |
|---|---|---|
| committer | Wilhem Barbier <wilhem.b@free.fr> | 2017-11-05 21:57:29 +0100 |
| commit | 879c2f484ba575efd215767088b931c7806af434 (patch) | |
| tree | 77e2775e17b1716ee904e731bbb6f0958de358e7 /src | |
| parent | 085779707f4116eb28f91dcb1f9c8ea58a959424 (diff) | |
| download | raylib-879c2f484ba575efd215767088b931c7806af434.tar.gz raylib-879c2f484ba575efd215767088b931c7806af434.zip | |
SetShaderValue take const pointer
Diffstat (limited to 'src')
| -rw-r--r-- | src/raylib.h | 4 | ||||
| -rw-r--r-- | src/rlgl.c | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/src/raylib.h b/src/raylib.h index aa15183c..e5b74743 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1075,8 +1075,8 @@ RLAPI Texture2D GetTextureDefault(void); // Get // Shader configuration functions RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location -RLAPI void SetShaderValue(Shader shader, int uniformLoc, float *value, int size); // Set shader uniform value (float) -RLAPI void SetShaderValuei(Shader shader, int uniformLoc, int *value, int size); // Set shader uniform value (int) +RLAPI void SetShaderValue(Shader shader, int uniformLoc, const float *value, int size); // Set shader uniform value (float) +RLAPI void SetShaderValuei(Shader shader, int uniformLoc, const int *value, int size); // Set shader uniform value (int) RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4) RLAPI void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix) RLAPI void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix) @@ -2452,7 +2452,7 @@ int GetShaderLocation(Shader shader, const char *uniformName) } // Set shader uniform value (float) -void SetShaderValue(Shader shader, int uniformLoc, float *value, int size) +void SetShaderValue(Shader shader, int uniformLoc, const float *value, int size) { #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) glUseProgram(shader.id); @@ -2468,7 +2468,7 @@ void SetShaderValue(Shader shader, int uniformLoc, float *value, int size) } // Set shader uniform value (int) -void SetShaderValuei(Shader shader, int uniformLoc, int *value, int size) +void SetShaderValuei(Shader shader, int uniformLoc, const int *value, int size) { #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) glUseProgram(shader.id); |
