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| author | user <email> | 2017-12-14 11:43:06 +0100 |
|---|---|---|
| committer | user <email> | 2017-12-14 11:43:06 +0100 |
| commit | 963551ee6e99e069fca8eed47151f4caf628507e (patch) | |
| tree | 0911fb9030d78228da4b51bdb51c70ae955b2f14 /src | |
| parent | 69c8fa409a6eed0c6b041d288d40e25b4dbda740 (diff) | |
| download | raylib-963551ee6e99e069fca8eed47151f4caf628507e.tar.gz raylib-963551ee6e99e069fca8eed47151f4caf628507e.zip | |
added possibility to get modelview matrix from rlgl to be able to send it to shaders
Diffstat (limited to 'src')
| -rw-r--r-- | src/rlgl.c | 6 | ||||
| -rw-r--r-- | src/rlgl.h | 2 |
2 files changed, 8 insertions, 0 deletions
@@ -2539,6 +2539,12 @@ void SetMatrixModelview(Matrix view) #endif } +Matrix GetMatrixModelview() { +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + return modelview; +#endif +} + // Generate cubemap texture from HDR texture // TODO: OpenGL ES 2.0 does not support GL_RGB16F texture format, neither GL_DEPTH_COMPONENT24 Texture2D GenTextureCubemap(Shader shader, Texture2D skyHDR, int size) @@ -461,6 +461,8 @@ void SetShaderValuei(Shader shader, int uniformLoc, const int *value, int size); void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4) void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix) void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix) +Matrix GetMatrixModelview(); + // Texture maps generation (PBR) // NOTE: Required shaders should be provided |
