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authorRay <raysan5@gmail.com>2016-10-11 00:39:07 +0200
committerRay <raysan5@gmail.com>2016-10-11 00:39:07 +0200
commit97e3277d58060df96cd002b1377a51ca4adcbb9e (patch)
treef41675cee02117049edb9c0628865be1b343e1cc /src
parent648676f46b01327f0fbd6f017292a3159ea9ab2f (diff)
downloadraylib-97e3277d58060df96cd002b1377a51ca4adcbb9e.tar.gz
raylib-97e3277d58060df96cd002b1377a51ca4adcbb9e.zip
Updated standard shader
Corrects weird artifacts on web
Diffstat (limited to 'src')
-rw-r--r--src/shader_standard.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/shader_standard.h b/src/shader_standard.h
index deae7fe1..995c62ea 100644
--- a/src/shader_standard.h
+++ b/src/shader_standard.h
@@ -90,7 +90,7 @@ static const char fStandardShaderStr[] =
" if (diff > 0.0)\n"
" {\n"
" vec3 h = normalize(-l.direction + v);\n"
-" spec = pow(dot(n, h), 3.0 + glossiness)*s;\n"
+" spec = pow(abs(dot(n, h)), 3.0 + glossiness)*s;\n"
" }\n"
" return (diff*l.diffuse.rgb + spec*colSpecular.rgb);\n"
"}\n"
@@ -103,7 +103,7 @@ static const char fStandardShaderStr[] =
" if (diff > 0.0)\n"
" {\n"
" vec3 h = normalize(lightDir + v);\n"
-" spec = pow(dot(n, h), 3.0 + glossiness)*s;\n"
+" spec = pow(abs(dot(n, h)), 3.0 + glossiness)*s;\n"
" }\n"
" return (diff*l.intensity*l.diffuse.rgb + spec*colSpecular.rgb);\n"
"}\n"
@@ -124,7 +124,7 @@ static const char fStandardShaderStr[] =
" if (diffAttenuation > 0.0)\n"
" {\n"
" vec3 h = normalize(lightDir + v);\n"
-" spec = pow(dot(n, h), 3.0 + glossiness)*s;\n"
+" spec = pow(abs(dot(n, h)), 3.0 + glossiness)*s;\n"
" }\n"
" return (falloff*(diffAttenuation*l.diffuse.rgb + spec*colSpecular.rgb));\n"
"}\n"
@@ -152,9 +152,9 @@ static const char fStandardShaderStr[] =
" }\n"
" float spec = 1.0;\n"
#if defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_21)
-" if (useSpecular == 1) spec *= normalize(texture2D(texture2, fragTexCoord).r);\n"
+" if (useSpecular == 1) spec = texture2D(texture2, fragTexCoord).r;\n"
#elif defined(GRAPHICS_API_OPENGL_33)
-" if (useSpecular == 1) spec *= normalize(texture(texture2, fragTexCoord).r);\n"
+" if (useSpecular == 1) spec = texture(texture2, fragTexCoord).r;\n"
#endif
" for (int i = 0; i < maxLights; i++)\n"
" {\n"