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authorRay <raysan5@gmail.com>2018-05-09 00:23:56 +0200
committerRay <raysan5@gmail.com>2018-05-09 00:23:56 +0200
commit9ea2a69bfdc6ffd12bf27c1e9003cd8bc0837549 (patch)
tree593258d2edd0b1669108f5aa891e763fd06e0355 /src
parent6884d3bc14986a8f1e38128b1bfbc93a48e46c75 (diff)
downloadraylib-9ea2a69bfdc6ffd12bf27c1e9003cd8bc0837549.tar.gz
raylib-9ea2a69bfdc6ffd12bf27c1e9003cd8bc0837549.zip
Corrected issue on rectangle drawing
Diffstat (limited to 'src')
-rw-r--r--src/textures.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/textures.c b/src/textures.c
index 56d2aa86..cb566c5e 100644
--- a/src/textures.c
+++ b/src/textures.c
@@ -2029,7 +2029,7 @@ void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float sc
// Draw a part of a texture (defined by a rectangle)
void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint)
{
- Rectangle destRec = { position.x, position.y, sourceRec.width, sourceRec.height };
+ Rectangle destRec = { position.x, position.y, sourceRec.width, fabsf(sourceRec.height) };
Vector2 origin = { 0, 0 };
DrawTexturePro(texture, sourceRec, destRec, origin, 0.0f, tint);