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| author | F.H <friedrich@ratking.de> | 2018-09-06 21:11:00 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-09-06 21:11:00 +0200 |
| commit | 9f1489dc1d84910a480b7044a3f70783c2e8fffa (patch) | |
| tree | 7ac48b4a967f4b567f3cdd0ec7f856c137dd5dcb /src | |
| parent | dfb8837c466ea89ccdfa27b9c92700128d826353 (diff) | |
| download | raylib-9f1489dc1d84910a480b7044a3f70783c2e8fffa.tar.gz raylib-9f1489dc1d84910a480b7044a3f70783c2e8fffa.zip | |
Update models.c
fix bug with GenMeshPlane() creating too many vertices/texcoords/normals for the plane mesh
Diffstat (limited to 'src')
| -rw-r--r-- | src/models.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/models.c b/src/models.c index 0d114555..bf52b30a 100644 --- a/src/models.c +++ b/src/models.c @@ -717,7 +717,7 @@ Mesh GenMeshPlane(float width, float length, int resX, int resZ) resZ++; // Vertices definition - int vertexCount = resX*resZ*6; // 6 vertex by quad + int vertexCount = resX*resZ; // vertices get reused for the faces Vector3 *vertices = (Vector3 *)malloc(vertexCount*sizeof(Vector3)); for (int z = 0; z < resZ; z++) |
