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authorRay <raysan5@gmail.com>2019-05-16 17:07:59 +0200
committerRay <raysan5@gmail.com>2019-05-16 17:07:59 +0200
commit9fd410b8a87ede4b40be60ec5043090e2a86c6fe (patch)
treed3d90809faade24ce122c39e3afa284c59bb487f /src
parentcf4fde94568f779a5d9afea8a9d712caff774e38 (diff)
downloadraylib-9fd410b8a87ede4b40be60ec5043090e2a86c6fe.tar.gz
raylib-9fd410b8a87ede4b40be60ec5043090e2a86c6fe.zip
Review shader to use provided texture coordinates
Now shader uses `fragTexCoord` that are the full screen texture coordinates normalized, instead of `gl_fragCoord`, the unnormalized screen coordinates
Diffstat (limited to 'src')
0 files changed, 0 insertions, 0 deletions