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| author | Ray <raysan5@gmail.com> | 2019-05-16 17:07:59 +0200 |
|---|---|---|
| committer | Ray <raysan5@gmail.com> | 2019-05-16 17:07:59 +0200 |
| commit | 9fd410b8a87ede4b40be60ec5043090e2a86c6fe (patch) | |
| tree | d3d90809faade24ce122c39e3afa284c59bb487f /src | |
| parent | cf4fde94568f779a5d9afea8a9d712caff774e38 (diff) | |
| download | raylib-9fd410b8a87ede4b40be60ec5043090e2a86c6fe.tar.gz raylib-9fd410b8a87ede4b40be60ec5043090e2a86c6fe.zip | |
Review shader to use provided texture coordinates
Now shader uses `fragTexCoord` that are the full screen texture coordinates normalized, instead of `gl_fragCoord`, the unnormalized screen coordinates
Diffstat (limited to 'src')
0 files changed, 0 insertions, 0 deletions
