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authorraysan5 <raysan5@gmail.com>2016-11-17 12:55:30 +0100
committerraysan5 <raysan5@gmail.com>2016-11-17 12:55:30 +0100
commitbee283b12b348b054bde2eae1a449c363ac26fd7 (patch)
tree868bb03923b1b07798104b935ca58a42b4764c92 /src
parente23e73d9b28833c61044dd494794b4aee047bf96 (diff)
downloadraylib-bee283b12b348b054bde2eae1a449c363ac26fd7.tar.gz
raylib-bee283b12b348b054bde2eae1a449c363ac26fd7.zip
Some tweaks around
Diffstat (limited to 'src')
-rw-r--r--src/Makefile5
-rw-r--r--src/core.c4
-rw-r--r--src/models.c12
-rw-r--r--src/raylib.h16
-rw-r--r--src/rlgl.c4
-rw-r--r--src/rlgl.h3
6 files changed, 25 insertions, 19 deletions
diff --git a/src/Makefile b/src/Makefile
index feadc424..2433428f 100644
--- a/src/Makefile
+++ b/src/Makefile
@@ -41,6 +41,11 @@ SHARED ?= NO
# define NO to use OpenAL Soft as static library (or shared by default)
SHARED_OPENAL ?= NO
+# on PLATFORM_WEB force OpenAL Soft shared library
+ifeq ($(PLATFORM),PLATFORM_WEB)
+ SHARED_OPENAL ?= YES
+endif
+
# determine if the file has root access (only for installing raylib)
# "whoami" prints the name of the user that calls him (so, if it is the root
# user, "whoami" prints "root").
diff --git a/src/core.c b/src/core.c
index 991dd4a0..4807b7f6 100644
--- a/src/core.c
+++ b/src/core.c
@@ -668,7 +668,7 @@ void Begin3dMode(Camera camera)
{
rlglDraw(); // Draw Buffers (Only OpenGL 3+ and ES2)
- if (IsVrDeviceReady()) BeginVrDrawing();
+ if (IsVrDeviceReady() || IsVrSimulator()) BeginVrDrawing();
rlMatrixMode(RL_PROJECTION); // Switch to projection matrix
@@ -698,7 +698,7 @@ void End3dMode(void)
{
rlglDraw(); // Process internal buffers (update + draw)
- if (IsVrDeviceReady()) EndVrDrawing();
+ if (IsVrDeviceReady() || IsVrSimulator()) EndVrDrawing();
rlMatrixMode(RL_PROJECTION); // Switch to projection matrix
rlPopMatrix(); // Restore previous matrix (PROJECTION) from matrix stack
diff --git a/src/models.c b/src/models.c
index 4275f89e..be0e6ea4 100644
--- a/src/models.c
+++ b/src/models.c
@@ -81,11 +81,11 @@ void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color)
}
// Draw a circle in 3D world space
-void DrawCircle3D(Vector3 center, float radius, float rotationAngle, Vector3 rotation, Color color)
+void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color)
{
rlPushMatrix();
rlTranslatef(center.x, center.y, center.z);
- rlRotatef(rotationAngle, rotation.x, rotation.y, rotation.z);
+ rlRotatef(rotationAngle, rotationAxis.x, rotationAxis.y, rotationAxis.z);
rlBegin(RL_LINES);
for (int i = 0; i < 360; i += 10)
@@ -584,9 +584,9 @@ void DrawLight(Light light)
{
DrawSphereWires(light->position, 0.3f*light->intensity, 8, 8, (light->enabled ? light->diffuse : GRAY));
- DrawCircle3D(light->position, light->radius, 0.0f, (Vector3){ 0, 0, 0 }, (light->enabled ? light->diffuse : GRAY));
- DrawCircle3D(light->position, light->radius, 90.0f, (Vector3){ 1, 0, 0 }, (light->enabled ? light->diffuse : GRAY));
- DrawCircle3D(light->position, light->radius, 90.0f, (Vector3){ 0, 1, 0 }, (light->enabled ? light->diffuse : GRAY));
+ DrawCircle3D(light->position, light->radius, (Vector3){ 0, 0, 0 }, 0.0f, (light->enabled ? light->diffuse : GRAY));
+ DrawCircle3D(light->position, light->radius, (Vector3){ 1, 0, 0 }, 90.0f, (light->enabled ? light->diffuse : GRAY));
+ DrawCircle3D(light->position, light->radius, (Vector3){ 0, 1, 0 },90.0f, (light->enabled ? light->diffuse : GRAY));
} break;
case LIGHT_DIRECTIONAL:
{
@@ -602,7 +602,7 @@ void DrawLight(Light light)
Vector3 dir = VectorSubtract(light->target, light->position);
VectorNormalize(&dir);
- DrawCircle3D(light->position, 0.5f, 0.0f, dir, (light->enabled ? light->diffuse : GRAY));
+ DrawCircle3D(light->position, 0.5f, dir, 0.0f, (light->enabled ? light->diffuse : GRAY));
//DrawCylinderWires(light->position, 0.0f, 0.3f*light->coneAngle/50, 0.6f, 5, (light->enabled ? light->diffuse : GRAY));
DrawCubeWires(light->target, 0.3f, 0.3f, 0.3f, (light->enabled ? light->diffuse : GRAY));
diff --git a/src/raylib.h b/src/raylib.h
index ef393f63..6d67051e 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -724,7 +724,7 @@ RLAPI float GetGesturePinchAngle(void); // Get gesture pin
//------------------------------------------------------------------------------------
// Camera System Functions (Module: camera)
//------------------------------------------------------------------------------------
-RLAPI void SetCameraMode(Camera, int mode); // Set camera mode (multiple camera modes available)
+RLAPI void SetCameraMode(Camera camera, int mode); // Set camera mode (multiple camera modes available)
RLAPI void UpdateCamera(Camera *camera); // Update camera position for selected mode
RLAPI void SetCameraPanControl(int panKey); // Set camera pan key to combine with mouse movement (free camera)
@@ -835,7 +835,7 @@ RLAPI const char *SubText(const char *text, int position, int length);
// Basic 3d Shapes Drawing Functions (Module: models)
//------------------------------------------------------------------------------------
RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space
-RLAPI void DrawCircle3D(Vector3 center, float radius, float rotationAngle, Vector3 rotation, Color color); // Draw a circle in 3D world space
+RLAPI void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space
RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color); // Draw cube
RLAPI void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version)
RLAPI void DrawCubeWires(Vector3 position, float width, float height, float length, Color color); // Draw cube wires
@@ -850,7 +850,7 @@ RLAPI void DrawRay(Ray ray, Color color);
RLAPI void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0))
RLAPI void DrawGizmo(Vector3 position); // Draw simple gizmo
RLAPI void DrawLight(Light light); // Draw light in 3D world
-//DrawTorus(), DrawTeapot() are useless...
+//DrawTorus(), DrawTeapot() could be useful?
//------------------------------------------------------------------------------------
// Model 3d Loading and Drawing Functions (Module: models)
@@ -917,7 +917,7 @@ RLAPI void DestroyLight(Light light); // Des
//------------------------------------------------------------------------------------
RLAPI void InitVrDevice(int vdDevice); // Init VR device
RLAPI void CloseVrDevice(void); // Close VR device
-RLAPI bool IsVrDeviceReady(void); // Detect if VR device (or simulator) is ready
+RLAPI bool IsVrDeviceReady(void); // Detect if VR device is ready
RLAPI bool IsVrSimulator(void); // Detect if VR simulator is running
RLAPI void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera
RLAPI void ToggleVrMode(void); // Enable/Disable VR experience (device or simulator)
@@ -926,7 +926,7 @@ RLAPI void ToggleVrMode(void); // Enable/Disable VR experienc
// Audio Loading and Playing Functions (Module: audio)
//------------------------------------------------------------------------------------
RLAPI void InitAudioDevice(void); // Initialize audio device and context
-RLAPI void CloseAudioDevice(void); // Close the audio device and context (and music stream)
+RLAPI void CloseAudioDevice(void); // Close the audio device and context
RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
RLAPI Wave LoadWave(const char *fileName); // Load wave data from file into RAM
@@ -950,9 +950,9 @@ RLAPI void WaveCrop(Wave *wave, int initSample, int finalSample); // Crop a
RLAPI float *GetWaveData(Wave wave); // Get samples data from wave as a floats array
RLAPI Music LoadMusicStream(const char *fileName); // Load music stream from file
RLAPI void UnloadMusicStream(Music music); // Unload music stream
-RLAPI void PlayMusicStream(Music music); // Start music playing (open stream)
+RLAPI void PlayMusicStream(Music music); // Start music playing
RLAPI void UpdateMusicStream(Music music); // Updates buffers for music streaming
-RLAPI void StopMusicStream(Music music); // Stop music playing (close stream)
+RLAPI void StopMusicStream(Music music); // Stop music playing
RLAPI void PauseMusicStream(Music music); // Pause music playing
RLAPI void ResumeMusicStream(Music music); // Resume playing paused music
RLAPI bool IsMusicPlaying(Music music); // Check if music is playing
@@ -963,7 +963,7 @@ RLAPI float GetMusicTimePlayed(Music music); // Get cur
RLAPI AudioStream InitAudioStream(unsigned int sampleRate,
unsigned int sampleSize,
- unsigned int channels); // Init audio stream (to stream audio pcm data)
+ unsigned int channels); // Init audio stream (to stream raw audio pcm data)
RLAPI void UpdateAudioStream(AudioStream stream, void *data, int numSamples); // Update audio stream buffers with data
RLAPI void CloseAudioStream(AudioStream stream); // Close audio stream and free memory
RLAPI bool IsAudioBufferProcessed(AudioStream stream); // Check if any audio stream buffers requires refill
diff --git a/src/rlgl.c b/src/rlgl.c
index 28dc5171..b567f8fd 100644
--- a/src/rlgl.c
+++ b/src/rlgl.c
@@ -2786,13 +2786,13 @@ void CloseVrDevice(void)
// Detect if VR device is available
bool IsVrDeviceReady(void)
{
- return (vrDeviceReady || vrSimulator) && vrEnabled;
+ return (vrDeviceReady && vrEnabled);
}
// Detect if VR simulator is running
bool IsVrSimulator(void)
{
- return vrSimulator;
+ return (vrSimulator && vrEnabled);
}
// Enable/Disable VR experience (device or simulator)
diff --git a/src/rlgl.h b/src/rlgl.h
index e4d40714..7d328a52 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -423,7 +423,8 @@ float *MatrixToFloat(Matrix mat);
void InitVrDevice(int vrDevice); // Init VR device
void CloseVrDevice(void); // Close VR device
-bool IsVrDeviceReady(void); // Detect if VR device (or simulator) is ready
+bool IsVrDeviceReady(void); // Detect if VR device is ready
+bool IsVrSimulator(void); // Detect if VR simulator is running
void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera
void ToggleVrMode(void); // Enable/Disable VR experience (device or simulator)