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| author | Ray <raysan5@gmail.com> | 2017-04-03 23:10:49 +0200 |
|---|---|---|
| committer | Ray <raysan5@gmail.com> | 2017-04-03 23:10:49 +0200 |
| commit | c3b8a41f952f1d6da8d943ebfed9163898824fc0 (patch) | |
| tree | 7053882ee5a5093e0c9b04b0c80b7b8028d451cf /src | |
| parent | 50bc77ed96337026604b36e4c008fecc39ebd0bb (diff) | |
| download | raylib-c3b8a41f952f1d6da8d943ebfed9163898824fc0.tar.gz raylib-c3b8a41f952f1d6da8d943ebfed9163898824fc0.zip | |
Remove function declaration
Diffstat (limited to 'src')
| -rw-r--r-- | src/raylib.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/raylib.h b/src/raylib.h index 3e6c68ff..e8f301ec 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -892,7 +892,6 @@ RLAPI void UnloadMesh(Mesh *mesh); RLAPI void UnloadModel(Model model); // Unload model from memory (RAM and/or VRAM) RLAPI Material LoadMaterial(const char *fileName); // Load material from file -RLAPI Material LoadMaterialEx(Shader shader, Texture2D diffuse, Color color); // Load material from basic shading data RLAPI Material LoadDefaultMaterial(void); // Load default material (uses default models shader) RLAPI void UnloadMaterial(Material material); // Unload material from GPU memory (VRAM) |
