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authorRay <raysan5@gmail.com>2018-12-14 10:00:44 +0100
committerRay <raysan5@gmail.com>2018-12-14 10:00:44 +0100
commitcbbd67ab5a8735c9daee1590729c1fdc58594652 (patch)
tree591cd07530b2b38a1ed1947e06d781c6f6a1b959 /src
parentc0c329b231dc44951827c00c1d58256e8a466596 (diff)
downloadraylib-cbbd67ab5a8735c9daee1590729c1fdc58594652.tar.gz
raylib-cbbd67ab5a8735c9daee1590729c1fdc58594652.zip
Some code tweaks
- Reorganized some variables: Not used on OpenGL 1.1 - Now mipmaps can be generated on OpenGL 1.1 backend - Renamed whiteTexture to defaultTextureId
Diffstat (limited to 'src')
-rw-r--r--src/rlgl.h86
1 files changed, 47 insertions, 39 deletions
diff --git a/src/rlgl.h b/src/rlgl.h
index 5ead869f..0dff9f83 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -814,7 +814,10 @@ static bool useTransformMatrix = false;
static DrawCall *draws = NULL;
static int drawsCounter = 0;
-// Shaders
+// Default texture (1px white) useful for plain color polys (required by shader)
+static unsigned int defaultTextureId;
+
+// Default shaders
static unsigned int defaultVShaderId; // Default vertex shader id (used by default shader program)
static unsigned int defaultFShaderId; // Default fragment shader Id (used by default shader program)
@@ -825,27 +828,24 @@ static Shader currentShader; // Shader to be used on rendering (b
static bool vaoSupported = false; // VAO support (OpenGL ES2 could not support VAO extension)
// Extension supported flag: Compressed textures
+static bool texCompDXTSupported = false; // DDS texture compression support
static bool texCompETC1Supported = false; // ETC1 texture compression support
static bool texCompETC2Supported = false; // ETC2/EAC texture compression support
static bool texCompPVRTSupported = false; // PVR texture compression support
static bool texCompASTCSupported = false; // ASTC texture compression support
-#if defined(SUPPORT_VR_SIMULATOR)
-// VR global variables
-static VrStereoConfig vrConfig; // VR stereo configuration for simulator
-static bool vrSimulatorReady = false; // VR simulator ready flag
-static bool vrStereoRender = false; // VR stereo rendering enabled/disabled flag
- // NOTE: This flag is useful to render data over stereo image (i.e. FPS)
-#endif // defined(SUPPORT_VR_SIMULATOR)
+// Extension supported flag: Textures format
+static bool texNPOTSupported = false; // NPOT textures full support
+static bool texFloatSupported = false; // float textures support (32 bit per channel)
-#endif // defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
+// Extension supported flag: Clamp mirror wrap mode
+static bool texMirrorClampSupported = false; // Clamp mirror wrap mode supported
// Extension supported flag: Anisotropic filtering
static bool texAnisotropicFilterSupported = false; // Anisotropic texture filtering support
static float maxAnisotropicLevel = 0.0f; // Maximum anisotropy level supported (minimum is 2.0f)
-// Extension supported flag: Clamp mirror wrap mode
-static bool texMirrorClampSupported = false; // Clamp mirror wrap mode supported
+static bool debugMarkerSupported = false; // Debug marker support
#if defined(GRAPHICS_API_OPENGL_ES2)
// NOTE: VAO functionality is exposed through extensions (OES)
@@ -855,18 +855,18 @@ static PFNGLDELETEVERTEXARRAYSOESPROC glDeleteVertexArrays;
//static PFNGLISVERTEXARRAYOESPROC glIsVertexArray; // NOTE: Fails in WebGL, omitted
#endif
-static bool debugMarkerSupported = false;
+#if defined(SUPPORT_VR_SIMULATOR)
+// VR global variables
+static VrStereoConfig vrConfig; // VR stereo configuration for simulator
+static bool vrSimulatorReady = false; // VR simulator ready flag
+static bool vrStereoRender = false; // VR stereo rendering enabled/disabled flag
+ // NOTE: This flag is useful to render data over stereo image (i.e. FPS)
+#endif // defined(SUPPORT_VR_SIMULATOR)
-// Compressed textures support flags
-static bool texCompDXTSupported = false; // DDS texture compression support
-static bool texNPOTSupported = false; // NPOT textures full support
-static bool texFloatSupported = false; // float textures support (32 bit per channel)
+#endif // defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
static int blendMode = 0; // Track current blending mode
-// White texture useful for plain color polys (required by shader)
-static unsigned int whiteTexture;
-
// Default framebuffer size
static int screenWidth; // Default framebuffer width
static int screenHeight; // Default framebuffer height
@@ -1098,7 +1098,7 @@ void rlBegin(int mode)
draws[drawsCounter - 1].mode = mode;
draws[drawsCounter - 1].vertexCount = 0;
- draws[drawsCounter - 1].textureId = whiteTexture;
+ draws[drawsCounter - 1].textureId = defaultTextureId;
}
}
@@ -1284,13 +1284,19 @@ void rlTextureParameters(unsigned int id, int param, int value)
case RL_TEXTURE_WRAP_S:
case RL_TEXTURE_WRAP_T:
{
- if ((value == RL_WRAP_MIRROR_CLAMP) && !texMirrorClampSupported) TraceLog(LOG_WARNING, "Clamp mirror wrap mode not supported");
+ if (value == RL_WRAP_MIRROR_CLAMP)
+ {
+#if !defined(GRAPHICS_API_OPENGL_11)
+ if (!texMirrorClampSupported) TraceLog(LOG_WARNING, "Clamp mirror wrap mode not supported");
+#endif
+ }
else glTexParameteri(GL_TEXTURE_2D, param, value);
} break;
case RL_TEXTURE_MAG_FILTER:
case RL_TEXTURE_MIN_FILTER: glTexParameteri(GL_TEXTURE_2D, param, value); break;
case RL_TEXTURE_ANISOTROPIC_FILTER:
{
+#if !defined(GRAPHICS_API_OPENGL_11)
if (value <= maxAnisotropicLevel) glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)value);
else if (maxAnisotropicLevel > 0.0f)
{
@@ -1298,6 +1304,7 @@ void rlTextureParameters(unsigned int id, int param, int value)
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)value);
}
else TraceLog(LOG_WARNING, "Anisotropic filtering not supported");
+#endif
} break;
default: break;
}
@@ -1614,9 +1621,9 @@ void rlglInit(int width, int height)
// Init default white texture
unsigned char pixels[4] = { 255, 255, 255, 255 }; // 1 pixel RGBA (4 bytes)
- whiteTexture = rlLoadTexture(pixels, 1, 1, UNCOMPRESSED_R8G8B8A8, 1);
+ defaultTextureId = rlLoadTexture(pixels, 1, 1, UNCOMPRESSED_R8G8B8A8, 1);
- if (whiteTexture != 0) TraceLog(LOG_INFO, "[TEX ID %i] Base white texture loaded successfully", whiteTexture);
+ if (defaultTextureId != 0) TraceLog(LOG_INFO, "[TEX ID %i] Base white texture loaded successfully", defaultTextureId);
else TraceLog(LOG_WARNING, "Base white texture could not be loaded");
// Init default Shader (customized for GL 3.3 and ES2)
@@ -1638,7 +1645,7 @@ void rlglInit(int width, int height)
draws[i].vertexCount = 0;
//draws[i].vaoId = 0;
//draws[i].shaderId = 0;
- draws[i].textureId = whiteTexture;
+ draws[i].textureId = defaultTextureId;
//draws[i].projection = MatrixIdentity();
//draws[i].modelview = MatrixIdentity();
}
@@ -1695,9 +1702,9 @@ void rlglClose(void)
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
UnloadShaderDefault(); // Unload default shader
UnloadBuffersDefault(); // Unload default buffers
- glDeleteTextures(1, &whiteTexture); // Unload default texture
+ glDeleteTextures(1, &defaultTextureId); // Unload default texture
- TraceLog(LOG_INFO, "[TEX ID %i] Unloaded texture data (base white texture) from VRAM", whiteTexture);
+ TraceLog(LOG_INFO, "[TEX ID %i] Unloaded texture data (base white texture) from VRAM", defaultTextureId);
free(draws);
#endif
@@ -1808,8 +1815,7 @@ unsigned int rlLoadTexture(void *data, int width, int height, int format, int mi
TraceLog(LOG_WARNING, "OpenGL 1.1 does not support GPU compressed texture formats");
return id;
}
-#endif
-
+#else
if ((!texCompDXTSupported) && ((format == COMPRESSED_DXT1_RGB) || (format == COMPRESSED_DXT1_RGBA) ||
(format == COMPRESSED_DXT3_RGBA) || (format == COMPRESSED_DXT5_RGBA)))
{
@@ -1841,6 +1847,7 @@ unsigned int rlLoadTexture(void *data, int width, int height, int format, int mi
return id;
}
#endif
+#endif // defined(GRAPHICS_API_OPENGL_11)
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
@@ -2136,9 +2143,9 @@ void rlGenerateMipmaps(Texture2D *texture)
if (((texture->width > 0) && ((texture->width & (texture->width - 1)) == 0)) &&
((texture->height > 0) && ((texture->height & (texture->height - 1)) == 0))) texIsPOT = true;
- if ((texIsPOT) || (texNPOTSupported))
- {
#if defined(GRAPHICS_API_OPENGL_11)
+ if (texIsPOT)
+ {
// WARNING: Manual mipmap generation only works for RGBA 32bit textures!
if (texture->format == UNCOMPRESSED_R8G8B8A8)
{
@@ -2173,9 +2180,10 @@ void rlGenerateMipmaps(Texture2D *texture)
TraceLog(LOG_WARNING, "[TEX ID %i] Mipmaps [%i] generated manually on CPU side", texture->id, texture->mipmaps);
}
else TraceLog(LOG_WARNING, "[TEX ID %i] Mipmaps could not be generated for texture format", texture->id);
-#endif
-
-#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
+ }
+#elif defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
+ if ((texIsPOT) || (texNPOTSupported))
+ {
//glHint(GL_GENERATE_MIPMAP_HINT, GL_DONT_CARE); // Hint for mipmaps generation algorythm: GL_FASTEST, GL_NICEST, GL_DONT_CARE
glGenerateMipmap(GL_TEXTURE_2D); // Generate mipmaps automatically
TraceLog(LOG_INFO, "[TEX ID %i] Mipmaps generated automatically", texture->id);
@@ -2187,8 +2195,8 @@ void rlGenerateMipmaps(Texture2D *texture)
#define MAX(a,b) (((a)>(b))?(a):(b))
texture->mipmaps = 1 + (int)floor(log(MAX(texture->width, texture->height))/log(2));
-#endif
}
+#endif
else TraceLog(LOG_WARNING, "[TEX ID %i] Mipmaps can not be generated", texture->id);
glBindTexture(GL_TEXTURE_2D, 0);
@@ -2741,14 +2749,14 @@ void *rlReadTexturePixels(Texture2D texture)
// Get default internal texture (white texture)
Texture2D GetTextureDefault(void)
{
- Texture2D texture;
-
- texture.id = whiteTexture;
+ Texture2D texture = { 0 };
+#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
+ texture.id = defaultTextureId;
texture.width = 1;
texture.height = 1;
texture.mipmaps = 1;
texture.format = UNCOMPRESSED_R8G8B8A8;
-
+#endif
return texture;
}
@@ -4053,7 +4061,7 @@ static void DrawBuffersDefault(void)
// Reset draws counter
draws[0].mode = RL_QUADS;
draws[0].vertexCount = 0;
- draws[0].textureId = whiteTexture;
+ draws[0].textureId = defaultTextureId;
drawsCounter = 1;
// Change to next buffer in the list