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authorWilhem Barbier <wilhem.b@free.fr>2019-05-14 14:06:17 +0200
committerWilhem Barbier <wilhem.b@free.fr>2019-05-18 11:36:47 +0200
commite01a381aec92abe76c40711ea6c0873b3a10df0a (patch)
treecd78fef9762b7234789d391cee8ba2eb620a7f86 /src
parentc1594fa445d038e40bae22eb69dfa04cc406aca4 (diff)
downloadraylib-e01a381aec92abe76c40711ea6c0873b3a10df0a.tar.gz
raylib-e01a381aec92abe76c40711ea6c0873b3a10df0a.zip
Load glTF
Diffstat (limited to 'src')
-rw-r--r--src/models.c308
1 files changed, 287 insertions, 21 deletions
diff --git a/src/models.c b/src/models.c
index bd83e925..c66a7b17 100644
--- a/src/models.c
+++ b/src/models.c
@@ -60,6 +60,7 @@
#if defined(SUPPORT_FILEFORMAT_GLTF)
#define CGLTF_IMPLEMENTATION
#include "external/cgltf.h" // glTF file format loading
+ #include "external/stb_image.h"
#endif
#if defined(SUPPORT_MESH_GENERATION)
@@ -637,7 +638,7 @@ Model LoadModel(const char *fileName)
if (IsFileExtension(fileName, ".obj")) model = LoadOBJ(fileName);
#endif
#if defined(SUPPORT_FILEFORMAT_GLTF)
- if (IsFileExtension(fileName, ".gltf")) model = LoadGLTF(fileName);
+ if (IsFileExtension(fileName, ".gltf") || IsFileExtension(fileName, ".glb")) model = LoadGLTF(fileName);
#endif
#if defined(SUPPORT_FILEFORMAT_IQM)
if (IsFileExtension(fileName, ".iqm")) model = LoadIQM(fileName);
@@ -3241,6 +3242,108 @@ static Model LoadIQM(const char *fileName)
#endif
#if defined(SUPPORT_FILEFORMAT_GLTF)
+
+const unsigned char base64_table[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 62, 0, 0, 0, 63, 52, 53,
+ 54, 55, 56, 57, 58, 59, 60, 61, 0, 0,
+ 0, 0, 0, 0, 0, 0, 1, 2, 3, 4,
+ 5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
+ 15, 16, 17, 18, 19, 20, 21, 22, 23, 24,
+ 25, 0, 0, 0, 0, 0, 0, 26, 27, 28,
+ 29, 30, 31, 32, 33, 34, 35, 36, 37, 38,
+ 39, 40, 41, 42, 43, 44, 45, 46, 47, 48,
+ 49, 50, 51
+};
+
+int GetSizeBase64(char* input)
+{
+ int size = 0;
+ for (int i = 0; input[4*i] != 0; i++)
+ {
+ if (input[4*i+3] == '=')
+ {
+ if (input[4*i+2] == '=')
+ {
+ size += 1;
+ }
+ else
+ {
+ size += 2;
+ }
+ }
+ else size += 3;
+ }
+ return size;
+}
+
+unsigned char* DecodeBase64(char* input, int* size)
+{
+ *size = 0;
+ for (int i = 0; input[4*i] != 0; i++)
+ {
+ if (input[4*i+3] == '=')
+ {
+ if (input[4*i+2] == '=')
+ {
+ *size += 1;
+ }
+ else
+ {
+ *size += 2;
+ }
+ }
+ else *size += 3;
+ }
+
+ unsigned char* buf = (unsigned char*)RL_MALLOC(*size);
+ for (int i = 0; i < *size/3; i++)
+ {
+ unsigned char a = base64_table[(int)input[4*i]];
+ unsigned char b = base64_table[(int)input[4*i+1]];
+ unsigned char c = base64_table[(int)input[4*i+2]];
+ unsigned char d = base64_table[(int)input[4*i+3]];
+
+ buf[3*i] = (a << 2) | (b >> 4);
+ buf[3*i+1] = (b << 4) | (c >> 2);
+ buf[3*i+2] = (c << 6) | d;
+ }
+
+ if (*size % 3 == 1)
+ {
+ int n = *size/3;
+ unsigned char a = base64_table[(int)input[4*n]];
+ unsigned char b = base64_table[(int)input[4*n+1]];
+ buf[*size-1] = (a << 2) | (b >> 4);
+ }
+ else if (*size % 3 == 2)
+ {
+ int n = *size/3 ;
+ unsigned char a = base64_table[(int)input[4*n]];
+ unsigned char b = base64_table[(int)input[4*n+1]];
+ unsigned char c = base64_table[(int)input[4*n+2]];
+ buf[*size-2] = (a << 2) | (b >> 4);
+ buf[*size-1] = (b << 4) | (c >> 2);
+ }
+ return buf;
+}
+
+#define LOAD_ACCESSOR(type, nbcomp, acc, dst) \
+{ \
+ int n = 0; \
+ type* buf = (type*)acc->buffer_view->buffer->data+acc->buffer_view->offset/sizeof(type)+acc->offset/sizeof(type); \
+ for (int k = 0; k < acc->count; k++) {\
+ for (int l = 0; l < nbcomp; l++) {\
+ dst[nbcomp*k+l] = buf[n+l];\
+ }\
+ n += acc->stride/sizeof(type);\
+ }\
+}
+
+
// Load glTF mesh data
static Model LoadGLTF(const char *fileName)
{
@@ -3266,48 +3369,211 @@ static Model LoadGLTF(const char *fileName)
// glTF data loading
cgltf_options options = { 0 };
- cgltf_data *data;
+ cgltf_data *data = NULL;
cgltf_result result = cgltf_parse(&options, buffer, size, &data);
- RL_FREE(buffer);
-
if (result == cgltf_result_success)
{
- TraceLog(LOG_INFO, "[%s][%s] Model meshes/materials: %i/%i", (data->file_type == 2)? "glb" : "gltf", data->meshes_count, data->materials_count);
+
+ TraceLog(LOG_INFO, "[%s][%s] Model meshes/materials: %i/%i", fileName, (data->file_type == 2)? "glb" : "gltf", data->meshes_count, data->materials_count);
// Read data buffers
result = cgltf_load_buffers(&options, data, fileName);
+ int nb_primitives = 0;
+ for (int i = 0; i < data->meshes_count; i++)
+ {
+ nb_primitives += (int)data->meshes[i].primitives_count;
+ }
+
// Process glTF data and map to model
- model.meshCount = data->meshes_count;
- model.meshes = RL_MALLOC(model.meshCount*sizeof(Mesh));
+ model.meshCount = nb_primitives;
+ model.meshes = RL_CALLOC(model.meshCount, sizeof(Mesh));
+ model.materialCount = data->materials_count + 1;
+ model.materials = RL_MALLOC(model.materialCount * sizeof(Material));
+ model.meshMaterial = RL_MALLOC(model.meshCount * sizeof(int));
+
+ for (int i = 0; i < model.materialCount - 1; i++)
+ {
+
+ Texture2D texture;
+ const char* dir_path = GetDirectoryPath(fileName);
+ Color tint;
+ if (data->materials[i].pbr_metallic_roughness.base_color_factor)
+ {
+ tint.r = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[0] * 255.99f);
+ tint.g = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[1] * 255.99f);
+ tint.b = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[2] * 255.99f);
+ tint.a = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[3] * 255.99f);
+ }
+ else
+ {
+ tint.r = 1.f;
+ tint.g = 1.f;
+ tint.b = 1.f;
+ tint.a = 1.f;
+ }
+ if (data->materials[i].pbr_metallic_roughness.base_color_texture.texture)
+ {
+
+ cgltf_image* img = data->materials[i].pbr_metallic_roughness.base_color_texture.texture->image;
+ if (img->uri) {
+ if (strlen(img->uri) > 5 && img->uri[0] == 'd'
+ && img->uri[1] == 'a'
+ && img->uri[2] == 't'
+ && img->uri[3] == 'a'
+ && img->uri[4] == ':')
+ {
+ // data URI
+ // format: data:<mediatype>;base64,<data>
+
+ // find the comma
+ int i = 0;
+ while (img->uri[i] != ',' && img->uri[i] != 0)
+ {
+ i++;
+ }
+ if (img->uri[i] == 0) {
+ TraceLog(LOG_WARNING, "[%s] Invalid data URI", fileName);
+ }
+ else
+ {
+ int size;
+ unsigned char* data = DecodeBase64(img->uri+i+1, &size);
+ int w, h;
+ unsigned char* raw = stbi_load_from_memory(data, size, &w, &h, NULL, 4);
+ Image image = LoadImagePro(raw, w, h, UNCOMPRESSED_R8G8B8A8);
+ ImageColorTint(&image, tint);
+ texture = LoadTextureFromImage(image);
+ UnloadImage(image);
+ }
+ }
+ else
+ {
+ char* texture_name = img->uri;
+ char* texture_path = RL_MALLOC(strlen(dir_path) + strlen(texture_name) + 2);
+ strcpy(texture_path, dir_path);
+ strcat(texture_path, "/");
+ strcat(texture_path, texture_name);
+
+ Image image = LoadImage(texture_path);
+ ImageColorTint(&image, tint);
+ texture = LoadTextureFromImage(image);
+ UnloadImage(image);
+ }
+ }
+ else if (img->buffer_view)
+ {
+ unsigned char* data = RL_MALLOC(img->buffer_view->size);
+ int n = img->buffer_view->offset;
+ int stride = img->buffer_view->stride ? img->buffer_view->stride : 1;
+ for (int i = 0; i < img->buffer_view->size; i++)
+ {
+ data[i] = ((unsigned char*)img->buffer_view->buffer->data)[n];
+ n += stride;
+ }
+
+ int w, h;
+ unsigned char* raw = stbi_load_from_memory(data, img->buffer_view->size, &w, &h, NULL, 4);
+ Image image = LoadImagePro(raw, w, h, UNCOMPRESSED_R8G8B8A8);
+ ImageColorTint(&image, tint);
+ texture = LoadTextureFromImage(image);
+ UnloadImage(image);
+ }
+ else
+ {
+ Image image = LoadImageEx(&tint, 1, 1);
+ texture = LoadTextureFromImage(image);
+ UnloadImage(image);
+ }
+ model.materials[i] = LoadMaterialDefault();
+ model.materials[i].maps[MAP_DIFFUSE].texture = texture;
+ }
+ }
+ model.materials[model.materialCount-1] = LoadMaterialDefault();
+
+ int prim_index = 0;
- for (int i = 0; i < model.meshCount; i++)
+ for (int i = 0; i < data->meshes_count; i++)
{
- // NOTE: Only support meshes defined by triangle primitives
- //if (data->meshes[i].primitives[n].type == cgltf_primitive_type_triangles)
+
+ for (int p = 0; p < data->meshes[i].primitives_count; p++)
{
- // data.meshes[i].name not used
- model.meshes[i].vertexCount = data->meshes[i].primitives_count*3;
- model.meshes[i].triangleCount = data->meshes[i].primitives_count;
- // data.meshes[i].weights not used (array of weights to be applied to the Morph Targets)
- model.meshes[i].vertices = RL_MALLOC(sizeof(float)*model.meshes[i].vertexCount*3); // Default vertex positions
- model.meshes[i].normals = RL_MALLOC(sizeof(float)*model.meshes[i].vertexCount*3); // Default vertex normals
- model.meshes[i].texcoords = RL_MALLOC(sizeof(float)*model.meshes[i].vertexCount*2); // Default vertex texcoords
+ for (int j = 0; j < data->meshes[i].primitives[p].attributes_count; j++)
+ {
+ if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_position)
+ {
+ cgltf_accessor* acc = data->meshes[i].primitives[p].attributes[j].data;
+ model.meshes[prim_index].vertexCount = acc->count;
+ model.meshes[prim_index].vertices = RL_MALLOC(sizeof(float)*model.meshes[prim_index].vertexCount*3);
+
+ LOAD_ACCESSOR(float, 3, acc, model.meshes[prim_index].vertices)
+ }
+ else if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_normal)
+ {
+ cgltf_accessor* acc = data->meshes[i].primitives[p].attributes[j].data;
+ model.meshes[prim_index].normals = RL_MALLOC(sizeof(float)*acc->count*3);
+
+ LOAD_ACCESSOR(float, 3, acc, model.meshes[prim_index].normals)
+
+ }
+ else if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_texcoord)
+ {
+ cgltf_accessor* acc = data->meshes[i].primitives[p].attributes[j].data;
+ if (acc->component_type == cgltf_component_type_r_32f)
+ {
+ model.meshes[prim_index].texcoords = RL_MALLOC(sizeof(float)*acc->count*2);
+ LOAD_ACCESSOR(float, 2, acc, model.meshes[prim_index].texcoords)
+ }
+ else
+ {
+ // TODO: support normalized unsigned byte/unsigned short texture coordinates
+ TraceLog(LOG_WARNING, "[%s] Texture coordinates must be float", fileName);
+ }
+ }
+ }
- model.meshes[i].indices = RL_MALLOC(sizeof(unsigned short)*model.meshes[i].triangleCount*3);
+ cgltf_accessor* acc = data->meshes[i].primitives[p].indices;
+ if (acc)
+ {
+ if (acc->component_type == cgltf_component_type_r_16u)
+ {
+ model.meshes[prim_index].triangleCount = acc->count / 3;
+ model.meshes[prim_index].indices = RL_MALLOC(sizeof(unsigned short)*model.meshes[prim_index].triangleCount*3);
+ LOAD_ACCESSOR(unsigned short, 1, acc, model.meshes[prim_index].indices)
+ }
+ else
+ {
+ // TODO: support unsigned byte/unsigned int
+ TraceLog(LOG_WARNING, "[%s] Indices must be unsigned short", fileName);
+ }
+ }
+ else
+ {
+ // unindexed mesh
+ model.meshes[prim_index].triangleCount = model.meshes[prim_index].vertexCount / 3;
+ }
+ if (data->meshes[i].primitives[p].material)
+ {
+ // compute the offset
+ model.meshMaterial[prim_index] = data->meshes[i].primitives[p].material - data->materials;
+ }
+ else
+ {
+ model.meshMaterial[prim_index] = model.materialCount - 1;;
+ }
+ prim_index++;
}
}
- // NOTE: data.buffers[] should be loaded to model.meshes and data.images[] should be loaded to model.materials
- // Use buffers[n].uri and images[n].uri... or use cgltf_load_buffers(&options, data, fileName);
-
cgltf_free(data);
}
else TraceLog(LOG_WARNING, "[%s] glTF data could not be loaded", fileName);
+ RL_FREE(buffer);
+
return model;
}
#endif