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| author | Kim Kulling <kim.kulling@googlemail.com> | 2018-08-04 10:32:16 +0200 |
|---|---|---|
| committer | Kim Kulling <kim.kulling@googlemail.com> | 2018-08-04 10:32:16 +0200 |
| commit | ecf8bff4aa8b13357398e42243d1b00fd114c579 (patch) | |
| tree | c0283562db86abf79a7018e87163a3cbdba40d1e /src | |
| parent | d999e5a016446c74bfb2c2b55febcf89fa46e527 (diff) | |
| download | raylib-ecf8bff4aa8b13357398e42243d1b00fd114c579.tar.gz raylib-ecf8bff4aa8b13357398e42243d1b00fd114c579.zip | |
Fix compiler warnings, first part
Diffstat (limited to 'src')
| -rw-r--r-- | src/models.c | 10 | ||||
| -rw-r--r-- | src/raymath.h | 28 | ||||
| -rw-r--r-- | src/text.c | 44 |
3 files changed, 41 insertions, 41 deletions
diff --git a/src/models.c b/src/models.c index b389333b..b1abe66d 100644 --- a/src/models.c +++ b/src/models.c @@ -1771,7 +1771,7 @@ void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float // Draw a billboard void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint) { - Rectangle sourceRec = { 0, 0, texture.width, texture.height }; + Rectangle sourceRec = { 0.0f, 0.0f, (float)texture.width, (float)texture.height }; DrawBillboardRec(camera, texture, sourceRec, center, size, tint); } @@ -1837,9 +1837,9 @@ void DrawBoundingBox(BoundingBox box, Color color) { Vector3 size; - size.x = fabs(box.max.x - box.min.x); - size.y = fabs(box.max.y - box.min.y); - size.z = fabs(box.max.z - box.min.z); + size.x = (float)fabs(box.max.x - box.min.x); + size.y = (float)fabs(box.max.y - box.min.y); + size.z = (float)fabs(box.max.z - box.min.z); Vector3 center = { box.min.x + size.x/2.0f, box.min.y + size.y/2.0f, box.min.z + size.z/2.0f }; @@ -2206,9 +2206,9 @@ void MeshBinormals(Mesh *mesh) Vector3 tangent = { mesh->tangents[i*4 + 0], mesh->tangents[i*4 + 1], mesh->tangents[i*4 + 2] }; float tangentW = mesh->tangents[i*4 + 3]; - Vector3 binormal = Vector3Multiply(Vector3CrossProduct(normal, tangent), tangentW); // TODO: Register computed binormal in mesh->binormal ? + // Vector3 binormal = Vector3Multiply( Vector3CrossProduct( normal, tangent ), tangentW ); } } diff --git a/src/raymath.h b/src/raymath.h index 4e100bc3..3b6854c7 100644 --- a/src/raymath.h +++ b/src/raymath.h @@ -296,12 +296,12 @@ RMDEF Vector3 Vector3Perpendicular(Vector3 v) { Vector3 result = { 0 }; - float min = fabs(v.x); + float min = (float) fabs(v.x); Vector3 cardinalAxis = {1.0f, 0.0f, 0.0f}; if (fabs(v.y) < min) { - min = fabs(v.y); + min = (float) fabs(v.y); Vector3 tmp = {0.0f, 1.0f, 0.0f}; cardinalAxis = tmp; } @@ -840,28 +840,28 @@ RMDEF Matrix MatrixFrustum(double left, double right, double bottom, double top, { Matrix result = { 0 }; - float rl = (right - left); - float tb = (top - bottom); - float fn = (far - near); + float rl = (float)(right - left); + float tb = (float)(top - bottom); + float fn = (float)(far - near); - result.m0 = (near*2.0f)/rl; + result.m0 = ((float) near*2.0f)/rl; result.m1 = 0.0f; result.m2 = 0.0f; result.m3 = 0.0f; result.m4 = 0.0f; - result.m5 = (near*2.0f)/tb; + result.m5 = ((float) near*2.0f)/tb; result.m6 = 0.0f; result.m7 = 0.0f; - result.m8 = (right + left)/rl; - result.m9 = (top + bottom)/tb; - result.m10 = -(far + near)/fn; + result.m8 = ((float)right + (float)left)/rl; + result.m9 = ((float)top + (float)bottom)/tb; + result.m10 = -((float)far + (float)near)/fn; result.m11 = -1.0f; result.m12 = 0.0f; result.m13 = 0.0f; - result.m14 = -(far*near*2.0f)/fn; + result.m14 = -((float)far*(float)near*2.0f)/fn; result.m15 = 0.0f; return result; @@ -899,9 +899,9 @@ RMDEF Matrix MatrixOrtho(double left, double right, double bottom, double top, d result.m9 = 0.0f; result.m10 = -2.0f/fn; result.m11 = 0.0f; - result.m12 = -(left + right)/rl; - result.m13 = -(top + bottom)/tb; - result.m14 = -(far + near)/fn; + result.m12 = -((float)left + (float)right)/rl; + result.m13 = -((float)top + (float)bottom)/tb; + result.m14 = -((float)far + (float)near)/fn; result.m15 = 1.0f; return result; @@ -220,12 +220,12 @@ extern void LoadDefaultFont(void) { defaultFont.chars[i].value = 32 + i; // First char is 32 - defaultFont.chars[i].rec.x = currentPosX; - defaultFont.chars[i].rec.y = charsDivisor + currentLine*(charsHeight + charsDivisor); - defaultFont.chars[i].rec.width = charsWidth[i]; - defaultFont.chars[i].rec.height = charsHeight; + defaultFont.chars[i].rec.x = (float) currentPosX; + defaultFont.chars[i].rec.y = (float) charsDivisor + currentLine*(charsHeight + charsDivisor); + defaultFont.chars[i].rec.width = (float) charsWidth[i]; + defaultFont.chars[i].rec.height = (float) charsHeight; - testPosX += (defaultFont.chars[i].rec.width + charsDivisor); + testPosX += (int) (defaultFont.chars[i].rec.width + (float) charsDivisor); if (testPosX >= defaultFont.texture.width) { @@ -233,8 +233,8 @@ extern void LoadDefaultFont(void) currentPosX = 2*charsDivisor + charsWidth[i]; testPosX = currentPosX; - defaultFont.chars[i].rec.x = charsDivisor; - defaultFont.chars[i].rec.y = charsDivisor + currentLine*(charsHeight + charsDivisor); + defaultFont.chars[i].rec.x = (float)charsDivisor; + defaultFont.chars[i].rec.y = (float)charsDivisor + currentLine*(charsHeight + charsDivisor); } else currentPosX = testPosX; @@ -244,7 +244,7 @@ extern void LoadDefaultFont(void) defaultFont.chars[i].advanceX = 0; } - defaultFont.baseSize = defaultFont.chars[0].rec.height; + defaultFont.baseSize = (int) defaultFont.chars[0].rec.height; TraceLog(LOG_INFO, "[TEX ID %i] Default font loaded successfully", defaultFont.texture.id); } @@ -361,14 +361,14 @@ CharInfo *LoadFontData(const char *fileName, int fontSize, int *fontChars, int c if (!stbtt_InitFont(&fontInfo, fontBuffer, 0)) TraceLog(LOG_WARNING, "Failed to init font!"); // Calculate font scale factor - float scaleFactor = stbtt_ScaleForPixelHeight(&fontInfo, fontSize); + float scaleFactor = stbtt_ScaleForPixelHeight(&fontInfo, (float) fontSize); // Calculate font basic metrics // NOTE: ascent is equivalent to font baseline int ascent, descent, lineGap; stbtt_GetFontVMetrics(&fontInfo, &ascent, &descent, &lineGap); - ascent *= scaleFactor; - descent *= scaleFactor; + ascent *= (int) scaleFactor; + descent *= (int) scaleFactor; // Fill fontChars in case not provided externally // NOTE: By default we fill charsCount consecutevely, starting at 32 (Space) @@ -407,7 +407,7 @@ CharInfo *LoadFontData(const char *fileName, int fontSize, int *fontChars, int c TraceLog(LOG_DEBUG, "Character offsetY: %i", ascent + chY1); stbtt_GetCodepointHMetrics(&fontInfo, ch, &chars[i].advanceX, NULL); - chars[i].advanceX *= scaleFactor; + chars[i].advanceX *= (int) scaleFactor; } free(fontBuffer); @@ -460,8 +460,8 @@ Image GenImageFontAtlas(CharInfo *chars, int charsCount, int fontSize, int paddi } } - chars[i].rec.x = offsetX; - chars[i].rec.y = offsetY; + chars[i].rec.x = (float) offsetX; + chars[i].rec.y = (float) offsetY; // Move atlas position X for next character drawing offsetX += ((int)chars[i].rec.width + 2*padding); @@ -502,8 +502,8 @@ Image GenImageFontAtlas(CharInfo *chars, int charsCount, int fontSize, int paddi for (int i = 0; i < charsCount; i++) { - chars[i].rec.x = rects[i].x + padding; - chars[i].rec.y = rects[i].y + padding; + chars[i].rec.x = rects[i].x + (float) padding; + chars[i].rec.y = rects[i].y + (float) padding; if (rects[i].was_packed) { @@ -834,15 +834,15 @@ static Font LoadImageFont(Image image, Color key, int firstChar) { tempCharValues[index] = firstChar + index; - tempCharRecs[index].x = xPosToRead; - tempCharRecs[index].y = lineSpacing + lineToRead*(charHeight + lineSpacing); - tempCharRecs[index].height = charHeight; + tempCharRecs[index].x = (float) xPosToRead; + tempCharRecs[index].y = (float) (lineSpacing + lineToRead*(charHeight + lineSpacing)); + tempCharRecs[index].height = (float) charHeight; int charWidth = 0; while (!COLOR_EQUAL(pixels[(lineSpacing + (charHeight+lineSpacing)*lineToRead)*image.width + xPosToRead + charWidth], key)) charWidth++; - tempCharRecs[index].width = charWidth; + tempCharRecs[index].width = (float) charWidth; index++; @@ -887,7 +887,7 @@ static Font LoadImageFont(Image image, Color key, int firstChar) spriteFont.chars[i].advanceX = 0; } - spriteFont.baseSize = spriteFont.chars[0].rec.height; + spriteFont.baseSize = (int) spriteFont.chars[0].rec.height; TraceLog(LOG_INFO, "Image file loaded correctly as Font"); @@ -996,7 +996,7 @@ static Font LoadBMFont(const char *fileName) // Save data properly in sprite font font.chars[i].value = charId; - font.chars[i].rec = (Rectangle){ charX, charY, charWidth, charHeight }; + font.chars[i].rec = (Rectangle){ (float) charX, (float) charY, (float) charWidth, (float) charHeight }; font.chars[i].offsetX = charOffsetX; font.chars[i].offsetY = charOffsetY; font.chars[i].advanceX = charAdvanceX; |
