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authorraysan5 <raysan5@gmail.com>2014-09-18 19:00:30 +0200
committerraysan5 <raysan5@gmail.com>2014-09-18 19:00:30 +0200
commit1ef1f3d7ea40992b507ed6969df465fabb383910 (patch)
tree3585d630ff583f9a52ff1de9e169eb0f1ad29f54 /templates/advance_game/screens
parent815f90974cede854883bb6ace76358840d23ef86 (diff)
downloadraylib-1ef1f3d7ea40992b507ed6969df465fabb383910.tar.gz
raylib-1ef1f3d7ea40992b507ed6969df465fabb383910.zip
Multiple templates to start a game
Some basic to advance templates are provided to be use as base code for new games
Diffstat (limited to 'templates/advance_game/screens')
-rw-r--r--templates/advance_game/screens/screen_ending.c80
-rw-r--r--templates/advance_game/screens/screen_ending.obin0 -> 1622 bytes
-rw-r--r--templates/advance_game/screens/screen_gameplay.c80
-rw-r--r--templates/advance_game/screens/screen_gameplay.obin0 -> 1632 bytes
-rw-r--r--templates/advance_game/screens/screen_logo.c81
-rw-r--r--templates/advance_game/screens/screen_logo.obin0 -> 1362 bytes
-rw-r--r--templates/advance_game/screens/screen_options.c71
-rw-r--r--templates/advance_game/screens/screen_options.obin0 -> 1047 bytes
-rw-r--r--templates/advance_game/screens/screen_title.c81
-rw-r--r--templates/advance_game/screens/screen_title.obin0 -> 1617 bytes
-rw-r--r--templates/advance_game/screens/screens.h92
11 files changed, 485 insertions, 0 deletions
diff --git a/templates/advance_game/screens/screen_ending.c b/templates/advance_game/screens/screen_ending.c
new file mode 100644
index 00000000..3d9f81a1
--- /dev/null
+++ b/templates/advance_game/screens/screen_ending.c
@@ -0,0 +1,80 @@
+/**********************************************************************************************
+*
+* raylib - Advance Game template
+*
+* Ending Screen Functions Definitions (Init, Update, Draw, Unload)
+*
+* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+*
+* This software is provided "as-is", without any express or implied warranty. In no event
+* will the authors be held liable for any damages arising from the use of this software.
+*
+* Permission is granted to anyone to use this software for any purpose, including commercial
+* applications, and to alter it and redistribute it freely, subject to the following restrictions:
+*
+* 1. The origin of this software must not be misrepresented; you must not claim that you
+* wrote the original software. If you use this software in a product, an acknowledgment
+* in the product documentation would be appreciated but is not required.
+*
+* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
+* as being the original software.
+*
+* 3. This notice may not be removed or altered from any source distribution.
+*
+**********************************************************************************************/
+
+#include "raylib.h"
+#include "screens.h"
+
+//----------------------------------------------------------------------------------
+// Global Variables Definition (local to this module)
+//----------------------------------------------------------------------------------
+
+// Ending screen global variables
+static int framesCounter;
+static int finishScreen;
+
+//----------------------------------------------------------------------------------
+// Ending Screen Functions Definition
+//----------------------------------------------------------------------------------
+
+// Ending Screen Initialization logic
+void InitEndingScreen(void)
+{
+ // TODO: Initialize ENDING screen variables here!
+ framesCounter = 0;
+ finishScreen = 0;
+}
+
+// Ending Screen Update logic
+void UpdateEndingScreen(void)
+{
+ // TODO: Update ENDING screen variables here!
+
+ // Press enter to return to TITLE screen
+ if (IsKeyPressed(KEY_ENTER))
+ {
+ finishScreen = 1;
+ }
+}
+
+// Ending Screen Draw logic
+void DrawEndingScreen(void)
+{
+ // TODO: Draw ENDING screen here!
+ DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), BLUE);
+ DrawText("ENDING SCREEN", 20, 20, 40, DARKBLUE);
+ DrawText("PRESS ENTER to RETURN to TITLE SCREEN", 160, 220, 20, DARKBLUE);
+}
+
+// Ending Screen Unload logic
+void UnloadEndingScreen(void)
+{
+ // TODO: Unload ENDING screen variables here!
+}
+
+// Ending Screen should finish?
+int FinishEndingScreen(void)
+{
+ return finishScreen;
+} \ No newline at end of file
diff --git a/templates/advance_game/screens/screen_ending.o b/templates/advance_game/screens/screen_ending.o
new file mode 100644
index 00000000..5d819b16
--- /dev/null
+++ b/templates/advance_game/screens/screen_ending.o
Binary files differ
diff --git a/templates/advance_game/screens/screen_gameplay.c b/templates/advance_game/screens/screen_gameplay.c
new file mode 100644
index 00000000..307f2ea3
--- /dev/null
+++ b/templates/advance_game/screens/screen_gameplay.c
@@ -0,0 +1,80 @@
+/**********************************************************************************************
+*
+* raylib - Advance Game template
+*
+* Gameplay Screen Functions Definitions (Init, Update, Draw, Unload)
+*
+* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+*
+* This software is provided "as-is", without any express or implied warranty. In no event
+* will the authors be held liable for any damages arising from the use of this software.
+*
+* Permission is granted to anyone to use this software for any purpose, including commercial
+* applications, and to alter it and redistribute it freely, subject to the following restrictions:
+*
+* 1. The origin of this software must not be misrepresented; you must not claim that you
+* wrote the original software. If you use this software in a product, an acknowledgment
+* in the product documentation would be appreciated but is not required.
+*
+* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
+* as being the original software.
+*
+* 3. This notice may not be removed or altered from any source distribution.
+*
+**********************************************************************************************/
+
+#include "raylib.h"
+#include "screens.h"
+
+//----------------------------------------------------------------------------------
+// Global Variables Definition (local to this module)
+//----------------------------------------------------------------------------------
+
+// Gameplay screen global variables
+static int framesCounter;
+static int finishScreen;
+
+//----------------------------------------------------------------------------------
+// Gameplay Screen Functions Definition
+//----------------------------------------------------------------------------------
+
+// Gameplay Screen Initialization logic
+void InitGameplayScreen(void)
+{
+ // TODO: Initialize GAMEPLAY screen variables here!
+ framesCounter = 0;
+ finishScreen = 0;
+}
+
+// Gameplay Screen Update logic
+void UpdateGameplayScreen(void)
+{
+ // TODO: Update GAMEPLAY screen variables here!
+
+ // Press enter to change to ENDING screen
+ if (IsKeyPressed(KEY_ENTER))
+ {
+ finishScreen = 1;
+ }
+}
+
+// Gameplay Screen Draw logic
+void DrawGameplayScreen(void)
+{
+ // TODO: Draw GAMEPLAY screen here!
+ DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), PURPLE);
+ DrawText("GAMEPLAY SCREEN", 20, 20, 40, MAROON);
+ DrawText("PRESS ENTER to JUMP to ENDING SCREEN", 170, 220, 20, MAROON);
+}
+
+// Gameplay Screen Unload logic
+void UnloadGameplayScreen(void)
+{
+ // TODO: Unload GAMEPLAY screen variables here!
+}
+
+// Gameplay Screen should finish?
+int FinishGameplayScreen(void)
+{
+ return finishScreen;
+} \ No newline at end of file
diff --git a/templates/advance_game/screens/screen_gameplay.o b/templates/advance_game/screens/screen_gameplay.o
new file mode 100644
index 00000000..b31cccb3
--- /dev/null
+++ b/templates/advance_game/screens/screen_gameplay.o
Binary files differ
diff --git a/templates/advance_game/screens/screen_logo.c b/templates/advance_game/screens/screen_logo.c
new file mode 100644
index 00000000..1cd42830
--- /dev/null
+++ b/templates/advance_game/screens/screen_logo.c
@@ -0,0 +1,81 @@
+/**********************************************************************************************
+*
+* raylib - Advance Game template
+*
+* Logo Screen Functions Definitions (Init, Update, Draw, Unload)
+*
+* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+*
+* This software is provided "as-is", without any express or implied warranty. In no event
+* will the authors be held liable for any damages arising from the use of this software.
+*
+* Permission is granted to anyone to use this software for any purpose, including commercial
+* applications, and to alter it and redistribute it freely, subject to the following restrictions:
+*
+* 1. The origin of this software must not be misrepresented; you must not claim that you
+* wrote the original software. If you use this software in a product, an acknowledgment
+* in the product documentation would be appreciated but is not required.
+*
+* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
+* as being the original software.
+*
+* 3. This notice may not be removed or altered from any source distribution.
+*
+**********************************************************************************************/
+
+#include "raylib.h"
+#include "screens.h"
+
+//----------------------------------------------------------------------------------
+// Global Variables Definition (local to this module)
+//----------------------------------------------------------------------------------
+
+// Logo screen global variables
+static int framesCounter;
+static int finishScreen;
+
+//----------------------------------------------------------------------------------
+// Logo Screen Functions Definition
+//----------------------------------------------------------------------------------
+
+// Logo Screen Initialization logic
+void InitLogoScreen(void)
+{
+ // TODO: Initialize LOGO screen variables here!
+ framesCounter = 0;
+ finishScreen = 0;
+}
+
+// Logo Screen Update logic
+void UpdateLogoScreen(void)
+{
+ // TODO: Update LOGO screen variables here!
+
+ framesCounter++; // Count frames
+
+ // Wait for 2 seconds (120 frames) before jumping to TITLE screen
+ if (framesCounter > 120)
+ {
+ finishScreen = true;
+ }
+}
+
+// Logo Screen Draw logic
+void DrawLogoScreen(void)
+{
+ // TODO: Draw LOGO screen here!
+ DrawText("LOGO SCREEN", 20, 20, 40, LIGHTGRAY);
+ DrawText("WAIT for 2 SECONDS...", 290, 220, 20, GRAY);
+}
+
+// Logo Screen Unload logic
+void UnloadLogoScreen(void)
+{
+ // TODO: Unload LOGO screen variables here!
+}
+
+// Logo Screen should finish?
+int FinishLogoScreen(void)
+{
+ return finishScreen;
+} \ No newline at end of file
diff --git a/templates/advance_game/screens/screen_logo.o b/templates/advance_game/screens/screen_logo.o
new file mode 100644
index 00000000..10a99746
--- /dev/null
+++ b/templates/advance_game/screens/screen_logo.o
Binary files differ
diff --git a/templates/advance_game/screens/screen_options.c b/templates/advance_game/screens/screen_options.c
new file mode 100644
index 00000000..87d32264
--- /dev/null
+++ b/templates/advance_game/screens/screen_options.c
@@ -0,0 +1,71 @@
+/**********************************************************************************************
+*
+* raylib - Advance Game template
+*
+* Options Screen Functions Definitions (Init, Update, Draw, Unload)
+*
+* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+*
+* This software is provided "as-is", without any express or implied warranty. In no event
+* will the authors be held liable for any damages arising from the use of this software.
+*
+* Permission is granted to anyone to use this software for any purpose, including commercial
+* applications, and to alter it and redistribute it freely, subject to the following restrictions:
+*
+* 1. The origin of this software must not be misrepresented; you must not claim that you
+* wrote the original software. If you use this software in a product, an acknowledgment
+* in the product documentation would be appreciated but is not required.
+*
+* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
+* as being the original software.
+*
+* 3. This notice may not be removed or altered from any source distribution.
+*
+**********************************************************************************************/
+
+#include "raylib.h"
+#include "screens.h"
+
+//----------------------------------------------------------------------------------
+// Global Variables Definition (local to this module)
+//----------------------------------------------------------------------------------
+
+// Options screen global variables
+static int framesCounter;
+static int finishScreen;
+
+//----------------------------------------------------------------------------------
+// Options Screen Functions Definition
+//----------------------------------------------------------------------------------
+
+// Options Screen Initialization logic
+void InitOptionsScreen(void)
+{
+ // TODO: Initialize OPTIONS screen variables here!
+ framesCounter = 0;
+ finishScreen = 0;
+}
+
+// Options Screen Update logic
+void UpdateOptionsScreen(void)
+{
+ // TODO: Update OPTIONS screen variables here!
+}
+
+// Options Screen Draw logic
+void DrawOptionsScreen(void)
+{
+ // TODO: Draw OPTIONS screen here!
+}
+
+// Options Screen Unload logic
+void UnloadOptionsScreen(void)
+{
+ // TODO: Unload OPTIONS screen variables here!
+}
+
+// Options Screen should finish?
+int FinishOptionsScreen(void)
+{
+ return finishScreen;
+} \ No newline at end of file
diff --git a/templates/advance_game/screens/screen_options.o b/templates/advance_game/screens/screen_options.o
new file mode 100644
index 00000000..17153fd9
--- /dev/null
+++ b/templates/advance_game/screens/screen_options.o
Binary files differ
diff --git a/templates/advance_game/screens/screen_title.c b/templates/advance_game/screens/screen_title.c
new file mode 100644
index 00000000..9c288fb5
--- /dev/null
+++ b/templates/advance_game/screens/screen_title.c
@@ -0,0 +1,81 @@
+/**********************************************************************************************
+*
+* raylib - Advance Game template
+*
+* Title Screen Functions Definitions (Init, Update, Draw, Unload)
+*
+* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+*
+* This software is provided "as-is", without any express or implied warranty. In no event
+* will the authors be held liable for any damages arising from the use of this software.
+*
+* Permission is granted to anyone to use this software for any purpose, including commercial
+* applications, and to alter it and redistribute it freely, subject to the following restrictions:
+*
+* 1. The origin of this software must not be misrepresented; you must not claim that you
+* wrote the original software. If you use this software in a product, an acknowledgment
+* in the product documentation would be appreciated but is not required.
+*
+* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
+* as being the original software.
+*
+* 3. This notice may not be removed or altered from any source distribution.
+*
+**********************************************************************************************/
+
+#include "raylib.h"
+#include "screens.h"
+
+//----------------------------------------------------------------------------------
+// Global Variables Definition (local to this module)
+//----------------------------------------------------------------------------------
+
+// Title screen global variables
+static int framesCounter;
+static int finishScreen;
+
+//----------------------------------------------------------------------------------
+// Title Screen Functions Definition
+//----------------------------------------------------------------------------------
+
+// Title Screen Initialization logic
+void InitTitleScreen(void)
+{
+ // TODO: Initialize TITLE screen variables here!
+ framesCounter = 0;
+ finishScreen = 0;
+}
+
+// Title Screen Update logic
+void UpdateTitleScreen(void)
+{
+ // TODO: Update TITLE screen variables here!
+
+ // Press enter to change to GAMEPLAY screen
+ if (IsKeyPressed(KEY_ENTER))
+ {
+ //finishScreen = 1; // OPTIONS
+ finishScreen = 2; // GAMEPLAY
+ }
+}
+
+// Title Screen Draw logic
+void DrawTitleScreen(void)
+{
+ // TODO: Draw TITLE screen here!
+ DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), GREEN);
+ DrawText("TITLE SCREEN", 20, 20, 40, DARKGREEN);
+ DrawText("PRESS ENTER to JUMP to GAMEPLAY SCREEN", 160, 220, 20, DARKGREEN);
+}
+
+// Title Screen Unload logic
+void UnloadTitleScreen(void)
+{
+ // TODO: Unload TITLE screen variables here!
+}
+
+// Title Screen should finish?
+int FinishTitleScreen(void)
+{
+ return finishScreen;
+} \ No newline at end of file
diff --git a/templates/advance_game/screens/screen_title.o b/templates/advance_game/screens/screen_title.o
new file mode 100644
index 00000000..cbe17297
--- /dev/null
+++ b/templates/advance_game/screens/screen_title.o
Binary files differ
diff --git a/templates/advance_game/screens/screens.h b/templates/advance_game/screens/screens.h
new file mode 100644
index 00000000..88537d9b
--- /dev/null
+++ b/templates/advance_game/screens/screens.h
@@ -0,0 +1,92 @@
+/**********************************************************************************************
+*
+* raylib - Advance Game template
+*
+* Screens Functions Declarations (Init, Update, Draw, Unload)
+*
+* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+*
+* This software is provided "as-is", without any express or implied warranty. In no event
+* will the authors be held liable for any damages arising from the use of this software.
+*
+* Permission is granted to anyone to use this software for any purpose, including commercial
+* applications, and to alter it and redistribute it freely, subject to the following restrictions:
+*
+* 1. The origin of this software must not be misrepresented; you must not claim that you
+* wrote the original software. If you use this software in a product, an acknowledgment
+* in the product documentation would be appreciated but is not required.
+*
+* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
+* as being the original software.
+*
+* 3. This notice may not be removed or altered from any source distribution.
+*
+**********************************************************************************************/
+
+#ifndef SCREENS_H
+#define SCREENS_H
+
+//----------------------------------------------------------------------------------
+// Types and Structures Definition
+//----------------------------------------------------------------------------------
+typedef enum GameScreen { LOGO, TITLE, OPTIONS, GAMEPLAY, ENDING } GameScreen;
+
+//----------------------------------------------------------------------------------
+// Global Variables Definition
+//----------------------------------------------------------------------------------
+GameScreen currentScreen;
+
+#ifdef __cplusplus
+extern "C" { // Prevents name mangling of functions
+#endif
+
+//----------------------------------------------------------------------------------
+// Logo Screen Functions Declaration
+//----------------------------------------------------------------------------------
+void InitLogoScreen(void);
+void UpdateLogoScreen(void);
+void DrawLogoScreen(void);
+void UnloadLogoScreen(void);
+int FinishLogoScreen(void);
+
+//----------------------------------------------------------------------------------
+// Title Screen Functions Declaration
+//----------------------------------------------------------------------------------
+void InitTitleScreen(void);
+void UpdateTitleScreen(void);
+void DrawTitleScreen(void);
+void UnloadTitleScreen(void);
+int FinishTitleScreen(void);
+
+//----------------------------------------------------------------------------------
+// Options Screen Functions Declaration
+//----------------------------------------------------------------------------------
+void InitOptionsScreen(void);
+void UpdateOptionsScreen(void);
+void DrawOptionsScreen(void);
+void UnloadOptionsScreen(void);
+int FinishOptionsScreen(void);
+
+//----------------------------------------------------------------------------------
+// Gameplay Screen Functions Declaration
+//----------------------------------------------------------------------------------
+void InitGameplayScreen(void);
+void UpdateGameplayScreen(void);
+void DrawGameplayScreen(void);
+void UnloadGameplayScreen(void);
+int FinishGameplayScreen(void);
+
+//----------------------------------------------------------------------------------
+// Ending Screen Functions Declaration
+//----------------------------------------------------------------------------------
+void InitEndingScreen(void);
+void UpdateEndingScreen(void);
+void DrawEndingScreen(void);
+void UnloadEndingScreen(void);
+int FinishEndingScreen(void);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // SCREENS_H \ No newline at end of file