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| author | raysan5 <raysan5@gmail.com> | 2014-09-18 19:02:12 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2014-09-18 19:02:12 +0200 |
| commit | ace185954c21cf8fa0ef3fcbf336ea86a3ddf2a7 (patch) | |
| tree | a8efa78a20b2d337df6551e190dc105b670ca326 /templates/android_project/jni/basic_game.c | |
| parent | 1ef1f3d7ea40992b507ed6969df465fabb383910 (diff) | |
| download | raylib-ace185954c21cf8fa0ef3fcbf336ea86a3ddf2a7.tar.gz raylib-ace185954c21cf8fa0ef3fcbf336ea86a3ddf2a7.zip | |
Android project template for basic game
A basic Android template is provided to start a game
Diffstat (limited to 'templates/android_project/jni/basic_game.c')
| -rw-r--r-- | templates/android_project/jni/basic_game.c | 165 |
1 files changed, 165 insertions, 0 deletions
diff --git a/templates/android_project/jni/basic_game.c b/templates/android_project/jni/basic_game.c new file mode 100644 index 00000000..987599a8 --- /dev/null +++ b/templates/android_project/jni/basic_game.c @@ -0,0 +1,165 @@ +/******************************************************************************************* +* +* raylib - Android Basic Game template +* +* <Game title> +* <Game description> +* +* This game has been created using raylib v1.2 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* +********************************************************************************************/ + +#include "raylib.h" + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- +typedef enum GameScreen { LOGO, TITLE, GAMEPLAY, ENDING } GameScreen; + +//---------------------------------------------------------------------------------- +// Android Main entry point +//---------------------------------------------------------------------------------- +void android_main(struct android_app *app) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + GameScreen currentScreen = LOGO; + + InitWindow(screenWidth, screenHeight, app); + + // TODO: Initialize all required variables and load all required data here! + + InitAudioDevice(); // Initialize audio device + + Sound fx = LoadSound("coin.wav"); // Load WAV audio file (placed on assets folder) + + Texture2D texture = LoadTexture("raylib_logo.png"); // Load texture (placed on assets folder) + + int framesCounter = 0; // Used to count frames + + //SetTargetFPS(60); // Not required on Android, already locked to 60 fps + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + switch(currentScreen) + { + case LOGO: + { + // TODO: Update LOGO screen variables here! + + framesCounter++; // Count frames + + // Wait for 4 seconds (240 frames) before jumping to TITLE screen + if (framesCounter > 240) + { + currentScreen = TITLE; + } + } break; + case TITLE: + { + // TODO: Update TITLE screen variables here! + + // Press enter to change to GAMEPLAY screen + if (IsScreenTouched()) + { + PlaySound(fx); + currentScreen = GAMEPLAY; + } + } break; + case GAMEPLAY: + { + // TODO: Update GAMEPLAY screen variables here! + + // Press enter to change to ENDING screen + if (IsScreenTouched()) + { + PlaySound(fx); + currentScreen = ENDING; + } + } break; + case ENDING: + { + // TODO: Update ENDING screen variables here! + + // Press enter to return to TITLE screen + if (IsScreenTouched()) + { + PlaySound(fx); + currentScreen = TITLE; + } + } break; + default: break; + } + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + switch(currentScreen) + { + case LOGO: + { + // TODO: Draw LOGO screen here! + DrawText("LOGO SCREEN", 20, 20, 40, LIGHTGRAY); + DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE); + DrawText("WAIT for 4 SECONDS...", 290, 400, 20, GRAY); + + } break; + case TITLE: + { + // TODO: Draw TITLE screen here! + DrawRectangle(0, 0, screenWidth, screenHeight, GREEN); + DrawText("TITLE SCREEN", 20, 20, 40, DARKGREEN); + DrawText("TAP SCREEN to JUMP to GAMEPLAY SCREEN", 160, 220, 20, DARKGREEN); + + } break; + case GAMEPLAY: + { + // TODO: Draw GAMEPLAY screen here! + DrawRectangle(0, 0, screenWidth, screenHeight, PURPLE); + DrawText("GAMEPLAY SCREEN", 20, 20, 40, MAROON); + DrawText("TAP SCREEN to JUMP to ENDING SCREEN", 170, 220, 20, MAROON); + + } break; + case ENDING: + { + // TODO: Draw ENDING screen here! + DrawRectangle(0, 0, screenWidth, screenHeight, BLUE); + DrawText("ENDING SCREEN", 20, 20, 40, DARKBLUE); + DrawText("TAP SCREEN to RETURN to TITLE SCREEN", 160, 220, 20, DARKBLUE); + + } break; + default: break; + } + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + + // TODO: Unload all loaded data (textures, fonts, audio) here! + + UnloadSound(fx); // Unload sound data + + CloseAudioDevice(); // Close audio device (music streaming is automatically stopped) + + UnloadTexture(texture); // Unload texture data + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- +}
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