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authorraysan5 <raysan5@gmail.com>2017-10-14 12:25:08 +0200
committerraysan5 <raysan5@gmail.com>2017-10-14 12:25:08 +0200
commit0d8a994d9570c29780f4bb6977e8d52d538bba72 (patch)
tree35562178f0ed80d1f1f25f6afa4e8532050cd9ab /templates/basic_game/basic_game.c
parentd012316b87a5b1de44f7e9f0df88fc274c619e6f (diff)
downloadraylib-0d8a994d9570c29780f4bb6977e8d52d538bba72.tar.gz
raylib-0d8a994d9570c29780f4bb6977e8d52d538bba72.zip
Review templates for Android
- Removed useless templates - Reviewed all Makefiles - Rework some code for Android support - Added resources to advance template
Diffstat (limited to 'templates/basic_game/basic_game.c')
-rw-r--r--templates/basic_game/basic_game.c152
1 files changed, 0 insertions, 152 deletions
diff --git a/templates/basic_game/basic_game.c b/templates/basic_game/basic_game.c
deleted file mode 100644
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--- a/templates/basic_game/basic_game.c
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-/*******************************************************************************************
-*
-* raylib - Basic Game template
-*
-* <Game title>
-* <Game description>
-*
-* This game has been created using raylib v1.2 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2014 Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-//----------------------------------------------------------------------------------
-// Types and Structures Definition
-//----------------------------------------------------------------------------------
-typedef enum GameScreen { LOGO, TITLE, GAMEPLAY, ENDING } GameScreen;
-
-//----------------------------------------------------------------------------------
-// Main entry point
-//----------------------------------------------------------------------------------
-int main()
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
- const char windowTitle[30] = "<game name goes here>";
-
- InitWindow(screenWidth, screenHeight, windowTitle);
-
- GameScreen currentScreen = LOGO;
-
- // TODO: Initialize all required variables and load all required data here!
-
- int framesCounter = 0; // Useful to count frames
-
- SetTargetFPS(60); // Set desired framerate (frames-per-second)
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- switch(currentScreen)
- {
- case LOGO:
- {
- // TODO: Update LOGO screen variables here!
-
- framesCounter++; // Count frames
-
- // Wait for 2 seconds (120 frames) before jumping to TITLE screen
- if (framesCounter > 120)
- {
- currentScreen = TITLE;
- }
- } break;
- case TITLE:
- {
- // TODO: Update TITLE screen variables here!
-
- // Press enter to change to GAMEPLAY screen
- if (IsKeyPressed(KEY_ENTER))
- {
- currentScreen = GAMEPLAY;
- }
- } break;
- case GAMEPLAY:
- {
- // TODO: Update GAMEPLAY screen variables here!
-
- // Press enter to change to ENDING screen
- if (IsKeyPressed(KEY_ENTER))
- {
- currentScreen = ENDING;
- }
- } break;
- case ENDING:
- {
- // TODO: Update ENDING screen variables here!
-
- // Press enter to return to TITLE screen
- if (IsKeyPressed(KEY_ENTER))
- {
- currentScreen = TITLE;
- }
- } break;
- default: break;
- }
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- switch(currentScreen)
- {
- case LOGO:
- {
- // TODO: Draw LOGO screen here!
- DrawText("LOGO SCREEN", 20, 20, 40, LIGHTGRAY);
- DrawText("WAIT for 2 SECONDS...", 290, 220, 20, GRAY);
-
- } break;
- case TITLE:
- {
- // TODO: Draw TITLE screen here!
- DrawRectangle(0, 0, screenWidth, screenHeight, GREEN);
- DrawText("TITLE SCREEN", 20, 20, 40, DARKGREEN);
- DrawText("PRESS ENTER to JUMP to GAMEPLAY SCREEN", 160, 220, 20, DARKGREEN);
-
- } break;
- case GAMEPLAY:
- {
- // TODO: Draw GAMEPLAY screen here!
- DrawRectangle(0, 0, screenWidth, screenHeight, PURPLE);
- DrawText("GAMEPLAY SCREEN", 20, 20, 40, MAROON);
- DrawText("PRESS ENTER to JUMP to ENDING SCREEN", 170, 220, 20, MAROON);
-
- } break;
- case ENDING:
- {
- // TODO: Draw ENDING screen here!
- DrawRectangle(0, 0, screenWidth, screenHeight, BLUE);
- DrawText("ENDING SCREEN", 20, 20, 40, DARKBLUE);
- DrawText("PRESS ENTER to RETURN to TITLE SCREEN", 160, 220, 20, DARKBLUE);
-
- } break;
- default: break;
- }
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
-
- // TODO: Unload all loaded data (textures, fonts, audio) here!
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-}