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| author | raysan5 <raysan5@gmail.com> | 2017-03-14 01:05:22 +0100 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2017-03-14 01:05:22 +0100 |
| commit | 5d1f6616618d52f173a918f6a0378aeae1cb05ad (patch) | |
| tree | ee8661a89e4b9ef591b9394eef6cb65c19ae0740 /templates/basic_test/basic_test.c | |
| parent | 3813722f170066c3113d4a3ef6a21ec53af71034 (diff) | |
| download | raylib-5d1f6616618d52f173a918f6a0378aeae1cb05ad.tar.gz raylib-5d1f6616618d52f173a918f6a0378aeae1cb05ad.zip | |
Remove Oculus support from code
Moved to custom example, now raylib only supports simulated VR
rendering.
Oculus code was too device dependant... waiting for OpenXR.
Diffstat (limited to 'templates/basic_test/basic_test.c')
0 files changed, 0 insertions, 0 deletions
