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authorraysan5 <raysan5@gmail.com>2014-09-18 19:00:30 +0200
committerraysan5 <raysan5@gmail.com>2014-09-18 19:00:30 +0200
commit1ef1f3d7ea40992b507ed6969df465fabb383910 (patch)
tree3585d630ff583f9a52ff1de9e169eb0f1ad29f54 /templates/simple_game
parent815f90974cede854883bb6ace76358840d23ef86 (diff)
downloadraylib-1ef1f3d7ea40992b507ed6969df465fabb383910.tar.gz
raylib-1ef1f3d7ea40992b507ed6969df465fabb383910.zip
Multiple templates to start a game
Some basic to advance templates are provided to be use as base code for new games
Diffstat (limited to 'templates/simple_game')
-rw-r--r--templates/simple_game/makefile98
-rw-r--r--templates/simple_game/screens.c195
-rw-r--r--templates/simple_game/screens.h74
-rw-r--r--templates/simple_game/screens.obin0 -> 3124 bytes
-rw-r--r--templates/simple_game/simple_game.c98
5 files changed, 465 insertions, 0 deletions
diff --git a/templates/simple_game/makefile b/templates/simple_game/makefile
new file mode 100644
index 00000000..418df1a3
--- /dev/null
+++ b/templates/simple_game/makefile
@@ -0,0 +1,98 @@
+#**************************************************************************************************
+#
+# raylib - Simple Game
+#
+# makefile to compile simple game
+#
+# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+#
+# This software is provided "as-is", without any express or implied warranty. In no event
+# will the authors be held liable for any damages arising from the use of this software.
+#
+# Permission is granted to anyone to use this software for any purpose, including commercial
+# applications, and to alter it and redistribute it freely, subject to the following restrictions:
+#
+# 1. The origin of this software must not be misrepresented; you must not claim that you
+# wrote the original software. If you use this software in a product, an acknowledgment
+# in the product documentation would be appreciated but is not required.
+#
+# 2. Altered source versions must be plainly marked as such, and must not be misrepresented
+# as being the original software.
+#
+# 3. This notice may not be removed or altered from any source distribution.
+#
+#**************************************************************************************************
+
+# define raylib platform (by default, compile for RPI)
+# Other possible platform: PLATFORM_DESKTOP
+PLATFORM ?= PLATFORM_RPI
+
+# define compiler: gcc for C program, define as g++ for C++
+CC = gcc
+
+# define compiler flags:
+# -O2 defines optimization level
+# -Wall turns on most, but not all, compiler warnings
+# -std=c99 use standard C from 1999 revision
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline
+else
+ CFLAGS = -O2 -Wall -std=c99
+endif
+#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes
+
+# define any directories containing required header files
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
+else
+ INCLUDES = -I. -I../../src
+endif
+
+# define library paths containing required libs
+LFLAGS = -L. -L../../src -L/opt/vc/lib
+
+# define any libraries to link into executable
+# if you want to link libraries (libname.so or libname.a), use the -lname
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ # libraries for Raspberry Pi compiling
+ # NOTE: OpenAL Soft library should be installed (libopenal1 package)
+ LIBS = -lraylib -lGLESv2 -lEGL -lm -lbcm_host -lopenal
+else
+ # libraries for Windows desktop compiling
+ # NOTE: GLFW3 and OpenAL Soft libraries should be installed
+ LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32
+endif
+
+# define additional parameters and flags for windows
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ # resources file contains windows exe icon
+ # -Wl,--subsystem,windows hides the console window
+ WINFLAGS = ../../src/resources -Wl,--subsystem,windows
+endif
+
+# typing 'make' will invoke the first target entry in the file,
+# in this case, the 'default' target entry is simple_game
+default: simple_game
+
+# compile template - simple_game
+simple_game: simple_game.c screens.o
+ $(CC) -o $@ $< screens.o $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile screens
+screens.o: screens.c
+ $(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
+
+# clean everything
+clean:
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ rm -f *.o
+# find . -executable -delete
+else
+ del *.o *.exe
+endif
+ @echo Cleaning done
+
+# instead of defining every module one by one, we can define a pattern
+# this pattern below will automatically compile every module defined on $(OBJS)
+#%.exe : %.c
+# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM)
diff --git a/templates/simple_game/screens.c b/templates/simple_game/screens.c
new file mode 100644
index 00000000..742cf6f8
--- /dev/null
+++ b/templates/simple_game/screens.c
@@ -0,0 +1,195 @@
+/**********************************************************************************************
+*
+* raylib - Simple Game template
+*
+* Screens Functions Definitions (Init, Update, Draw, Unload)
+*
+* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+*
+* This software is provided "as-is", without any express or implied warranty. In no event
+* will the authors be held liable for any damages arising from the use of this software.
+*
+* Permission is granted to anyone to use this software for any purpose, including commercial
+* applications, and to alter it and redistribute it freely, subject to the following restrictions:
+*
+* 1. The origin of this software must not be misrepresented; you must not claim that you
+* wrote the original software. If you use this software in a product, an acknowledgment
+* in the product documentation would be appreciated but is not required.
+*
+* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
+* as being the original software.
+*
+* 3. This notice may not be removed or altered from any source distribution.
+*
+**********************************************************************************************/
+
+#include "raylib.h"
+#include "screens.h"
+
+//----------------------------------------------------------------------------------
+// Global Variables Definition (visible to other modules)
+//----------------------------------------------------------------------------------
+GameScreen currentScreen = LOGO;
+
+//----------------------------------------------------------------------------------
+// Global Variables Definition (local to this module)
+//----------------------------------------------------------------------------------
+
+// Logo screen global variables
+static int framesCounter;
+
+// Title screen global variables
+
+// Gameplay screen global variables
+
+// Ending screen global variables
+
+//----------------------------------------------------------------------------------
+// Logo Screen Functions Definition
+//----------------------------------------------------------------------------------
+
+// Logo Screen Initialization logic
+void InitLogoScreen(void)
+{
+ // TODO: Initialize LOGO screen variables here!
+ framesCounter = 0;
+}
+
+// Logo Screen Update logic
+void UpdateLogoScreen(void)
+{
+ // TODO: Update LOGO screen variables here!
+
+ framesCounter++; // Count frames
+
+ // Wait for 2 seconds (120 frames) before jumping to TITLE screen
+ if (framesCounter > 120)
+ {
+ currentScreen = TITLE;
+ }
+}
+
+// Logo Screen Draw logic
+void DrawLogoScreen(void)
+{
+ // TODO: Draw LOGO screen here!
+ DrawText("LOGO SCREEN", 20, 20, 40, LIGHTGRAY);
+ DrawText("WAIT for 2 SECONDS...", 290, 220, 20, GRAY);
+}
+
+// Logo Screen Unload logic
+void UnloadLogoScreen(void)
+{
+ // TODO: Unload LOGO screen variables here!
+}
+
+//----------------------------------------------------------------------------------
+// Title Screen Functions Definition
+//----------------------------------------------------------------------------------
+
+// Title Screen Initialization logic
+void InitTitleScreen(void)
+{
+ // TODO: Initialize TITLE screen variables here!
+}
+
+// Title Screen Update logic
+void UpdateTitleScreen(void)
+{
+ // TODO: Update TITLE screen variables here!
+
+ // Press enter to change to GAMEPLAY screen
+ if (IsKeyPressed(KEY_ENTER))
+ {
+ currentScreen = GAMEPLAY;
+ }
+}
+
+// Title Screen Draw logic
+void DrawTitleScreen(void)
+{
+ // TODO: Draw TITLE screen here!
+ DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), GREEN);
+ DrawText("TITLE SCREEN", 20, 20, 40, DARKGREEN);
+ DrawText("PRESS ENTER to JUMP to GAMEPLAY SCREEN", 160, 220, 20, DARKGREEN);
+}
+
+// Title Screen Unload logic
+void UnloadTitleScreen(void)
+{
+ // TODO: Unload TITLE screen variables here!
+}
+
+//----------------------------------------------------------------------------------
+// Gameplay Screen Functions Definition
+//----------------------------------------------------------------------------------
+
+// Gameplay Screen Initialization logic
+void InitGameplayScreen(void)
+{
+ // TODO: Initialize GAMEPLAY screen variables here!
+}
+
+// Gameplay Screen Update logic
+void UpdateGameplayScreen(void)
+{
+ // TODO: Update GAMEPLAY screen variables here!
+
+ // Press enter to change to ENDING screen
+ if (IsKeyPressed(KEY_ENTER))
+ {
+ currentScreen = ENDING;
+ }
+}
+
+// Gameplay Screen Draw logic
+void DrawGameplayScreen(void)
+{
+ // TODO: Draw GAMEPLAY screen here!
+ DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), PURPLE);
+ DrawText("GAMEPLAY SCREEN", 20, 20, 40, MAROON);
+ DrawText("PRESS ENTER to JUMP to ENDING SCREEN", 170, 220, 20, MAROON);
+}
+
+// Gameplay Screen Unload logic
+void UnloadGameplayScreen(void)
+{
+ // TODO: Unload GAMEPLAY screen variables here!
+}
+
+//----------------------------------------------------------------------------------
+// Ending Screen Functions Definition
+//----------------------------------------------------------------------------------
+
+// Ending Screen Initialization logic
+void InitEndingScreen(void)
+{
+ // TODO: Initialize ENDING screen variables here!
+}
+
+// Ending Screen Update logic
+void UpdateEndingScreen(void)
+{
+ // TODO: Update ENDING screen variables here!
+
+ // Press enter to return to TITLE screen
+ if (IsKeyPressed(KEY_ENTER))
+ {
+ currentScreen = TITLE;
+ }
+}
+
+// Ending Screen Draw logic
+void DrawEndingScreen(void)
+{
+ // TODO: Draw ENDING screen here!
+ DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), BLUE);
+ DrawText("ENDING SCREEN", 20, 20, 40, DARKBLUE);
+ DrawText("PRESS ENTER to RETURN to TITLE SCREEN", 160, 220, 20, DARKBLUE);
+}
+
+// Ending Screen Unload logic
+void UnloadEndingScreen(void)
+{
+ // TODO: Unload ENDING screen variables here!
+} \ No newline at end of file
diff --git a/templates/simple_game/screens.h b/templates/simple_game/screens.h
new file mode 100644
index 00000000..7afaebeb
--- /dev/null
+++ b/templates/simple_game/screens.h
@@ -0,0 +1,74 @@
+/**********************************************************************************************
+*
+* raylib - Simple Game template
+*
+* Screens Functions Declarations (Init, Update, Draw, Unload)
+*
+* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+*
+* This software is provided "as-is", without any express or implied warranty. In no event
+* will the authors be held liable for any damages arising from the use of this software.
+*
+* Permission is granted to anyone to use this software for any purpose, including commercial
+* applications, and to alter it and redistribute it freely, subject to the following restrictions:
+*
+* 1. The origin of this software must not be misrepresented; you must not claim that you
+* wrote the original software. If you use this software in a product, an acknowledgment
+* in the product documentation would be appreciated but is not required.
+*
+* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
+* as being the original software.
+*
+* 3. This notice may not be removed or altered from any source distribution.
+*
+**********************************************************************************************/
+
+#ifndef SCREENS_H
+#define SCREENS_H
+
+//----------------------------------------------------------------------------------
+// Types and Structures Definition
+//----------------------------------------------------------------------------------
+typedef enum GameScreen { LOGO, TITLE, GAMEPLAY, ENDING } GameScreen;
+
+#ifdef __cplusplus
+extern "C" { // Prevents name mangling of functions
+#endif
+
+//----------------------------------------------------------------------------------
+// Logo Screen Functions Declaration
+//----------------------------------------------------------------------------------
+void InitLogoScreen(void);
+void UpdateLogoScreen(void);
+void DrawLogoScreen(void);
+void UnloadLogoScreen(void);
+
+//----------------------------------------------------------------------------------
+// Title Screen Functions Declaration
+//----------------------------------------------------------------------------------
+void InitTitleScreen(void);
+void UpdateTitleScreen(void);
+void DrawTitleScreen(void);
+void UnloadTitleScreen(void);
+
+//----------------------------------------------------------------------------------
+// Gameplay Screen Functions Declaration
+//----------------------------------------------------------------------------------
+void InitGameplayScreen(void);
+void UpdateGameplayScreen(void);
+void DrawGameplayScreen(void);
+void UnloadGameplayScreen(void);
+
+//----------------------------------------------------------------------------------
+// Ending Screen Functions Declaration
+//----------------------------------------------------------------------------------
+void InitEndingScreen(void);
+void UpdateEndingScreen(void);
+void DrawEndingScreen(void);
+void UnloadEndingScreen(void);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // SCREENS_H \ No newline at end of file
diff --git a/templates/simple_game/screens.o b/templates/simple_game/screens.o
new file mode 100644
index 00000000..7ed0860c
--- /dev/null
+++ b/templates/simple_game/screens.o
Binary files differ
diff --git a/templates/simple_game/simple_game.c b/templates/simple_game/simple_game.c
new file mode 100644
index 00000000..b4d75719
--- /dev/null
+++ b/templates/simple_game/simple_game.c
@@ -0,0 +1,98 @@
+/*******************************************************************************************
+*
+* raylib - Simple Game template
+*
+* <Game title>
+* <Game description>
+*
+* This game has been created using raylib (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* raylib - Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#include "screens.h"
+
+//----------------------------------------------------------------------------------
+// Global Variables Defined in other modules
+//----------------------------------------------------------------------------------
+extern GameScreen currentScreen; // Defined in screens.c
+
+//----------------------------------------------------------------------------------
+// Main entry point
+//----------------------------------------------------------------------------------
+int main(void)
+{
+ // Initialization
+ //---------------------------------------------------------
+ const int screenWidth = 800;
+ const int screenHeight = 450;
+ const char windowTitle[30] = "<game name goes here>";
+
+ InitWindow(screenWidth, screenHeight, windowTitle);
+
+ // Initialize all screens
+ InitLogoScreen();
+ InitTitleScreen();
+ InitGameplayScreen();
+ InitEndingScreen();
+
+ // Define first screen
+ currentScreen = LOGO;
+
+ SetTargetFPS(60);
+ //----------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ switch(currentScreen)
+ {
+ case LOGO: UpdateLogoScreen(); break; // Update LOGO currentScreen
+ case TITLE: UpdateTitleScreen(); break; // Update TITLE currentScreen
+ case GAMEPLAY: UpdateGameplayScreen(); break; // Update GAMEPLAY currentScreen
+ case ENDING: UpdateEndingScreen(); break; // Update END currentScreen
+ default: break;
+ }
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ switch(currentScreen)
+ {
+ case LOGO: DrawLogoScreen(); break; // Draw LOGO currentScreen
+ case TITLE: DrawTitleScreen(); break; // Draw TITLE currentScreen
+ case GAMEPLAY: DrawGameplayScreen(); break; // Draw GAMEPLAY currentScreen
+ case ENDING: DrawEndingScreen(); break; // Draw END currentScreen
+ default: break;
+ }
+
+ DrawFPS(screenWidth - 100, 20);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+
+ // Unload all loaded data (textures, fonts, audio)
+ UnloadLogoScreen();
+ UnloadTitleScreen();
+ UnloadGameplayScreen();
+ UnloadEndingScreen();
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file