diff options
| author | raysan5 <raysan5@gmail.com> | 2014-09-18 19:00:30 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2014-09-18 19:00:30 +0200 |
| commit | 1ef1f3d7ea40992b507ed6969df465fabb383910 (patch) | |
| tree | 3585d630ff583f9a52ff1de9e169eb0f1ad29f54 /templates/simple_game | |
| parent | 815f90974cede854883bb6ace76358840d23ef86 (diff) | |
| download | raylib-1ef1f3d7ea40992b507ed6969df465fabb383910.tar.gz raylib-1ef1f3d7ea40992b507ed6969df465fabb383910.zip | |
Multiple templates to start a game
Some basic to advance templates are provided to be use as base code for
new games
Diffstat (limited to 'templates/simple_game')
| -rw-r--r-- | templates/simple_game/makefile | 98 | ||||
| -rw-r--r-- | templates/simple_game/screens.c | 195 | ||||
| -rw-r--r-- | templates/simple_game/screens.h | 74 | ||||
| -rw-r--r-- | templates/simple_game/screens.o | bin | 0 -> 3124 bytes | |||
| -rw-r--r-- | templates/simple_game/simple_game.c | 98 |
5 files changed, 465 insertions, 0 deletions
diff --git a/templates/simple_game/makefile b/templates/simple_game/makefile new file mode 100644 index 00000000..418df1a3 --- /dev/null +++ b/templates/simple_game/makefile @@ -0,0 +1,98 @@ +#************************************************************************************************** +# +# raylib - Simple Game +# +# makefile to compile simple game +# +# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) +# +# This software is provided "as-is", without any express or implied warranty. In no event +# will the authors be held liable for any damages arising from the use of this software. +# +# Permission is granted to anyone to use this software for any purpose, including commercial +# applications, and to alter it and redistribute it freely, subject to the following restrictions: +# +# 1. The origin of this software must not be misrepresented; you must not claim that you +# wrote the original software. If you use this software in a product, an acknowledgment +# in the product documentation would be appreciated but is not required. +# +# 2. Altered source versions must be plainly marked as such, and must not be misrepresented +# as being the original software. +# +# 3. This notice may not be removed or altered from any source distribution. +# +#************************************************************************************************** + +# define raylib platform (by default, compile for RPI) +# Other possible platform: PLATFORM_DESKTOP +PLATFORM ?= PLATFORM_RPI + +# define compiler: gcc for C program, define as g++ for C++ +CC = gcc + +# define compiler flags: +# -O2 defines optimization level +# -Wall turns on most, but not all, compiler warnings +# -std=c99 use standard C from 1999 revision +ifeq ($(PLATFORM),PLATFORM_RPI) + CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline +else + CFLAGS = -O2 -Wall -std=c99 +endif +#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes + +# define any directories containing required header files +ifeq ($(PLATFORM),PLATFORM_RPI) + INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads +else + INCLUDES = -I. -I../../src +endif + +# define library paths containing required libs +LFLAGS = -L. -L../../src -L/opt/vc/lib + +# define any libraries to link into executable +# if you want to link libraries (libname.so or libname.a), use the -lname +ifeq ($(PLATFORM),PLATFORM_RPI) + # libraries for Raspberry Pi compiling + # NOTE: OpenAL Soft library should be installed (libopenal1 package) + LIBS = -lraylib -lGLESv2 -lEGL -lm -lbcm_host -lopenal +else + # libraries for Windows desktop compiling + # NOTE: GLFW3 and OpenAL Soft libraries should be installed + LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32 +endif + +# define additional parameters and flags for windows +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # resources file contains windows exe icon + # -Wl,--subsystem,windows hides the console window + WINFLAGS = ../../src/resources -Wl,--subsystem,windows +endif + +# typing 'make' will invoke the first target entry in the file, +# in this case, the 'default' target entry is simple_game +default: simple_game + +# compile template - simple_game +simple_game: simple_game.c screens.o + $(CC) -o $@ $< screens.o $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + +# compile screens +screens.o: screens.c + $(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(PLATFORM) + +# clean everything +clean: +ifeq ($(PLATFORM),PLATFORM_RPI) + rm -f *.o +# find . -executable -delete +else + del *.o *.exe +endif + @echo Cleaning done + +# instead of defining every module one by one, we can define a pattern +# this pattern below will automatically compile every module defined on $(OBJS) +#%.exe : %.c +# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) diff --git a/templates/simple_game/screens.c b/templates/simple_game/screens.c new file mode 100644 index 00000000..742cf6f8 --- /dev/null +++ b/templates/simple_game/screens.c @@ -0,0 +1,195 @@ +/********************************************************************************************** +* +* raylib - Simple Game template +* +* Screens Functions Definitions (Init, Update, Draw, Unload) +* +* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#include "raylib.h" +#include "screens.h" + +//---------------------------------------------------------------------------------- +// Global Variables Definition (visible to other modules) +//---------------------------------------------------------------------------------- +GameScreen currentScreen = LOGO; + +//---------------------------------------------------------------------------------- +// Global Variables Definition (local to this module) +//---------------------------------------------------------------------------------- + +// Logo screen global variables +static int framesCounter; + +// Title screen global variables + +// Gameplay screen global variables + +// Ending screen global variables + +//---------------------------------------------------------------------------------- +// Logo Screen Functions Definition +//---------------------------------------------------------------------------------- + +// Logo Screen Initialization logic +void InitLogoScreen(void) +{ + // TODO: Initialize LOGO screen variables here! + framesCounter = 0; +} + +// Logo Screen Update logic +void UpdateLogoScreen(void) +{ + // TODO: Update LOGO screen variables here! + + framesCounter++; // Count frames + + // Wait for 2 seconds (120 frames) before jumping to TITLE screen + if (framesCounter > 120) + { + currentScreen = TITLE; + } +} + +// Logo Screen Draw logic +void DrawLogoScreen(void) +{ + // TODO: Draw LOGO screen here! + DrawText("LOGO SCREEN", 20, 20, 40, LIGHTGRAY); + DrawText("WAIT for 2 SECONDS...", 290, 220, 20, GRAY); +} + +// Logo Screen Unload logic +void UnloadLogoScreen(void) +{ + // TODO: Unload LOGO screen variables here! +} + +//---------------------------------------------------------------------------------- +// Title Screen Functions Definition +//---------------------------------------------------------------------------------- + +// Title Screen Initialization logic +void InitTitleScreen(void) +{ + // TODO: Initialize TITLE screen variables here! +} + +// Title Screen Update logic +void UpdateTitleScreen(void) +{ + // TODO: Update TITLE screen variables here! + + // Press enter to change to GAMEPLAY screen + if (IsKeyPressed(KEY_ENTER)) + { + currentScreen = GAMEPLAY; + } +} + +// Title Screen Draw logic +void DrawTitleScreen(void) +{ + // TODO: Draw TITLE screen here! + DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), GREEN); + DrawText("TITLE SCREEN", 20, 20, 40, DARKGREEN); + DrawText("PRESS ENTER to JUMP to GAMEPLAY SCREEN", 160, 220, 20, DARKGREEN); +} + +// Title Screen Unload logic +void UnloadTitleScreen(void) +{ + // TODO: Unload TITLE screen variables here! +} + +//---------------------------------------------------------------------------------- +// Gameplay Screen Functions Definition +//---------------------------------------------------------------------------------- + +// Gameplay Screen Initialization logic +void InitGameplayScreen(void) +{ + // TODO: Initialize GAMEPLAY screen variables here! +} + +// Gameplay Screen Update logic +void UpdateGameplayScreen(void) +{ + // TODO: Update GAMEPLAY screen variables here! + + // Press enter to change to ENDING screen + if (IsKeyPressed(KEY_ENTER)) + { + currentScreen = ENDING; + } +} + +// Gameplay Screen Draw logic +void DrawGameplayScreen(void) +{ + // TODO: Draw GAMEPLAY screen here! + DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), PURPLE); + DrawText("GAMEPLAY SCREEN", 20, 20, 40, MAROON); + DrawText("PRESS ENTER to JUMP to ENDING SCREEN", 170, 220, 20, MAROON); +} + +// Gameplay Screen Unload logic +void UnloadGameplayScreen(void) +{ + // TODO: Unload GAMEPLAY screen variables here! +} + +//---------------------------------------------------------------------------------- +// Ending Screen Functions Definition +//---------------------------------------------------------------------------------- + +// Ending Screen Initialization logic +void InitEndingScreen(void) +{ + // TODO: Initialize ENDING screen variables here! +} + +// Ending Screen Update logic +void UpdateEndingScreen(void) +{ + // TODO: Update ENDING screen variables here! + + // Press enter to return to TITLE screen + if (IsKeyPressed(KEY_ENTER)) + { + currentScreen = TITLE; + } +} + +// Ending Screen Draw logic +void DrawEndingScreen(void) +{ + // TODO: Draw ENDING screen here! + DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), BLUE); + DrawText("ENDING SCREEN", 20, 20, 40, DARKBLUE); + DrawText("PRESS ENTER to RETURN to TITLE SCREEN", 160, 220, 20, DARKBLUE); +} + +// Ending Screen Unload logic +void UnloadEndingScreen(void) +{ + // TODO: Unload ENDING screen variables here! +}
\ No newline at end of file diff --git a/templates/simple_game/screens.h b/templates/simple_game/screens.h new file mode 100644 index 00000000..7afaebeb --- /dev/null +++ b/templates/simple_game/screens.h @@ -0,0 +1,74 @@ +/********************************************************************************************** +* +* raylib - Simple Game template +* +* Screens Functions Declarations (Init, Update, Draw, Unload) +* +* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#ifndef SCREENS_H +#define SCREENS_H + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- +typedef enum GameScreen { LOGO, TITLE, GAMEPLAY, ENDING } GameScreen; + +#ifdef __cplusplus +extern "C" { // Prevents name mangling of functions +#endif + +//---------------------------------------------------------------------------------- +// Logo Screen Functions Declaration +//---------------------------------------------------------------------------------- +void InitLogoScreen(void); +void UpdateLogoScreen(void); +void DrawLogoScreen(void); +void UnloadLogoScreen(void); + +//---------------------------------------------------------------------------------- +// Title Screen Functions Declaration +//---------------------------------------------------------------------------------- +void InitTitleScreen(void); +void UpdateTitleScreen(void); +void DrawTitleScreen(void); +void UnloadTitleScreen(void); + +//---------------------------------------------------------------------------------- +// Gameplay Screen Functions Declaration +//---------------------------------------------------------------------------------- +void InitGameplayScreen(void); +void UpdateGameplayScreen(void); +void DrawGameplayScreen(void); +void UnloadGameplayScreen(void); + +//---------------------------------------------------------------------------------- +// Ending Screen Functions Declaration +//---------------------------------------------------------------------------------- +void InitEndingScreen(void); +void UpdateEndingScreen(void); +void DrawEndingScreen(void); +void UnloadEndingScreen(void); + +#ifdef __cplusplus +} +#endif + +#endif // SCREENS_H
\ No newline at end of file diff --git a/templates/simple_game/screens.o b/templates/simple_game/screens.o Binary files differnew file mode 100644 index 00000000..7ed0860c --- /dev/null +++ b/templates/simple_game/screens.o diff --git a/templates/simple_game/simple_game.c b/templates/simple_game/simple_game.c new file mode 100644 index 00000000..b4d75719 --- /dev/null +++ b/templates/simple_game/simple_game.c @@ -0,0 +1,98 @@ +/******************************************************************************************* +* +* raylib - Simple Game template +* +* <Game title> +* <Game description> +* +* This game has been created using raylib (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* raylib - Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* +********************************************************************************************/ + +#include "raylib.h" + +#include "screens.h" + +//---------------------------------------------------------------------------------- +// Global Variables Defined in other modules +//---------------------------------------------------------------------------------- +extern GameScreen currentScreen; // Defined in screens.c + +//---------------------------------------------------------------------------------- +// Main entry point +//---------------------------------------------------------------------------------- +int main(void) +{ + // Initialization + //--------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + const char windowTitle[30] = "<game name goes here>"; + + InitWindow(screenWidth, screenHeight, windowTitle); + + // Initialize all screens + InitLogoScreen(); + InitTitleScreen(); + InitGameplayScreen(); + InitEndingScreen(); + + // Define first screen + currentScreen = LOGO; + + SetTargetFPS(60); + //---------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + switch(currentScreen) + { + case LOGO: UpdateLogoScreen(); break; // Update LOGO currentScreen + case TITLE: UpdateTitleScreen(); break; // Update TITLE currentScreen + case GAMEPLAY: UpdateGameplayScreen(); break; // Update GAMEPLAY currentScreen + case ENDING: UpdateEndingScreen(); break; // Update END currentScreen + default: break; + } + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + switch(currentScreen) + { + case LOGO: DrawLogoScreen(); break; // Draw LOGO currentScreen + case TITLE: DrawTitleScreen(); break; // Draw TITLE currentScreen + case GAMEPLAY: DrawGameplayScreen(); break; // Draw GAMEPLAY currentScreen + case ENDING: DrawEndingScreen(); break; // Draw END currentScreen + default: break; + } + + DrawFPS(screenWidth - 100, 20); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + + // Unload all loaded data (textures, fonts, audio) + UnloadLogoScreen(); + UnloadTitleScreen(); + UnloadGameplayScreen(); + UnloadEndingScreen(); + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
\ No newline at end of file |
