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authorRay <raysan5@gmail.com>2019-05-22 10:40:51 +0200
committerRay <raysan5@gmail.com>2019-05-22 10:40:51 +0200
commitbe7e56f51e0f9c1c8bf38cab8d451f148b46458b (patch)
treeefca613e5eeb7ff471dc4972f59a70abaa40e1d1 /templates/web_shell/shell.html
parente6ca2c4ba338fcb56949a3beb978a87803aa38b0 (diff)
downloadraylib-be7e56f51e0f9c1c8bf38cab8d451f148b46458b.tar.gz
raylib-be7e56f51e0f9c1c8bf38cab8d451f148b46458b.zip
Move emscripten web shell to src
Diffstat (limited to 'templates/web_shell/shell.html')
-rw-r--r--templates/web_shell/shell.html257
1 files changed, 0 insertions, 257 deletions
diff --git a/templates/web_shell/shell.html b/templates/web_shell/shell.html
deleted file mode 100644
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--- a/templates/web_shell/shell.html
+++ /dev/null
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-<!doctype html>
-<html lang="en-us">
- <head>
- <meta charset="utf-8">
- <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
-
- <title>raylib HTML5 GAME</title>
-
- <meta name="title" content="raylib HTML5 GAME">
- <meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
- <meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
- <meta name="viewport" content="width=device-width">
-
- <!-- Open Graph metatags for sharing -->
- <meta property="og:title" content="raylib HTML5 GAME">
- <meta property="og:image:type" content="image/png">
- <meta property="og:image" content="https://www.raylib.com/common/img/raylib_logo.png">
- <meta property="og:site_name" content="raylib.com">
- <meta property="og:url" content="https://www.raylib.com/games.html">
- <meta property="og:description" content="New HTML5 videogame, developed using raylib videogames library">
-
- <!-- Twitter metatags for sharing -->
- <meta name="twitter:card" content="summary">
- <meta name="twitter:site" content="@raysan5">
- <meta name="twitter:title" content="raylib HTML5 GAME">
- <meta name="twitter:image" content="https://www.raylib.com/common/raylib_logo.png">
- <meta name="twitter:url" content="https://www.raylib.com/games.html">
- <meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
-
- <!--<link rel="stylesheet" href="./Koala Seasons by emegeme_files/main.css">-->
- <link rel="shortcut icon" href="https://www.raylib.com/favicon.ico">
-
- <style>
- body {
- font-family: arial;
- margin: 0;
- padding: none;
- }
-
- #header_part {
- width: 100%;
- height: 80px;
- background-color: #888888;
- }
-
- #logo {
- width:64px;
- height:64px;
- float:left;
- position:relative;
- margin:10px;
- background-image:url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAEAAAABACAIAAAAlC+aJAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAadEVYdFNvZnR3YXJlAFBhaW50Lk5FVCB2My41LjExR/NCNwAAA7JJREFUaEPtk0FyWzEMQ+37X7fZhxX4YY3AD1OKF1nkzTRlSBCCLeVBnvl/AUdaELOunPno1kts1kixdtEZKVs+xIxebBkZsVknn/L5nFGDLR8T4zVC9fX19S/+tTFijrYK4jUjbPUtqBHpnEE6PkZD7jQZV8n5Recw1XQKciZuPaEtR6UjNs5ENVGMsBVqpPtER0ZMOhpyp8m4YL4OjD9yxsyZxnQycfMJETNSzsRE1+dihK3YMiJmpHTW3xpmXPC6BXlCHfqnBlsjY5hxf/6EVEOM2BTEi0fYCX4ONSI6Kq3Blg/prIOMq2CsRur4KQ0x64SdjOufEDEdHZGOhmz5RDHCVqhRuQ86YsVskbc+GXchLiHnFyYH+UigQDVGnImbT8hwFkgLg2qiM8JO6Ylx1FNLa3DmYwqCTsZd4BPqGJG7MwKzpeiWKTKxXkLMVE3MSOmsdwxLH6Rd/wCCLSNDx6djeKfJuArGeoYamRHpaEjnCBYZVy8hZqo2GI36qPjsiOiMsBXGcev4Mx9TLGTchbgEjN/uz6jGrBvDjg+LTNx8Qp2CbG2xMKgmOiPslJ4Yxx+eSnSkzlosZNwFPiHl7FRTkLNRJm4+IeVM0ymIH42wE/wcKalQI4MRl4EW3p6VcRWMua8F6WjIlqZDxvVPiHQ6CjVbYkV9ohhhp/Rk1wiYgpyJ78i4CsZbjkb8Qx+ihvzu3RPaKogZkY6GlEeMsKdPSOFIC8VoOusg44L5c+T8ouOoGhWbdWJ8tMi4egkxo4hoh2yNTGf3iIyr5Lyic4bRENXo+lvDjAt4C1Hk/OKtUaAj0+n4dMSZ2D+hrYJsaYh2SClG2jV9kJKKzhlGQ1SsW299Mq6C8dYZHTExo8fzieI5ivipYnYy7nwJqGKmOYyRwfiUBXITfh5qSHRGWEkfqJqURgvsdHyWYv7Ko8DnYYegk3EB00cxprdrJRzFd7YQzawu8L1GMTYS/KpPaAFTkIn1EmJmspJSs5xBzSyGhlkBmlxfNFiP5mw4wlbMh4F5Ddxp5jNINBdCEz9zPOC1zD7Q0HBdmXndwv0TMtydEdzlWJT4VZ8Qt9Qn4/onxMIwa5ZYGJU5yufBiCjwE50AGjLCVuS8Yt4H7OgZLKK5EKOsLviEWJSL/+0uMi7gLUSBseYwqEbXvSHCec1CJvZPyHCmYQffaBBfOTCGHM2aEbZi1+gO1XTWVXMnzrhAn5DSOZVsiQlHnSITKzGj6DeTcZWc/3oy7h9//PF4PL4BlvsWrb6RE+oAAAAASUVORK5CYII=);
- }
-
- .emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
- div.emscripten { text-align: center; }
- div.emscripten_border { border: 1px solid black; }
-
- /* the canvas *must not* have any border or padding, or mouse coords will be wrong */
- canvas.emscripten { border: 0px none; background: black; width: 100% }
-
- #emscripten_logo {
- display: inline-block;
- margin: 0;
- }
-
- .spinner {
- height: 30px;
- width: 30px;
- margin: 0;
- margin-top: 20px;
- margin-left: 20px;
- display: inline-block;
- vertical-align: top;
- -webkit-animation: rotation .8s linear infinite;
- -moz-animation: rotation .8s linear infinite;
- -o-animation: rotation .8s linear infinite;
- animation: rotation 0.8s linear infinite;
- border-left: 5px solid black;
- border-right: 5px solid black;
- border-bottom: 5px solid black;
- border-top: 5px solid red;
-
- border-radius: 100%;
- background-color: rgb(245, 245, 245);
- }
- @-webkit-keyframes rotation {
- from {-webkit-transform: rotate(0deg);}
- to {-webkit-transform: rotate(360deg);}
- }
- @-moz-keyframes rotation {
- from {-moz-transform: rotate(0deg);}
- to {-moz-transform: rotate(360deg);}
- }
- @-o-keyframes rotation {
- from {-o-transform: rotate(0deg);}
- to {-o-transform: rotate(360deg);}
- }
- @keyframes rotation {
- from {transform: rotate(0deg);}
- to {transform: rotate(360deg);}
- }
-
- #status {
- display: inline-block;
- vertical-align: top;
- margin-top: 30px;
- margin-left: 20px;
- font-weight: bold;
- color: rgb(40, 40, 40);
- }
-
- #progress {
- height: 20px;
- width: 30px;
- }
-
- #controls {
- display: inline-block;
- float: right;
- vertical-align: top;
- margin-top: 30px;
- margin-right: 20px;
- }
-
- #output {
- width: 100%;
- height: 140px;
- margin: 0 auto;
- margin-top: 10px;
- display: block;
- background-color: black;
- color: rgb(37, 174, 38);
- font-family: 'Lucida Console', Monaco, monospace;
- outline: none;
- }
- </style>
- </head>
- <body>
- <div id="header_part">
- <a id="logo" href="https://www.raylib.com"></a>
-
- <div class="spinner" id='spinner'></div>
- <div class="emscripten" id="status">Downloading...</div>
-
- <span id='controls'>
- <span><input type="button" value="Fullscreen" onclick="Module.requestFullscreen(false, false)"></span>
- </span>
-
- <div class="emscripten">
- <progress value="0" max="100" id="progress" hidden=1></progress>
- </div>
- </div>
-
- <div class="emscripten_border">
- <canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
- </div>
-
- <textarea id="output" rows="8"></textarea>
-
- <script type='text/javascript' src="https://cdn.jsdelivr.net/gh/eligrey/FileSaver.js/dist/FileSaver.min.js"> </script>
- <script type='text/javascript'>
- function SaveFileFromMEMFSToDisk(memoryFSname, localFSname) // This can be called by C/C++ code
- {
- var isSafari = /^((?!chrome|android).)*safari/i.test(navigator.userAgent);
- var data = FS.readFile(memoryFSname);
- var blob;
-
- if (isSafari) blob = new Blob([data.buffer], {type: "application/octet-stream"});
- else blob = new Blob([data.buffer], {type: "application/octet-binary"});
-
- // NOTE: SaveAs Dialog is a browser setting. For example, in Google Chrome,
- // in Settings/Advanced/Downloads section you have a setting:
- // 'Ask where to save each file before downloading' - which you can set true/false.
- // If you enable this setting it would always ask you and bring the SaveAs Dialog
- saveAs(blob, localFSname);
- }
- </script>
- <script type='text/javascript'>
- var statusElement = document.querySelector('#status');
- var progressElement = document.querySelector('#progress');
- var spinnerElement = document.querySelector('#spinner');
- var Module = {
- preRun: [],
- postRun: [],
- print: (function() {
- var element = document.querySelector('#output');
- if (element) element.value = ''; // clear browser cache
- return function(text) {
- if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
- // These replacements are necessary if you render to raw HTML
- //text = text.replace(/&/g, "&amp;");
- //text = text.replace(/</g, "&lt;");
- //text = text.replace(/>/g, "&gt;");
- //text = text.replace('\n', '<br>', 'g');
- console.log(text);
- if (element) {
- element.value += text + "\n";
- element.scrollTop = element.scrollHeight; // focus on bottom
- }
- };
- })(),
- printErr: function(text) {
- if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
- if (0) { // XXX disabled for safety typeof dump == 'function') {
- dump(text + '\n'); // fast, straight to the real console
- } else {
- console.error(text);
- }
- },
- canvas: (function() {
- var canvas = document.querySelector('#canvas');
- // As a default initial behavior, pop up an alert when webgl context is lost. To make your
- // application robust, you may want to override this behavior before shipping!
- // See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
- canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
- return canvas;
- })(),
- setStatus: function(text) {
- if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
- if (text === Module.setStatus.text) return;
- var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
- var now = Date.now();
- if (m && now - Date.now() < 30) return; // if this is a progress update, skip it if too soon
- if (m) {
- text = m[1];
- progressElement.value = parseInt(m[2])*100;
- progressElement.max = parseInt(m[4])*100;
- progressElement.hidden = false;
- spinnerElement.hidden = false;
- } else {
- progressElement.value = null;
- progressElement.max = null;
- progressElement.hidden = true;
- if (!text) spinnerElement.style.display = 'none';
- }
- statusElement.innerHTML = text;
- },
- totalDependencies: 0,
- monitorRunDependencies: function(left) {
- this.totalDependencies = Math.max(this.totalDependencies, left);
- Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
- }
- };
- Module.setStatus('Downloading...');
- window.onerror = function(event) {
- // TODO: do not warn on ok events like simulating an infinite loop or exitStatus
- Module.setStatus('Exception thrown, see JavaScript console');
- spinnerElement.style.display = 'none';
- Module.setStatus = function(text) {
- if (text) Module.printErr('[post-exception status] ' + text);
- };
- };
- </script>
- {{{ SCRIPT }}}
- </body>
-</html> \ No newline at end of file