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| author | Ray <raysan5@gmail.com> | 2019-05-22 10:40:51 +0200 |
|---|---|---|
| committer | Ray <raysan5@gmail.com> | 2019-05-22 10:40:51 +0200 |
| commit | be7e56f51e0f9c1c8bf38cab8d451f148b46458b (patch) | |
| tree | efca613e5eeb7ff471dc4972f59a70abaa40e1d1 /templates/web_shell/shell.html | |
| parent | e6ca2c4ba338fcb56949a3beb978a87803aa38b0 (diff) | |
| download | raylib-be7e56f51e0f9c1c8bf38cab8d451f148b46458b.tar.gz raylib-be7e56f51e0f9c1c8bf38cab8d451f148b46458b.zip | |
Move emscripten web shell to src
Diffstat (limited to 'templates/web_shell/shell.html')
| -rw-r--r-- | templates/web_shell/shell.html | 257 |
1 files changed, 0 insertions, 257 deletions
diff --git a/templates/web_shell/shell.html b/templates/web_shell/shell.html deleted file mode 100644 index 641cfc02..00000000 --- a/templates/web_shell/shell.html +++ /dev/null @@ -1,257 +0,0 @@ -<!doctype html> -<html lang="en-us"> - <head> - <meta charset="utf-8"> - <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> - - <title>raylib HTML5 GAME</title> - - <meta name="title" content="raylib HTML5 GAME"> - <meta name="description" content="New HTML5 videogame, developed using raylib videogames library"> - <meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames"> - <meta name="viewport" content="width=device-width"> - - <!-- Open Graph metatags for sharing --> - <meta property="og:title" content="raylib HTML5 GAME"> - <meta property="og:image:type" content="image/png"> - <meta property="og:image" content="https://www.raylib.com/common/img/raylib_logo.png"> - <meta property="og:site_name" content="raylib.com"> - <meta property="og:url" content="https://www.raylib.com/games.html"> - <meta property="og:description" content="New HTML5 videogame, developed using raylib videogames library"> - - <!-- Twitter metatags for sharing --> - <meta name="twitter:card" content="summary"> - <meta name="twitter:site" content="@raysan5"> - <meta name="twitter:title" content="raylib HTML5 GAME"> - <meta name="twitter:image" content="https://www.raylib.com/common/raylib_logo.png"> - <meta name="twitter:url" content="https://www.raylib.com/games.html"> - <meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library"> - - <!--<link rel="stylesheet" href="./Koala Seasons by emegeme_files/main.css">--> - <link rel="shortcut icon" href="https://www.raylib.com/favicon.ico"> - - <style> - body { - font-family: arial; - margin: 0; - padding: none; - } - - #header_part { - width: 100%; - height: 80px; - background-color: #888888; - } - - #logo { - width:64px; - height:64px; - float:left; - position:relative; - margin:10px; - background-image:url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAEAAAABACAIAAAAlC+aJAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAadEVYdFNvZnR3YXJlAFBhaW50Lk5FVCB2My41LjExR/NCNwAAA7JJREFUaEPtk0FyWzEMQ+37X7fZhxX4YY3AD1OKF1nkzTRlSBCCLeVBnvl/AUdaELOunPno1kts1kixdtEZKVs+xIxebBkZsVknn/L5nFGDLR8T4zVC9fX19S/+tTFijrYK4jUjbPUtqBHpnEE6PkZD7jQZV8n5Recw1XQKciZuPaEtR6UjNs5ENVGMsBVqpPtER0ZMOhpyp8m4YL4OjD9yxsyZxnQycfMJETNSzsRE1+dihK3YMiJmpHTW3xpmXPC6BXlCHfqnBlsjY5hxf/6EVEOM2BTEi0fYCX4ONSI6Kq3Blg/prIOMq2CsRur4KQ0x64SdjOufEDEdHZGOhmz5RDHCVqhRuQ86YsVskbc+GXchLiHnFyYH+UigQDVGnImbT8hwFkgLg2qiM8JO6Ylx1FNLa3DmYwqCTsZd4BPqGJG7MwKzpeiWKTKxXkLMVE3MSOmsdwxLH6Rd/wCCLSNDx6djeKfJuArGeoYamRHpaEjnCBYZVy8hZqo2GI36qPjsiOiMsBXGcev4Mx9TLGTchbgEjN/uz6jGrBvDjg+LTNx8Qp2CbG2xMKgmOiPslJ4Yxx+eSnSkzlosZNwFPiHl7FRTkLNRJm4+IeVM0ymIH42wE/wcKalQI4MRl4EW3p6VcRWMua8F6WjIlqZDxvVPiHQ6CjVbYkV9ohhhp/Rk1wiYgpyJ78i4CsZbjkb8Qx+ihvzu3RPaKogZkY6GlEeMsKdPSOFIC8VoOusg44L5c+T8ouOoGhWbdWJ8tMi4egkxo4hoh2yNTGf3iIyr5Lyic4bRENXo+lvDjAt4C1Hk/OKtUaAj0+n4dMSZ2D+hrYJsaYh2SClG2jV9kJKKzhlGQ1SsW299Mq6C8dYZHTExo8fzieI5ivipYnYy7nwJqGKmOYyRwfiUBXITfh5qSHRGWEkfqJqURgvsdHyWYv7Ko8DnYYegk3EB00cxprdrJRzFd7YQzawu8L1GMTYS/KpPaAFTkIn1EmJmspJSs5xBzSyGhlkBmlxfNFiP5mw4wlbMh4F5Ddxp5jNINBdCEz9zPOC1zD7Q0HBdmXndwv0TMtydEdzlWJT4VZ8Qt9Qn4/onxMIwa5ZYGJU5yufBiCjwE50AGjLCVuS8Yt4H7OgZLKK5EKOsLviEWJSL/+0uMi7gLUSBseYwqEbXvSHCec1CJvZPyHCmYQffaBBfOTCGHM2aEbZi1+gO1XTWVXMnzrhAn5DSOZVsiQlHnSITKzGj6DeTcZWc/3oy7h9//PF4PL4BlvsWrb6RE+oAAAAASUVORK5CYII=); - } - - .emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; } - div.emscripten { text-align: center; } - div.emscripten_border { border: 1px solid black; } - - /* the canvas *must not* have any border or padding, or mouse coords will be wrong */ - canvas.emscripten { border: 0px none; background: black; width: 100% } - - #emscripten_logo { - display: inline-block; - margin: 0; - } - - .spinner { - height: 30px; - width: 30px; - margin: 0; - margin-top: 20px; - margin-left: 20px; - display: inline-block; - vertical-align: top; - -webkit-animation: rotation .8s linear infinite; - -moz-animation: rotation .8s linear infinite; - -o-animation: rotation .8s linear infinite; - animation: rotation 0.8s linear infinite; - border-left: 5px solid black; - border-right: 5px solid black; - border-bottom: 5px solid black; - border-top: 5px solid red; - - border-radius: 100%; - background-color: rgb(245, 245, 245); - } - @-webkit-keyframes rotation { - from {-webkit-transform: rotate(0deg);} - to {-webkit-transform: rotate(360deg);} - } - @-moz-keyframes rotation { - from {-moz-transform: rotate(0deg);} - to {-moz-transform: rotate(360deg);} - } - @-o-keyframes rotation { - from {-o-transform: rotate(0deg);} - to {-o-transform: rotate(360deg);} - } - @keyframes rotation { - from {transform: rotate(0deg);} - to {transform: rotate(360deg);} - } - - #status { - display: inline-block; - vertical-align: top; - margin-top: 30px; - margin-left: 20px; - font-weight: bold; - color: rgb(40, 40, 40); - } - - #progress { - height: 20px; - width: 30px; - } - - #controls { - display: inline-block; - float: right; - vertical-align: top; - margin-top: 30px; - margin-right: 20px; - } - - #output { - width: 100%; - height: 140px; - margin: 0 auto; - margin-top: 10px; - display: block; - background-color: black; - color: rgb(37, 174, 38); - font-family: 'Lucida Console', Monaco, monospace; - outline: none; - } - </style> - </head> - <body> - <div id="header_part"> - <a id="logo" href="https://www.raylib.com"></a> - - <div class="spinner" id='spinner'></div> - <div class="emscripten" id="status">Downloading...</div> - - <span id='controls'> - <span><input type="button" value="Fullscreen" onclick="Module.requestFullscreen(false, false)"></span> - </span> - - <div class="emscripten"> - <progress value="0" max="100" id="progress" hidden=1></progress> - </div> - </div> - - <div class="emscripten_border"> - <canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas> - </div> - - <textarea id="output" rows="8"></textarea> - - <script type='text/javascript' src="https://cdn.jsdelivr.net/gh/eligrey/FileSaver.js/dist/FileSaver.min.js"> </script> - <script type='text/javascript'> - function SaveFileFromMEMFSToDisk(memoryFSname, localFSname) // This can be called by C/C++ code - { - var isSafari = /^((?!chrome|android).)*safari/i.test(navigator.userAgent); - var data = FS.readFile(memoryFSname); - var blob; - - if (isSafari) blob = new Blob([data.buffer], {type: "application/octet-stream"}); - else blob = new Blob([data.buffer], {type: "application/octet-binary"}); - - // NOTE: SaveAs Dialog is a browser setting. For example, in Google Chrome, - // in Settings/Advanced/Downloads section you have a setting: - // 'Ask where to save each file before downloading' - which you can set true/false. - // If you enable this setting it would always ask you and bring the SaveAs Dialog - saveAs(blob, localFSname); - } - </script> - <script type='text/javascript'> - var statusElement = document.querySelector('#status'); - var progressElement = document.querySelector('#progress'); - var spinnerElement = document.querySelector('#spinner'); - var Module = { - preRun: [], - postRun: [], - print: (function() { - var element = document.querySelector('#output'); - if (element) element.value = ''; // clear browser cache - return function(text) { - if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' '); - // These replacements are necessary if you render to raw HTML - //text = text.replace(/&/g, "&"); - //text = text.replace(/</g, "<"); - //text = text.replace(/>/g, ">"); - //text = text.replace('\n', '<br>', 'g'); - console.log(text); - if (element) { - element.value += text + "\n"; - element.scrollTop = element.scrollHeight; // focus on bottom - } - }; - })(), - printErr: function(text) { - if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' '); - if (0) { // XXX disabled for safety typeof dump == 'function') { - dump(text + '\n'); // fast, straight to the real console - } else { - console.error(text); - } - }, - canvas: (function() { - var canvas = document.querySelector('#canvas'); - // As a default initial behavior, pop up an alert when webgl context is lost. To make your - // application robust, you may want to override this behavior before shipping! - // See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2 - canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false); - return canvas; - })(), - setStatus: function(text) { - if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' }; - if (text === Module.setStatus.text) return; - var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/); - var now = Date.now(); - if (m && now - Date.now() < 30) return; // if this is a progress update, skip it if too soon - if (m) { - text = m[1]; - progressElement.value = parseInt(m[2])*100; - progressElement.max = parseInt(m[4])*100; - progressElement.hidden = false; - spinnerElement.hidden = false; - } else { - progressElement.value = null; - progressElement.max = null; - progressElement.hidden = true; - if (!text) spinnerElement.style.display = 'none'; - } - statusElement.innerHTML = text; - }, - totalDependencies: 0, - monitorRunDependencies: function(left) { - this.totalDependencies = Math.max(this.totalDependencies, left); - Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.'); - } - }; - Module.setStatus('Downloading...'); - window.onerror = function(event) { - // TODO: do not warn on ok events like simulating an infinite loop or exitStatus - Module.setStatus('Exception thrown, see JavaScript console'); - spinnerElement.style.display = 'none'; - Module.setStatus = function(text) { - if (text) Module.printErr('[post-exception status] ' + text); - }; - }; - </script> - {{{ SCRIPT }}} - </body> -</html>
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