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authorDavid Reid <mackron@gmail.com>2018-04-21 17:26:40 +1000
committerDavid Reid <mackron@gmail.com>2018-04-21 17:26:40 +1000
commitf5ebbfb6bc80e5d5555e84ee505ff794c2bc64b6 (patch)
tree800aeb61be9c2018d1a048da54d1f6ab746f11f1 /templates
parent950f31e620a9239dc91230ad92bb243f149e6f2c (diff)
parent847bdaf68287f70fbeb5599361257b6f982e48c5 (diff)
downloadraylib-f5ebbfb6bc80e5d5555e84ee505ff794c2bc64b6.tar.gz
raylib-f5ebbfb6bc80e5d5555e84ee505ff794c2bc64b6.zip
Merge branch 'master' of https://github.com/raysan5/raylib into dr/mini_al
Diffstat (limited to 'templates')
-rw-r--r--templates/advance_game/Makefile174
-rw-r--r--templates/advance_game/Makefile.Android24
-rw-r--r--templates/advance_game/advance_game.c21
-rw-r--r--templates/advance_game/screens/screen_ending.c2
-rw-r--r--templates/advance_game/screens/screen_gameplay.c2
-rw-r--r--templates/advance_game/screens/screen_logo.c2
-rw-r--r--templates/advance_game/screens/screen_options.c2
-rw-r--r--templates/advance_game/screens/screen_title.c2
-rw-r--r--templates/advance_game/screens/screens.h2
-rw-r--r--templates/simple_game/Makefile176
-rw-r--r--templates/simple_game/Makefile.Android24
-rw-r--r--templates/simple_game/simple_game.c21
-rw-r--r--templates/standard_game/Makefile176
-rw-r--r--templates/standard_game/Makefile.Android24
-rw-r--r--templates/standard_game/screens/screen_ending.c4
-rw-r--r--templates/standard_game/screens/screen_gameplay.c4
-rw-r--r--templates/standard_game/screens/screen_logo.c2
-rw-r--r--templates/standard_game/screens/screen_options.c2
-rw-r--r--templates/standard_game/screens/screen_title.c4
-rw-r--r--templates/standard_game/screens/screens.h4
-rw-r--r--templates/standard_game/standard_game.c23
-rw-r--r--templates/web_shell/shell.html2
22 files changed, 362 insertions, 335 deletions
diff --git a/templates/advance_game/Makefile b/templates/advance_game/Makefile
index c418a3d6..a363e606 100644
--- a/templates/advance_game/Makefile
+++ b/templates/advance_game/Makefile
@@ -2,7 +2,7 @@
#
# raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5
#
-# Copyright (c) 2013-2017 Ramon Santamaria (@raysan5)
+# Copyright (c) 2013-2018 Ramon Santamaria (@raysan5)
#
# This software is provided "as-is", without any express or implied warranty. In no event
# will the authors be held liable for any damages arising from the use of this software.
@@ -26,75 +26,90 @@
# Define required raylib variables
# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
PLATFORM ?= PLATFORM_DESKTOP
-RAYLIB_PATH ?= ..\..
+RAYLIB_PATH = ../..
PROJECT_NAME ?= advance_game
-# Library type used for raylib and OpenAL Soft: STATIC (.a) or SHARED (.so/.dll)
-# NOTE: Libraries should be provided in the selected form
+# Default path for raylib on Raspberry Pi, if installed in different path, update it!
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ RAYLIB_PATH ?= /home/pi/raylib
+endif
+
+# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
RAYLIB_LIBTYPE ?= STATIC
-OPENAL_LIBTYPE ?= STATIC
-# On PLATFORM_WEB force OpenAL Soft shared library
-ifeq ($(PLATFORM),PLATFORM_WEB)
- OPENAL_LIBTYPE = SHARED
-endif
+# Use external GLFW library instead of rglfw module
+USE_EXTERNAL_GLFW ?= FALSE
+
+# Use Wayland display server protocol on Linux desktop
+# by default it uses X11 windowing system
+USE_WAYLAND_DISPLAY ?= FALSE
+
+# NOTE: On PLATFORM_WEB OpenAL Soft backend is used by default (check raylib/src/Makefile)
+
# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows
+ # No uname.exe on MinGW!, but OS=Windows_NT on Windows!
+ # ifeq ($(UNAME),Msys) -> Windows
ifeq ($(OS),Windows_NT)
PLATFORM_OS=WINDOWS
- LIBPATH=win32
else
UNAMEOS=$(shell uname)
ifeq ($(UNAMEOS),Linux)
PLATFORM_OS=LINUX
- LIBPATH=linux
- else
+ endif
+ ifeq ($(UNAMEOS),FreeBSD)
+ PLATFORM_OS=FREEBSD
+ endif
ifeq ($(UNAMEOS),Darwin)
PLATFORM_OS=OSX
- LIBPATH=osx
- endif
endif
endif
endif
-
ifeq ($(PLATFORM),PLATFORM_RPI)
- # RPI cross-compiler
- RPI_CROSS_COMPILE ?= NO
+ UNAMEOS=$(shell uname)
+ ifeq ($(UNAMEOS),Linux)
+ PLATFORM_OS=LINUX
+ endif
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# Emscripten required variables
EMSDK_PATH = C:/emsdk
- EMSCRIPTEN_VERSION = 1.37.21
- CLANG_VERSION=e1.37.21_64bit
+ EMSCRIPTEN_VERSION = 1.37.28
+ CLANG_VERSION=e1.37.28_64bit
PYTHON_VERSION=2.7.5.3_64bit
NODE_VERSION=4.1.1_64bit
export PATH=$(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
EMSCRIPTEN=$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION)
endif
+RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/release/libs
+
# Define raylib release directory for compiled library
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
- RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/win32/mingw32
+ RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/win32/mingw32
endif
ifeq ($(PLATFORM_OS),LINUX)
- RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/linux
+ RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/linux
endif
ifeq ($(PLATFORM_OS),OSX)
- RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/osx
+ RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/osx
+ endif
+ ifeq ($(PLATFORM_OS),FREEBSD)
+ RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/freebsd
endif
-endif
-ifeq ($(PLATFORM),PLATFORM_WEB)
- RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/html5
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
- RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/rpi
+ RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/rpi
+endif
+ifeq ($(PLATFORM),PLATFORM_WEB)
+ RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/html5
endif
# Define default C compiler: gcc
+# NOTE: define g++ compiler if using C++
CC = gcc
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
@@ -102,11 +117,16 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# OSX default compiler
CC = clang
endif
+ ifeq ($(PLATFORM_OS),FREEBSD)
+ # FreeBSD default compiler
+ CC = clang
+ endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
- ifeq ($(RPI_CROSS_COMPILE),YES)
- # RPI cross-compiler
- CC = armv6j-hardfloat-linux-gnueabi-gcc
+ ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
+ # Define RPI cross-compiler
+ #CC = armv6j-hardfloat-linux-gnueabi-gcc
+ CC = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-gcc
endif
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
@@ -125,19 +145,23 @@ endif
# Define compiler flags:
# -O1 defines optimization level
-# -Og enable debugging
+# -g enable debugging
# -s strip unnecessary data from build
# -Wall turns on most, but not all, compiler warnings
# -std=c99 defines C language mode (standard C from 1999 revision)
# -std=gnu99 defines C language mode (GNU C from 1999 revision)
-# -fgnu89-inline declaring inline functions support (GCC optimized)
# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
-CFLAGS += -O1 -s -Wall -std=c99 -D_DEFAULT_SOURCE -fgnu89-inline -Wno-missing-braces
+CFLAGS += -O1 -s -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces
# Additional flags for compiler (if desired)
#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ ifeq ($(PLATFORM_OS),WINDOWS)
+ # resources file contains windows exe icon
+ # -Wl,--subsystem,windows hides the console window
+ CFLAGS += $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows
+ endif
ifeq ($(PLATFORM_OS),LINUX)
CFLAGS += -no-pie -D_DEFAULT_SOURCE
endif
@@ -151,7 +175,13 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
# -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
# -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
# -s USE_PTHREADS=1 # multithreading support
- CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 --profiling -s TOTAL_MEMORY=16777216 --preload-file resources
+ # -s WASM=1 # support Web Assembly (https://github.com/kripken/emscripten/wiki/WebAssembly)
+ # --preload-file resources # specify a resources folder for data compilation
+ CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 --profiling --preload-file resources
+
+ # Define a custom shell .html and output extension
+ CFLAGS += --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html
+ EXT = .html
endif
# Define include paths for required headers
@@ -167,7 +197,14 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
endif
# Define library paths containing required libs
-LDFLAGS = -L. -L$(RAYLIB_RELEASE) -L$(RAYLIB_PATH)/src
+LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
+
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ ifeq ($(PLATFORM_OS),FREEBSD)
+ INCLUDE_PATHS += -I/usr/local/include
+ LDFLAGS += -L. -Lsrc -L/usr/local/lib
+ endif
+endif
ifeq ($(PLATFORM),PLATFORM_RPI)
LDFLAGS += -L/opt/vc/lib
@@ -177,54 +214,53 @@ endif
# if you want to link libraries (libname.so or libname.a), use the -lname
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
- # Libraries for Windows desktop compiling
- # NOTE: GLFW3 and OpenAL Soft libraries should be installed
- LDLIBS = -lraylib -lglfw3 -lopengl32 -lgdi32
-
- # Define required flags and libs for OpenAL Soft STATIC/SHARED usage
- # NOTE: ALLIBS flag only required for raylib Win32 SHARED library building
- ifeq ($(OPENAL_LIBTYPE),STATIC)
- LDLIBS += -lopenal32 -lwinmm
- CFLAGS += -DAL_LIBTYPE_STATIC -Wl,-allow-multiple-definition
- else
- LDLIBS += -lopenal32dll
- endif
+ # Libraries for Windows desktop compilation
+ LDLIBS = -lraylib -lopengl32 -lgdi32
+
+ # Required for physac examples
+ #LDLIBS += -static -lpthread
endif
ifeq ($(PLATFORM_OS),LINUX)
# Libraries for Debian GNU/Linux desktop compiling
- # NOTE: Required packages: libglfw3-dev libopenal-dev libegl1-mesa-dev
- LDLIBS = -lraylib -lglfw3 -lGL -lopenal -lm -lpthread -ldl
+ # NOTE: Required packages: libegl1-mesa-dev
+ LDLIBS = -lraylib -lGL -lm -lpthread -ldl -lrt
- # On XWindow requires also below libraries
- LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
+ # On X11 requires also below libraries
+ LDLIBS += -lX11
+ # NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them
+ #LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
+
+ # On Wayland windowing system, additional libraries requires
+ ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
+ LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon
+ endif
endif
ifeq ($(PLATFORM_OS),OSX)
# Libraries for OSX 10.9 desktop compiling
- # NOTE: Required packages: libglfw3-dev libopenal-dev libegl1-mesa-dev
- LDLIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa
+ # NOTE: Required packages: libopenal-dev libegl1-mesa-dev
+ LDLIBS = -lraylib -framework OpenGL -framework OpenAL -framework Cocoa
+ endif
+ ifeq ($(PLATFORM_OS),FREEBSD)
+ # Libraries for FreeBSD desktop compiling
+ # NOTE: Required packages: mesa-libs
+ LDLIBS = -lraylib -lGL -lpthread -lm
+
+ # On XWindow requires also below libraries
+ LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
+ endif
+ ifeq ($(USE_EXTERNAL_GLFW),TRUE)
+ # NOTE: It could require additional packages installed: libglfw3-dev
+ LDLIBS += -lglfw
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
# Libraries for Raspberry Pi compiling
- # NOTE: Required packages: libopenal1
- LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal
+ # NOTE: Required packages: libasound2-dev (ALSA)
+ LDLIBS = -lraylib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# Libraries for web (HTML5) compiling
- LDLIBS = $(RAYLIB_RELEASE)/libraylib.bc
-endif
-
-# Define additional parameters and flags for windows
-ifeq ($(PLATFORM_OS),WINDOWS)
- # resources file contains raylib icon for windows .exe
- # -Wl,--subsystem,windows hides the console window
- CFLAGS += $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows
-endif
-
-# Define output extension to generate a .html file using provided shell
-ifeq ($(PLATFORM),PLATFORM_WEB)
- EXT = .html
- WEB_SHELL = --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html
+ LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.bc
endif
# Define all source files required
diff --git a/templates/advance_game/Makefile.Android b/templates/advance_game/Makefile.Android
index 1c868454..f082ab23 100644
--- a/templates/advance_game/Makefile.Android
+++ b/templates/advance_game/Makefile.Android
@@ -53,26 +53,21 @@ APP_COMPANY_NAME ?= raylib
APP_PRODUCT_NAME ?= rgame
APP_VERSION_CODE ?= 1
APP_VERSION_NAME ?= 1.0
-APP_ICON_LDPI ?= $(RAYLIB_PATH)\logo\logo36x36.png
-APP_ICON_MDPI ?= $(RAYLIB_PATH)\logo\logo48x48.png
-APP_ICON_HDPI ?= $(RAYLIB_PATH)\logo\logo72x72.png
+APP_ICON_LDPI ?= $(RAYLIB_PATH)\logo\raylib_36x36.png
+APP_ICON_MDPI ?= $(RAYLIB_PATH)\logo\raylib_48x48.png
+APP_ICON_HDPI ?= $(RAYLIB_PATH)\logo\raylib_72x72.png
APP_SCREEN_ORIENTATION ?= landscape
APP_KEYSTORE_PASS ?= raylib
-# Library type used for raylib and OpenAL Soft: STATIC (.a) or SHARED (.so/.dll)
+# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
RAYLIB_LIBTYPE ?= STATIC
-OPENAL_LIBTYPE ?= STATIC
RAYLIB_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\armeabi-v7a
-OPENAL_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\armeabi-v7a
# Shared libs must be added to APK if required
# NOTE: Generated NativeLoader.java automatically load those libraries
ifeq ($(RAYLIB_LIBTYPE),SHARED)
PROJECT_SHARED_LIBS = lib/armeabi-v7a/libraylib.so
endif
-ifeq ($(OPENAL_LIBTYPE),SHARED)
- PROJECT_SHARED_LIBS += lib/armeabi-v7a/libopenal.so
-endif
# Compiler and archiver
# NOTE: GCC is being deprectated in Android NDK r16
@@ -101,7 +96,7 @@ LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/armeabi-v
# Define any libraries to link into executable
# if you want to link libraries (libname.so or libname.a), use the -lname
-LDLIBS = -lraylib -lnative_app_glue -lopenal -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm -ldl
+LDLIBS = -lraylib -lnative_app_glue -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm -ldl
# Generate target objects list from PROJECT_SOURCE_FILES
OBJS = $(patsubst %.c, $(PROJECT_BUILD_PATH)/obj/%.o, $(PROJECT_SOURCE_FILES))
@@ -154,15 +149,9 @@ copy_project_required_libs:
ifeq ($(RAYLIB_LIBTYPE),SHARED)
copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libraylib.so
endif
-ifeq ($(OPENAL_LIBTYPE),SHARED)
- copy /Y $(OPENAL_LIB_PATH)\libopenal.so $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libopenal.so
-endif
ifeq ($(RAYLIB_LIBTYPE),STATIC)
copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libraylib.a
endif
-ifeq ($(OPENAL_LIBTYPE),STATIC)
- copy /Y $(OPENAL_LIB_PATH)\libopenal.a $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libopenal.a
-endif
# Copy project required resources: strings.xml, icon.png, assets
# NOTE: Required strings.xml is generated and game resources are copied to assets folder
@@ -182,9 +171,6 @@ generate_loader_script:
@echo. >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
@echo public class NativeLoader extends android.app.NativeActivity { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
@echo static { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
-ifeq ($(OPENAL_LIBTYPE),SHARED)
- @echo System.loadLibrary("openal"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
-endif
ifeq ($(RAYLIB_LIBTYPE),SHARED)
@echo System.loadLibrary("raylib"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
endif
diff --git a/templates/advance_game/advance_game.c b/templates/advance_game/advance_game.c
index 5c9442a5..768b2f94 100644
--- a/templates/advance_game/advance_game.c
+++ b/templates/advance_game/advance_game.c
@@ -8,17 +8,13 @@
* This game has been created using raylib (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
+* Copyright (c) 2014-2018 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
#include "screens/screens.h" // NOTE: Defines global variable: currentScreen
-#if defined(PLATFORM_ANDROID)
- #include "android_native_app_glue.h"
-#endif
-
#if defined(PLATFORM_WEB)
#include <emscripten/emscripten.h>
#endif
@@ -53,19 +49,11 @@ static void UpdateDrawFrame(void); // Update and Draw one frame
//----------------------------------------------------------------------------------
// Main entry point
//----------------------------------------------------------------------------------
-#if defined(PLATFORM_ANDROID)
-void android_main(struct android_app *app)
-#else
int main(void)
-#endif
{
- // Initialization
+ // Initialization (Note windowTitle is unused on Android)
//---------------------------------------------------------
-#if defined(PLATFORM_ANDROID)
- InitWindow(screenWidth, screenHeight, app);
-#else
InitWindow(screenWidth, screenHeight, "raylib template - advance game");
-#endif
// Global data loading (assets that must be available in all screens, i.e. fonts)
InitAudioDevice();
@@ -116,9 +104,8 @@ int main(void)
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
-#if !defined(PLATFORM_ANDROID)
+
return 0;
-#endif
}
//----------------------------------------------------------------------------------
@@ -299,4 +286,4 @@ static void UpdateDrawFrame(void)
EndDrawing();
//----------------------------------------------------------------------------------
-} \ No newline at end of file
+}
diff --git a/templates/advance_game/screens/screen_ending.c b/templates/advance_game/screens/screen_ending.c
index 4cf31f87..66b5ddf9 100644
--- a/templates/advance_game/screens/screen_ending.c
+++ b/templates/advance_game/screens/screen_ending.c
@@ -4,7 +4,7 @@
*
* Ending Screen Functions Definitions (Init, Update, Draw, Unload)
*
-* Copyright (c) 2014 Ramon Santamaria (@raysan5)
+* Copyright (c) 2014-2018 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
diff --git a/templates/advance_game/screens/screen_gameplay.c b/templates/advance_game/screens/screen_gameplay.c
index 35428a35..8943adb5 100644
--- a/templates/advance_game/screens/screen_gameplay.c
+++ b/templates/advance_game/screens/screen_gameplay.c
@@ -4,7 +4,7 @@
*
* Gameplay Screen Functions Definitions (Init, Update, Draw, Unload)
*
-* Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
+* Copyright (c) 2014-2018 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
diff --git a/templates/advance_game/screens/screen_logo.c b/templates/advance_game/screens/screen_logo.c
index 25b61ac0..6282e83e 100644
--- a/templates/advance_game/screens/screen_logo.c
+++ b/templates/advance_game/screens/screen_logo.c
@@ -4,7 +4,7 @@
*
* Logo Screen Functions Definitions (Init, Update, Draw, Unload)
*
-* Copyright (c) 2014 Ramon Santamaria (@raysan5)
+* Copyright (c) 2014-2018 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
diff --git a/templates/advance_game/screens/screen_options.c b/templates/advance_game/screens/screen_options.c
index 1f69a3b9..dc8d74fa 100644
--- a/templates/advance_game/screens/screen_options.c
+++ b/templates/advance_game/screens/screen_options.c
@@ -4,7 +4,7 @@
*
* Options Screen Functions Definitions (Init, Update, Draw, Unload)
*
-* Copyright (c) 2014 Ramon Santamaria (@raysan5)
+* Copyright (c) 2014-2018 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
diff --git a/templates/advance_game/screens/screen_title.c b/templates/advance_game/screens/screen_title.c
index cb67bb1f..5727546a 100644
--- a/templates/advance_game/screens/screen_title.c
+++ b/templates/advance_game/screens/screen_title.c
@@ -4,7 +4,7 @@
*
* Title Screen Functions Definitions (Init, Update, Draw, Unload)
*
-* Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
+* Copyright (c) 2014-2018 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
diff --git a/templates/advance_game/screens/screens.h b/templates/advance_game/screens/screens.h
index aaa76c6d..adfc87f5 100644
--- a/templates/advance_game/screens/screens.h
+++ b/templates/advance_game/screens/screens.h
@@ -4,7 +4,7 @@
*
* Screens Functions Declarations (Init, Update, Draw, Unload)
*
-* Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
+* Copyright (c) 2014-2018 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
diff --git a/templates/simple_game/Makefile b/templates/simple_game/Makefile
index 70411ea8..0de3082b 100644
--- a/templates/simple_game/Makefile
+++ b/templates/simple_game/Makefile
@@ -2,7 +2,7 @@
#
# raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5
#
-# Copyright (c) 2013-2017 Ramon Santamaria (@raysan5)
+# Copyright (c) 2013-2018 Ramon Santamaria (@raysan5)
#
# This software is provided "as-is", without any express or implied warranty. In no event
# will the authors be held liable for any damages arising from the use of this software.
@@ -26,75 +26,90 @@
# Define required raylib variables
# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
PLATFORM ?= PLATFORM_DESKTOP
-RAYLIB_PATH ?= ..\..
+RAYLIB_PATH ?= ../..
PROJECT_NAME ?= simple_game
-# Library type used for raylib and OpenAL Soft: STATIC (.a) or SHARED (.so/.dll)
-# NOTE: Libraries should be provided in the selected form
+# Default path for raylib on Raspberry Pi, if installed in different path, update it!
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ RAYLIB_PATH ?= /home/pi/raylib
+endif
+
+# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
RAYLIB_LIBTYPE ?= STATIC
-OPENAL_LIBTYPE ?= STATIC
-# On PLATFORM_WEB force OpenAL Soft shared library
-ifeq ($(PLATFORM),PLATFORM_WEB)
- OPENAL_LIBTYPE = SHARED
-endif
+# Use external GLFW library instead of rglfw module
+USE_EXTERNAL_GLFW ?= FALSE
+
+# Use Wayland display server protocol on Linux desktop
+# by default it uses X11 windowing system
+USE_WAYLAND_DISPLAY ?= FALSE
+
+# NOTE: On PLATFORM_WEB OpenAL Soft backend is used by default (check raylib/src/Makefile)
+
# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows
+ # No uname.exe on MinGW!, but OS=Windows_NT on Windows!
+ # ifeq ($(UNAME),Msys) -> Windows
ifeq ($(OS),Windows_NT)
PLATFORM_OS=WINDOWS
- LIBPATH=win32
else
UNAMEOS=$(shell uname)
ifeq ($(UNAMEOS),Linux)
PLATFORM_OS=LINUX
- LIBPATH=linux
- else
+ endif
+ ifeq ($(UNAMEOS),FreeBSD)
+ PLATFORM_OS=FREEBSD
+ endif
ifeq ($(UNAMEOS),Darwin)
PLATFORM_OS=OSX
- LIBPATH=osx
- endif
endif
endif
endif
-
ifeq ($(PLATFORM),PLATFORM_RPI)
- # RPI cross-compiler
- RPI_CROSS_COMPILE ?= NO
+ UNAMEOS=$(shell uname)
+ ifeq ($(UNAMEOS),Linux)
+ PLATFORM_OS=LINUX
+ endif
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# Emscripten required variables
EMSDK_PATH = C:/emsdk
- EMSCRIPTEN_VERSION = 1.37.9
- CLANG_VERSION=e1.37.9_64bit
+ EMSCRIPTEN_VERSION = 1.37.28
+ CLANG_VERSION=e1.37.28_64bit
PYTHON_VERSION=2.7.5.3_64bit
NODE_VERSION=4.1.1_64bit
export PATH=$(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
EMSCRIPTEN=$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION)
endif
+RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/release/libs
+
# Define raylib release directory for compiled library
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
- RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/win32/mingw32
+ RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/win32/mingw32
endif
ifeq ($(PLATFORM_OS),LINUX)
- RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/linux
+ RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/linux
endif
ifeq ($(PLATFORM_OS),OSX)
- RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/osx
+ RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/osx
+ endif
+ ifeq ($(PLATFORM_OS),FREEBSD)
+ RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/freebsd
endif
-endif
-ifeq ($(PLATFORM),PLATFORM_WEB)
- RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/html5
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
- RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/rpi
+ RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/rpi
+endif
+ifeq ($(PLATFORM),PLATFORM_WEB)
+ RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/html5
endif
# Define default C compiler: gcc
+# NOTE: define g++ compiler if using C++
CC = gcc
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
@@ -102,11 +117,16 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# OSX default compiler
CC = clang
endif
+ ifeq ($(PLATFORM_OS),FREEBSD)
+ # FreeBSD default compiler
+ CC = clang
+ endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
- ifeq ($(RPI_CROSS_COMPILE),YES)
- # RPI cross-compiler
- CC = armv6j-hardfloat-linux-gnueabi-gcc
+ ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
+ # Define RPI cross-compiler
+ #CC = armv6j-hardfloat-linux-gnueabi-gcc
+ CC = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-gcc
endif
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
@@ -125,19 +145,23 @@ endif
# Define compiler flags:
# -O1 defines optimization level
-# -Og enable debugging
+# -g enable debugging
# -s strip unnecessary data from build
# -Wall turns on most, but not all, compiler warnings
# -std=c99 defines C language mode (standard C from 1999 revision)
# -std=gnu99 defines C language mode (GNU C from 1999 revision)
-# -fgnu89-inline declaring inline functions support (GCC optimized)
# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
-CFLAGS += -O1 -s -Wall -std=c99 -D_DEFAULT_SOURCE -fgnu89-inline -Wno-missing-braces
+CFLAGS += -O1 -s -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces
# Additional flags for compiler (if desired)
#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ ifeq ($(PLATFORM_OS),WINDOWS)
+ # resources file contains windows exe icon
+ # -Wl,--subsystem,windows hides the console window
+ CFLAGS += $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows
+ endif
ifeq ($(PLATFORM_OS),LINUX)
CFLAGS += -no-pie -D_DEFAULT_SOURCE
endif
@@ -151,7 +175,13 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
# -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
# -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
# -s USE_PTHREADS=1 # multithreading support
- CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 --profiling -s TOTAL_MEMORY=16777216 --preload-file resources
+ # -s WASM=1 # support Web Assembly (https://github.com/kripken/emscripten/wiki/WebAssembly)
+ # --preload-file resources # specify a resources folder for data compilation
+ CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 --profiling --preload-file resources
+
+ # Define a custom shell .html and output extension
+ CFLAGS += --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html
+ EXT = .html
endif
# Define include paths for required headers
@@ -167,7 +197,14 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
endif
# Define library paths containing required libs
-LDFLAGS = -L. -L$(RAYLIB_RELEASE) -L$(RAYLIB_PATH)/src
+LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
+
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ ifeq ($(PLATFORM_OS),FREEBSD)
+ INCLUDE_PATHS += -I/usr/local/include
+ LDFLAGS += -L. -Lsrc -L/usr/local/lib
+ endif
+endif
ifeq ($(PLATFORM),PLATFORM_RPI)
LDFLAGS += -L/opt/vc/lib
@@ -177,54 +214,53 @@ endif
# if you want to link libraries (libname.so or libname.a), use the -lname
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
- # Libraries for Windows desktop compiling
- # NOTE: GLFW3 and OpenAL Soft libraries should be installed
- LDLIBS = -lraylib -lglfw3 -lopengl32 -lgdi32
-
- # Define required flags and libs for OpenAL Soft STATIC/SHARED usage
- # NOTE: ALLIBS flag only required for raylib Win32 SHARED library building
- ifeq ($(OPENAL_LIBTYPE),STATIC)
- LDLIBS += -lopenal32 -lwinmm
- CFLAGS += -DAL_LIBTYPE_STATIC -Wl,-allow-multiple-definition
- else
- LDLIBS += -lopenal32dll
- endif
+ # Libraries for Windows desktop compilation
+ LDLIBS = -lraylib -lopengl32 -lgdi32
+
+ # Required for physac examples
+ #LDLIBS += -static -lpthread
endif
ifeq ($(PLATFORM_OS),LINUX)
# Libraries for Debian GNU/Linux desktop compiling
- # NOTE: Required packages: libglfw3-dev libopenal-dev libegl1-mesa-dev
- LDLIBS = -lraylib -lglfw3 -lGL -lopenal -lm -lpthread -ldl
+ # NOTE: Required packages: libegl1-mesa-dev
+ LDLIBS = -lraylib -lGL -lm -lpthread -ldl -lrt
- # On XWindow requires also below libraries
- LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
+ # On X11 requires also below libraries
+ LDLIBS += -lX11
+ # NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them
+ #LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
+
+ # On Wayland windowing system, additional libraries requires
+ ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
+ LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon
+ endif
endif
ifeq ($(PLATFORM_OS),OSX)
# Libraries for OSX 10.9 desktop compiling
- # NOTE: Required packages: libglfw3-dev libopenal-dev libegl1-mesa-dev
- LDLIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa
+ # NOTE: Required packages: libopenal-dev libegl1-mesa-dev
+ LDLIBS = -lraylib -framework OpenGL -framework OpenAL -framework Cocoa
+ endif
+ ifeq ($(PLATFORM_OS),FREEBSD)
+ # Libraries for FreeBSD desktop compiling
+ # NOTE: Required packages: mesa-libs
+ LDLIBS = -lraylib -lGL -lpthread -lm
+
+ # On XWindow requires also below libraries
+ LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
+ endif
+ ifeq ($(USE_EXTERNAL_GLFW),TRUE)
+ # NOTE: It could require additional packages installed: libglfw3-dev
+ LDLIBS += -lglfw
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
# Libraries for Raspberry Pi compiling
- # NOTE: Required packages: libopenal1
- LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal
+ # NOTE: Required packages: libasound2-dev (ALSA)
+ LDLIBS = -lraylib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# Libraries for web (HTML5) compiling
- LDLIBS = $(RAYLIB_RELEASE)/libraylib.bc
-endif
-
-# Define additional parameters and flags for windows
-ifeq ($(PLATFORM_OS),WINDOWS)
- # resources file contains raylib icon for windows .exe
- # -Wl,--subsystem,windows hides the console window
- WINFLAGS = $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows
-endif
-
-# Define output extension to generate a .html file using provided shell
-ifeq ($(PLATFORM),PLATFORM_WEB)
- EXT = .html
- WEB_SHELL = --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html
+ LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.bc
endif
# Define all source files required
@@ -249,7 +285,7 @@ all:
# Project target defined by PROJECT_NAME
$(PROJECT_NAME): $(OBJS)
- $(CC) -o $(PROJECT_NAME)$(EXT) $(OBJS) $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(WINFLAGS)
+ $(CC) -o $(PROJECT_NAME)$(EXT) $(OBJS) $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# Compile source files
# NOTE: This pattern will compile every module defined on $(OBJS)
diff --git a/templates/simple_game/Makefile.Android b/templates/simple_game/Makefile.Android
index 1c868454..f082ab23 100644
--- a/templates/simple_game/Makefile.Android
+++ b/templates/simple_game/Makefile.Android
@@ -53,26 +53,21 @@ APP_COMPANY_NAME ?= raylib
APP_PRODUCT_NAME ?= rgame
APP_VERSION_CODE ?= 1
APP_VERSION_NAME ?= 1.0
-APP_ICON_LDPI ?= $(RAYLIB_PATH)\logo\logo36x36.png
-APP_ICON_MDPI ?= $(RAYLIB_PATH)\logo\logo48x48.png
-APP_ICON_HDPI ?= $(RAYLIB_PATH)\logo\logo72x72.png
+APP_ICON_LDPI ?= $(RAYLIB_PATH)\logo\raylib_36x36.png
+APP_ICON_MDPI ?= $(RAYLIB_PATH)\logo\raylib_48x48.png
+APP_ICON_HDPI ?= $(RAYLIB_PATH)\logo\raylib_72x72.png
APP_SCREEN_ORIENTATION ?= landscape
APP_KEYSTORE_PASS ?= raylib
-# Library type used for raylib and OpenAL Soft: STATIC (.a) or SHARED (.so/.dll)
+# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
RAYLIB_LIBTYPE ?= STATIC
-OPENAL_LIBTYPE ?= STATIC
RAYLIB_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\armeabi-v7a
-OPENAL_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\armeabi-v7a
# Shared libs must be added to APK if required
# NOTE: Generated NativeLoader.java automatically load those libraries
ifeq ($(RAYLIB_LIBTYPE),SHARED)
PROJECT_SHARED_LIBS = lib/armeabi-v7a/libraylib.so
endif
-ifeq ($(OPENAL_LIBTYPE),SHARED)
- PROJECT_SHARED_LIBS += lib/armeabi-v7a/libopenal.so
-endif
# Compiler and archiver
# NOTE: GCC is being deprectated in Android NDK r16
@@ -101,7 +96,7 @@ LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/armeabi-v
# Define any libraries to link into executable
# if you want to link libraries (libname.so or libname.a), use the -lname
-LDLIBS = -lraylib -lnative_app_glue -lopenal -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm -ldl
+LDLIBS = -lraylib -lnative_app_glue -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm -ldl
# Generate target objects list from PROJECT_SOURCE_FILES
OBJS = $(patsubst %.c, $(PROJECT_BUILD_PATH)/obj/%.o, $(PROJECT_SOURCE_FILES))
@@ -154,15 +149,9 @@ copy_project_required_libs:
ifeq ($(RAYLIB_LIBTYPE),SHARED)
copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libraylib.so
endif
-ifeq ($(OPENAL_LIBTYPE),SHARED)
- copy /Y $(OPENAL_LIB_PATH)\libopenal.so $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libopenal.so
-endif
ifeq ($(RAYLIB_LIBTYPE),STATIC)
copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libraylib.a
endif
-ifeq ($(OPENAL_LIBTYPE),STATIC)
- copy /Y $(OPENAL_LIB_PATH)\libopenal.a $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libopenal.a
-endif
# Copy project required resources: strings.xml, icon.png, assets
# NOTE: Required strings.xml is generated and game resources are copied to assets folder
@@ -182,9 +171,6 @@ generate_loader_script:
@echo. >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
@echo public class NativeLoader extends android.app.NativeActivity { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
@echo static { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
-ifeq ($(OPENAL_LIBTYPE),SHARED)
- @echo System.loadLibrary("openal"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
-endif
ifeq ($(RAYLIB_LIBTYPE),SHARED)
@echo System.loadLibrary("raylib"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
endif
diff --git a/templates/simple_game/simple_game.c b/templates/simple_game/simple_game.c
index 45b00dec..028b1da8 100644
--- a/templates/simple_game/simple_game.c
+++ b/templates/simple_game/simple_game.c
@@ -5,19 +5,15 @@
* <Game title>
* <Game description>
*
-* This game has been created using raylib v1.2 (www.raylib.com)
+* This game has been created using raylib (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
+* Copyright (c) 2014-2018 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
-#if defined(PLATFORM_ANDROID)
- #include "android_native_app_glue.h"
-#endif
-
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
@@ -26,22 +22,14 @@ typedef enum GameScreen { LOGO = 0, TITLE, GAMEPLAY, ENDING } GameScreen;
//----------------------------------------------------------------------------------
// Main entry point
//----------------------------------------------------------------------------------
-#if defined(PLATFORM_ANDROID)
-void android_main(struct android_app *app)
-#else
int main(void)
-#endif
{
- // Initialization
+ // Initialization (Note windowTitle is unused on Android)
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
-#if defined(PLATFORM_ANDROID)
- InitWindow(screenWidth, screenHeight, app);
-#else
InitWindow(screenWidth, screenHeight, "raylib template - simple game");
-#endif
GameScreen currentScreen = LOGO;
@@ -158,7 +146,6 @@ int main(void)
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
-#if !defined(PLATFORM_ANDROID)
+
return 0;
-#endif
}
diff --git a/templates/standard_game/Makefile b/templates/standard_game/Makefile
index 201012e8..4ca1edd4 100644
--- a/templates/standard_game/Makefile
+++ b/templates/standard_game/Makefile
@@ -2,7 +2,7 @@
#
# raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5
#
-# Copyright (c) 2013-2017 Ramon Santamaria (@raysan5)
+# Copyright (c) 2013-2018 Ramon Santamaria (@raysan5)
#
# This software is provided "as-is", without any express or implied warranty. In no event
# will the authors be held liable for any damages arising from the use of this software.
@@ -26,75 +26,90 @@
# Define required raylib variables
# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
PLATFORM ?= PLATFORM_DESKTOP
-RAYLIB_PATH ?= ..\..
+RAYLIB_PATH = ../..
PROJECT_NAME ?= standard_game
-# Library type used for raylib and OpenAL Soft: STATIC (.a) or SHARED (.so/.dll)
-# NOTE: Libraries should be provided in the selected form
+# Default path for raylib on Raspberry Pi, if installed in different path, update it!
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ RAYLIB_PATH ?= /home/pi/raylib
+endif
+
+# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
RAYLIB_LIBTYPE ?= STATIC
-OPENAL_LIBTYPE ?= STATIC
-# On PLATFORM_WEB force OpenAL Soft shared library
-ifeq ($(PLATFORM),PLATFORM_WEB)
- OPENAL_LIBTYPE = SHARED
-endif
+# Use external GLFW library instead of rglfw module
+USE_EXTERNAL_GLFW ?= FALSE
+
+# Use Wayland display server protocol on Linux desktop
+# by default it uses X11 windowing system
+USE_WAYLAND_DISPLAY ?= FALSE
+
+# NOTE: On PLATFORM_WEB OpenAL Soft backend is used by default (check raylib/src/Makefile)
+
# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows
+ # No uname.exe on MinGW!, but OS=Windows_NT on Windows!
+ # ifeq ($(UNAME),Msys) -> Windows
ifeq ($(OS),Windows_NT)
PLATFORM_OS=WINDOWS
- LIBPATH=win32
else
UNAMEOS=$(shell uname)
ifeq ($(UNAMEOS),Linux)
PLATFORM_OS=LINUX
- LIBPATH=linux
- else
+ endif
+ ifeq ($(UNAMEOS),FreeBSD)
+ PLATFORM_OS=FREEBSD
+ endif
ifeq ($(UNAMEOS),Darwin)
PLATFORM_OS=OSX
- LIBPATH=osx
- endif
endif
endif
endif
-
ifeq ($(PLATFORM),PLATFORM_RPI)
- # RPI cross-compiler
- RPI_CROSS_COMPILE ?= NO
+ UNAMEOS=$(shell uname)
+ ifeq ($(UNAMEOS),Linux)
+ PLATFORM_OS=LINUX
+ endif
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# Emscripten required variables
EMSDK_PATH = C:/emsdk
- EMSCRIPTEN_VERSION = 1.37.9
- CLANG_VERSION=e1.37.9_64bit
+ EMSCRIPTEN_VERSION = 1.37.28
+ CLANG_VERSION=e1.37.28_64bit
PYTHON_VERSION=2.7.5.3_64bit
NODE_VERSION=4.1.1_64bit
export PATH=$(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
EMSCRIPTEN=$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION)
endif
+RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/release/libs
+
# Define raylib release directory for compiled library
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
- RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/win32/mingw32
+ RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/win32/mingw32
endif
ifeq ($(PLATFORM_OS),LINUX)
- RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/linux
+ RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/linux
endif
ifeq ($(PLATFORM_OS),OSX)
- RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/osx
+ RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/osx
+ endif
+ ifeq ($(PLATFORM_OS),FREEBSD)
+ RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/freebsd
endif
-endif
-ifeq ($(PLATFORM),PLATFORM_WEB)
- RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/html5
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
- RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/rpi
+ RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/rpi
+endif
+ifeq ($(PLATFORM),PLATFORM_WEB)
+ RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/html5
endif
# Define default C compiler: gcc
+# NOTE: define g++ compiler if using C++
CC = gcc
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
@@ -102,11 +117,16 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# OSX default compiler
CC = clang
endif
+ ifeq ($(PLATFORM_OS),FREEBSD)
+ # FreeBSD default compiler
+ CC = clang
+ endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
- ifeq ($(RPI_CROSS_COMPILE),YES)
- # RPI cross-compiler
- CC = armv6j-hardfloat-linux-gnueabi-gcc
+ ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
+ # Define RPI cross-compiler
+ #CC = armv6j-hardfloat-linux-gnueabi-gcc
+ CC = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-gcc
endif
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
@@ -125,19 +145,23 @@ endif
# Define compiler flags:
# -O1 defines optimization level
-# -Og enable debugging
+# -g enable debugging
# -s strip unnecessary data from build
# -Wall turns on most, but not all, compiler warnings
# -std=c99 defines C language mode (standard C from 1999 revision)
# -std=gnu99 defines C language mode (GNU C from 1999 revision)
-# -fgnu89-inline declaring inline functions support (GCC optimized)
# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
-CFLAGS += -O1 -s -Wall -std=c99 -D_DEFAULT_SOURCE -fgnu89-inline -Wno-missing-braces
+CFLAGS += -O1 -s -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces
# Additional flags for compiler (if desired)
#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ ifeq ($(PLATFORM_OS),WINDOWS)
+ # resources file contains windows exe icon
+ # -Wl,--subsystem,windows hides the console window
+ CFLAGS += $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows
+ endif
ifeq ($(PLATFORM_OS),LINUX)
CFLAGS += -no-pie -D_DEFAULT_SOURCE
endif
@@ -151,7 +175,13 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
# -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
# -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
# -s USE_PTHREADS=1 # multithreading support
- CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 --profiling -s TOTAL_MEMORY=16777216 --preload-file resources
+ # -s WASM=1 # support Web Assembly (https://github.com/kripken/emscripten/wiki/WebAssembly)
+ # --preload-file resources # specify a resources folder for data compilation
+ CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 --profiling --preload-file resources
+
+ # Define a custom shell .html and output extension
+ CFLAGS += --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html
+ EXT = .html
endif
# Define include paths for required headers
@@ -167,7 +197,14 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
endif
# Define library paths containing required libs
-LDFLAGS = -L. -L$(RAYLIB_RELEASE) -L$(RAYLIB_PATH)/src
+LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
+
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ ifeq ($(PLATFORM_OS),FREEBSD)
+ INCLUDE_PATHS += -I/usr/local/include
+ LDFLAGS += -L. -Lsrc -L/usr/local/lib
+ endif
+endif
ifeq ($(PLATFORM),PLATFORM_RPI)
LDFLAGS += -L/opt/vc/lib
@@ -177,54 +214,53 @@ endif
# if you want to link libraries (libname.so or libname.a), use the -lname
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
- # Libraries for Windows desktop compiling
- # NOTE: GLFW3 and OpenAL Soft libraries should be installed
- LDLIBS = -lraylib -lglfw3 -lopengl32 -lgdi32
-
- # Define required flags and libs for OpenAL Soft STATIC/SHARED usage
- # NOTE: ALLIBS flag only required for raylib Win32 SHARED library building
- ifeq ($(OPENAL_LIBTYPE),STATIC)
- LDLIBS += -lopenal32 -lwinmm
- CFLAGS += -DAL_LIBTYPE_STATIC -Wl,-allow-multiple-definition
- else
- LDLIBS += -lopenal32dll
- endif
+ # Libraries for Windows desktop compilation
+ LDLIBS = -lraylib -lopengl32 -lgdi32
+
+ # Required for physac examples
+ #LDLIBS += -static -lpthread
endif
ifeq ($(PLATFORM_OS),LINUX)
# Libraries for Debian GNU/Linux desktop compiling
- # NOTE: Required packages: libglfw3-dev libopenal-dev libegl1-mesa-dev
- LDLIBS = -lraylib -lglfw3 -lGL -lopenal -lm -lpthread -ldl
+ # NOTE: Required packages: libegl1-mesa-dev
+ LDLIBS = -lraylib -lGL -lm -lpthread -ldl -lrt
- # On XWindow requires also below libraries
- LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
+ # On X11 requires also below libraries
+ LDLIBS += -lX11
+ # NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them
+ #LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
+
+ # On Wayland windowing system, additional libraries requires
+ ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
+ LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon
+ endif
endif
ifeq ($(PLATFORM_OS),OSX)
# Libraries for OSX 10.9 desktop compiling
- # NOTE: Required packages: libglfw3-dev libopenal-dev libegl1-mesa-dev
- LDLIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa
+ # NOTE: Required packages: libopenal-dev libegl1-mesa-dev
+ LDLIBS = -lraylib -framework OpenGL -framework OpenAL -framework Cocoa
+ endif
+ ifeq ($(PLATFORM_OS),FREEBSD)
+ # Libraries for FreeBSD desktop compiling
+ # NOTE: Required packages: mesa-libs
+ LDLIBS = -lraylib -lGL -lpthread -lm
+
+ # On XWindow requires also below libraries
+ LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
+ endif
+ ifeq ($(USE_EXTERNAL_GLFW),TRUE)
+ # NOTE: It could require additional packages installed: libglfw3-dev
+ LDLIBS += -lglfw
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
# Libraries for Raspberry Pi compiling
- # NOTE: Required packages: libopenal1
- LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal
+ # NOTE: Required packages: libasound2-dev (ALSA)
+ LDLIBS = -lraylib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# Libraries for web (HTML5) compiling
- LDLIBS = $(RAYLIB_RELEASE)/libraylib.bc
-endif
-
-# Define additional parameters and flags for windows
-ifeq ($(PLATFORM_OS),WINDOWS)
- # resources file contains raylib icon for windows .exe
- # -Wl,--subsystem,windows hides the console window
- WINFLAGS = $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows
-endif
-
-# Define output extension to generate a .html file using provided shell
-ifeq ($(PLATFORM),PLATFORM_WEB)
- EXT = .html
- WEB_SHELL = --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html
+ LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.bc
endif
# Define all source files required
@@ -254,7 +290,7 @@ all:
# Project target defined by PROJECT_NAME
$(PROJECT_NAME): $(OBJS)
- $(CC) -o $(PROJECT_NAME)$(EXT) $(OBJS) $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(WINFLAGS)
+ $(CC) -o $(PROJECT_NAME)$(EXT) $(OBJS) $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# Compile source files
# NOTE: This pattern will compile every module defined on $(OBJS)
diff --git a/templates/standard_game/Makefile.Android b/templates/standard_game/Makefile.Android
index 1c868454..f082ab23 100644
--- a/templates/standard_game/Makefile.Android
+++ b/templates/standard_game/Makefile.Android
@@ -53,26 +53,21 @@ APP_COMPANY_NAME ?= raylib
APP_PRODUCT_NAME ?= rgame
APP_VERSION_CODE ?= 1
APP_VERSION_NAME ?= 1.0
-APP_ICON_LDPI ?= $(RAYLIB_PATH)\logo\logo36x36.png
-APP_ICON_MDPI ?= $(RAYLIB_PATH)\logo\logo48x48.png
-APP_ICON_HDPI ?= $(RAYLIB_PATH)\logo\logo72x72.png
+APP_ICON_LDPI ?= $(RAYLIB_PATH)\logo\raylib_36x36.png
+APP_ICON_MDPI ?= $(RAYLIB_PATH)\logo\raylib_48x48.png
+APP_ICON_HDPI ?= $(RAYLIB_PATH)\logo\raylib_72x72.png
APP_SCREEN_ORIENTATION ?= landscape
APP_KEYSTORE_PASS ?= raylib
-# Library type used for raylib and OpenAL Soft: STATIC (.a) or SHARED (.so/.dll)
+# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
RAYLIB_LIBTYPE ?= STATIC
-OPENAL_LIBTYPE ?= STATIC
RAYLIB_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\armeabi-v7a
-OPENAL_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\armeabi-v7a
# Shared libs must be added to APK if required
# NOTE: Generated NativeLoader.java automatically load those libraries
ifeq ($(RAYLIB_LIBTYPE),SHARED)
PROJECT_SHARED_LIBS = lib/armeabi-v7a/libraylib.so
endif
-ifeq ($(OPENAL_LIBTYPE),SHARED)
- PROJECT_SHARED_LIBS += lib/armeabi-v7a/libopenal.so
-endif
# Compiler and archiver
# NOTE: GCC is being deprectated in Android NDK r16
@@ -101,7 +96,7 @@ LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/armeabi-v
# Define any libraries to link into executable
# if you want to link libraries (libname.so or libname.a), use the -lname
-LDLIBS = -lraylib -lnative_app_glue -lopenal -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm -ldl
+LDLIBS = -lraylib -lnative_app_glue -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm -ldl
# Generate target objects list from PROJECT_SOURCE_FILES
OBJS = $(patsubst %.c, $(PROJECT_BUILD_PATH)/obj/%.o, $(PROJECT_SOURCE_FILES))
@@ -154,15 +149,9 @@ copy_project_required_libs:
ifeq ($(RAYLIB_LIBTYPE),SHARED)
copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libraylib.so
endif
-ifeq ($(OPENAL_LIBTYPE),SHARED)
- copy /Y $(OPENAL_LIB_PATH)\libopenal.so $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libopenal.so
-endif
ifeq ($(RAYLIB_LIBTYPE),STATIC)
copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libraylib.a
endif
-ifeq ($(OPENAL_LIBTYPE),STATIC)
- copy /Y $(OPENAL_LIB_PATH)\libopenal.a $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libopenal.a
-endif
# Copy project required resources: strings.xml, icon.png, assets
# NOTE: Required strings.xml is generated and game resources are copied to assets folder
@@ -182,9 +171,6 @@ generate_loader_script:
@echo. >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
@echo public class NativeLoader extends android.app.NativeActivity { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
@echo static { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
-ifeq ($(OPENAL_LIBTYPE),SHARED)
- @echo System.loadLibrary("openal"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
-endif
ifeq ($(RAYLIB_LIBTYPE),SHARED)
@echo System.loadLibrary("raylib"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
endif
diff --git a/templates/standard_game/screens/screen_ending.c b/templates/standard_game/screens/screen_ending.c
index 56d37d12..87196977 100644
--- a/templates/standard_game/screens/screen_ending.c
+++ b/templates/standard_game/screens/screen_ending.c
@@ -4,7 +4,7 @@
*
* Ending Screen Functions Definitions (Init, Update, Draw, Unload)
*
-* Copyright (c) 2014 Ramon Santamaria (@raysan5)
+* Copyright (c) 2014-2018 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
@@ -51,7 +51,7 @@ void UpdateEndingScreen(void)
{
// TODO: Update ENDING screen variables here!
- // Press enter to return to TITLE screen
+ // Press enter or tap to return to TITLE screen
if (IsKeyPressed(KEY_ENTER) || IsGestureDetected(GESTURE_TAP))
{
finishScreen = 1;
diff --git a/templates/standard_game/screens/screen_gameplay.c b/templates/standard_game/screens/screen_gameplay.c
index e64d6c5f..7f108265 100644
--- a/templates/standard_game/screens/screen_gameplay.c
+++ b/templates/standard_game/screens/screen_gameplay.c
@@ -4,7 +4,7 @@
*
* Gameplay Screen Functions Definitions (Init, Update, Draw, Unload)
*
-* Copyright (c) 2014 Ramon Santamaria (@raysan5)
+* Copyright (c) 2014-2018 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
@@ -51,7 +51,7 @@ void UpdateGameplayScreen(void)
{
// TODO: Update GAMEPLAY screen variables here!
- // Press enter to change to ENDING screen
+ // Press enter or tap to change to ENDING screen
if (IsKeyPressed(KEY_ENTER) || IsGestureDetected(GESTURE_TAP))
{
finishScreen = 1;
diff --git a/templates/standard_game/screens/screen_logo.c b/templates/standard_game/screens/screen_logo.c
index 2cfa0ca4..c0b60571 100644
--- a/templates/standard_game/screens/screen_logo.c
+++ b/templates/standard_game/screens/screen_logo.c
@@ -4,7 +4,7 @@
*
* Logo Screen Functions Definitions (Init, Update, Draw, Unload)
*
-* Copyright (c) 2014 Ramon Santamaria (@raysan5)
+* Copyright (c) 2014-2018 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
diff --git a/templates/standard_game/screens/screen_options.c b/templates/standard_game/screens/screen_options.c
index 9ac852d9..9f6690d1 100644
--- a/templates/standard_game/screens/screen_options.c
+++ b/templates/standard_game/screens/screen_options.c
@@ -4,7 +4,7 @@
*
* Options Screen Functions Definitions (Init, Update, Draw, Unload)
*
-* Copyright (c) 2014 Ramon Santamaria (@raysan5)
+* Copyright (c) 2014-2018 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
diff --git a/templates/standard_game/screens/screen_title.c b/templates/standard_game/screens/screen_title.c
index 67a51a0f..328448ba 100644
--- a/templates/standard_game/screens/screen_title.c
+++ b/templates/standard_game/screens/screen_title.c
@@ -4,7 +4,7 @@
*
* Title Screen Functions Definitions (Init, Update, Draw, Unload)
*
-* Copyright (c) 2014 Ramon Santamaria (@raysan5)
+* Copyright (c) 2014-2018 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
@@ -51,7 +51,7 @@ void UpdateTitleScreen(void)
{
// TODO: Update TITLE screen variables here!
- // Press enter to change to GAMEPLAY screen
+ // Press enter or tap to change to GAMEPLAY screen
if (IsKeyPressed(KEY_ENTER) || IsGestureDetected(GESTURE_TAP))
{
//finishScreen = 1; // OPTIONS
diff --git a/templates/standard_game/screens/screens.h b/templates/standard_game/screens/screens.h
index 9d558508..e961b533 100644
--- a/templates/standard_game/screens/screens.h
+++ b/templates/standard_game/screens/screens.h
@@ -4,7 +4,7 @@
*
* Screens Functions Declarations (Init, Update, Draw, Unload)
*
-* Copyright (c) 2014 Ramon Santamaria (@raysan5)
+* Copyright (c) 2014-2018 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
@@ -29,7 +29,7 @@
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
-typedef enum GameScreen { LOGO, TITLE, OPTIONS, GAMEPLAY, ENDING } GameScreen;
+typedef enum GameScreen { LOGO = 0, TITLE, OPTIONS, GAMEPLAY, ENDING } GameScreen;
//----------------------------------------------------------------------------------
// Global Variables Definition
diff --git a/templates/standard_game/standard_game.c b/templates/standard_game/standard_game.c
index d8264f71..8871484e 100644
--- a/templates/standard_game/standard_game.c
+++ b/templates/standard_game/standard_game.c
@@ -8,36 +8,24 @@
* This game has been created using raylib (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
+* Copyright (c) 2014-2018 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
-#include "screens/screens.h" // NOTE: Defines currentScreen
-
-#if defined(PLATFORM_ANDROID)
- #include "android_native_app_glue.h"
-#endif
+#include "screens/screens.h" // NOTE: Defines global variable: currentScreen
//----------------------------------------------------------------------------------
// Main entry point
//----------------------------------------------------------------------------------
-#if defined(PLATFORM_ANDROID)
-void android_main(struct android_app *app)
-#else
int main(void)
-#endif
{
- // Initialization
+ // Initialization (Note windowTitle is unused on Android)
//---------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
-#if defined(PLATFORM_ANDROID)
- InitWindow(screenWidth, screenHeight, app);
-#else
InitWindow(screenWidth, screenHeight, "raylib template - standard game");
-#endif
// TODO: Load global data here (assets that must be available in all screens, i.e. fonts)
@@ -150,7 +138,6 @@ int main(void)
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
-#if !defined(PLATFORM_ANDROID)
+
return 0;
-#endif
-} \ No newline at end of file
+}
diff --git a/templates/web_shell/shell.html b/templates/web_shell/shell.html
index de3fde45..4dfefb8d 100644
--- a/templates/web_shell/shell.html
+++ b/templates/web_shell/shell.html
@@ -58,7 +58,7 @@
div.emscripten_border { border: 1px solid black; }
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
- canvas.emscripten { border: 0px none; background: black; }
+ canvas.emscripten { border: 0px none; background: black; width: 100% }
#emscripten_logo {
display: inline-block;