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| author | raysan5 <raysan5@gmail.com> | 2014-09-21 14:26:42 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2014-09-21 14:26:42 +0200 |
| commit | 5ecb6801fa5bf4f59a4459adfda922169523567f (patch) | |
| tree | 0516a772c0efaccfb9980b5d6620b903ffddc1b2 /tests/test_cubesmap.c | |
| parent | 3a0d164a768a7c4ec1e5f56ddfc005182f8a86eb (diff) | |
| download | raylib-5ecb6801fa5bf4f59a4459adfda922169523567f.tar.gz raylib-5ecb6801fa5bf4f59a4459adfda922169523567f.zip | |
Examples renaming and test examples merge
Examples have been renamed for coherence with raylib modules and test
examples have been merged into examples folder.
Diffstat (limited to 'tests/test_cubesmap.c')
| -rw-r--r-- | tests/test_cubesmap.c | 83 |
1 files changed, 0 insertions, 83 deletions
diff --git a/tests/test_cubesmap.c b/tests/test_cubesmap.c deleted file mode 100644 index a44abbbc..00000000 --- a/tests/test_cubesmap.c +++ /dev/null @@ -1,83 +0,0 @@ -/******************************************************************************************* -* -* raylib test - Testing Heightmap Loading and Drawing -* -* This test has been created using raylib 1.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) -* -********************************************************************************************/ - -#include "../raylib.h" - -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; - - Vector3 position = { 0.5, 0.0, 0.5 }; - - // Define the camera to look into our 3d world - Camera camera = {{ 7.0, 6.0, 7.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; - - InitWindow(screenWidth, screenHeight, "raylib test - Heightmap loading and drawing"); - - Image img = LoadImage("resources/cubesmap.png"); - Model map = LoadCubesmap(img); - Texture2D texture = CreateTexture(img, false); - UnloadImage(img); - - SetModelTexture(&map, texture); - - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - if (IsKeyDown(KEY_UP)) camera.position.y += 0.2f; - else if (IsKeyDown(KEY_DOWN)) camera.position.y -= 0.2f; - - if (IsKeyDown(KEY_RIGHT)) camera.position.z += 0.2f; - else if (IsKeyDown(KEY_LEFT)) camera.position.z -= 0.2f; - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - Begin3dMode(camera); - - //DrawCube(position, 1.0f, 1.0f, 1.0f, RED); - - DrawModel(map, position, 1.0f, MAROON); - - DrawGrid(10.0, 1.0); // Draw a grid - - DrawGizmo(position); - - End3dMode(); - - DrawFPS(10, 10); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - UnloadTexture(texture); // Unload texture - UnloadModel(map); // Unload model - - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -}
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