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authorraysan5 <raysan5@gmail.com>2014-07-23 00:06:24 +0200
committerraysan5 <raysan5@gmail.com>2014-07-23 00:06:24 +0200
commit0b03431c95c3c348aa686c1a3df68a51bd7761a6 (patch)
treec34f72424d76454a63f0db18f4834623c525b72a /tests/test_heightmap.c
parent5e2e9aa23e1fcbc78395443a4b0f83404b5557f8 (diff)
downloadraylib-0b03431c95c3c348aa686c1a3df68a51bd7761a6.tar.gz
raylib-0b03431c95c3c348aa686c1a3df68a51bd7761a6.zip
Update to version 1.1.1
Check CHANGELOG for a detailed list of changes
Diffstat (limited to 'tests/test_heightmap.c')
-rw-r--r--tests/test_heightmap.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/tests/test_heightmap.c b/tests/test_heightmap.c
index 2da5e432..d0193637 100644
--- a/tests/test_heightmap.c
+++ b/tests/test_heightmap.c
@@ -30,7 +30,7 @@ int main()
Texture2D texture = CreateTexture(img, false);
UnloadImage(img);
- SetModelTexture(&map, texture);
+ SetModelTexture(&map, texture);
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
@@ -51,11 +51,11 @@ int main()
Begin3dMode(camera);
- DrawModel(map, position, 0.5f, MAROON);
+ DrawModel(map, position, 0.5f, MAROON);
DrawGrid(10.0, 1.0); // Draw a grid
- DrawGizmo(position, false);
+ DrawGizmo(position);
End3dMode();
@@ -67,7 +67,7 @@ int main()
// De-Initialization
//--------------------------------------------------------------------------------------
- UnloadTexture(tex); // Unload texture
+ UnloadTexture(texture); // Unload texture
UnloadModel(map); // Unload model
CloseWindow(); // Close window and OpenGL context